Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 37 52 62
1440p QHD 45 73 91 116
1080p Full HD 72 121 152 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 52
3840x2160 High 37
3840x2160 Ultra 24
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 73
2560x1440 Ultra 45
1920x1080 Low 189
1920x1080 Medium 152
1920x1080 High 121
1920x1080 Ultra 72

Minecraft: Java Edition with Intel Core i5-14400F + AMD Radeon RX 570, In-Depth Analysis

Minecraft: Java Edition at 4K Ultra pushes this Intel Core i5-14400F and AMD Radeon RX 570 combination to its absolute limit, yielding a 23.7 FPS average that is effectively unplayable. The data shows a steep performance cliff as resolution and settings increase, with the combo ranking 1656th out of 1727 tested configurations in this title. The measured frames per second across the twelve resolution and preset combinations reveal a system that is surprisingly capable at 1080p but quickly overwhelmed as pixel count and graphical fidelity rise.

Resolution Scaling

The measured FPS data illustrates a dramatic scaling curve from 1080p to 4K. At 1080p Low, the system delivers 188.7 FPS, which drops to 151.6 FPS at Medium, 120.6 FPS at High, and 71.8 FPS at Ultra. Moving to 1440p, the same settings yield 116.4 FPS, 91.4 FPS, 72.9 FPS, and 45.4 FPS respectively. At 4K, the numbers fall to 61.9 FPS at Low, 51.5 FPS at Medium, 36.6 FPS at High, and 23.7 FPS at Ultra.

The scaling pattern indicates that the GPU becomes the primary limiting factor at higher resolutions. From 1080p Low to 4K Low, the frame rate drops by roughly 67%, a reduction that aligns with the fourfold increase in pixel count. The RX 570’s 4 GB of GDDR5 memory on a 256-bit bus with 224.0 GB/s bandwidth appears to be the bottleneck, as the game’s texture and geometry demands at 4K exceed what this Polaris 20 chip can sustain. The 5.095 TFLOPS FP32 compute rating is simply insufficient for 4K Ultra, where the 23.7 FPS average makes the game stutter and lag.

Notably, the gap between Low and Ultra settings widens with resolution. At 1080p, the difference between Low and Ultra is 116.9 FPS, while at 4K it shrinks to 38.2 FPS. This compression at 4K suggests that even dropping to Low settings cannot fully compensate for the pixel-count burden, as the GPU’s 32 ROPs and 128 TMUs are saturated regardless of quality level. The 159.2 GTexel/s texture rate and 39.81 GPixel/s pixel rate are fixed hardware limits that no settings change can overcome.

CPU Role

The Intel Core i5-14400F brings 10 cores and 16 threads to this pairing, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. This Raptor Lake-R chip, built on Intel’s 10 nm process, shows strong synthetic results that far exceed what the GPU can utilize in Minecraft. The Cinebench R23 multicore score of 21914 and single-core score of 3093 indicate a processor that is not the limiting factor in this title, particularly at higher resolutions.

The CPU’s 20 MB shared L3 cache and 1.25 MB per-core L2 cache provide ample headroom for Minecraft’s world-generation and entity-tracking workloads. The Geekbench multicore score of 11209 and single-core score of 2333 confirm that the i5-14400F sits in the 88th percentile of all CPUs, with an average benchmark score of 32508. Its nearest rivals include the Intel Core i7-12800H with a delta of 0% and the AMD Ryzen 5 PRO 7645 at 0.2% ahead, placing it in a competitive mid-range tier.

At 1080p Low, the 188.7 FPS result suggests the CPU can feed frames far faster than the GPU can render them. However, the data shows that even at 1440p High, the 72.9 FPS figure is still well above the 60 FPS threshold, indicating the processor maintains adequate frame pacing. The Passmark single-thread score of 3723 and multithread score of 25783 demonstrate that the i5-14400F has sufficient single-thread performance for Minecraft’s primarily single-threaded render thread, while its 16 threads handle background simulation tasks without causing hitches.

GPU Role

The AMD Radeon RX 570 is the clear performance ceiling in this configuration. This Polaris 20 chip, fabricated on GlobalFoundries’ 14 nm process, packs 2048 shading units, 128 TMUs, and 32 ROPs. The GPU’s base clock of 1168 MHz and boost clock of 1244 MHz, combined with 4 GB of GDDR5 memory at 1750 MHz (7 Gbps effective), produce the 224.0 GB/s bandwidth that becomes the primary constraint at higher settings.

The GPU’s benchmark results show it ranking in the 74th percentile of all GPUs, with an average score of 30158. Its nearest rivals include the NVIDIA GeForce RTX 5060 at 0.2% ahead and the AMD Radeon RX 7700 XT also at 0.2% ahead, which is surprising given the generational gap. The Vulkan score of 42752 and OpenCL score of 32084 from Geekbench indicate that the RX 570 can still handle modern APIs, though the DirectX 12 support is limited to the 12_0 feature level.

The 4K Ultra result of 23.7 FPS is the clearest evidence of GPU limitation. At this setting, the GPU’s 5.095 TFLOPS FP32 throughput and 39.81 GPixel/s pixel rate are overwhelmed. The 150 W TDP and dual-slot design suggest a card that was mid-range at its 2017 launch, and the data confirms it remains adequate for 1080p gaming but struggles beyond that. The 4 GB VRAM capacity is particularly problematic for 4K textures, likely causing the steep drop from High (36.6 FPS) to Ultra (23.7 FPS) at that resolution.

Settings Recommendations

The measured data points to 1080p as the optimal resolution for this combination. At 1080p Ultra, the 71.8 FPS average is playable, but the 1080p High setting at 120.6 FPS provides a much smoother experience with only a modest reduction in visual quality. For competitive or high-refresh-rate play, 1080p Low at 188.7 FPS is the best choice, as it nearly triples the Ultra FPS while maintaining responsive input.

At 1440p, the situation becomes more nuanced. The 1440p Medium setting at 91.4 FPS offers a good balance, while 1440p High at 72.9 FPS remains above the 60 FPS threshold. However, 1440p Ultra at 45.4 FPS dips below acceptable playability. The 4K resolution is only viable at Low settings, where the 61.9 FPS average barely crosses the playable line; 4K Medium at 51.5 FPS and 4K High at 36.6 FPS are progressively worse, and 4K Ultra at 23.7 FPS is unplayable.

The data suggests that users should prioritize 1080p High for the best visual quality per frame rate, as it delivers 120.6 FPS while still offering meaningful graphical enhancements over Low. For those with 1440p monitors, Medium is the recommended preset, as it provides 91.4 FPS and avoids the steep drop seen at High and Ultra. The 4K resolution should be reserved for Low settings only, and even then, the 61.9 FPS average may not be stable enough for fast-paced gameplay.

FAQ

Q: What is the best resolution for this CPU-GPU combo to maintain 60+ FPS?

A: The data shows 1080p at any setting and 1440p at Low, Medium, or High all exceed 60 FPS. Specifically, 1080p Ultra achieves 71.8 FPS, 1440p High achieves 72.9 FPS, and 1440p Medium achieves 91.4 FPS. Only 1440p Ultra (45.4 FPS) and all 4K settings except Low (61.9 FPS) fall below 60 FPS.

Q: How much performance drops when moving from 1080p to 4K at High settings?

A: At High settings, the 1080p average is 120.6 FPS, which drops to 72.9 FPS at 1440p and 36.6 FPS at 4K. This represents a 84.0 FPS reduction from 1080p to 4K, meaning the 4K High frame rate is only about 30% of the 1080p High frame rate.

Q: Is the CPU or GPU the limiting factor in this game?

A: The benchmark data indicates the GPU is the primary constraint. The i5-14400F ranks in the 88th percentile of CPUs with strong single-thread performance, while the RX 570 ranks in the 74th percentile of GPUs. The steep FPS drops at higher resolutions and settings align with the GPU’s fixed compute and memory bandwidth limits rather than CPU capabilities.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1080p, Low delivers 188.7 FPS while Ultra delivers 71.8 FPS, a difference of 116.9 FPS. This shows that Ultra settings cost roughly 62% of the Low-setting frame rate at this resolution.

Q: Can this system handle Minecraft at 4K?

A: The data shows 4K is only marginally playable at Low settings, where the average is 61.9 FPS. At Medium (51.5 FPS), High (36.6 FPS), and Ultra (23.7 FPS), the frame rates are below 60 FPS, with Ultra being effectively unplayable.

Q: How does this combo rank against other tested configurations in Minecraft?

A: This specific CPU-GPU combination ranks 1656th out of 1727 tested combos in Minecraft, placing it in the bottom 5% of all configurations. This ranking reflects the GPU’s age and 4 GB VRAM limitation, despite the CPU’s strong performance.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + AMD Radeon RX 570 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 61.9
3840x2160 Medium 51.5
3840x2160 High 36.6
3840x2160 Ultra 23.7
2560x1440 Low 116.4
2560x1440 Medium 91.4
2560x1440 High 72.9
2560x1440 Ultra 45.4
1920x1080 Low 188.7
1920x1080 Medium 151.6
1920x1080 High 120.6
1920x1080 Ultra 71.8

Minecraft: Java Edition with ii5-14400F + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RX 570 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii5-14400F + RX 570

Explore FPS benchmarks for other games using this same hardware combination.