Minecraft
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 62 | 78 | 99 |
| 1440p QHD | 74 | 119 | 150 | 189 |
| 1080p Full HD | 118 | 189 | 238 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i7-12700K + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
How This Combo Ranks
The Intel Core i7-12700K paired with the NVIDIA GeForce GTX 1660 SUPER produces a combination that ranks 3085th out of 3710 tested combos in Minecraft, placing it in the lower-mid range of the database. This ranking reflects a system that is functional for the game but not optimized for maximum performance, especially when compared to more modern or higher-tier hardware. The combo’s position in the 83rd percentile of tested configurations means that roughly 17% of tested combos perform worse, but a significant majority outperform it.
The CPU itself is a strong performer, with an average benchmark score of 35287 and a percentile ranking of 84 among all CPUs. However, the GPU is the clear bottleneck in this pairing, with an average benchmark score of 12986 and a percentile ranking of 53 among all GPUs. This disparity suggests that the processor is capable of far more than the graphics card can deliver, particularly in a game like Minecraft where the engine’s rendering load can shift between CPU and GPU depending on settings and resolution. The data indicates that the 1660 SUPER limits the combo’s overall standing, as its nearest GPU rivals—such as the NVIDIA GeForce RTX 3050 Ti Mobile (score 12940, +0.4% delta) and AMD Radeon RX 580 (score 12928, +0.4% delta)—are extremely close in raw compute, yet none of them are high-end parts. For context, the CPU’s nearest rivals, like the Intel Core i5-13600T (score 35305, -0.1% delta) and Intel Core i7-12700KF (score 35365, -0.2% delta), show that the processor is nearly at parity with slightly newer or binned variants.
In practical terms, this combo’s rank of 3085 suggests it will handle Minecraft at playable framerates in most scenarios, but it will not excel at the highest settings or resolutions. The data shows a clear trend: the system is more comfortable at 1080p, where it can push high framerates, but struggles to maintain fluid performance at 4K with demanding presets. The ranking, therefore, is a reflection of the GPU’s mid-range stature rather than any deficiency in the CPU.
FAQ
Q: Is the Intel Core i7-12700K a bottleneck for the GTX 1660 SUPER in Minecraft?
A: No, the data suggests the opposite. The CPU has an average benchmark score of 35287 and ranks in the 84th percentile, while the GPU scores 12986 and ranks in the 53rd percentile. This large gap indicates the GPU is the limiting factor, not the processor.
Q: How does this combo perform at 1080p with Medium settings?
A: At 1920x1080 with Medium settings, the measured average FPS is 238, with a minimum of 202 and a maximum of 273. This shows the system is well-suited for high-refresh-rate gaming at this resolution and preset.
Q: What is the performance difference between Low and Ultra settings at 4K?
A: At 3840x2160, Low settings yield an average of 99 FPS, while Ultra settings drop to 39 FPS. This represents a 60 FPS reduction, a significant drop that highlights the GPU’s struggle with higher graphical loads.
Q: Does the combo support ray tracing or DLSS?
A: No. The GPU’s specifications list null for ray tracing cores and tensor cores. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but lacks hardware acceleration for ray tracing.
Q: How does the GPU compare to its nearest rival, the RTX 3050 Ti Mobile?
A: The GTX 1660 SUPER has an average benchmark score of 12986, while the RTX 3050 Ti Mobile scores 12940, a delta of +0.4% in favor of the 1660 SUPER. The performance difference is negligible, so expect similar gameplay.
Q: What is the maximum measured FPS across all settings and resolutions?
A: The highest average FPS recorded is 300, achieved at 1920x1080 with Low settings. This is the only instance where the system hits the 300 FPS mark, suggesting a cap or a CPU limit at that point.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. Starting at 1920x1080, the system delivers exceptional framerates: 300 FPS on Low, 238 FPS on Medium, 189 FPS on High, and 118 FPS on Ultra. Moving to 2560x1440, the averages drop to 189 FPS (Low), 150 FPS (Medium), 119 FPS (High), and 74 FPS (Ultra). At 3840x2160, the numbers fall further to 99 FPS (Low), 78 FPS (Medium), 62 FPS (High), and 39 FPS (Ultra).
The scaling from 1080p to 4K shows a consistent drop of roughly two-thirds across most settings. For example, High settings go from 189 FPS at 1080p to 62 FPS at 4K, a 67% reduction. Low settings see a smaller relative drop, from 300 FPS to 99 FPS, a 67% decrease as well. This uniformity suggests that the GTX 1660 SUPER is the primary limiter, as its pixel throughput and memory bandwidth (336.0 GB/s) are insufficient to maintain high framerates at higher resolutions. The CPU, with its 12 cores and 20 threads, is likely not the constraint here, as even at 4K Low, the system manages 99 FPS, which is still smooth for most users.
The data also shows that the gap between settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 182 FPS (300 vs 118). At 4K, that gap narrows to 60 FPS (99 vs 39). This indicates that at lower resolutions, the CPU can feed the GPU enough frames to saturate its capabilities, but at 4K, the GPU becomes so overwhelmed that the setting changes have less impact on the absolute framerate. The limiting component is clearly the GPU, as its 5.027 TFLOPS of FP32 performance is modest by modern standards, and the 6 GB of VRAM may also be a factor at Ultra settings, though the data does not show VRAM usage.
Measured FPS Breakdown
The measured FPS rows provide a comprehensive view of the system’s performance across three resolutions and four settings presets. At 1920x1080, the system is at its best. Low settings deliver an average of 300 FPS, which is likely a cap or a CPU limit, as the GPU is not being fully stressed. Medium settings produce 238 FPS (min 202, max 273), High settings yield 189 FPS, and Ultra settings drop to 118 FPS. This range shows that the 1660 SUPER can easily handle 1080p gaming, even at higher presets, with all averages above the 60 FPS threshold.
At 2560x1440, performance remains strong but shows the expected decline. Low settings average 189 FPS, Medium averages 150 FPS (min 127, max 172), High averages 119 FPS, and Ultra falls to 74 FPS. The Medium preset’s minimum of 127 FPS is still well above playable levels, and even Ultra stays above 60 FPS, suggesting that 1440p is a viable resolution for this combo, albeit with some compromises on the highest settings.
At 3840x2160, the GPU begins to struggle. Low settings average 99 FPS, which is playable, but Medium drops to 78 FPS (min 67, max 90), High to 62 FPS, and Ultra to a marginal 39 FPS. The Medium preset’s minimum of 67 FPS is just above the 60 FPS target, but Ultra’s average of 39 FPS is not smooth for most players. The data shows that 4K is only feasible with Low settings, and even then, the framerate is not as high as one might hope, given the CPU’s capabilities. The lack of min/max data for most rows indicates that the system is likely stable, but the Ultra preset at 4K is the weakest point, with an average that is less than half of the 1080p Low result.
CPU Role
The Intel Core i7-12700K is a high-end desktop processor with 12 cores and 20 threads, based on the Alder Lake architecture. Its base clock is 3.60 GHz with a boost clock of 5.00 GHz, and it has a 25 MB shared L3 cache. In synthetic benchmarks, it scores 19784 in Cinebench R23 multi-core and 1850.5 in single-core, with a Passmark multi-thread score of 34404 and a single-thread score of 4013. These numbers place it in the 84th percentile of all CPUs, indicating it is a very capable processor.
In Minecraft, the CPU’s role is crucial for handling game logic, world generation, and entity updates, which are often single-threaded or lightly threaded. The i7-12700K’s strong single-core performance, evidenced by a Geekbench single-core score of 2308, ensures that these tasks are handled efficiently. The data shows that at 1080p Low, the system hits 300 FPS, which is likely a CPU limit, as the GPU is not stressed at that resolution and preset. This suggests that the CPU can push framerates high enough to outpace the GPU’s rendering capabilities.
However, the CPU’s capabilities are underutilized at higher resolutions and settings. At 4K Ultra, the framerate drops to 39 FPS, which is far below what the CPU could theoretically support. This indicates that the GPU is the bottleneck, not the processor. The CPU’s 20 threads are more than sufficient for Minecraft, which typically uses only a few cores. The data from the benchmark scores, such as the 9276 in 3DMark with 16 threads, shows that the CPU has substantial multi-threaded headroom, but this is not needed for this game. The processor’s 125 W TDP and support for DDR4 and DDR5 memory make it a versatile choice, but in this combo, its performance is wasted on a mid-range GPU.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user’s resolution and performance goals. For 1920x1080, the system can handle Ultra settings with an average of 118 FPS, which is smooth for most monitors. However, for those with high-refresh-rate displays (144Hz or higher), Medium settings at 238 FPS or Low at 300 FPS would be better choices to take full advantage of the display. High settings at 189 FPS offer a good balance between visual quality and performance, but Medium provides a substantial framerate boost with minimal visual degradation.
At 2560x1440, High settings yield 119 FPS, which is excellent for most gaming scenarios. Ultra settings drop to 74 FPS, which is still playable but may not be ideal for fast-paced action. Medium settings at 150 FPS are the sweet spot, offering high framerates with good visuals. Low settings at 189 FPS are unnecessary unless the user prioritizes maximum framerate over everything else.
At 3840x2160, the recommendations change dramatically. Ultra settings are not viable, with an average of 39 FPS that will feel choppy. High settings at 62 FPS are borderline, but Medium at 78 FPS is the best choice for a smooth experience, as it stays above the 60 FPS threshold. Low settings at 99 FPS are the best for 4K gaming, providing a fluid experience while sacrificing visual fidelity. Given that the GPU has 6 GB of VRAM, Medium settings at 4K are likely the highest preset that maintains acceptable performance without stuttering, based on the measured data. The Medium preset’s minimum of 67 FPS at 4K confirms that it is a reliable choice.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is a Turing-architecture GPU with 1408 shading units, 88 TMUs, and 48 ROPs. It has a base clock of 1530 MHz and a boost clock of 1785 MHz, with 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 336.0 GB/s. Its FP32 performance is rated at 5.027 TFLOPS, and it has a pixel rate of 85.68 GPixel/s and a texture rate of 157.1 GTexel/s. In benchmarks, it scores 12699 in Passmark G3D and 52490 in Geekbench OpenCL, placing it in the 53rd percentile of all GPUs.
In Minecraft, the GPU’s role is to render the world, handle shaders, and manage textures. The data shows that the 1660 SUPER is capable of high framerates at 1080p, but its performance degrades significantly at higher resolutions. The GPU’s 6 GB VRAM is sufficient for most Minecraft scenarios, but at 4K Ultra, the memory and compute demands may exceed its capabilities, leading to the low 39 FPS average. The GPU’s nearest rivals, such as the AMD Radeon RX 580 (score 12928, +0.4% delta) and NVIDIA Tesla M2090 (score 13075, -0.7% delta), are very close in performance, indicating that the 1660 SUPER is a mid-range part that is now end-of-life.
The GPU’s lack of ray tracing and tensor cores means it cannot leverage DLSS or ray-traced lighting, which could improve performance in other games but is not a factor in Minecraft’s default rendering. The data shows that the GPU is the clear bottleneck in this combo, as the CPU’s performance is far superior. At 1080p Low, the GPU is not fully utilized, as the framerate hits 300 FPS, but at 4K Ultra, it is overwhelmed. This suggests that the GPU is best suited for 1080p or 1440p gaming, where it can deliver smooth framerates, but it struggles at 4K, particularly with higher settings.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce GTX 1660 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 99.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 189.0 |
| 2560x1440 | Medium | 150.0 |
| 2560x1440 | High | 119.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 300.0 |
| 1920x1080 | Medium | 238.0 |
| 1920x1080 | High | 189.0 |
| 1920x1080 | Ultra | 118.0 |
Minecraft with ii7-12700K + Other GPUs
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Minecraft with GTX 1660 SUPER + Other CPUs
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