Minecraft: Java Edition
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 79 | 101 | 130 |
| 1440p QHD | 94 | 155 | 192 | 244 |
| 1080p Full HD | 151 | 247 | 311 | 392 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with Intel Core i5-10400F + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
Minecraft: Java Edition exhibits unusual scaling behavior with the Intel Core i5-10400F and NVIDIA GeForce RTX 2060 SUPER combination, where the frame rate drop from 1080p to 4K is steep but not uniform across settings, revealing a workload that shifts between CPU and GPU limits depending on the preset. At 1920x1080 with Low settings, the combo produces 392.2 FPS, which falls to 244 FPS at 2560x1440 and 129.6 FPS at 3840x2160, representing a 37.8% drop from 1080p to 1440p and a 46.9% drop from 1440p to 4K. This steep decline at lower settings indicates that while the RTX 2060 SUPER is capable of extreme frame rates at 1080p, the GPU becomes progressively more constrained as pixel count rises, though the CPU still has headroom given the massive 392.2 FPS baseline. Moving to Medium settings, the pattern shifts: 311 FPS at 1080p, 192.4 FPS at 1440p, and 100.6 FPS at 4K, with the 1080p-to-1440p drop at 38.1% and the 1440p-to-4K drop at 47.7%, showing that the GPU is now the primary limiter even at these moderate settings. The High preset tells a different story: 246.5 FPS at 1080p, 155 FPS at 1440p, and 79.2 FPS at 4K, where the percentage drops are 37.1% and 48.9% respectively, suggesting that the rendering load scales almost linearly with resolution, a sign of GPU-bound behavior. Ultra settings produce 151.1 FPS at 1080p, 94.2 FPS at 1440p, and 51.8 FPS at 4K, with drops of 37.7% and 45.0%, indicating that even at the highest quality, the GPU remains the bottleneck, but the absolute frame rates at 4K Ultra fall below 60 FPS, which is notable for a game often considered lightweight. The data shows that this combo is never truly CPU-limited in this title, as even the lowest settings at 1080p yield nearly 400 FPS, far beyond typical display refresh rates, and the consistent 37-49% resolution scaling penalties across all presets point to the GPU as the limiting component throughout the tested range.
How This Combo Ranks
The Intel Core i5-10400F and NVIDIA GeForce RTX 2060 SUPER combination sits at rank 1230 out of 1727 tested combos in Minecraft: Java Edition, placing it in the 28.8th percentile of all systems measured. This ranking is surprisingly low for a combo whose individual components perform respectably in synthetic benchmarks, and it suggests that the game's rendering engine does not fully utilize the strengths of either part. The CPU, with its 6 cores and 12 threads, achieves a single-thread score of 688 in 3dmark and a multi-thread score of 4748, placing it in the 73rd percentile of all CPUs, yet the game's frame rates are not constrained by the processor at any resolution tested. The GPU, which scores 16462 in passmark_g3d and sits in the 63rd percentile of all GPUs, is clearly the limiting factor, but even its performance does not translate into a high combo rank because Minecraft: Java Edition's rendering path appears to favor raw fill rate over the RTX 2060 SUPER's specific architectural strengths. The combo's rank is even more puzzling when considering the nearest rivals for each component: the CPU's closest competitor is the AMD EPYC 7552 with a deltaPct of 0.4, meaning the i5-10400F is essentially tied with that server chip, while the GPU's nearest rival is the NVIDIA GeForce GTX TITAN with a deltaPct of 0.3, showing that the RTX 2060 SUPER is also closely matched with much older hardware. These tight deltas indicate that neither component has a decisive advantage over its peers, and in a game where the GPU is the bottleneck, the combo's rank reflects the mid-pack performance of the RTX 2060 SUPER rather than any CPU deficiency. The 1727 combos tested include many systems with newer GPUs, and the 28.8th percentile ranking suggests that a significant majority of tested combinations achieve higher frame rates in this title, likely due to GPUs with higher memory bandwidth or raw pixel throughput.
GPU Role
The NVIDIA GeForce RTX 2060 SUPER plays the dominant role in determining Minecraft: Java Edition's performance with this CPU, as evidenced by the resolution scaling patterns and the absolute frame rates observed. The GPU features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth, which is substantial for a game that can become memory-bandwidth sensitive at high resolutions and draw distances. The card's base clock of 1470 MHz and boost clock of 1650 MHz, combined with 2176 shading units and 136 texture mapping units, give it a pixel rate of 105.6 GPixel/s and a texture rate of 224.4 GTexel/s, figures that directly influence how quickly the GPU can process the block-based geometry and textures characteristic of Minecraft. At 4K Ultra, the combo produces only 51.8 FPS, which is below the 60 FPS threshold that many users consider the minimum for smooth gameplay, and this suggests that the GPU's raw compute power, rated at 7.181 TFLOPS FP32, is insufficient for the highest quality settings at that resolution. The RTX 2060 SUPER's position in the GPU hierarchy is mid-range, sitting at the 63rd percentile of all GPUs, with its nearest rival being the NVIDIA GeForce GTX TITAN with a deltaPct of 0.3 and the RTX 2070 with a deltaPct of 0.5, meaning the card is statistically indistinguishable from those alternatives in aggregate benchmarks. The memory clock of 1750 MHz (14 Gbps effective) and the 256-bit bus width are the key specifications that allow the card to maintain 448.0 GB/s of bandwidth, which is likely why the frame rates do not collapse entirely at 4K even on Low settings, where the combo still manages 129.6 FPS. The GPU's transistor count of 10,800 million on a 445 mm² die with a 12 nm process node from TSMC indicates a mature design, and its production status is end-of-life, meaning this is a last-generation card that still performs adequately but is outclassed by newer architectures in absolute terms.
Settings Recommendations
The measured data provides clear guidance on which settings preset offers the best experience for this combo, with the key consideration being the balance between frame rate and visual quality across the three tested resolutions. At 1920x1080, the Low preset delivers 392.2 FPS, which is excessive for virtually all display technology, while the Medium preset at 311 FPS still provides a massive margin above 144 Hz monitors, and even High at 246.5 FPS leaves ample headroom. The Ultra preset at 1080p produces 151.1 FPS, which is still playable on high-refresh displays but represents a 38.7% reduction from High, and the visual gains from Ultra are unlikely to justify that performance cost given the game's art style. At 2560x1440, the Medium preset at 192.4 FPS is the sweet spot, as it provides smooth frame rates for 144 Hz monitors while the High preset at 155 FPS also works well, but Ultra at 94.2 FPS drops below the 100 FPS mark that many gamers prefer. At 3840x2160, the situation becomes more constrained: Medium at 100.6 FPS is the highest preset that maintains triple-digit frame rates, while High at 79.2 FPS and Ultra at 51.8 FPS both fall below the 60 FPS threshold that is typically considered the minimum for a playable experience. The data indicates that Medium settings at 4K provide a good balance, but for users who prioritize visual fidelity over frame rate, High at 4K is still playable, whereas Ultra at 4K should be avoided due to sub-60 FPS performance. Across all resolutions, the Low preset is only recommended for competitive play or extremely high refresh rate displays, as the frame rate gains over Medium are substantial but the visual quality reduction is severe. The benchmark results suggest that most users should default to Medium or High settings depending on their display's refresh rate and resolution, with the understanding that this combo is capable of high frame rates at 1080p and 1440p but struggles to maintain 60 FPS at 4K Ultra.
Measured FPS Breakdown
At 1920x1080, the combo delivers the following average frame rates across the four tested presets: Low produces 392.2 FPS, Medium produces 311 FPS, High produces 246.5 FPS, and Ultra produces 151.1 FPS. The progression from Low to Medium shows a 20.7% reduction in frame rate, from Medium to High a 20.7% reduction, and from High to Ultra a 38.7% reduction, indicating that the Ultra preset imposes a disproportionately large performance penalty compared to the stepwise increases in visual complexity. At 2560x1440, the measured values are 244 FPS on Low, 192.4 FPS on Medium, 155 FPS on High, and 94.2 FPS on Ultra. The drop from Low to Medium at 1440p is 21.1%, from Medium to High is 19.4%, and from High to Ultra is 39.2%, closely mirroring the 1080p scaling pattern and reinforcing that the Ultra preset is the most demanding relative to its visual benefit. At 3840x2160, the results are 129.6 FPS on Low, 100.6 FPS on Medium, 79.2 FPS on High, and 51.8 FPS on Ultra. The percentage reductions at 4K are 22.4% from Low to Medium, 21.3% from Medium to High, and 34.6% from High to Ultra, showing a slightly gentler penalty for Ultra at this resolution but still a significant one. Comparing across resolutions, the Low preset shows the most dramatic scaling: 392.2 FPS at 1080p drops to 244 FPS at 1440p (a 37.8% reduction) and then to 129.6 FPS at 4K (a 46.9% reduction from 1440p), totaling a 66.9% reduction from 1080p to 4K. The Medium preset scales similarly: 311 FPS at 1080p, 192.4 FPS at 1440p (38.1% reduction), and 100.6 FPS at 4K (47.7% reduction from 1440p), for a total reduction of 67.7% from 1080p to 4K. The High preset shows 246.5 FPS at 1080p, 155 FPS at 1440p (37.1% reduction), and 79.2 FPS at 4K (48.9% reduction from 1440p), totaling a 67.9% reduction from 1080p to 4K. The Ultra preset produces 151.1 FPS at 1080p, 94.2 FPS at 1440p (37.7% reduction), and 51.8 FPS at 4K (45.0% reduction from 1440p), totaling a 65.7% reduction from 1080p to 4K. These consistent reduction percentages, all falling between 65.7% and 67.9% for the full 1080p-to-4K transition, strongly indicate that the GPU is the limiting component across all settings, as a CPU-bound scenario would show much smaller reductions at higher resolutions. The data shows that the RTX 2060 SUPER can handle 1080p and 1440p with ease, delivering playable frame rates even at Ultra, but 4K gaming requires dropping to Medium or Low presets to maintain acceptable performance, with the 51.8 FPS at 4K Ultra being the only sub-60 FPS result in the entire measured set.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 2060 SUPER in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.6 |
| 3840x2160 | Medium | 100.6 |
| 3840x2160 | High | 79.2 |
| 3840x2160 | Ultra | 51.8 |
| 2560x1440 | Low | 244.0 |
| 2560x1440 | Medium | 192.4 |
| 2560x1440 | High | 155.0 |
| 2560x1440 | Ultra | 94.2 |
| 1920x1080 | Low | 392.2 |
| 1920x1080 | Medium | 311.0 |
| 1920x1080 | High | 246.5 |
| 1920x1080 | Ultra | 151.1 |
Minecraft: Java Edition with ii5-10400F + Other GPUs
See how Minecraft: Java Edition performs with the same CPU but different graphics cards.
Minecraft: Java Edition with RTX 2060 SUPER + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.