Minecraft

Minecraft

AVERAGE FPS
293
excellent

This combination delivers exceptional performance with an average of 293 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 83 133 167 211
1440p QHD 159 254 320 404
1080p Full HD 251 402 507 630

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 211
3840x2160 Medium 167
3840x2160 High 133
3840x2160 Ultra 83
2560x1440 Low 404
2560x1440 Medium 320
2560x1440 High 254
2560x1440 Ultra 159
1920x1080 Low 630
1920x1080 Medium 507
1920x1080 High 402
1920x1080 Ultra 251

Minecraft with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4090 Mobile, In-Depth Analysis

Minecraft is notoriously sensitive to single-threaded CPU performance, and the benchmark results for the Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4090 Mobile confirm this, showing that even a top-tier laptop GPU can be bottlenecked by the processor at lower resolutions. The data reveals a system that delivers exceptional frame rates, scaling from 630 FPS at 1080p Low to 83 FPS at 4K Ultra, with the performance gap between settings and resolutions clearly indicating where each component’s influence peaks.

FAQ

Q: What is the highest average frame rate recorded for this configuration?

A: The highest average frame rate in the measured data is 630 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU's benchmark score compare to its closest rival?

A: The Intel Core Ultra 5 125H has an average benchmark score of 27507, which is nearly identical to the AMD Ryzen 7 5800's score of 27535, resulting in a negligible delta of -0.1%.

Q: What is the lowest average frame rate recorded for this configuration?

A: The lowest average frame rate is 83 FPS, which occurs at 3840x2160 resolution with Ultra settings.

Q: What is the VRAM capacity of the GPU in this configuration?

A: The NVIDIA GeForce RTX 4090 Mobile is equipped with 16 GB of GDDR6 memory.

Q: How does the CPU's performance percentile rank compare to the GPU's?

A: The CPU sits in the 79th percentile of all CPUs, while the GPU is in the 84th percentile of all GPUs, indicating the GPU is slightly more dominant relative to its peers.

Q: What is the total L3 cache available to the CPU?

A: The Intel Core Ultra 5 125H features 18 MB of shared L3 cache.

GPU Role

The NVIDIA GeForce RTX 4090 Mobile is the undisputed performance heavyweight in this pairing, evidenced by its 84th percentile ranking among all GPUs. Its specifications are formidable: 9728 shading units, 304 texture mapping units, and 112 render output units, all built on the 5 nm Ada Lovelace architecture with a 45,900 million transistor count. The GPU’s 16 GB of GDDR6 memory on a 256-bit bus provides a substantial 576.0 GB/s of bandwidth, which is a critical asset for feeding the high frame rates Minecraft can produce.

Clock speeds for the RTX 4090 Mobile are listed as a base of 1335 MHz and a boost of 1695 MHz, with memory running at an effective 18 Gbps. While these clocks are relatively modest for a flagship, the sheer scale of the chip, capable of 32.98 TFLOPS of FP32 performance, compensates with raw throughput. In the measured results, the GPU’s role becomes increasingly dominant as resolution and settings rise. At 1080p Low, the system hits 630 FPS, a figure that likely leaves the GPU with headroom, but at 4K Ultra, the average drops to 83 FPS. This 83 FPS result is a clear indicator of the GPU being fully engaged, as the rendering load becomes immense, and the data suggests that this is where the RTX 4090 Mobile's 16 GB VRAM buffer and 576.0 GB/s bandwidth are most crucial for maintaining fluid performance.

The GPU's benchmark scores, such as a Passmark G3D score of 27212 and a Geekbench OpenCL score of 180831, position it well above its nearest rivals. For instance, it holds a 0.8% advantage over the NVIDIA Quadro M6000 and a 0.9% lead over the RTX 5050 Mobile, while trailing the NVIDIA RTX A6000 by 0.9%. This competitive standing is reflected in the game’s high-resolution performance, where the GPU is the primary driver of the frame rate.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.50 GHz, and its 18 MB of shared L3 cache is a key resource for gaming workloads. The CPU’s performance is strong, landing in the 79th percentile of all CPUs with an average benchmark score of 27507, placing it in a dead heat with rivals like the AMD Ryzen 7 5800 (-0.1%) and Intel Core i5-12600K (-0.3%).

In the context of Minecraft, the CPU's role is paramount due to the game's engine being heavily reliant on single-core performance. The Core Ultra 5 125H's single-threaded capabilities are demonstrated by its Cinebench R23 single-core score of 1647.5 points. This strength is why the system can achieve such staggering frame rates at lower resolutions. At 1080p Low, the 630 FPS average reflects the CPU's ability to process the game's world logic and entity updates at an incredibly fast pace, outpacing the GPU's rendering demands at that setting. The Passmark single-thread score of 3399 further reinforces this, showing the processor can keep up with the high-frequency demands of the game.

However, the data also shows the CPU's limitations. While it can push frame rates to 630 FPS at 1080p Low, this is likely the ceiling of its performance in this title. The evidence is in the scaling: moving from 1080p Low to 1080p High only reduces the average FPS to 402, a drop of 228 FPS. This suggests that even at High settings, the CPU is still the primary bottleneck, as the GPU has ample capacity to render the scene but is being fed data by the CPU at a rate that limits the final output. The CPU’s 14 cores and 18 threads are more than sufficient for modern games, but Minecraft's single-threaded nature means that raw core counts matter less than the speed of a single core.

Measured FPS Breakdown

The measured frame rates provide a comprehensive view of how this system handles Minecraft across a matrix of resolutions and settings. At 1920x1080, the performance is exceptionally high across the board. With Low settings, the average FPS is 630, which is the peak performance recorded. Medium settings reduce this to 507 FPS, with a minimum of 431 and a maximum of 583 FPS. High settings yield 402 FPS, and Ultra settings bring the average down to 251 FPS. This shows that even at the highest settings at 1080p, the system maintains a frame rate well above the refresh rate of most monitors.

Moving to 2560x1440, the performance remains impressive but begins to show the GPU's increasing workload. Low settings produce an average of 404 FPS, which is a significant drop from the 1080p result. Medium settings average 320 FPS, with a minimum of 272 and a maximum of 368 FPS. High settings average 254 FPS, and Ultra settings average 159 FPS. The transition from 1080p to 1440p shows a clear reduction in frame rates, indicating that the GPU is starting to take on a more significant role in determining performance, though the CPU is still a factor at the lower settings.

At 3840x2160, the GPU becomes the dominant bottleneck. Low settings average 211 FPS, which is a substantial decrease from 404 FPS at 1440p. Medium settings average 167 FPS, with a minimum of 142 and a maximum of 192 FPS. High settings average 133 FPS, and Ultra settings drop to 83 FPS. This 4K Ultra result is the only figure below 100 FPS in the entire dataset, underscoring the massive rendering load at this resolution. The data clearly shows a performance hierarchy where the CPU limits performance at lower resolutions and settings, while the GPU takes over as the limiting factor at higher resolutions and settings.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the shifting bottleneck between the CPU and GPU. At Low settings, the progression is 630 FPS at 1080p, 404 FPS at 1440p, and 211 FPS at 4K. This represents a 36% drop from 1080p to 1440p and a 48% drop from 1440p to 4K. The significant drop at 1440p suggests that the GPU is starting to become more involved, but the CPU is still likely the primary limiter at 1080p, where the frame rate is so high that the GPU cannot be fully utilized.

At High settings, the scaling is 402 FPS at 1080p, 254 FPS at 1440p, and 133 FPS at 4K. This shows a more consistent and expected scaling pattern, with a 37% drop to 1440p and a 48% drop to 4K. The consistent percentage drops indicate a more balanced workload where the GPU is becoming the primary limiting factor. At Ultra settings, the pattern is 251 FPS at 1080p, 159 FPS at 1440p, and 83 FPS at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. This consistent scaling across all settings suggests that at Ultra, the GPU is clearly the bottleneck, as the frame rate scales almost directly with the number of pixels being rendered.

The data indicates that at 1080p Low, the CPU is the limiting factor, as the frame rate is so high that the GPU has spare capacity. As resolution and settings increase, the GPU’s workload grows, and it eventually becomes the limiting component. The fact that the 4K Ultra result is 83 FPS, while the 1080p Low result is 630 FPS, shows a 7.6x difference in performance, highlighting how the CPU can be a massive bottleneck at low resolutions in this game, but the GPU becomes the sole constraint at higher resolutions.

Settings Recommendations

For users with a high refresh rate 1080p or 1440p monitor, the data suggests that even Ultra settings are playable, with averages of 251 FPS and 159 FPS respectively. However, to maximize the frame rate and take full advantage of a 360Hz or higher monitor at 1080p, Low settings are the only option that can push past 600 FPS. For most users, High settings at 1080p, yielding 402 FPS, offers a balanced experience with better visual fidelity without sacrificing competitive performance.

At 4K resolution, the choice of settings is critical. The average of 83 FPS at Ultra is playable but may not be smooth enough for all users, especially in fast-paced scenarios. Medium settings at 4K, which average 167 FPS, provide a much smoother experience and are likely the sweet spot for high-resolution gaming. The minimum FPS of 142 at 4K Medium is still well above the 60 FPS threshold, ensuring a stable experience. Low settings at 4K, averaging 211 FPS, are an option for those who prioritize frame rate above all else, but the visual compromise may not be worth it for a game like Minecraft, where the aesthetic is part of the appeal.

The Medium preset appears to be the most balanced option across all resolutions. At 1080p, it delivers 507 FPS, at 1440p it delivers 320 FPS, and at 4K it delivers 167 FPS. This consistent level of high performance suggests that Medium settings offer the best combination of visual quality and frame rate stability. Ultimately, the best setting depends on the user's monitor and preference, but the data clearly shows that this system can handle Minecraft with ease, even at the most demanding settings and resolutions.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4090 Mobile

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4090 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 211.0
3840x2160 Medium 167.0
3840x2160 High 133.0
3840x2160 Ultra 83.0
2560x1440 Low 404.0
2560x1440 Medium 320.0
2560x1440 High 254.0
2560x1440 Ultra 159.0
1920x1080 Low 630.0
1920x1080 Medium 507.0
1920x1080 High 402.0
1920x1080 Ultra 251.0

Minecraft with iUltra 5 125H + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

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