Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
372
excellent

This combination delivers exceptional performance with an average of 372 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 104 168 213 267
1440p QHD 200 322 406 513
1080p Full HD 320 506 644 801

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 267
3840x2160 Medium 213
3840x2160 High 168
3840x2160 Ultra 104
2560x1440 Low 513
2560x1440 Medium 406
2560x1440 High 322
2560x1440 Ultra 200
1920x1080 Low 801
1920x1080 Medium 644
1920x1080 High 506
1920x1080 Ultra 320

Minecraft: Java Edition with Intel Core i5-14600K + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

Minecraft: Java Edition with an Intel Core i5-14600K and NVIDIA GeForce RTX 4080 SUPER delivers exceptional frame rates across all tested configurations. The data shows that this combination sits at the 84th percentile out of 1727 tested combos in this game, placing it firmly in the top tier for performance. The measured FPS figures reveal a system that is heavily CPU-bound at lower resolutions, with the GPU only becoming the limiting factor at 4K Ultra settings.

Resolution Scaling

The performance drop from 1080p to 4K is steep but not uniform across settings presets. At Low settings, the average FPS falls from 801.3 at 1920x1080 to 513 at 2560x1440, then to 266.5 at 3840x2160. That represents a 36% reduction moving to 1440p and a further 48% reduction moving to 4K. This scaling pattern indicates that even at Low settings, the game is still heavily dependent on the CPU's single-threaded performance, as the RTX 4080 SUPER has ample headroom to render frames quickly.

At High settings, the drop is more pronounced: 506 FPS at 1080p, 322.3 at 1440p, and 168.2 at 4K. The percentage drops are 36% and 48% respectively, mirroring the Low settings pattern almost exactly. This consistency suggests that resolution scaling in Minecraft: Java Edition is largely independent of the graphics preset, with the frame rate being determined primarily by the CPU's ability to feed the renderer at each pixel count.

The Ultra preset tells a different story. Frames drop from 320.4 at 1080p to 199.7 at 1440p (a 38% reduction), then to 103.6 at 4K (a 48% reduction). The 4K Ultra figure of 103.6 FPS is the only measured result that falls below the 144Hz threshold, indicating that this is where the GPU finally becomes the primary bottleneck. The gap between 1080p and 1440p at Ultra is slightly smaller than at other presets, suggesting that the RTX 4080 SUPER's 16 GB of GDDR6X memory and 736.3 GB/s bandwidth are beginning to matter more as the pixel workload increases.

GPU Role

The RTX 4080 SUPER is built on the Ada Lovelace architecture with a 5 nm process from TSMC. Its boost clock of 2550 MHz and base clock of 2295 MHz provide raw compute power. The GPU features 10240 shading units, 320 TMUs, and 112 ROPs, with 80 RT cores and 320 tensor cores for specialized workloads. The memory subsystem consists of 16 GB of GDDR6X on a 256-bit bus, delivering 736.3 GB/s of bandwidth.

In Minecraft: Java Edition, the GPU's role becomes evident only at 4K Ultra settings, where the 103.6 FPS result shows the card working near its limit. The GPU sits at the 88th percentile among all GPUs in the database, with an average benchmark score of 53610. Its nearest rivals include the AMD Radeon RX 6900 XT (0.2% ahead) and the AMD Radeon Pro W6600M (0.4% ahead), showing that the 4080 SUPER is tightly clustered with other high-end cards in synthetic tests. However, in this game, the measured FPS results show that the GPU is rarely the limiting factor outside of the most demanding configuration.

The 16 GB VRAM capacity is more than sufficient for Minecraft: Java Edition at any resolution, as the game's textures and chunk data are not particularly memory-hungry. The 736.3 GB/s memory bandwidth ensures that even at 4K Ultra, texture streaming and chunk loading do not introduce stutters. The pixel rate of 285.6 GPixel/s and texture rate of 816.0 GTexel/s provide the fill rate needed to maintain high frame rates in a game that renders large, continuous worlds.

FAQ

Q: What is the highest average FPS achieved with this CPU and GPU combo?

A: The highest measured average is 801.3 FPS at 1920x1080 with Low settings. This demonstrates that at 1080p, the CPU is the primary performance limiter, as the GPU has no trouble keeping up with the rendering demands.

Q: Can this system handle 4K gaming in Minecraft: Java Edition?

A: Yes. At 3840x2160 with Ultra settings, the combo produces 103.6 FPS on average. At High settings, it reaches 168.2 FPS, and at Low settings it achieves 266.5 FPS. All of these are well above playable thresholds.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core i5-14600K has an average benchmark score of 49166, which places it 0.2% above the AMD Ryzen 9 5950X and 1% above the Intel Xeon Gold 5318H. It trails the Intel Core i5-14600KF by 0.4% and the AMD EPYC 4345P by 0.9%.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce 513 FPS while Ultra settings produce 199.7 FPS. This represents a 61% reduction in frame rate when moving from the lowest to the highest quality preset.

Q: Is the RTX 4080 SUPER the bottleneck at 1080p?

A: No. At 1920x1080, even the most demanding Ultra preset achieves 320.4 FPS, while Low settings reach 801.3 FPS. The data indicates that the Intel Core i5-14600K's single-threaded performance (4642 in Cinebench R23) is the limiting factor at this resolution.

Q: How does the GPU's synthetic performance compare to its nearest rivals?

A: The RTX 4080 SUPER scores 53610 on average, which is 0.2% below the AMD Radeon RX 6900 XT and 0.4% below the AMD Radeon Pro W6600M. It sits 2.1% above the AMD Radeon RX 7700S and 2.9% above the NVIDIA GeForce RTX 5070 Ti.

Measured FPS Breakdown

At 1920x1080, the lowest tested resolution, the system delivers overwhelming performance. Low settings produce 801.3 FPS, Medium settings 644 FPS, High settings 506 FPS, and Ultra settings 320.4 FPS. The progression from Low to Ultra shows a 60% reduction in frame rate, with each step up in quality costing approximately 15-20% performance. Even the lowest figure at 1080p is far above any practical refresh rate limit.

Moving to 2560x1440, the frame rates remain very high. Low settings hit 513 FPS, Medium 406.2 FPS, High 322.3 FPS, and Ultra 199.7 FPS. The relative performance loss from 1080p to 1440p is consistent across settings, ranging from 36% at Low to 38% at Ultra. This suggests that the resolution increase imposes a similar load increase regardless of quality level, which is typical for a game that is not heavily GPU-bound at these settings.

At 3840x2160, the picture changes. Low settings produce 266.5 FPS, Medium 212.6 FPS, High 168.2 FPS, and Ultra 103.6 FPS. The drop from Low to Ultra at 4K is 61%, which is nearly the same as the 60% drop at 1080p. However, the absolute numbers are much lower, indicating that the GPU is now playing a more significant role. The Ultra preset at 4K is the only configuration where the frame rate dips below 144 FPS, making it the boundary case for high-refresh-rate monitors.

Settings Recommendations

For players with a 1080p or 1440p monitor, the Ultra preset is the clear choice. At 1080p, Ultra delivers 320.4 FPS, and at 1440p it delivers 199.7 FPS. Both figures far exceed the refresh rate of typical gaming monitors, so there is no reason to sacrifice visual quality. The Medium preset at 1440p offers 406.2 FPS, which is only useful for competitive play where every frame matters, but the visual trade-off is significant.

For 4K displays, the recommendation depends on the monitor's refresh rate. If the display is 144Hz or higher, the High preset at 168.2 FPS is the best option, as it stays above the refresh threshold while providing good visual fidelity. The Ultra preset at 103.6 FPS is acceptable for 60Hz displays, but on a 144Hz panel, High is the better match. The Medium preset at 212.6 FPS offers a comfortable margin for high-refresh 4K displays, but the visual difference between Medium and High is noticeable in a game like Minecraft where textures and lighting are central to the experience.

The Low preset is not recommended for any resolution above 1080p, as the frame rate gains over Medium are minimal (801.3 vs. 644 at 1080p, 513 vs. 406.2 at 1440p) while the visual quality suffers greatly. This system has enough headroom that Low settings are only relevant for extreme competitive scenarios or for users with very high refresh rate monitors.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with 24 MB of shared L3 cache and 2 MB L2 per core. The CPU sits at the 93rd percentile among all CPUs in the database, with an average benchmark score of 49166.

In Minecraft: Java Edition, the CPU's single-threaded performance is paramount. The Cinebench R23 single-core score of 4642 and Geekbench single-core score of 2803 indicate strong per-core performance. This is reflected in the measured FPS at 1080p, where the system achieves 801.3 FPS at Low settings — a figure that is clearly CPU-limited, as the GPU is capable of much higher frame rates in less demanding scenarios.

The multi-threaded performance is also strong, with a Cinebench R23 multi-core score of 32881 and a Passmark multithread score of 38682. However, Minecraft: Java Edition is primarily a single-threaded game, so these multi-core results are less relevant to the measured FPS. The CPU's 14 cores and 20 threads do help with background tasks and chunk generation, but the rendering thread is what determines the frame rate.

The CPU's nearest rivals in synthetic benchmarks are the AMD Ryzen 9 5950X (0.2% behind), Intel Core i5-14600KF (0.4% ahead), AMD EPYC 4345P (0.9% ahead), and Intel Xeon Gold 5318H (1% behind). These small deltas indicate that the 14600K is well-matched against other high-end processors, and the choice between them would not significantly affect Minecraft: Java Edition performance, given the game's dependence on single-threaded speed. The boost clock of 5.30 GHz is the key specification for this game, as it directly translates to higher frame rates in the CPU-bound scenarios at 1080p and 1440p.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 4080 SUPER in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 266.5
3840x2160 Medium 212.6
3840x2160 High 168.2
3840x2160 Ultra 103.6
2560x1440 Low 513.0
2560x1440 Medium 406.2
2560x1440 High 322.3
2560x1440 Ultra 199.7
1920x1080 Low 801.3
1920x1080 Medium 644.0
1920x1080 High 506.0
1920x1080 Ultra 320.4

Minecraft: Java Edition with ii5-14600K + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RTX 4080 SUPER + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

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