Minecraft
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 81 | 102 | 128 |
| 1440p QHD | 97 | 154 | 195 | 246 |
| 1080p Full HD | 153 | 245 | 308 | 389 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i3-12100F + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 2060 SUPER is a balanced mid-range combination that delivers playable performance in Minecraft, though its standing among other tested combos is modest. The data places this combo at rank 2556 out of 3710 tested combinations, meaning it sits in the lower-middle portion of the database. While this raw rank suggests it is not a top-tier performer, the actual frame rates tell a more nuanced story, as the combo produces very high FPS at 1080p and remains playable at 4K. The i3-12100F is a 4-core, 8-thread Alder Lake processor with a 3.30 GHz base clock and 4.30 GHz boost clock, while the RTX 2060 SUPER is a Turing-based card with 8 GB of GDDR6 memory. The measured data shows this pairing is capable of exceeding 300 FPS at 1080p on medium settingsags, but the CPU becomes a limiting factor at lower resolutions where the GPU has less work to do.
How This Combo Ranks
The combo’s position at 2556 out of 3710 tested combos places it in the 31st percentile of all combinations in the database for Minecraft. That is a below-average standing, but it does not mean the experience is poor. The rank is heavily influenced by the presence of many high-end systems with far more powerful CPUs and GPUs. For context, the RTX 2060 SUPER’s GPU benchmark average score is 18093, placing it at the 62nd percentile among all GPUs. The i3-12100F’s average benchmark score is 13494, which sits at the 68th percentile among all CPUs. These percentile figures show that both components are individually above average, yet the combo rank is dragged down by the fact that Minecraft can be extremely demanding on single-thread performance, where the i3-12100F’s 4.30 GHz boost clock is good but not elite.
The nearest rivals for the CPU provide useful context. The Intel Core 3 N355 scores 13492, essentially identical to the i3-12100F with a deltaPct of 0. The Intel Core i5-9500 scores 13452, which is 0.3% lower, while the Intel Core 5 120UL scores 13594, which is 0.7% higher. These are all very close scores, meaning the i3-12100F is a typical performer in its class. For the GPU, the nearest rivals show the RTX 2060 SUPER is slightly below the NVIDIA GeForce RTX 3060 Mobile, which scores 18159 with a deltaPct of -0.4. The AMD Radeon Pro 5700 is 0.5% faster, and the AMD Radeon RX 460 is 1.5% faster in this benchmark metric. The Intel Arc A770M is 1.6% faster. These small deltas indicate the RTX 2060 SUPER is right in the middle of its competitive set.
The measured FPS data reinforces the rank. At 1080p, the combo produces an average of 389 FPS on low settings, which is remarkable. At 4K, the same low settings yield 128 FPS. These numbers place the combo far above the threshold for smooth gameplay, even if the rank does not reflect that. The rank is likely pulled down by combos that achieve even higher frame rates, particularly at 1080p where the CPU’s 4 cores may bottleneck the GPU. In summary, the rank is a quantitative measure of overall standing, but the actual gameplay data shows a system that is more than capable for Minecraft.
GPU Role
The NVIDIA GeForce RTX 2060 SUPER is built on the Turing architecture with the TU106 chip, manufactured on a 12 nm process at TSMC. It has 2176 shading units, 136 texture mapping units, and 64 raster output units. The GPU’s base clock is 1470 MHz, with a boost clock of 1650 MHz. Memory is 8 GB of GDDR6 on a 256-bit bus, providing a bandwidth of 448.0 GB/s. The memory clock is 1750 MHz, which translates to 14 Gbps effective. These specifications are directly relevant to Minecraft’s performance because the game relies heavily on texture loading and chunk rendering, which benefit from both memory bandwidth and raw fill rate.
The GPU’s measured performance in Minecraft shows it can handle the game at all tested resolutions. At 1080p, the lowest average FPS is 153 on ultra settings, which is still very smooth. At 1440p, the ultra preset drops to 97 FPS, and at 4K, ultra produces 50 FPS. The data shows a clear pattern: the GPU is the primary driver of performance at higher resolutions and settings. For instance, at 1080p, moving from low to ultra settings reduces average FPS from 389 to 153, a drop of 236 FPS. At 4K, the same settings change reduces FPS from 128 to 50, a drop of 78 FPS. The absolute numbers are lower at 4K, but the relative impact of settings is still significant.
The RTX 2060 SUPER’s benchmark scores provide additional context. Its Passmark G3D score is 16462, and its 3DMark Steel Nomad DX12 score is 2011. The GPU’s average benchmark score is 18093, with a percentile rank of 62 among all GPUs. The nearest rival data shows the GPU is competitive with the RTX 3060 Mobile, which is 0.4% faster, and the AMD Radeon Pro 5700, which is 0.5% faster. The AMD Radeon RX 460 is 1.5% faster, and the Intel Arc A770M is 1.6% faster. These small deltas suggest that the RTX 2060 SUPER is a well-rounded card that performs consistently across different workloads.
In Minecraft specifically, the GPU’s 8 GB of GDDR6 memory is sufficient for the game’s texture requirements, even at 4K. The 448.0 GB/s bandwidth ensures that texture streaming is not a bottleneck. The GPU’s pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s are more than adequate for the game’s relatively simple geometry and texture demands. The data shows that the GPU is not the primary bottleneck until the resolution and settings are pushed to their limits, such as at 4K ultra, where the average FPS drops to 50. At lower settings, the CPU becomes more of a limiting factor, as the GPU is capable of much higher frame rates.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake family, based on the Alder Lake-S architecture. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz. The CPU’s cache hierarchy includes 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 12 MB of shared L3 cache. The TDP is 58 W, and it supports both DDR4 and DDR5 memory in a dual-channel configuration. The CPU is built on Intel’s 10 nm process and has a die size of 163 mm². It uses the Intel Socket 1700 and supports PCIe Gen 5 with 16 lanes.
In Minecraft, the CPU’s role is critical because the game’s main thread is heavily single-thread dependent. The i3-12100F’s single-thread performance is strong, as evidenced by its Cinebench R23 single-core score of 1674 and Geekbench single-core score of 1932. The Passmark single-thread score is 3444. These scores indicate that the CPU can handle the game’s primary logic thread efficiently. However, the CPU has only 4 physical cores, which can be a limitation when the game needs to handle multiple tasks simultaneously, such as chunk generation, entity updates, and rendering commands.
The measured FPS data shows the CPU’s impact most clearly at 1080p with low settings, where the average FPS is 389. This is an extremely high frame rate, but it is limited by the CPU’s ability to feed the GPU. At 1080p, the GPU is underutilized because the CPU cannot issue draw calls fast enough. This is evident when comparing the 1080p low average of 389 FPS to the 1440p low average of 246 FPS. The drop from 1080p to 1440p is 143 FPS, which is a 36.8% reduction. If the GPU were the only bottleneck, the FPS drop would be less severe, as the GPU would still be able to render more frames at 1440p. The fact that the FPS drops significantly when moving to a higher resolution indicates that the CPU is already a limiting factor at 1080p.
The CPU’s multi-threaded capabilities are less relevant for Minecraft, but they do matter for background tasks and system responsiveness. The Cinebench R23 multi-core score is 11860, and the 3DMark 16-thread score is 4051. These scores show that the CPU can handle multi-threaded workloads, but in Minecraft, the single-thread performance is the primary determinant of FPS. The CPU’s percentile rank of 68 among all CPUs indicates it is above average, but the 4-core limitation means it cannot match the performance of higher-core-count processors in scenarios that benefit from parallelization. In Minecraft, the CPU is the bottleneck at 1080p, but it still delivers playable frame rates at all tested settings.
FAQ
Q: What is the best resolution for this combo in Minecraft?
A: The data shows that at 1080p, the combo achieves an average of 308 FPS on medium settings, which is excellent. At 1440p, the medium settings produce 195 FPS, and at 4K, the medium settings yield 102 FPS. The 1440p medium setting offers a good balance, with high frame rates and better visual fidelity than 1080p.
Q: How does the CPU limit performance in this game?
A: The i3-12100F has 4 cores and 8 threads, with a boost clock of 4.30 GHz. Minecraft is heavily single-thread dependent, so the CPU’s single-thread performance, as indicated by its Cinebench R23 single-core score of 1674, is sufficient for high frame rates. However, at 1080p, the CPU becomes the bottleneck, as shown by the FPS dropping from 389 on low to 246 at 1440p low, which is a 36.8% reduction.
Q: Is the RTX 2060 SUPER’s 8 GB VRAM enough for Minecraft at 4K?
A: Yes, the 8 GB of GDDR6 memory on the RTX 2060 SUPER is sufficient. The measured data shows that at 4K with high settings, the average FPS is 81, and with medium settings, it is 102. The memory bandwidth of 448.0 GB/s ensures that texture data is not a bottleneck, even at 4K resolution.
Q: What is the combo’s rank among all tested systems for Minecraft?
A: The combo is ranked 2556 out of 3710 tested combinations. This places it in the lower 31st percentile. However, this rank is based on raw performance metrics, and the actual FPS numbers show that the combo is capable of smooth gameplay at all tested resolutions and settings.
Q: How does the RTX 2060 SUPER compare to its nearest rivals?
A: The GPU’s average benchmark score is 18093, which is 0.4% lower than the NVIDIA GeForce RTX 3060 Mobile, 0.5% lower than the AMD Radeon Pro 5700, 1.5% lower than the AMD Radeon RX 460, and 1.6% lower than the Intel Arc A770M. These small deltas indicate that the RTX 2060 SUPER performs similarly to its direct competitors.
Q: What is the impact of settings on FPS at 1080p?
A: At 1080p, the average FPS ranges from 389 on low settings to 153 on ultra settings. The medium settings produce 308 FPS, and high settings produce 245 FPS. The difference between low and ultra is 236 FPS, showing a significant impact of settings on performance.
Resolution Scaling
The measured FPS data shows a clear trend of decreasing performance as resolution increases. At 1080p, the combo achieves an average of 389 FPS on low settings. At 1440p, the same settings produce 246 FPS, and at 4K, the average drops to 128 FPS. This represents a reduction of 36.8% from 1080p to 1440p and a further 48.0% reduction from 1440p to 4K. The total drop from 1080p to 4K is 261 FPS, which is a 67.1% reduction. These numbers indicate that the GPU is increasingly becoming the limiting factor as resolution increases.
For medium settings, the pattern is similar. At 1080p, the average FPS is 308, at 1440p it is 195, and at 4K it is 102. The drop from 1080p to 1440p is 113 FPS (36.7%), and from 1440p to 4K is 93 FPS (47.7%). The total drop from 1080p to 4K is 206 FPS (66.9%). These percentages are consistent with the low settings data, suggesting that the scaling is primarily resolution-driven rather than settings-driven.
The high settings data shows a similar trend. At 1080p, the average is 245 FPS, at 1440p it is 154 FPS, and at 4K it is 81 FPS. The drop from 1080p to 1440p is 91 FPS (37.1%), and from 1440p to 4K is 73 FPS (47.4%). The total drop is 164 FPS (66.9%). These consistent percentages across settings indicate that the limiting component changes with resolution. At 1080p, the CPU limits performance because the GPU is capable of more than 389 FPS. As resolution increases, the GPU’s workload increases, and the GPU becomes the primary bottleneck. This is a classic sign of a balanced system where neither component is severely mismatched.
The ultra settings data shows a slightly different pattern. At 1080p, the average is 153 FPS, at 1440p it is 97 FPS, and at 4K it is 50 FPS. The drop from 1080p to 1440p is 56 FPS (36.6%), and from 1440p to 4K is 47 FPS (48.5%). The total drop is 103 FPS (67.3%). The ultra settings are more demanding on the GPU, so the FPS is lower overall, but the scaling pattern remains consistent. This suggests that the combo is well-balanced, with the CPU and GPU both contributing to performance depending on the resolution.
Settings Recommendations
The measured FPS data provides a clear picture of which settings offer the best experience. At 1080p, the medium preset yields an average of 308 FPS with a minimum of 262 FPS and a maximum of 355 FPS. This is an excellent experience, as the minimum FPS is still well above the threshold for smooth gameplay. The high preset at 1080p produces 245 FPS, which is also very good, but the medium preset offers a higher minimum FPS and a smoother overall experience. The low preset at 1080p produces 389 FPS, but it sacrifices visual quality for marginal FPS gains that are not necessary at this resolution.
At 1440p, the medium preset produces an average of 195 FPS with a minimum of 165 FPS and a maximum of 224 FPS. This is a very good experience, as the minimum FPS is still high. The high preset at 1440p produces 154 FPS, which is also playable, but the medium preset provides a more consistent frame rate. The low preset at 1440p produces 246 FPS, but as with 1080p, the visual quality reduction is not worth the FPS increase. The ultra preset at 1440p drops to 97 FPS, which is still playable but not as smooth as the medium preset.
At 4K, the medium preset produces an average of 102 FPS with a minimum of 86 FPS and a maximum of 117 FPS. This is the best balance of visual quality and performance at this resolution. The high preset at 4K produces 81 FPS, which is playable but may not be ideal for fast-paced gameplay. The low preset at 4K produces 128 FPS, but the visual quality is significantly reduced. The ultra preset at 4K drops to 50 FPS, which is on the edge of playability and may not be suitable for all users.
The data suggests that the medium preset is the optimal choice across all resolutions. At 1080p, it offers a minimum of 262 FPS, which is far above the typical 60 FPS target. At 1440p, the minimum of 165 FPS is still very smooth. At 4K, the minimum of 86 FPS is playable, though not as high as at lower resolutions. For users who prioritize visual fidelity, the high preset is a reasonable alternative, as it maintains playable frame rates at all resolutions. The ultra preset is not recommended for 4K, as the 50 FPS average may result in noticeable stuttering in demanding scenes. The low preset is only recommended for users who need the highest possible frame rates, such as competitive players, but the visual quality trade-off is significant. Overall, the medium preset offers the best combination of frame rate and visual quality for this combo.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 2060 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 128.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 246.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 97.0 |
| 1920x1080 | Low | 389.0 |
| 1920x1080 | Medium | 308.0 |
| 1920x1080 | High | 245.0 |
| 1920x1080 | Ultra | 153.0 |
Minecraft with ii3-12100F + Other GPUs
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Minecraft with RTX 2060 SUPER + Other CPUs
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