Minecraft

Minecraft

AVERAGE FPS
189
excellent

This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 85 107 136
1440p QHD 102 163 206 260
1080p Full HD 162 259 326 411

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 136
3840x2160 Medium 107
3840x2160 High 85
3840x2160 Ultra 53
2560x1440 Low 260
2560x1440 Medium 206
2560x1440 High 163
2560x1440 Ultra 102
1920x1080 Low 411
1920x1080 Medium 326
1920x1080 High 259
1920x1080 Ultra 162

Minecraft with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis

The Intel Core Ultra 5 235HX paired with the NVIDIA GeForce RTX 4060 Mobile produces a wide spread of framerates across Minecraft’s resolution ladder, and the pattern reveals a system that is overwhelmingly GPU-bound at higher resolutions while becoming increasingly CPU-limited at 1080p. At 4K Ultra, the combo averages 53 FPS, while at 4K Low it reaches 136 FPS; the jump from 4K High (85 FPS) to 4K Medium (107 FPS) is a 25.9% gain, showing that the RTX 4060 Mobile’s 8 GB of VRAM and 256.0 GB/s of memory bandwidth are the primary governors at 3840x2160. Dropping to 1440p, the scaling becomes more linear: 1440p Ultra delivers 102 FPS, 1440p High hits 163 FPS, and 1440p Medium sits at 206 FPS. The 1440p Low result of 260 FPS is 2.55 times the 4K Ultra figure, which is a larger ratio than the pixel-count difference alone would suggest, indicating that at 4K Ultra the GPU is under severe load. The 1080p results tell a different story: 1080p Low reaches 411 FPS, 1080p Medium 326 FPS, and 1080p High 259 FPS. The gap between 1080p Low and 1080p Ultra (162 FPS) is a 253 FPS delta, but more telling is the fact that 1080p Low (411 FPS) is only 1.58 times faster than 1440p Low (260 FPS), whereas the pixel count difference is 2.25x. This compression of the scaling curve at lower resolutions points to the CPU—specifically its 14 cores, 14 threads, and 5.10 GHz boost clock—becoming the bottleneck once the GPU is no longer saturated. The 1080p Medium result (326 FPS) with a measured min of 277 FPS and max of 375 FPS further confirms that the combo is capable of extremely high framerates, but the CPU’s single-threaded ceiling (Cinebench R23 single-core score of 4903) is what prevents the 1080p Low figure from scaling proportionally with the resolution drop. At 4K, every preset sees a smooth FPS progression that correlates with the GPU’s compute load, while at 1080p the curve flattens, making it clear that this is a system where the RTX 4060 Mobile is the star at high resolutions and the Ultra 5 235HX is the limiter at low resolutions.

Resolution Scaling

The measured FPS data for this Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 4060 Mobile combo shows a clear inflection point between 1440p and 1080p. Across the four presets, moving from 4K to 1440p yields an average FPS increase of roughly 1.7x, while moving from 1440p to 1080p yields an average increase of only 1.4x. This diminishing return on the resolution drop is a classic sign of a CPU bottleneck emerging at 1080p. At 4K Ultra, the combo delivers 53 FPS; at 1440p Ultra, 102 FPS (a 92% gain); at 1080p Ultra, 162 FPS (a 59% gain from 1440p). The 4K Low setting (136 FPS) versus 1440p Low (260 FPS) shows a 91% uplift, but 1080p Low (411 FPS) is only 58% higher than 1440p Low. The pattern is consistent: the GPU’s 11.61 TFLOPS of FP32 performance and 8 GB VRAM buffer are the limiting factors at 4K, while the CPU’s 2.90 GHz base clock and 24 MB of L3 cache become the primary constraint as resolution drops. The 4K Medium result (107 FPS) with a 91 FPS minimum and 124 FPS maximum further illustrates that the GPU is working hard, as the min-to-max spread of 33 FPS is relatively narrow, suggesting consistent GPU utilization. At 1080p Medium, the min of 277 FPS and max of 375 FPS produce a spread of 98 FPS, which is wider and indicative of CPU-driven frame-time variance. The data therefore indicates that the optimal resolution to balance GPU and CPU load is 1440p, where neither component is fully saturated and the FPS figures remain high across all presets.

Settings Recommendations

For users prioritizing a smooth, high-refresh experience, the 1440p Medium preset offers the best balance of image quality and performance. The measured average of 206 FPS at 1440p Medium, with a minimum of 175 FPS and maximum of 236 FPS, means the combo stays well above 144 Hz even during dips, and the 175 FPS floor is high enough to avoid stutter on any modern display. The 1440p High preset (163 FPS average) is also viable for users who want better visual fidelity and have a 144 Hz or 165 Hz monitor, as the average still exceeds those refresh rates. At 4K, the Medium preset (107 FPS) is the highest setting that maintains a playable average above 60 FPS, whereas 4K High (85 FPS) is borderline and 4K Ultra (53 FPS) drops below the 60 FPS threshold. For 1080p, the Ultra preset (162 FPS) is actually the most sensible choice because the 1080p High preset (259 FPS) and 1080p Medium preset (326 FPS) are already so far above typical refresh rates that the extra GPU load from Ultra settings is negligible in terms of perceptible smoothness, and the 162 FPS average still exceeds 144 Hz. The 1080p Low preset (411 FPS) is overkill for any current monitor and would only be useful for competitive scenarios where input latency is critical, but the CPU bottleneck at that resolution means the GPU is underutilized. The 4K Low preset (136 FPS) is an interesting outlier: it delivers a higher average than 4K High, but the visual compromise is severe. The recommendation is therefore to use 1440p Medium for general play, 4K Medium for high-resolution screens, and 1080p Ultra for maximum settings on a 1080p display.

GPU Role

The NVIDIA GeForce RTX 4060 Mobile, based on the AD107 chip with Ada Lovelace architecture, provides 11.61 TFLOPS of FP32 compute and 8 GB of GDDR6 memory on a 128-bit bus, yielding 256.0 GB/s of bandwidth. These specifications directly explain the 4K performance ceiling. At 4K Ultra, the combo averages 53 FPS, which is consistent with the GPU’s 67th percentile ranking among all GPUs and its average benchmark score of 22729. The RTX 4060 Mobile’s nearest rivals include the NVIDIA GeForce RTX 2080 (average score 22895, 0.7% higher) and the AMD Radeon RX 7700 XT (average score 22549, 0.8% lower), indicating that this mobile GPU is competitive with last-generation desktop mid-range parts. The 8 GB VRAM capacity is not a limiting factor in Minecraft, which is a relatively lightweight title in terms of texture memory, but the 128-bit bus width does constrain bandwidth at 4K resolutions. The 4K High result (85 FPS) versus 4K Medium (107 FPS) shows a 22 FPS gain from dropping one preset level, which is a larger jump than the 4K Medium to 4K Low gain (29 FPS), suggesting that the High preset’s shading and draw-distance demands are particularly taxing on the GPU’s 3072 shading units and 48 ROPs. The GPU’s boost clock of 1890 MHz and base clock of 1545 MHz are typical for the 40-series mobile lineup, and the 115 W TDP confirms this is a power-efficient implementation. The PassMark G3D score of 17469 and Geekbench Vulkan score of 89569 place the GPU in the upper mid-range of the database, and the measured FPS data from Minecraft aligns with that positioning: capable of 4K at medium settings, excellent at 1440p, and overkill at 1080p.

Measured FPS Breakdown

At 3840x2160, the Ultra preset delivers 53 FPS average, the High preset 85 FPS, the Medium preset 107 FPS (with a 91 FPS minimum and 124 FPS maximum), and the Low preset 136 FPS. The jump from Ultra to High is a 32 FPS gain, from High to Medium is 22 FPS, and from Medium to Low is 29 FPS, showing that the Ultra preset is disproportionately heavy. At 2560x1440, the Ultra preset averages 102 FPS, High 163 FPS, Medium 206 FPS (min 175, max 236), and Low 260 FPS. The 1440p Ultra to High gain of 61 FPS is the largest single preset jump at any resolution, suggesting that the Ultra preset’s additional effects (likely related to smooth lighting or anti-aliasing) are particularly demanding on the GPU’s 24 RT cores and 96 tensor cores. At 1920x1080, the Ultra preset averages 162 FPS, High 259 FPS, Medium 326 FPS (min 277, max 375), and Low 411 FPS. The 1080p Low result of 411 FPS is the highest measured average across all configurations, and the 1080p Medium average of 326 FPS is the second-highest. The 1080p High to Medium gain of 67 FPS and the Medium to Low gain of 85 FPS indicate that the CPU is still able to feed the GPU at these settings, but the 1080p Ultra to High gain of 97 FPS is the largest single preset jump at any resolution, implying that the Ultra preset at 1080p introduces a CPU-side bottleneck that limits the GPU from reaching its full potential. The 1080p Ultra result (162 FPS) is actually lower than the 1440p High result (163 FPS), which is a rare inversion that confirms the CPU is the limiting factor at 1080p Ultra. The min and max figures for the Medium preset at each resolution show a consistent pattern: at 4K, the min is 91 and max is 124 (spread of 33); at 1440p, min is 175 and max is 236 (spread of 61); at 1080p, min is 277 and max is 375 (spread of 98). The widening spread at lower resolutions is a direct consequence of the CPU becoming more involved in frame pacing, as the GPU finishes its work faster and waits for the CPU to submit the next draw call.

FAQ

Q: What is the best preset for 4K gaming with this combo?

A: The 4K Medium preset, with an average of 107 FPS, a minimum of 91 FPS, and a maximum of 124 FPS, is the highest setting that maintains an average above 60 FPS. The 4K High preset (85 FPS) may be playable, but the 4K Ultra preset (53 FPS) falls below the 60 FPS threshold.

Q: How does the RTX 4060 Mobile compare to the RTX 2080 in synthetic benchmarks?

A: The RTX 4060 Mobile has an average benchmark score of 22729, which is 0.7% lower than the RTX 2080’s score of 22895, making the two GPUs effectively equivalent in overall compute performance.

Q: Is the CPU or GPU the bottleneck at 1080p Low?

A: The CPU is the bottleneck at 1080p Low. The 411 FPS average is limited by the Intel Core Ultra 5 235HX’s single-thread performance, as evidenced by the fact that the 1080p Low result is only 58% higher than the 1440p Low result, despite a 2.25x pixel count reduction.

Q: What is the combo’s rank among all tested combos in Minecraft?

A: This combo ranks 2273 out of 3710 tested combos, placing it in the top 38.7% of all configurations in the database for this game.

Q: Does the 8 GB VRAM cause any issues at 4K?

A: The 8 GB VRAM is not a limiting factor in Minecraft, as the game’s texture memory requirements are modest. The 4K performance is constrained by the GPU’s 256.0 GB/s memory bandwidth and 11.61 TFLOPS compute, not by VRAM capacity.

Q: What is the highest FPS this combo can achieve in Minecraft?

A: The highest measured average FPS is 411 at 1080p Low. The highest measured maximum FPS is 375 at 1080p Medium, and the highest measured minimum FPS is 277 at the same preset.

CPU Role

The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor from the Arrow Lake-HX family, built on TSMC’s 3 nm process with a die size of 243 mm² and 17,800 million transistors. Its base clock of 2.90 GHz and boost clock of 5.10 GHz, combined with 24 MB of shared L3 cache, produce a Cinebench R23 multi-core score of 34731 and a single-core score of 4903. The CPU’s nearest rivals include the AMD Ryzen 9 5950X (average benchmark score 51947, 0.2% lower) and the Intel Core i9-13900F (average score 51730, 0.7% lower), placing the Ultra 5 235HX in the 91st percentile among all CPUs. In Minecraft, a game that is notoriously single-thread-bound for chunk generation and entity updates, the CPU’s single-core performance is the decisive factor at low resolutions. The 1080p Ultra result of 162 FPS, which is lower than the 1440p High result of 163 FPS, is a direct consequence of the CPU’s single-thread ceiling: at 1080p Ultra, the GPU is not fully utilized because the CPU cannot dispatch draw calls fast enough to keep the GPU busy. The 1080p Low result of 411 FPS is the highest average, but it is still well below what a desktop-class CPU with higher single-thread scores could achieve. The 14 cores and 14 threads do not provide a benefit in Minecraft because the game does not scale well beyond 4-6 threads, but the 24 MB L3 cache helps reduce memory latency during world loading. The CPU’s memory bandwidth of 102.4 GB/s over dual-channel DDR5 is sufficient to feed the GPU’s 256.0 GB/s bandwidth, as the CPU is not the primary consumer of memory bandwidth in this scenario. The PassMark single-thread score of 4683 and the Cinebench R15 single-core score of 494 confirm that the Ultra 5 235HX is a strong single-core performer for a mobile chip, but it is not in the same league as desktop flagship CPUs, which explains why the 1080p FPS figures plateau at 411 FPS.

How This Combo Ranks

In the database of 3710 tested CPU and GPU combinations for Minecraft, the Intel Core Ultra 5 235HX plus NVIDIA GeForce RTX 4060 Mobile combo holds the 2273rd position. This rank places it in the lower half of the top 40% of all configurations, which is a solid mid-pack result. The rank reflects the fact that the RTX 4060 Mobile is a capable 1440p GPU but not a 4K powerhouse, and the Ultra 5 235HX is a strong mobile CPU that cannot match the single-thread performance of top-tier desktop chips. The 2273rd rank is influenced by the 4K Ultra result (53 FPS), which drags down the overall score compared to combos with higher-end GPUs that can maintain 60+ FPS at 4K Ultra. Conversely, the 1080p Low result (411 FPS) is competitive with many desktop combos, but the rank is an aggregate across all tested settings. The combo’s nearest GPU rivals—the RTX 2080 (0.7% higher average score), the RX 7700 XT (0.8% lower), and the RTX 5060 Mobile (1.3% lower)—all have similar synthetic performance, so the rank is likely determined by the CPU’s ability to keep up at lower resolutions. The 91st percentile CPU ranking versus the 67th percentile GPU ranking suggests that the CPU is the stronger component relative to the database, but in Minecraft specifically, the GPU’s lower percentile is more impactful because the game’s GPU demands at 4K are significant. Overall, the 2273 out of 3710 rank means this combo is a capable 1440p machine for Minecraft, able to handle high settings at 1440p with ease, but it is not optimized for 4K Ultra or for extreme 1080p competitive play where higher single-thread CPUs would excel.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4060 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1890 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 4060 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 136.0
3840x2160 Medium 107.0
3840x2160 High 85.0
3840x2160 Ultra 53.0
2560x1440 Low 260.0
2560x1440 Medium 206.0
2560x1440 High 163.0
2560x1440 Ultra 102.0
1920x1080 Low 411.0
1920x1080 Medium 326.0
1920x1080 High 259.0
1920x1080 Ultra 162.0

Minecraft with iUltra 5 235HX + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

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