Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
187
excellent

This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 86 106 135
1440p QHD 103 161 206 259
1080p Full HD 158 257 324 404

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 135
3840x2160 Medium 106
3840x2160 High 86
3840x2160 Ultra 52
2560x1440 Low 259
2560x1440 Medium 206
2560x1440 High 161
2560x1440 Ultra 103
1920x1080 Low 404
1920x1080 Medium 324
1920x1080 High 257
1920x1080 Ultra 158

Minecraft: Java Edition with Intel Core i5-11400F + AMD Radeon RX 6650 XT, In-Depth Analysis

Minecraft: Java Edition presents an unusual challenge for a hardware analysis, as the data shows a configuration of the Intel Core i5-11400F and AMD Radeon RX 6650 XT performing dramatically differently across resolutions and presets. The measured frames per second (FPS) across the twelve tested combinations reveals a title that is far more sensitive to settings than typical modern games, with the gap between Low and Ultra presets widening considerably as resolution increases. This pairing, which ranks 1069 out of 1727 tested combinations in this game, demonstrates that the CPU’s six cores and twelve threads, combined with the GPU’s RDNA 2 architecture, create a system that can handle extreme frame rates at 1080p but struggles to maintain playable performance at 4K with maximum settings.

FAQ

Q: What is the highest average FPS recorded for this CPU and GPU combination in Minecraft?

A: The highest average FPS recorded is 403.9, achieved at 1920x1080 resolution with the Low settings preset. This indicates that at lower resolutions, the game becomes heavily CPU-bound, and the i5-11400F’s single-thread performance, which scores 2029 in Cinebench R23 single-core, is sufficient to push frame rates far beyond what most displays can show.

Q: How does the Ultra preset at 4K compare to the Low preset at 1080p?

A: The Ultra preset at 3840x2160 yields an average of 51.7 FPS, while the Low preset at 1920x1080 yields 403.9 FPS. This represents a performance drop of approximately 87%, highlighting how the combination of high resolution and maximum settings shifts the bottleneck almost entirely to the GPU, which must process the increased pixel count and graphical effects.

Q: What is the difference in average FPS between the Medium and High presets at 1440p?

A: At 2560x1440, the Medium preset delivers an average of 205.5 FPS, while the High preset delivers 160.6 FPS. The difference of 44.9 FPS shows that stepping from Medium to High introduces a moderate performance cost, but the frame rates remain well above the 144Hz refresh rate that is common for gaming monitors at this resolution.

Q: Is this system better suited for 1080p or 4K gaming in Minecraft?

A: The data clearly shows that this system is better suited for 1080p gaming, as all four presets at 1920x1080 produce average FPS above 157.9, with even the demanding Ultra preset hitting 157.9 FPS. At 4K, the system only achieves playable performance on the Low preset (134.8 FPS) and Medium preset (105.7 FPS), while High and Ultra drop to 85.8 and 51.7 FPS respectively, which may be below the threshold for smooth gameplay on high refresh rate displays.

Q: How does the GPU’s performance percentile compare to its nearest rivals?

A: The AMD Radeon RX 6650 XT sits in the 72nd percentile of all GPUs, with an average benchmark score of 29024. Its nearest rival, the AMD Radeon RX 6800M, scores nearly identically at 29011, showing a delta of 0%, meaning the two are effectively tied in synthetic benchmarks despite the RX 6800M being a mobile part.

Q: What does the CPU’s benchmark data suggest about its ability to handle Minecraft’s single-threaded nature?

A: The Intel Core i5-11400F scores 2029 in Cinebench R23 single-core and 2981 in Passmark single-thread, placing it in the 75th percentile of all CPUs. These scores, combined with a boost clock of 4.40 GHz, indicate strong single-core performance that is critical for Minecraft’s Java Edition, which relies heavily on a single thread for world generation and game logic, explaining the high frame rates seen at lower resolutions.

Settings Recommendations

The measured data indicates that the optimal settings preset depends heavily on the target resolution, but for most users, the Medium preset offers the best balance of visual fidelity and performance. At 1920x1080, Medium delivers 323.9 FPS, which is 67.0 FPS higher than High (256.7 FPS) and only 80.0 FPS lower than Low (403.9 FPS). This suggests that Medium provides a significant visual upgrade over Low while maintaining frame rates that far exceed any display’s refresh rate, making it the practical choice for competitive or casual play.

For users with 1440p displays, the Medium preset again emerges as the sweet spot with 205.5 FPS, comfortably above the 144Hz threshold and providing a 44.9 FPS advantage over High (160.6 FPS). While Ultra at 1440p achieves 103.0 FPS, which is playable on a 60Hz display, the jump from Medium to Ultra costs 102.5 FPS (a 50% reduction), making it a poor trade-off for the marginal visual gains in a game like Minecraft where the art style is inherently blocky.

At 4K, the recommendation shifts to the Low preset, which delivers 134.8 FPS, making it the only preset that fully utilizes a 120Hz or 144Hz display at this resolution. The Medium preset at 4K yields 105.7 FPS, which is still smooth but represents a 29.1 FPS drop from Low. The High preset (85.8 FPS) and Ultra preset (51.7 FPS) at 4K are best avoided for fast-paced gameplay, as the latter falls below the 60 FPS threshold that is generally considered the minimum for comfortable gaming. The data suggests that users prioritizing frame rate should cap their settings at Medium for 1080p and 1440p, and at Low for 4K.

Resolution Scaling

The performance scaling from 1920x1080 to 3840x2160 reveals a clear picture of how this system’s components interact under increasing load. At the Low preset, the average FPS drops from 403.9 at 1080p to 259.1 at 1440p (a 35.8% reduction) and then to 134.8 at 4K (a 48.0% reduction from 1440p). This pattern indicates that even at Low settings, the GPU begins to become a limiting factor as resolution increases, since the CPU’s single-thread performance is sufficient to maintain high frame rates but cannot compensate for the increased pixel throughput required at 4K.

At the Ultra preset, the scaling is even more dramatic, with FPS dropping from 157.9 at 1080p to 103.0 at 1440p (a 34.8% reduction) and then to 51.7 at 4K (a 49.8% reduction from 1440p). The fact that the percentage drop from 1440p to 4K is relatively consistent across presets (around 48-50%) suggests that the GPU’s memory bandwidth of 280.3 GB/s and its 8 GB of GDDR6 memory are the primary constraints at higher resolutions. The GPU’s 128-bit memory bus and 64 ROPs are well-suited for 1080p and 1440p gaming, but the sheer pixel count at 4K, which is four times that of 1080p, overwhelms the texture fill rate of 337.3 GTexel/s.

The data shows that the i5-11400F is not the bottleneck at higher resolutions, as its performance metrics (e.g., a Passmark multithread score of 16908) are more than adequate for the frame rates observed. Instead, the RX 6650 XT’s 10.79 TFLOPS of FP32 performance and its boost clock of 2635 MHz are the determining factors, with the GPU reaching its limits at 4K Ultra where the average FPS of 51.7 is only 32.8% of the 1080p Low result. This indicates that for users who want to play at 4K, lowering settings is essential, as the GPU cannot maintain high frame rates even with the CPU working at a relatively low utilization.

Measured FPS Breakdown

At 1920x1080, the system demonstrates a wide performance envelope across the four settings presets. The Low preset achieves an average of 403.9 FPS, which is the highest recorded for any configuration in this dataset. The Medium preset follows at 323.9 FPS, showing a drop of 80.0 FPS (19.8%) from Low. The High preset delivers 256.7 FPS, a further drop of 67.2 FPS (20.7%) from Medium. The Ultra preset produces 157.9 FPS, which is 98.8 FPS (38.5%) lower than High. This progression shows that each step up in settings has a diminishing but significant impact on performance, with the largest single drop occurring between High and Ultra.

At 2560x1440, the same pattern holds but with lower absolute values. Low yields 259.1 FPS, Medium drops to 205.5 FPS (a 20.7% reduction), High falls to 160.6 FPS (a 21.9% reduction from Medium), and Ultra bottoms out at 103.0 FPS (a 35.9% reduction from High). The relative drops between settings are similar to those at 1080p, but the absolute frame rates are lower across the board, confirming that resolution has a proportional effect on performance. The 1440p results show that the system is still capable of high refresh rate gaming on all but the Ultra preset, which remains above the 60 FPS threshold.

At 3840x2160, the performance drops become more pronounced. Low achieves 134.8 FPS, which is still playable but less than half of the 1080p Low result. Medium falls to 105.7 FPS (a 21.6% reduction from Low), High drops to 85.8 FPS (an 18.8% reduction from Medium), and Ultra plummets to 51.7 FPS (a 39.7% reduction from High). The 4K Ultra result is the only configuration in the entire dataset that falls below 60 FPS, and it is also the only one that approaches the GPU’s limits. The data shows that the transition from 1440p to 4K has a more severe impact on the Ultra preset (a 49.8% drop from 103.0 to 51.7 FPS) compared to the Low preset (a 48.0% drop from 259.1 to 134.8 FPS), indicating that the GPU’s compute resources are more heavily taxed by the combination of high resolution and maximum graphical effects.

GPU Role

The AMD Radeon RX 6650 XT plays a central role in determining the system’s performance at higher resolutions and settings, as evidenced by the measured FPS data. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 280.3 GB/s. Its base clock is 2055 MHz, with a game clock of 2410 MHz and a boost clock of 2635 MHz. These specifications, combined with 2048 shading units and 64 ROPs, yield a pixel rate of 168.6 GPixel/s and a texture rate of 337.3 GTexel/s. The GPU’s FP32 performance of 10.79 TFLOPS places it in the 72nd percentile of all GPUs, with an average benchmark score of 29024.

In Minecraft, the GPU’s memory bandwidth becomes a critical factor at 4K, where the resolution demands significantly more data throughput. The measured FPS at 4K Low (134.8) versus 4K Ultra (51.7) shows a 61.7% reduction, which is far larger than the 24.9% reduction seen at 1080p Low (403.9) versus 1080p Ultra (157.9). This suggests that the GPU’s 8 GB memory capacity and 280.3 GB/s bandwidth are insufficient to handle the combination of high resolution and ultra settings, which likely includes increased draw distance and anisotropic filtering. The GPU’s nearest rival, the AMD Radeon RX 6800M, has an average score of 29011 with a delta of 0%, indicating that the two GPUs are effectively identical in synthetic benchmarks, but the RX 6650 XT’s desktop form factor with a 176 W TDP and PCIe 4.0 x8 interface may affect real-world performance in ways that synthetic tests do not capture.

The GPU’s clock speeds also play a role in the observed frame rates. The boost clock of 2635 MHz is relatively high for a mid-range GPU, and the data suggests that the card is able to sustain these clocks during gameplay at 1080p and 1440p, where it is not fully saturated. However, at 4K Ultra, the GPU is likely hitting its power and thermal limits, causing clock speeds to drop and contributing to the 51.7 FPS result. The GPU’s 32 ray accelerators, which support DirectX 12 Ultimate, are present but likely unused in Minecraft’s Java Edition, which does not utilize hardware ray tracing. This means that the GPU’s rasterization performance, as measured by its 10.79 TFLOPS, is the primary driver of the results, and the data confirms that this is sufficient for high frame rates at lower resolutions but not for 4K Ultra. The GPU’s performance percentile of 72 indicates that it is a solid mid-range option, but the Minecraft data shows that its 8 GB memory buffer is a limiting factor for extreme settings at 4K.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + AMD Radeon RX 6650 XT in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 134.8
3840x2160 Medium 105.7
3840x2160 High 85.8
3840x2160 Ultra 51.7
2560x1440 Low 259.1
2560x1440 Medium 205.5
2560x1440 High 160.6
2560x1440 Ultra 103.0
1920x1080 Low 403.9
1920x1080 Medium 323.9
1920x1080 High 256.7
1920x1080 Ultra 157.9

Minecraft: Java Edition with ii5-11400F + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RX 6650 XT + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii5-11400F + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.