Minecraft: Java Edition
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 65 | 78 | 100 |
| 1440p QHD | 73 | 118 | 152 | 191 |
| 1080p Full HD | 117 | 187 | 240 | 302 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
Settings Recommendations
The measured preset rows for Minecraft: Java Edition reveal a clear hierarchy that favors the Medium and High settings as the sweet spot for this AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1660 SUPER pairing. At 1920x1080, the Low preset delivers 301.6 FPS, but this figure is largely academic — the game's visual complexity at Low strips away the atmospheric lighting and shadow detail that define the Minecraft aesthetic. Medium at 1080p produces 240.1 FPS, which is still far beyond any display refresh rate a typical user would own, while High drops to 187.4 FPS. The Ultra preset, at 116.8 FPS, is the first setting that approaches the 120 Hz threshold, but it costs a substantial 123.3 FPS compared to Medium.
At 2560x1440, the pattern repeats: Medium yields 152.4 FPS, High delivers 118.3 FPS, and Ultra falls to 72.6 FPS. The data suggests that Medium is the most balanced preset across resolutions, as it maintains playable frame rates even at 4K. At 3840x2160, Medium still holds 78.4 FPS, which is smooth for a game like Minecraft where input latency matters more than raw motion fluidity. High at 4K drops to 65 FPS, which remains playable but begins to show the GPU's limits. Ultra at 4K, at 39.2 FPS, is the only measured configuration that falls below the 60 FPS threshold, making it unsuitable for consistent gameplay.
The recommendation is straightforward: Medium provides the best experience per the measured rows, offering a 240.1 FPS ceiling at 1080p and staying above 78 FPS even at 4K. High is a viable alternative for users who prioritize visual fidelity over headroom, but the 38.7% performance penalty from Medium to High at 1440p (152.4 to 118.3 FPS) is steep for the marginal graphical gain. Ultra should be avoided unless the user has a variable refresh rate monitor and can tolerate sub-60 FPS at 4K.
How This Combo Ranks
This specific CPU-GPU combination ranks 1508 out of 1727 tested combos in Minecraft: Java Edition. That places it in the bottom 12.7% of all configurations — a surprisingly low position given the game's reputation for being undemanding. The ranking reflects the GTX 1660 SUPER's modest standing among modern GPUs; it sits at the 55th percentile versus all GPUs, while the Ryzen 5 3600 fares better at the 76th percentile versus all CPUs. The combo's low rank suggests that Minecraft's Java Edition engine, with its single-threaded bottlenecks and draw call overhead, does not reward the CPU's six-core, twelve-thread configuration as much as other games might.
The CPU's nearest rivals paint an interesting picture. The Intel Core i5-11400 scores 18150 in the average benchmark, a mere 0.1% ahead of the Ryzen 5 3600's 18129. The AMD Ryzen 5 7535HS and Ryzen 5 1600 are similarly close, at 0.2% and -0.2% deltas respectively. For the GPU, the AMD Radeon RX Vega 11 and Intel Iris Xe MAX Graphics both sit within 0.2% of the GTX 1660 SUPER's average benchmark score of 14286. These tight margins suggest that the combo's low rank is not due to any single component being a weak link, but rather the game's engine failing to leverage the hardware's strengths.
GPU Role
The GTX 1660 SUPER brings 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth. Its base clock runs at 1530 MHz with a boost clock of 1785 MHz. The TU116 chip, built on TSMC's 12 nm process, contains 6,600 million transistors across a 284 mm² die. With 1408 shading units, 88 texture mapping units, and 48 ROPs, the GPU achieves 5.027 TFLOPS of FP32 compute. These specifications place it in the mid-range tier, and the benchmark data reflects this: the GPU's percentile versus all GPUs is 55, and its average benchmark score of 14286 puts it just 0.2% behind the AMD Radeon RX Vega 11.
In Minecraft, the GPU's role is primarily to handle chunk rendering and texture sampling. The 6 GB VRAM is more than sufficient for the game's default texture packs, even at 4K resolution. The memory bandwidth of 336.0 GB/s becomes relevant when loading large view distances, where the game streams many texture tiles simultaneously. The GPU's DirectX 12 (12_1) support and Vulkan 1.4 API compatibility suggest it can handle modern rendering paths, though Minecraft's Java Edition historically relies on OpenGL 4.6, which the GPU also supports. The measured FPS data shows the GPU scaling predictably with resolution: from 301.6 FPS at 1080p Low to 100.2 FPS at 4K Low, indicating that the GPU is the primary performance limiter at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the measured rows show a wide spread across presets. Low delivers 301.6 FPS, Medium 240.1 FPS, High 187.4 FPS, and Ultra 116.8 FPS. The step from Low to Medium costs 61.5 FPS (20.4%), Medium to High costs 52.7 FPS (22.0%), and High to Ultra costs 70.6 FPS (37.7%). The Ultra preset is particularly punishing, nearly halving the frame rate relative to High. This suggests that Ultra enables effects such as advanced shadows and ambient occlusion that disproportionately impact the GTX 1660 SUPER's shading units.
At 2560x1440, the same pattern holds with lower absolute numbers. Low produces 191 FPS, Medium 152.4 FPS, High 118.3 FPS, and Ultra 72.6 FPS. The drop from 1080p to 1440p at Medium is 87.7 FPS (36.5%), which is more pronounced than the resolution scaling alone would suggest, indicating that the GPU's pixel fill rate is becoming a bottleneck. At 4K, the numbers compress further: Low hits 100.2 FPS, Medium 78.4 FPS, High 65 FPS, and Ultra 39.2 FPS. The Ultra preset at 4K is the only configuration that falls below 40 FPS, making it essentially unplayable for smooth gameplay.
The data shows that the GTX 1660 SUPER can handle 1080p at any preset with ease, 1440p at Medium or High comfortably, and 4K only at Low or Medium. The 6 GB VRAM does not appear to be a limiting factor, as even at 4K Ultra, the frame rate is more likely constrained by the GPU's compute throughput than memory capacity.
FAQ
Q: What is the best preset for 1080p gaming with this combo?
A: Medium delivers 240.1 FPS at 1920x1080, which provides ample headroom for any display. High at 187.4 FPS is also viable, but the 52.7 FPS difference between Medium and High does not translate to a visible improvement in most gameplay scenarios.
Q: Can this system handle 4K resolution?
A: Yes, but only at Low or Medium settings. Low produces 100.2 FPS at 3840x2160, while Medium yields 78.4 FPS. High drops to 65 FPS, and Ultra falls to 39.2 FPS, which is below the 60 FPS threshold for smooth play.
Q: How does the GTX 1660 SUPER compare to its nearest rival, the AMD Radeon RX Vega 11?
A: The GTX 1660 SUPER has an average benchmark score of 14286, which is 0.2% behind the RX Vega 11's 14314. In practical terms, the two GPUs are virtually identical in raw performance, though the GTX 1660 SUPER's dedicated 6 GB GDDR6 memory and 336.0 GB/s bandwidth give it an advantage in texture-heavy scenes.
Q: Is the Ryzen 5 3600 a bottleneck for this game?
A: The CPU ranks at the 76th percentile versus all CPUs, with an average benchmark score of 18129. Its 6 cores and 12 threads at 3.60 GHz base and 4.20 GHz boost provide ample single-thread performance, as evidenced by its Cinebench R23 single-core score of 2124. Minecraft's Java Edition is more likely to be GPU-limited at higher resolutions.
Q: What is the performance difference between Low and Ultra at 1440p?
A: Low produces 191 FPS at 2560x1440, while Ultra drops to 72.6 FPS. This represents a 118.4 FPS (62.0%) reduction from Low to Ultra, indicating that the Ultra preset imposes a severe rendering load that the GTX 1660 SUPER cannot fully sustain.
Q: How does this combo rank among all tested configurations?
A: It ranks 1508 out of 1727 combos in Minecraft: Java Edition, placing it in the bottom 12.7%. This low rank is surprising given the game's modest requirements, but it reflects the engine's inefficiency with this particular hardware pairing.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor from the 3000 series, built on TSMC's 7 nm process with Zen 2 (Matisse) architecture. It operates at a base clock of 3.60 GHz and boosts up to 4.20 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. Its memory support includes dual-channel DDR4 with 51.2 GB/s bandwidth. The processor ranks at the 76th percentile versus all CPUs, with an average benchmark score of 18129.
In Minecraft, the CPU's role is critical for game logic, world generation, and entity updates. The Ryzen 5 3600's single-thread performance, measured at 2124 in Cinebench R23, is adequate for the game's primary thread. However, Minecraft's Java Edition is known for poor multi-threading, meaning the 12 threads are not fully utilized. The CPU's nearest rival, the Intel Core i5-11400, scores 18150, just 0.1% higher, indicating that this processor is competitive with modern mid-range options. The 3,800 million transistors on a 74 mm² die demonstrate efficient Zen 2 design, but the game's engine does not leverage the CPU's multi-core advantage.
Resolution Scaling
The measured FPS data reveals how the system's performance scales from 1080p to 4K. At Medium settings, the frame rate drops from 240.1 FPS at 1920x1080 to 152.4 FPS at 2560x1440 (a 36.5% reduction), and further to 78.4 FPS at 3840x2160 (a 48.6% reduction from 1440p). This scaling pattern indicates that the GTX 1660 SUPER is the limiting component at higher resolutions, as the pixel count increases by 2.25x from 1080p to 1440p, and by 1.78x from 1440p to 4K. The frame rate drops are roughly proportional to these pixel increases, confirming a GPU-bound scenario.
At Low settings, the scaling is more favorable: 301.6 FPS at 1080p, 191 FPS at 1440p, and 100.2 FPS at 4K. The 1080p to 1440p drop is 36.7%, while 1440p to 4K drops 47.5%. This suggests that even at Low, the GPU's fill rate limits performance at higher resolutions. The Ultra preset shows the most severe scaling: 116.8 FPS at 1080p, 72.6 FPS at 1440p, and 39.2 FPS at 4K — a 66.4% reduction from 1080p to 4K. The data implies that the CPU is rarely the bottleneck in this pairing; instead, the GTX 1660 SUPER's 5.027 TFLOPS of FP32 compute and 85.68 GPixel/s pixel rate determine the ceiling. Users seeking higher 4K performance would need a more powerful GPU, as the Ryzen 5 3600 has ample headroom.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1660 SUPER in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.2 |
| 3840x2160 | Medium | 78.4 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 39.2 |
| 2560x1440 | Low | 191.0 |
| 2560x1440 | Medium | 152.4 |
| 2560x1440 | High | 118.3 |
| 2560x1440 | Ultra | 72.6 |
| 1920x1080 | Low | 301.6 |
| 1920x1080 | Medium | 240.1 |
| 1920x1080 | High | 187.4 |
| 1920x1080 | Ultra | 116.8 |
Minecraft: Java Edition with Ryzen 5 3600 + Other GPUs
See how Minecraft: Java Edition performs with the same CPU but different graphics cards.
Minecraft: Java Edition with GTX 1660 SUPER + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.