Minecraft
This combination delivers exceptional performance with an average of 412 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 117 | 187 | 235 | 297 |
| 1440p QHD | 223 | 357 | 450 | 568 |
| 1080p Full HD | 354 | 566 | 713 | 882 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i9-14900K + NVIDIA GeForce RTX 4090, In-Depth Analysis
Minecraft is an exceptionally old game by modern standards, and this benchmark configuration—Intel Core i9-14900K paired with NVIDIA GeForce RTX 4090—produces frame rates that are almost absurdly high. The data shows a system that is completely overkill for the base game, with performance scaling that reveals a title heavily limited by single-threaded CPU performance. Across all tested resolutions and settings, this combo never drops below 117 FPS average, which means the limiting factor is rarely the GPU. The measured results indicate that at 1080p Low settings, the system pushes 882 FPS average, a figure that is more than 15 times higher than the 4K Ultra result. This is a case where the hardware is so far beyond the game's requirements that the only meaningful question is how to balance visual fidelity against the need for extreme refresh rates, particularly on high-Hz monitors.
FAQ
Q: What is the highest average FPS measured for this combo, and at what settings?
A: The highest average FPS recorded is 882, achieved at 1920x1080 resolution with Low settings. This is followed by 713 FPS at 1080p Medium and 568 FPS at 1440p Low, showing that the game becomes progressively more demanding as resolution and quality increase.
Q: How much performance does the RTX 4090 lose when moving from 1080p to 4K at High settings?
A: At High settings, the average FPS drops from 566 at 1920x1080 to 357 at 2560x1440, and finally to 187 at 3840x2160. This represents a 67% reduction in average FPS from 1080p to 4K, indicating that the GPU is becoming a significant bottleneck at higher resolutions.
Q: Is the Core i9-14900K a bottleneck for this game at lower resolutions?
A: Yes, the evidence strongly suggests CPU limitation. At 1080p Low, the system produces 882 FPS, but at 1080p Ultra it drops to 354 FPS. The fact that raising settings at the same resolution causes such a dramatic drop, while the GPU has ample headroom, points to the game's rendering pipeline being constrained by CPU-bound tasks like chunk generation and entity updates.
Q: What is the difference in average FPS between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings yield 568 FPS average, while Ultra settings yield 223 FPS average. This is a difference of 345 FPS, or roughly 2.5 times more performance at Low. The Medium setting sits between these at 450 FPS, showing a steep curve as quality increases.
Q: How does this combo rank among all tested system configurations for Minecraft?
A: The data places this combination at rank 62 out of 3710 tested combos, putting it in the top 1.7% of all configurations. This is an exceptionally high ranking, though not the absolute top, meaning some other combos achieve even higher frame rates in this specific title.
Q: Does the RTX 4090's 24 GB of VRAM ever become a limiting factor in these tests?
A: The measured FPS data does not show any indication of VRAM limitation. At 4K Ultra, the average FPS is 117, which is a playable number, and the GPU's 24 GB GDDR6X memory with 1.01 TB/s bandwidth is far beyond what Minecraft requires. The bottleneck at 4K is more likely the GPU's compute throughput, not its memory capacity.
Settings Recommendations
The data clearly shows that the best experience depends entirely on your display's refresh rate and resolution. For a typical 144 Hz monitor at 1440p, High settings are the sweet spot. The measured 357 FPS average at 2560x1440 High is more than double the refresh rate, providing massive headroom for frame time spikes. Even the minimum FPS at 1440p Medium is 382, which is still far above 144 Hz. Pushing to Ultra at 1440p drops the average to 223 FPS, which is still above 144 Hz but with less margin. The real trade-off begins at 4K. At 3840x2160, High settings produce 187 FPS average, which is excellent for 4K gaming, but Ultra drops to 117 FPS. For a 120 Hz 4K display, High is the clear choice, as it maintains a comfortable margin above the refresh rate. Low settings are only recommended for competitive play on 360 Hz or higher monitors, where the 882 FPS at 1080p Low or 568 FPS at 1440p Low can be utilized. The Medium preset at any resolution offers a balanced profile, but the performance gap between Medium and High is smaller than the gap between High and Ultra, making High the more efficient choice for visual quality.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a textbook case of a game that becomes GPU-bound at higher resolutions. At Low settings, the average FPS drops from 882 at 1080p to 568 at 1440p, then to 297 at 4K. This is a 66% reduction from 1080p to 4K, which closely tracks the 4x increase in pixel count, suggesting the GPU is the primary limiter at Low settings. However, at High settings, the scaling is different: 566 FPS at 1080p, 357 at 1440p, and 187 at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. This non-linear scaling indicates that at 1080p High, the CPU is still a significant bottleneck, preventing the GPU from fully stretching its legs. As resolution increases, the GPU becomes more dominant, and the scaling approaches the pixel-count ratio. The Ultra settings show the most severe scaling: 354 FPS at 1080p, 223 at 1440p, and 117 at 4K. The jump from 1440p to 4K is a 48% drop, which is less than the 58% drop from 1080p to 1440p, suggesting that at 1080p Ultra, the CPU is heavily limiting performance. The data indicates that this system is CPU-bound at 1080p and 1440p, with the balance shifting to GPU-bound only at 4K Ultra, where the 117 FPS average is the lowest measured.
Measured FPS Breakdown
At 1920x1080, the system delivers extraordinary performance across all settings. Low settings produce an average of 882 FPS, which is the highest number in the entire dataset. Medium settings drop to 713 FPS average, with a minimum of 606 and a maximum of 820 FPS. High settings yield 566 FPS average, and Ultra settings produce 354 FPS average. The gap between Medium and High is 147 FPS, while the gap between High and Ultra is 212 FPS, showing that Ultra incurs a disproportionate performance cost. At 2560x1440, the pattern continues but at lower absolute numbers. Low settings average 568 FPS, Medium averages 450 FPS with a minimum of 382 and maximum of 517, High averages 357 FPS, and Ultra averages 223 FPS. The relative performance loss from 1080p to 1440p is consistent across settings, ranging from 35% at Low to 37% at Ultra. At 3840x2160, the numbers become more reasonable for a modern game. Low settings average 297 FPS, Medium averages 235 FPS with a minimum of 200 and maximum of 270, High averages 187 FPS, and Ultra averages 117 FPS. The minimum FPS data is only available for Medium settings at each resolution, and it shows a consistent pattern: the minimum is about 85% of the average at 1080p and 1440p, and about 85% at 4K as well. This indicates relatively stable frame pacing, with no catastrophic drops below the average.
GPU Role
The NVIDIA GeForce RTX 4090 is a massive GPU, with 16,384 shading units, 512 texture mapping units, and 176 raster output pipelines. Its 24 GB of GDDR6X memory operates across a 384-bit bus, providing 1.01 TB/s of bandwidth. The chip is built on TSMC's 5 nm process and contains 76,300 million transistors. In Minecraft, this GPU is rarely the limiting factor except at 4K resolution. The data shows that at 1080p Low, the RTX 4090 is effectively idle, as the CPU cannot feed it enough data to reach its potential. The GPU's 82.58 TFLOPS of FP32 compute is far beyond what Minecraft's shaders require. The fact that the RTX 4090 achieves a percentile rank of 88 among all GPUs, with an average benchmark score of 60347, indicates it is a top-tier card, but its nearest rival in the database is the Intel Arc Pro A60, which has a deltaPct of 0. This is an unusual comparison, as the Arc A60 is a workstation card, not a gaming GPU. The GPU's boost clock is 2520 MHz, and its memory runs at 1313 MHz with 21 Gbps effective speed. These clocks are high, but Minecraft's rendering is not heavily clock-sensitive. The 4K Ultra result of 117 FPS average is the only data point where the GPU appears to be the primary bottleneck, as the pixel count overwhelms even this powerful card. The RTX 4090's 128 RT cores and 512 tensor cores are irrelevant for Minecraft's standard rendering pipeline, which does not use ray tracing or DLSS in these tests.
CPU Role
The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. Its base clock is 3.20 GHz, with a boost clock of 6.00 GHz. It has 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 36 MB of shared L3 cache. The CPU supports both DDR4 and DDR5 memory in a dual-channel configuration. In Minecraft, this CPU is the primary performance limiter at resolutions below 4K. The data shows that at 1080p Low, the system achieves 882 FPS, which reflects the CPU's single-core performance. The passmark_single_thread score of 4697 places this CPU in the 95th percentile among all CPUs, with an average benchmark score of 79097. Its nearest rival is the Intel Core i9-14900KF, which scores 79371, a deltaPct of -0.3, meaning the KF is slightly faster. The AMD EPYC 7413 scores 80041, a deltaPct of -1.2, indicating the 14900K is about 1.2% slower than that server chip. This single-threaded strength is crucial for Minecraft, which relies heavily on a single thread for game logic and chunk updates. The CPU's 24 cores and 32 threads are largely irrelevant for this game, as it cannot utilize more than a few threads effectively. The cinebench_r23_singlecore score of 2262.5 and multicore score of 39399.5 show a strong balance, but the single-core score is what matters here. The fact that 1080p Ultra produces 354 FPS while 1080p Low produces 882 FPS indicates that the CPU has to work harder to manage the increased draw calls and entity counts at higher settings, creating a bottleneck that the GPU cannot overcome. This is why the FPS at 1080p Ultra is lower than at 1440p Low, despite the lower resolution. The CPU's 6.00 GHz boost clock is a key factor in achieving these high frame rates, as Minecraft's performance scales almost linearly with clock speed in single-threaded scenarios.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce RTX 4090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 4090 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 297.0 |
| 3840x2160 | Medium | 235.0 |
| 3840x2160 | High | 187.0 |
| 3840x2160 | Ultra | 117.0 |
| 2560x1440 | Low | 568.0 |
| 2560x1440 | Medium | 450.0 |
| 2560x1440 | High | 357.0 |
| 2560x1440 | Ultra | 223.0 |
| 1920x1080 | Low | 882.0 |
| 1920x1080 | Medium | 713.0 |
| 1920x1080 | High | 566.0 |
| 1920x1080 | Ultra | 354.0 |
Minecraft with ii9-14900K + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4090 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii9-14900K + RTX 4090
Explore FPS benchmarks for other games using this same hardware combination.