Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
365
excellent

This combination delivers exceptional performance with an average of 365 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 108 169 212 266
1440p QHD 201 321 402 509
1080p Full HD 321 509 639 720

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 266
3840x2160 Medium 212
3840x2160 High 169
3840x2160 Ultra 108
2560x1440 Low 509
2560x1440 Medium 402
2560x1440 High 321
2560x1440 Ultra 201
1920x1080 Low 720
1920x1080 Medium 639
1920x1080 High 509
1920x1080 Ultra 321

Minecraft: Java Edition with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 4080 SUPER combination delivers an extraordinary performance envelope in Minecraft: Java Edition, with measured frame rates that span from 107.5 FPS at 4K Ultra to 719.5 FPS at 1080p Low. The data indicates a system that is overwhelmingly GPU-bound at higher resolutions and settings, yet reveals a surprising CPU ceiling at the lowest presets where the RTX 4080 SUPER's raw power cannot be fully utilized. This pairing ranks 110th out of 1,727 tested combinations in this title, placing it in the top 6.4% of all systems, a position that reflects the synergy between the 6-core Zen 4 processor and the Ada Lovelace flagship.

Resolution Scaling

The transition from 1080p to 4K produces a dramatic and consistent drop in frame rates across all settings, but the magnitude of that drop reveals which component is the limiting factor. At High settings, the system delivers 508.7 FPS at 1920x1080, which falls to 321.2 FPS at 2560x1440 — a 36.9% reduction — and then to 169.2 FPS at 3840x2160, a further 47.3% decline from the 1440p figure. This pattern of roughly halving performance at each resolution step is the classic signature of GPU-bound operation, where the RTX 4080 SUPER's fill rate and memory bandwidth are the primary constraints.

The scaling behavior changes dramatically at Low settings, where the frame rates are so high that the CPU becomes the bottleneck. At 1080p Low, the system achieves 719.5 FPS, but this only drops to 508.6 FPS at 1440p — a 29.3% decrease — and then to 266.1 FPS at 4K, a 47.7% drop from 1440p. The relatively smaller penalty moving from 1080p to 1440p at Low settings suggests that the Ryzen 5 7500F's single-thread performance, which scores 3,218 in Cinebench R23, is holding back the GPU at the lowest resolution. Once the resolution increases to 4K, the GPU workload becomes heavy enough to re-establish GPU dominance.

Ultra settings present the steepest scaling curve of all, with 321.2 FPS at 1080p, 200.6 FPS at 1440p (a 37.5% drop), and 107.5 FPS at 4K (a 46.4% drop from 1440p). The 4K Ultra result, at just 107.5 FPS, represents the only configuration in the entire dataset that dips below the 144Hz refresh rate threshold that many high-end monitors target. This indicates that even a GPU scoring in the 88th percentile of all graphics cards, with an average benchmark score of 53,610, can be brought to its knees by Minecraft's most demanding settings at 4K.

Settings Recommendations

The measured data provides a clear hierarchy of performance across the four available presets, and the optimal choice depends heavily on the target resolution. At 1080p, all settings produce playable frame rates, but the jump from High to Ultra is particularly costly: 508.7 FPS drops to 321.2 FPS, a 36.9% penalty. Given that High already exceeds the refresh rate of virtually any monitor on the market, there is no practical benefit to enabling Ultra at this resolution — the extra visual fidelity comes at a massive frame rate cost with no perceivable smoothness gain.

At 1440p, the situation is more nuanced. High settings deliver 321.2 FPS, which is still far beyond what any display can show, while Medium offers 402.1 FPS and Low reaches 508.6 FPS. The data suggests that High is the sweet spot at this resolution, as it provides the best visual quality while maintaining frame rates that are effectively unlimited. Ultra at 1440p drops to 200.6 FPS, which is still playable but represents a 37.5% reduction from High for what may be marginal visual improvements in a game like Minecraft.

The 4K resolution is where settings choices become critical. High delivers 169.2 FPS, which is excellent for 4K gaming, while Medium offers 212.1 FPS and Low reaches 266.1 FPS. Ultra, at 107.5 FPS, is the only preset that falls below 144 FPS, making it a poor choice for competitive play or high-refresh-rate displays. The benchmark results indicate that High is the recommended preset for 4K, as it maintains a comfortable margin above 144 FPS while providing substantially better visuals than Medium or Low. Players prioritizing maximum frame rates should select Low, which offers 57.2% more performance than High at 4K.

GPU Role

The NVIDIA GeForce RTX 4080 SUPER is a triple-slot, 320 W graphics card built on the Ada Lovelace architecture with a 5 nm process from TSMC, packing 45,900 million transistors into a 379 mm² die. Its 16 GB of GDDR6X memory operates across a 256-bit bus, delivering 736.3 GB/s of bandwidth and 23 Gbps effective memory speed. The GPU's boost clock of 2550 MHz, combined with 10,240 shading units and 112 ROPs, produces a pixel rate of 285.6 GPixel/s and a texture rate of 816.0 GTexel/s, figures that directly explain its dominance in Minecraft's block-based rendering.

The memory subsystem plays a critical role in this game's performance, particularly at 4K resolution. The 16 GB frame buffer is more than sufficient for Minecraft's textures, even at Ultra settings, which means the GPU never faces memory capacity constraints. Instead, the 736.3 GB/s of bandwidth becomes the limiting factor at higher resolutions, as the game's draw calls and texture fetches scale with pixel count. This explains why the frame rate drops by roughly half at each resolution step — the GPU's memory bandwidth must serve an increasing number of pixels, and the fixed bandwidth becomes the bottleneck.

The GPU's compute capabilities, while extraordinary with 52.22 TFLOPS of FP32 performance, are not the primary driver of Minecraft's frame rates. Instead, the rasterization throughput — measured by the 285.6 GPixel/s pixel rate and 816.0 GTexel/s texture rate — determines how quickly the game can fill the screen with blocks. The RTX 4080 SUPER's nearest rival, the AMD Radeon RX 6900 XT, scores 53,489 in average benchmarks, a 0.2% delta, but the NVIDIA card's superior pixel rate and bandwidth give it a measurable advantage in this specific title's workload.

Measured FPS Breakdown

At 1920x1080, the system produces its highest frame rates across all settings. Low leads with 719.5 FPS, followed by Medium at 639.4 FPS, then High at 508.7 FPS, and finally Ultra at 321.2 FPS. The gap between Low and Medium is 80.1 FPS (11.1%), while the gap between Medium and High is 130.7 FPS (20.4%), and the gap between High and Ultra is 187.5 FPS (36.9%). This progressive widening of the performance gaps as settings increase indicates that each preset tier adds disproportionately more GPU work, with Ultra being the most demanding step.

At 2560x1440, the frame rates remain exceptionally high but show a distinct shift in the scaling pattern. Low produces 508.6 FPS, Medium 402.1 FPS, High 321.2 FPS, and Ultra 200.6 FPS. The percentage gaps between adjacent presets are 20.9% (Low to Medium), 20.1% (Medium to High), and 37.5% (High to Ultra). The consistency of the first two gaps suggests that Medium and High add similar amounts of rendering work, while Ultra again represents a significant jump in complexity. Notably, the 1440p High result of 321.2 FPS is identical to the 1080p Ultra result, indicating that the GPU is delivering the same absolute performance when the total pixel count and settings complexity balance out.

At 3840x2160, the system's performance drops to more terrestrial levels. Low delivers 266.1 FPS, Medium 212.1 FPS, High 169.2 FPS, and Ultra 107.5 FPS. The gaps between presets are 20.3% (Low to Medium), 20.2% (Medium to High), and 36.5% (High to Ultra). This near-identical scaling pattern to the 1440p results confirms that the GPU's relative performance across settings is resolution-independent — the RTX 4080 SUPER handles each preset tier's additional workload proportionally, regardless of pixel count. The 4K Ultra result of 107.5 FPS is the lowest measured value in the entire dataset, yet it remains above 100 FPS, demonstrating the GPU's capability even in the most demanding configuration.

FAQ

Q: Can this system run Minecraft at 4K with high refresh rates?

A: Yes, at 4K High settings the system achieves 169.2 FPS, which comfortably exceeds 144 Hz. Even at 4K Ultra, it maintains 107.5 FPS, though this falls below 144 FPS and may not fully utilize a 144 Hz display.

Q: What is the best settings preset for competitive play?

A: At 1080p, Low settings deliver 719.5 FPS, the highest measured value in the dataset. This provides the maximum frame rate for competitive scenarios where every millisecond of input latency matters.

Q: How does the RTX 4080 SUPER compare to its closest rival in this game?

A: The RTX 4080 SUPER has an average benchmark score of 53,610, which is 0.2% higher than the AMD Radeon RX 6900 XT's 53,489. This marginal advantage in synthetic benchmarks translates to measurable gains in Minecraft's frame rates.

Q: Is the Ryzen 5 7500F a bottleneck for the RTX 4080 SUPER?

A: At 1080p Low, the system's 719.5 FPS is limited by the CPU's single-thread performance, which scores 3,218 in Cinebench R23. At 4K and higher presets, the GPU becomes the limiting factor, as evidenced by the consistent 20-37% performance gaps between presets.

Q: What is the frame rate difference between High and Ultra settings?

A: Across all resolutions, Ultra settings cost approximately 36-37% of the frame rate compared to High. At 1080p, this means a drop from 508.7 FPS to 321.2 FPS; at 1440p, from 321.2 FPS to 200.6 FPS; and at 4K, from 169.2 FPS to 107.5 FPS.

Q: How much faster is Low compared to Ultra at each resolution?

A: Low is 124.1% faster than Ultra at 1080p (719.5 vs 321.2 FPS), 153.6% faster at 1440p (508.6 vs 200.6 FPS), and 147.5% faster at 4K (266.1 vs 107.5 FPS). The relative advantage is largest at 1440p, where the CPU and GPU are most balanced.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 4080 SUPER in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 266.1
3840x2160 Medium 212.1
3840x2160 High 169.2
3840x2160 Ultra 107.5
2560x1440 Low 508.6
2560x1440 Medium 402.1
2560x1440 High 321.2
2560x1440 Ultra 200.6
1920x1080 Low 719.5
1920x1080 Medium 639.4
1920x1080 High 508.7
1920x1080 Ultra 321.2

Minecraft: Java Edition with Ryzen 5 7500F + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RTX 4080 SUPER + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

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