Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
138
excellent

This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 61 77 97
1440p QHD 77 122 148 192
1080p Full HD 116 185 238 299

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 77
3840x2160 High 61
3840x2160 Ultra 40
2560x1440 Low 192
2560x1440 Medium 148
2560x1440 High 122
2560x1440 Ultra 77
1920x1080 Low 299
1920x1080 Medium 238
1920x1080 High 185
1920x1080 Ultra 116

Minecraft: Java Edition with AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

FAQ

Q: What is the overall ranking of this AMD Ryzen 5 5600X + GTX 1660 SUPER combo in Minecraft: Java Edition?

A: The combination ranks 1527 out of 1727 tested combos in this game, placing it in the lower portion of the database. This rank reflects that while the system delivers playable frame rates, many other pairings outperform it in this specific title.

Q: How does the Ryzen 5 5600X compare to its closest rivals in synthetic benchmarks?

A: The Ryzen 5 5600X has an average benchmark score of 20680, which is effectively neck-and-neck with the AMD Ryzen 5 5600GT (20740, -0.3%) and Intel Core i7-10700 (20746, -0.3%). The Intel Core i5-12490F trails by 0.5%, while the Intel Xeon 6325P is 0.7% ahead.

Q: What is the GTX 1660 SUPER's standing relative to its nearest GPU rivals?

A: The GTX 1660 SUPER scores 14286 on average, sitting just behind the AMD Radeon RX Vega 11 (14314, -0.2%) and Intel Iris Xe MAX Graphics (14315, -0.2%). The AMD Radeon RX 5500 XT leads by 0.7%, while the AMD Radeon Vega 11 is 0.5% ahead.

Q: What frame rate can a user expect at 1080p with Medium settings?

A: At 1920x1080 with Medium settings, the measured average FPS is 238.3. This is a substantial jump from the 185.4 FPS seen at High settings, showing that dropping one quality tier yields a significant performance boost.

Q: Does the system maintain playable frame rates at 4K?

A: At 3840x2160, the average FPS ranges from 40.0 at Ultra settings to 97.3 at Low. High settings deliver 61.4 FPS, while Medium achieves 76.5 FPS, so smooth gameplay is attainable at 4K with the right settings choices.

Q: How does the CPU's single-thread performance compare to its multi-thread capability?

A: The Ryzen 5 5600X posts a Cinebench R23 single-core score of 2622 versus a multi-core score of 18578. The multi-core result is roughly 7 times the single-core figure, which aligns with its 6-core, 12-thread configuration.

GPU Role

The NVIDIA GeForce GTX 1660 SUPER carries 6 GB of GDDR6 memory on a 192-bit bus, yielding 336.0 GB/s of bandwidth. Its base clock runs at 1530 MHz with a boost up to 1785 MHz, and it features 1408 shading units. The GPU's FP32 throughput is 5.027 TFLOPS, which is modest by modern standards but still relevant for a game like Minecraft: Java Edition.

The measured FPS data shows that the GPU becomes a limiting factor primarily at higher resolutions and settings. At 4K Ultra, the average drops to 40 FPS, whereas at 1080p Low, it reaches 298.6 FPS. This spread of 258.6 FPS across the resolution/settings matrix indicates that the GTX 1660 SUPER has enough raw throughput for low-load scenarios but struggles when pixel count and visual effects scale up.

The memory configuration is worth examining. With 6 GB of VRAM and 336.0 GB/s bandwidth, the GPU handles texture-heavy scenes reasonably well at 1080p and 1440p. However, at 4K, the demand on memory bandwidth likely contributes to the sharp decline in frame rates. The pixel rate of 85.68 GPixel/s and texture rate of 157.1 GTexel/s are the hardware limits that come into play when the render resolution climbs.

Interestingly, the GPU's percentile ranking among all GPUs is 55, meaning it sits near the median. Its average benchmark score of 14286 places it within a tight cluster of rivals — the RX Vega 11, Iris Xe MAX, and RX 5500 XT all sit within 0.7% of its score. This suggests that the GTX 1660 SUPER is not exceptionally strong or weak; rather, it occupies a crowded mid-tier segment.

In the context of Minecraft: Java Edition, the GPU's role becomes more pronounced at 4K. At 1080p, the CPU often dominates the workload, but at 4K, the GPU's fill rate and memory bandwidth become the bottleneck. The drop from 185.4 FPS at 1080p High to 61.4 FPS at 4K High — a 67% reduction — highlights how the GPU struggles to keep up with pixel throughput demands.

CPU Role

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer), built on a 7 nm TSMC process. It runs at a base clock of 3.70 GHz with a boost of 4.60 GHz, and its 32 MB of L3 cache is a key asset for gaming workloads. The CPU's TDP is 65 W, which is notably low for a desktop part with this level of performance.

In synthetic benchmarks, the Ryzen 5 5600X shows strong single-thread performance: a Cinebench R23 single-core score of 2622 and a Geekbench single-core score of 2111. This single-thread strength is critical for Minecraft: Java Edition, which historically relies heavily on a single primary thread for world rendering and game logic. The CPU's multi-core scores — 18578 in R23 and 8673 in Geekbench — confirm that it can handle multi-threaded loads well, but the game's engine often doesn't scale perfectly across all 12 threads.

The measured FPS data reveals the CPU's influence at lower resolutions. At 1080p Low, the system hits 298.6 FPS, which is likely close to the CPU's ceiling in this game. When the resolution drops and the GPU has less work, the CPU becomes the limiting factor. The fact that 1080p Low (298.6 FPS) is only marginally higher than 1440p Low (191.7 FPS) suggests that the CPU is holding back performance more at 1080p, while at 1440p the GPU starts to share the load.

The CPU's percentile ranking of 78 among all CPUs indicates it performs better relative to its peers than the GPU does. Its average benchmark score of 20680 is within 0.7% of its nearest rivals, including the Ryzen 5 5600GT and Core i7-10700. This consistency means that swapping to a similarly priced CPU would not yield dramatic changes in this game.

The 4.60 GHz boost clock is particularly relevant for Minecraft's Java Edition, where higher clocks often translate directly into higher FPS. The CPU's 3DMark single-thread score of 917 and Passmark single-thread score of 3364 reinforce that this is a top-tier single-thread performer in its class, even if it lacks the core count of higher-end parts.

Settings Recommendations

For users seeking the best balance of visual quality and frame rate, the data points to Medium settings as the sweet spot across resolutions. At 1080p Medium, the system delivers 238.3 FPS, which is more than sufficient for smooth gameplay on high-refresh-rate monitors. The jump from High (185.4 FPS) to Medium (238.3 FPS) is a 28.5% improvement, making Medium the clear choice for competitive play.

At 1440p, Medium produces 148.2 FPS, which remains well above the 60 FPS threshold for comfortable play. High settings at this resolution deliver 122.1 FPS, still playable but with a noticeable dip. The decision between Medium and High at 1440p depends on whether the user prioritizes frame rate or visual fidelity, but Medium offers the safer margin.

For 4K, Medium settings yield 76.5 FPS, which is playable but not ideal for fast-paced action. High settings at 4K drop to 61.4 FPS, hovering near the edge of smoothness. Low settings at 4K reach 97.3 FPS, but the visual compromise may be too severe for many players. The recommendation is to start with Medium at 4K and adjust downward if frame pacing becomes an issue.

Ultra settings are generally not recommended. At 1080p Ultra, the system manages 116.3 FPS, which is respectable but not worth the visual gain over Medium. At 1440p Ultra, the average falls to 77.1 FPS, and at 4K Ultra, it plummets to 40 FPS — a level that many players would find too choppy. The performance cost of Ultra far outweighs its visual benefits in this title.

The data suggests that Medium is the most versatile preset, offering a frame rate that is 2.0 times higher than Ultra at 1080p, 1.9 times higher at 1440p, and 1.9 times higher at 4K. For users with 60 Hz displays, even High settings at 1080p and 1440p are adequate, but for those with 144 Hz monitors, Medium is the only sensible choice.

How This Combo Ranks

This Ryzen 5 5600X + GTX 1660 SUPER combination ranks 1527 out of 1727 tested combos in Minecraft: Java Edition, placing it in the 12th percentile of all tested pairings. This is a surprisingly low rank given the individual components' mid-range standing. The CPU sits at the 78th percentile among all CPUs, while the GPU is at the 55th percentile, so the low combo rank suggests that this game is particularly demanding on the specific combination of these parts.

The rank implies that many other combos — likely those with stronger GPUs or more cache-rich CPUs — achieve higher frame rates in this title. The bottleneck appears to be the GPU, as evidenced by the sharp FPS drops at higher resolutions. At 1080p, the combo performs respectably, but at 4K, it falls behind more GPU-centric pairings.

The nearest CPU rivals (Ryzen 5 5600GT, Core i7-10700, Core i5-12490F, Xeon 6325P) all have average scores within 0.7% of the 5600X, so the CPU is not the differentiating factor. Similarly, the GPU rivals (RX Vega 11, Iris Xe MAX, RX 5500 XT) are all within 0.7% of the GTX 1660 SUPER's score. This suggests that the combo's low rank is not due to a single weak component but rather the combination's overall capability ceiling in this specific game.

The data indicates that users with this combo should focus on settings optimization rather than expecting top-tier performance. The rank of 1527 out of 1727 means that roughly 200 combos perform worse, so the system is not at the bottom, but it also doesn't excel. This is a mid-to-low tier result for a mid-range hardware pairing.

Measured FPS Breakdown

At 1920x1080, the measured average FPS varies dramatically by settings: Low achieves 298.6 FPS, Medium 238.3, High 185.4, and Ultra 116.3. This represents a range of 182.3 FPS from lowest to highest settings. The 1080p results show that the system is capable of very high frame rates when settings are reduced, which is typical for a CPU-bound scenario.

At 2560x1440, the averages are 191.7 FPS (Low), 148.2 (Medium), 122.1 (High), and 77.1 (Ultra). The drop from 1080p to 1440p is consistent across settings: Low falls by 35.8%, Medium by 37.8%, High by 34.1%, and Ultra by 33.7%. This uniform reduction indicates that the GPU is beginning to take on more of the workload.

At 3840x2160, the averages are 97.3 FPS (Low), 76.5 (Medium), 61.4 (High), and 40.0 (Ultra). The 4K results show a more pronounced drop-off, particularly at Ultra where the frame rate falls below 60 FPS. The gap between Low and Ultra at 4K is 57.3 FPS, compared to a 182.3 FPS gap at 1080p, showing that the GPU's limitations compress the performance envelope at higher resolutions.

The data reveals that the largest absolute FPS gains come from switching from High to Medium at 1080p, a jump of 52.9 FPS. The smallest gain is from High to Ultra at 4K, where the difference is only 21.4 FPS. This suggests that the GPU has diminishing returns at higher settings, and the CPU's headroom is best exploited at lower resolutions.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the system's bottleneck characteristics. At Low settings, the average FPS falls from 298.6 at 1080p to 97.3 at 4K, a 67.4% reduction. At Medium, the drop is from 238.3 to 76.5, a 67.9% reduction. High settings fall from 185.4 to 61.4, a 66.9% reduction, and Ultra falls from 116.3 to 40.0, a 65.6% reduction.

These percentages are remarkably consistent across all settings, hovering around 66-68%. This consistency indicates that the scaling is primarily resolution-driven rather than settings-driven. If the CPU were the limiting factor, we would expect to see larger percentage drops at lower resolutions where the CPU is more stressed. Instead, the uniform scaling suggests that the GPU is the primary constraint across the entire resolution range.

The 4K results are particularly telling. At 4K Low, the system still manages 97.3 FPS, which is playable. However, the drop from 1440p Low (191.7 FPS) to 4K Low (97.3 FPS) is 49.2%, which is a substantial reduction. This indicates that the GTX 1660 SUPER's 6 GB of VRAM and 336.0 GB/s bandwidth are being taxed heavily at 4K, even with minimal settings.

The data implies that this combo is best suited for 1080p and 1440p gaming. At 1080p, the CPU's strong single-thread performance allows the GPU to stretch its legs, resulting in high frame rates. At 1440p, the system still delivers competitive performance. At 4K, however, the GPU becomes the clear bottleneck, and users would need to accept either lower settings or lower frame rates. The scaling pattern suggests that upgrading the GPU would yield the most significant performance gains, particularly at higher resolutions.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1660 SUPER in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 97.3
3840x2160 Medium 76.5
3840x2160 High 61.4
3840x2160 Ultra 40.0
2560x1440 Low 191.7
2560x1440 Medium 148.2
2560x1440 High 122.1
2560x1440 Ultra 77.1
1920x1080 Low 298.6
1920x1080 Medium 238.3
1920x1080 High 185.4
1920x1080 Ultra 116.3

Minecraft: Java Edition with Ryzen 5 5600X + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with GTX 1660 SUPER + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

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