Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 40 51 64
1440p QHD 45 75 94 116
1080p Full HD 77 118 147 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 51
3840x2160 High 40
3840x2160 Ultra 25
2560x1440 Low 116
2560x1440 Medium 94
2560x1440 High 75
2560x1440 Ultra 45
1920x1080 Low 190
1920x1080 Medium 147
1920x1080 High 118
1920x1080 Ultra 77

Minecraft: Java Edition with Intel Core i7-14700KF + AMD Radeon RX 570, In-Depth Analysis

The Intel Core i7-14700KF paired with the AMD Radeon RX 570 lands at rank 1629 out of 1727 tested combos for Minecraft: Java Edition. That places this configuration in the bottom 6% of all tested pairings, a surprisingly low standing given the CPU’s raw compute strength. The data suggests the GPU is the overwhelming constraint in nearly every scenario, and the rank reflects that bottleneck rather than any deficiency in the processor itself.

How This Combo Ranks

The combo’s rank of 1629 out of 1727 places it firmly in the lower tier of tested systems for this title. The Intel Core i7-14700KF is a top-tier processor, sitting in the 96th percentile against all CPUs, with an average benchmark score of 70104. Its nearest rivals include the Intel Core i7-14700K at 70074 (0% delta), the AMD EPYC 9115 at 69887 (0.3% slower), the AMD Ryzen 9 9950X at 70420 (0.4% faster), and the Intel Xeon Platinum 8270 at 71056 (1.3% faster). The i7-14700KF effectively trades blows with these high-end chips, showing that the CPU is not the limiting factor in this pairing.

On the GPU side, the AMD Radeon RX 570 sits in the 74th percentile against all GPUs, with an average benchmark score of 30158. Its nearest rivals are surprisingly modern: the NVIDIA GeForce RTX 5060 at 30109 (0.2% slower), the AMD Radeon RX 7700 XT at 30097 (0.2% slower), the NVIDIA Tesla M60 at 29969 (0.6% slower), and the NVIDIA GeForce RTX 5070 Mobile at 29928 (0.8% slower). The RX 570’s average score is essentially identical to these much newer cards, which confirms its enduring compute capability in synthetic benchmarks, but that does not translate to strong gaming performance in this title.

The disconnect between the CPU’s elite standing and the combo’s low rank is stark. The i7-14700KF offers 20 cores, 28 threads, and a boost clock of 5.60 GHz, with a Cinebench R23 multi-core score of 44557 and a single-core score of 6290. These are class-leading numbers. Yet the combo rank shows that in Minecraft: Java Edition, the system is held back by the RX 570’s 4 GB of GDDR5 memory and its GCN 4.0 architecture. The data indicates that this is a severely imbalanced pairing for this specific game.

GPU Role

The AMD Radeon RX 570 is built on the Polaris 20 chip with a 14 nm process and GCN 4.0 architecture. It operates with a base clock of 1168 MHz and a boost clock of 1244 MHz, with memory running at 1750 MHz (7 Gbps effective). The 4 GB of GDDR5 memory sits on a 256-bit bus, providing 224.0 GB/s of bandwidth. These are modest specifications by modern standards, and they directly impact the measured FPS in Minecraft: Java Edition.

The GPU’s 2048 shading units, 128 TMUs, and 32 ROPs deliver a pixel rate of 39.81 GPixel/s and a texture rate of 159.2 GTexel/s. The FP32 performance is 5.095 TFLOPS, which is adequate for older titles but struggles with the draw calls and chunk loading that Minecraft: Java Edition demands. The 4 GB VRAM capacity is particularly relevant here, as the game’s high and ultra settings can exceed that limit at higher resolutions, forcing the GPU to manage memory more aggressively.

Benchmark results for the RX 570 show a 3DMark Steel Nomad DX12 score of 880, a Geekbench Metal score of 44915, an OpenCL score of 32084, and a Vulkan score of 42752. These numbers indicate that the GPU is capable in compute tasks, but the gaming performance is limited by its age and memory configuration. The fact that it matches the RTX 5060 and RX 7700 XT in average benchmark score is misleading for gaming, as those rivals have far more modern features and larger memory pools. In Minecraft: Java Edition, the RX 570’s limitations become apparent in the FPS data.

Settings Recommendations

The measured FPS data shows a clear pattern: the Low preset offers the most playable experience across all resolutions, while Ultra is nearly unusable at higher resolutions. At 1080p, the Low preset delivers an average of 190.2 FPS, which is the highest measured value for this combo. Medium follows at 146.6 FPS, and High drops to 117.6 FPS. Ultra falls to 76.7 FPS, which is still playable but represents a significant performance hit.

The recommendation is to use the Low preset for the best balance of smoothness and visual quality. The jump from Low to Medium at 1080p costs roughly 44 FPS, which is a 23% drop. Moving from Medium to High costs another 29 FPS, and from High to Ultra costs 41 FPS. The diminishing returns are clear: Low provides nearly 2.5 times the frame rate of Ultra at 1080p, and the visual difference in a block-based game like Minecraft: Java Edition may not justify that performance loss.

At 1440p, the Low preset delivers 115.8 FPS, which remains smooth. Medium drops to 94.4 FPS, High to 74.8 FPS, and Ultra plummets to 44.8 FPS. At 4K, Low is the only preset that stays above 60 FPS, with 64 FPS. Medium falls to 51 FPS, High to 39.8 FPS, and Ultra bottoms out at 25.1 FPS. For any resolution above 1080p, the Low preset is the only sensible choice, as it is the only setting that consistently avoids dips below playable thresholds.

Measured FPS Breakdown

At 1920x1080, the data shows a wide spread across settings. Low leads with 190.2 FPS, which is a strong result and indicates that the CPU is capable of feeding the GPU at this resolution. Medium follows at 146.6 FPS, a 23% drop from Low. High produces 117.6 FPS, a further 20% reduction. Ultra brings up the rear at 76.7 FPS, which is a 60% reduction from Low. The scaling from Low to Ultra at 1080p is steep, and the GPU is clearly the limiting factor as settings increase.

At 2560x1440, the pattern repeats but with lower absolute values. Low delivers 115.8 FPS, which is still smooth for most displays. Medium drops to 94.4 FPS, High to 74.8 FPS, and Ultra to 44.8 FPS. The drop from 1080p to 1440p at Low settings is 74.4 FPS, a 39% reduction. This suggests that the GPU is struggling to maintain performance as pixel count increases, even at the lowest settings.

At 3840x2160, the numbers become marginal. Low produces 64 FPS, which is just above the 60 FPS threshold. Medium falls to 51 FPS, High to 39.8 FPS, and Ultra to 25.1 FPS. The step from Low to Medium at 4K costs 13 FPS, and from Medium to High costs another 11.2 FPS. Ultra is effectively unplayable at 4K, with a frame rate that is less than half of the Low preset. The data shows that the RX 570 is overwhelmed at 4K, even for a game like Minecraft: Java Edition, which is not typically considered GPU-intensive.

Resolution Scaling

The resolution scaling analysis reveals a significant bottleneck. Moving from 1080p to 1440p at Low settings, the FPS drops from 190.2 to 115.8, a 39% reduction. From 1440p to 4K at Low settings, the FPS drops from 115.8 to 64, a 45% reduction. The overall drop from 1080p Low to 4K Low is 66%, from 190.2 to 64 FPS. This scaling is steeper than what would be expected if the CPU were the limiting factor, because the CPU’s performance does not degrade with resolution.

The i7-14700KF has a Cinebench R23 multi-core score of 44557 and a single-core score of 6290, with a PassMark single-thread score of 4480. These are exceptional numbers that would not bottleneck at any resolution. The data indicates that the GPU is the primary constraint, as the FPS drops consistently with increasing resolution while the CPU’s workload remains largely unchanged. The RX 570’s 224.0 GB/s of memory bandwidth and 4 GB VRAM are insufficient to maintain high frame rates at higher resolutions, particularly at Ultra settings where the VRAM capacity is likely exceeded.

The fact that the 1080p Low result of 190.2 FPS is the only measurement that approaches the CPU’s potential suggests that the GPU is fully utilized at lower resolutions and becomes the limiting factor as resolution increases. The 4K Ultra result of 25.1 FPS is a clear indication that the GPU is overwhelmed, and the 4K Low result of 64 FPS shows that even the lowest settings cannot compensate for the GPU’s architectural limitations. The resolution scaling data confirms that this combo is CPU-heavy but GPU-weak, making it ill-suited for high-resolution gaming in Minecraft: Java Edition.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + AMD Radeon RX 570 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 51.0
3840x2160 High 39.8
3840x2160 Ultra 25.1
2560x1440 Low 115.8
2560x1440 Medium 94.4
2560x1440 High 74.8
2560x1440 Ultra 44.8
1920x1080 Low 190.2
1920x1080 Medium 146.6
1920x1080 High 117.6
1920x1080 Ultra 76.7

Minecraft: Java Edition with ii7-14700KF + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RX 570 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii7-14700KF + RX 570

Explore FPS benchmarks for other games using this same hardware combination.