Minecraft
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 62 | 78 | 99 |
| 1440p QHD | 74 | 119 | 150 | 189 |
| 1080p Full HD | 118 | 189 | 238 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12600KF + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The Intel Core i5-12600KF paired with the NVIDIA GeForce GTX 1660 SUPER delivers a remarkably playable experience in Minecraft, though the data reveals a clear shift in system bottleneck as resolution climbs. At 1920x1080, the combo produces an average of 300 FPS on Low settings, a figure that collapses to 118 FPS on Ultra. The scaling pattern is revealing: moving from 1080p to 1440p at High settings drops the average from 189 FPS to 119 FPS, a 37% reduction, while the jump from 1440p to 4K at the same settings yields a further decline to 62 FPS, another 48% cut. This steep degradation as pixel count rises indicates that the GTX 1660 SUPER becomes the limiting factor early, with the i5-12600KF’s strong single-thread performance leaving headroom that the GPU cannot exploit at higher resolutions. At 1080p Low, the 300 FPS ceiling suggests the game is hitting a frame cap or the CPU is near its limit, but at 4K Ultra, the 39 FPS average shows the GPU is thoroughly saturated, making resolution the dominant variable in this pairing.
Resolution Scaling
The measured FPS data across the three resolutions paints a textbook picture of GPU-bound scaling in Minecraft. At 1080p, the combo is exceptionally fast, with Low settings hitting 300 FPS and Medium reaching 238 FPS, both figures indicating that the GTX 1660 SUPER is not the primary constraint at this resolution. The i5-12600KF, with its 10 cores and 16 threads, provides ample processing power for Minecraft’s simulation and chunk-loading tasks, allowing the GPU to push high frame rates. However, the transition to 1440p exposes the GPU’s limits more clearly: High settings drop from 189 FPS to 119 FPS, and Ultra falls from 118 FPS to 74 FPS. The 4K results confirm the pattern, with High averaging 62 FPS, Medium 78 FPS, and Ultra plummeting to 39 FPS. Interestingly, the 4K Medium row shows a min FPS of 67 and a max of 90, indicating some frame-time variance, but the overall trend is monotonic—each resolution increase exacts a heavy toll. The data suggests that 1080p is the sweet spot for this GPU, as the 1440p and 4K figures show the GTX 1660 SUPER struggling to maintain high refresh rates, particularly on Ultra settings where the 4K average falls below 40 FPS, making the experience borderline unplayable for competitive play.
The scaling behavior also reveals the nature of Minecraft’s rendering workload. The game’s voxel-based geometry and draw calls are typically CPU-intensive, but the benchmark results show that the GTX 1660 SUPER’s 6 GB of GDDR6 memory and 336.0 GB/s bandwidth become the bottleneck at higher resolutions. The 4K Ultra average of 39 FPS is less than half the 1080p Ultra figure of 118 FPS, a drop that far exceeds the pixel count increase from 2.1 million to 8.3 million. This disproportionate decline indicates that the GPU’s shading units and ROPs are overwhelmed by the larger framebuffer and higher shader complexity, rather than the CPU being unable to feed the render pipeline. For users targeting 4K, the data shows that even Medium settings (78 FPS) cannot sustain a smooth 60 FPS experience, and Low settings (99 FPS) are required to approach playability. The 1440p results are more forgiving, with High (119 FPS) and Medium (150 FPS) both clearing the 60 FPS threshold comfortably, making 1440p a viable resolution for this combo if settings are kept moderate.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. In Minecraft, which has historically favored single-thread performance for its main game loop, this CPU’s 3DMark single-thread score of 1016 and Cinebench R23 single-core score of 3302 suggest it is well-suited to the task. The benchmark data supports this: at 1080p Low, the combo reaches 300 FPS, a figure that likely approaches the CPU’s practical limit for frame generation in this title. The 16 threads allow for efficient background processing, such as chunk generation and entity updates, which can offload work from the main render thread. However, the measured FPS at 1080p shows that the CPU is not the limiting factor at higher settings—the Ultra preset at 1080p still delivers 118 FPS, indicating that the GPU is already the bottleneck. The CPU’s PassMark single-thread score of 3925 and Geekbench single-core score of 2157 reinforce its capability, but the data shows that in this specific pairing, the GPU’s performance ceiling is reached before the CPU’s headroom is exhausted.
Comparing the i5-12600KF to its nearest rivals, the benchmark results show it performing within a tight margin. The CPU’s average benchmark score of 27799 is 0.3% lower than the Intel Core i9-10900K’s 27872, and 0.3% higher than the AMD Ryzen 5 8500GE’s 27712. Against the AMD Ryzen 7 5800X3D, the delta is -0.3%, with the rival scoring 27896. This places the i5-12600KF in a competitive position, though the 5800X3D’s 3D V-Cache could theoretically benefit games with large data sets, but that advantage is not evident in this Minecraft data. The CPU’s 20 MB of shared L3 cache and 1.25 MB per-core L2 cache provide ample storage for game assets, and the 10 nm process node ensures efficient power delivery. For Minecraft specifically, the CPU’s role is to maintain high frame rates at lower resolutions where the GPU is underutilized, and the 1080p Low result of 300 FPS confirms that the i5-12600KF is more than sufficient for this task. The data indicates that upgrading the GPU would yield greater FPS gains than a CPU swap, as the current bottleneck shifts to the GTX 1660 SUPER at resolutions above 1080p.
How This Combo Ranks
In the comprehensive database of tested CPU-GPU combinations for Minecraft, this pairing of the Core i5-12600KF and GeForce GTX 1660 SUPER ranks 3085 out of 3710 combos, placing it in the lower 17% of all tested systems. This rank reflects the GPU’s modest performance tier, as the GTX 1660 SUPER’s average benchmark score of 12986 places it in the 53rd percentile of all GPUs, with nearest rivals including the NVIDIA GeForce RTX 3050 Ti Mobile (0.4% higher) and AMD Radeon RX 580 (0.4% higher). The CPU, by contrast, is a high-performing part, with its 79th percentile ranking among all CPUs and an average benchmark score of 27799, but the combo’s overall rank is dragged down by the GPU’s limitations in this specific title. The rank of 3085 indicates that most other tested combos achieve higher FPS in Minecraft, likely due to more powerful graphics cards that can handle the game’s rendering demands at higher resolutions and settings.
The discrepancy between the CPU’s strong performance and the combo’s low rank highlights the importance of GPU selection for Minecraft. The data shows that the i5-12600KF is capable of feeding a much faster GPU, as evidenced by its 1080p Low result of 300 FPS, which suggests the CPU can sustain high frame rates when the GPU is not the constraint. However, the GTX 1660 SUPER’s 6 GB VRAM and 5.027 TFLOPS of FP32 performance are modest by modern standards, and the measured FPS at 4K Ultra (39 FPS) and 1440p Ultra (74 FPS) reflect this. The combo’s rank is not a reflection of CPU inadequacy but rather of the GPU’s position in the product stack. Users seeking higher rankings would need to pair the i5-12600KF with a more capable GPU, as the CPU’s 10 cores and 16 threads provide substantial headroom for future upgrades. The data also shows that this combo is best suited for 1080p gaming, where it can deliver competitive frame rates, but it falls behind at higher resolutions, which explains its lower rank among the 3710 tested combinations.
Measured FPS Breakdown
At 1920x1080, the measured FPS data shows a wide range of performance across settings. Low settings produce an average of 300 FPS, which is likely capped by the game’s frame rate limit or the CPU’s single-thread performance. Medium settings yield 238 FPS, with a minimum of 202 and a maximum of 273, indicating some variance but generally smooth gameplay. High settings drop to an average of 189 FPS, and Ultra settings further reduce this to 118 FPS. The 1080p results demonstrate that this combo can handle even the most demanding preset at this resolution, as the Ultra average of 118 FPS remains above the 100 FPS mark, making it suitable for high-refresh-rate monitors. The gap between Low and Ultra is 182 FPS, showing that the GPU’s workload scaling is substantial, but the CPU maintains its grip on performance throughout.
Moving to 2560x1440, the FPS figures show a significant step down. Low settings average 189 FPS, which is 111 FPS lower than the 1080p Low result, highlighting the resolution’s impact. Medium settings average 150 FPS, with a minimum of 127 and a maximum of 172, while High settings drop to 119 FPS. Ultra settings at 1440p yield an average of 74 FPS, which is below the 60 FPS threshold for smooth gameplay but still playable for slower-paced titles. The 1440p data reveals that the GTX 1660 SUPER begins to struggle with Ultra settings, as the 74 FPS average is a 37% reduction from the 1080p Ultra figure. At 3840x2160, the performance hits are more severe: Low settings average 99 FPS, Medium averages 78 FPS with a minimum of 67 and maximum of 90, High drops to 62 FPS, and Ultra falls to 39 FPS. The 4K Ultra result is particularly telling, as it shows the GPU is fully saturated, with the 39 FPS average being less than a third of the 1080p Low figure. The measured data across all resolutions and settings shows a consistent pattern: the combo excels at 1080p, is adequate at 1440p with moderate settings, and requires Low settings at 4K to maintain playability.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture with a 12 nm process node, featuring 1408 shading units, 88 texture mapping units, and 48 ROPs. Its boost clock of 1785 MHz and base clock of 1530 MHz drive a FP32 performance of 5.027 TFLOPS, while the 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth. In Minecraft, these specifications translate to strong performance at 1080p, where the GPU can leverage its texture rate of 157.1 GTexel/s to handle the game’s blocky textures efficiently. However, the 4K Ultra result of 39 FPS highlights the GPU’s limitations, as the 48 ROPs become a bottleneck for pixel fill rate, with the GPU’s 85.68 GPixel/s pixel rate being insufficient for the 8.3 million pixels of a 4K framebuffer at high settings. The GPU’s 53rd percentile ranking among all GPUs places it in the mid-range, with its average benchmark score of 12986 being just 0.4% lower than the RTX 3050 Ti Mobile and 0.4% higher than the Radeon RX 580.
The VRAM capacity of 6 GB is sufficient for Minecraft at 1080p and 1440p, as the game’s texture sets are relatively modest, but at 4K Ultra, the memory bandwidth of 336.0 GB/s may become a constraint. The measured FPS data shows that the GPU’s performance scales inversely with resolution, but the scaling is not linear, indicating that other factors such as shader complexity and draw calls also play a role. The GTX 1660 SUPER’s DirectX 12 support (12_1) and Vulkan 1.4 API compatibility ensure it can handle Minecraft’s modern rendering paths, but its lack of ray tracing cores means it cannot take advantage of any RTX features in the game. The GPU’s predecessor, the GeForce 10 series, and successor, the GeForce 20 series, bracket its position in NVIDIA’s lineup, and its end-of-life production status suggests it is a last-generation part. For this game, the data indicates that the GPU is the primary performance limiter at resolutions above 1080p, with the 4K Ultra average of 39 FPS being a clear indicator that users should avoid this setting combination.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, all settings are playable, but the High preset (189 FPS) offers the best balance of visual quality and performance, as the Ultra preset (118 FPS) provides diminishing returns for the 71 FPS loss. For users with 144 Hz monitors, the Medium preset (238 FPS) is recommended, as it exceeds the refresh rate and provides a smooth experience, while the Low preset (300 FPS) is only necessary for competitive play where every frame matters. At 2560x1440, the High preset (119 FPS) is the best choice for a 60 Hz display, delivering smooth gameplay with good visual fidelity, while the Medium preset (150 FPS) is preferable for 144 Hz monitors. The Ultra preset at 1440p (74 FPS) is playable but not ideal for fast-paced action, and the Low preset (189 FPS) sacrifices too much visual quality for the performance gain.
For 3840x2160, the data suggests that users should avoid Ultra settings entirely, as the 39 FPS average is below the playability threshold. The Low preset (99 FPS) is the only settings level that approaches 60 FPS, but it compromises visual quality significantly. The Medium preset (78 FPS) offers a better balance, with a minimum FPS of 67, ensuring that the game stays above 60 FPS for most of the time. The High preset (62 FPS) is marginally playable but risks dropping below 60 FPS during intense scenes. In summary, the recommended settings are: 1080p High for general use, 1080p Medium for high refresh rates, 1440p High for 60 Hz displays, 1440p Medium for 144 Hz displays, and 4K Medium for users who prioritize resolution over visual fidelity. The data shows that the GTX 1660 SUPER’s sweet spot is 1080p, where it can deliver high frame rates across all settings, while 4K gaming requires significant compromises to achieve playable performance.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce GTX 1660 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 99.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 189.0 |
| 2560x1440 | Medium | 150.0 |
| 2560x1440 | High | 119.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 300.0 |
| 1920x1080 | Medium | 238.0 |
| 1920x1080 | High | 189.0 |
| 1920x1080 | Ultra | 118.0 |
Minecraft with ii5-12600KF + Other GPUs
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Minecraft with GTX 1660 SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12600KF + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.