Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 34 46 59
1440p QHD 44 47 62 80
1080p Full HD 55 58 77 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 46
3840x2160 High 34
3840x2160 Ultra 33
2560x1440 Low 80
2560x1440 Medium 62
2560x1440 High 47
2560x1440 Ultra 44
1920x1080 Low 99
1920x1080 Medium 77
1920x1080 High 58
1920x1080 Ultra 55

Microsoft Flight Simulator with Intel Core Ultra X7 368H + AMD Radeon 8050S, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the AMD Radeon 8050S delivers a playable, though not exceptional, experience in Microsoft Flight Simulator. The data shows a combination that is firmly mid-pack, ranking in the 27th percentile of tested configurations, with performance that scales predictably with both resolution and graphical preset. The most balanced experience is achieved at 1080p Medium, where the frame rate remains fluid without sacrificing the visual fidelity necessary for a flight simulator.

Settings Recommendations

For this specific hardware pairing, the benchmark results clearly indicate that the Medium preset at 1920x1080 offers the optimal balance between visual quality and performance. This configuration produces an average of 77 FPS, which is 22 FPS higher than the High preset at the same resolution. The jump from Medium to High costs 19 FPS (from 77 to 58), a significant 25% reduction in frame rate for what is typically a modest increase in graphical detail in a simulator where terrain and aircraft models are the primary visual focus.

At 1440p, the Medium preset still provides a respectable 62 FPS average, with a minimum of 53 FPS and a maximum of 71 FPS. This makes 1440p Medium a viable alternative for users with higher-resolution displays who prioritize smoothness, as the frame rate stays above the 50 FPS threshold for most of the flight. However, the 4K Medium result of 46 FPS, with a minimum of 39 FPS, falls below the ideal threshold for a smooth simulation experience, indicating that 4K should be reserved for Low settings or static scenes.

The Low preset is the only one that consistently delivers high frame rates across all resolutions, achieving 99 FPS at 1080p, 80 FPS at 1440p, and 59 FPS at 4K. While this provides the most fluid experience, it sacrifices the visual immersion that is central to Microsoft Flight Simulator's appeal. The Ultra preset is not recommended for this combination, as it pushes the system to its limits, resulting in an average of 55 FPS at 1080p and a stutter-prone 33 FPS at 4K. The data suggests that users should prioritize the Medium preset as the default choice, adjusting to High only if they are willing to accept a sub-60 FPS experience at lower resolutions.

How This Combo Ranks

The combination of the Intel Core Ultra X7 368H and AMD Radeon 8050S ranks 2184 out of 2996 tested combos in Microsoft Flight Simulator, placing it in the lower third of all configurations. This ranking is a clear indicator that while the hardware is capable of running the game, it does not provide a top-tier experience, especially when compared to more powerful desktop or high-end mobile setups. The overall average benchmark score for the CPU is 40518, which places it in the 87th percentile of all CPUs, suggesting that the processor is not the primary bottleneck in this pairing.

The GPU, with an average benchmark score of 62108, sits in the 89th percentile of all GPUs, but its performance in this specific simulator is more constrained. The nearest CPU rivals, such as the Intel Core 7 253PE and AMD Ryzen 9 7940H, show a delta of only -0.1% and +0.2% respectively, indicating that the 368H is well-matched with its direct competitors in general compute tasks. However, in the flight simulator, the overall combo ranking is dragged down by the GPU's inability to maintain high frame rates at higher settings, suggesting that the Radeon 8050S, while a capable integrated solution, is not optimized for the heavy draw calls and terrain streaming of Microsoft Flight Simulator.

The percentile rankings for both components are high, but the combo rank is not, which points to a specific performance characteristic: the CPU is more than capable of feeding the GPU, but the GPU's rendering power is the limiting factor. This is a common scenario with integrated graphics solutions, and the data shows that the 8050S is closer to a discrete mobile GPU like the AMD Radeon Pro W6600M (0.3% delta) than to a high-end desktop card. The ranking implies that users should not expect to run the simulator at maximum settings, but rather should tailor their settings to the GPU's strengths, as outlined in the previous section.

GPU Role

The AMD Radeon 8050S is an integrated graphics processor based on the RDNA 3.5 architecture, built on a 4 nm process at TSMC. It features 2048 shading units, 128 texture mapping units, and 64 raster operation pipelines, alongside 32 ray tracing cores. The GPU operates at a base clock of 1295 MHz and can boost up to 2800 MHz, providing a theoretical FP32 performance of 11.47 TFLOPS. Critically, the memory configuration is "System Shared," meaning it relies on the system's LPDDR5X memory, with bandwidth that is "System Dependent." This is a major factor in the game's performance, as Microsoft Flight Simulator is heavily reliant on memory bandwidth for streaming terrain and aircraft textures.

In the measured results, the GPU's performance is shown to be the primary bottleneck. At 4K Ultra, the average frame rate drops to 33 FPS, which is only 1 FPS higher than the 4K High setting (34 FPS). This suggests that beyond a certain point, the GPU's compute and memory bandwidth are saturated, and increasing settings has a minimal impact on performance. The difference between Low and Medium at 4K is a 13 FPS increase (from 46 to 59), which is significant, but the jump from Medium to High is a 12 FPS decrease (from 46 to 34), indicating a steep performance cliff when the memory system is overwhelmed.

The GPU's role is further clarified by the fact that its nearest rivals, such as the AMD Radeon RX 7600M, show a delta of -2.6% in average benchmark scores, yet the 8050S is an integrated solution. This means that while it can compete with entry-level discrete mobile GPUs in synthetic benchmarks, its shared memory architecture limits its sustained performance in a game like Microsoft Flight Simulator. The data shows that the GPU is most efficient at 1080p Medium, where it can maintain a playable frame rate, but it struggles to provide a consistent experience at higher resolutions, making it clear that the VRAM (or lack thereof) and memory bandwidth are the key constraints.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's capabilities across three resolutions and four quality presets. At 1920x1080, the Low preset delivers an average of 99 FPS, which is excellent for a simulator. The Medium preset drops to 77 FPS, with a minimum of 65 FPS and a maximum of 88 FPS, indicating a stable performance window. High reduces the average to 58 FPS, and Ultra further drops to 55 FPS. The difference between High and Ultra at 1080p is only 3 FPS, suggesting that the Ultra preset's additional effects do not heavily tax the GPU at this resolution, but the baseline performance is already too low for a consistently smooth experience.

At 2560x1440, the Low preset yields 80 FPS, which is still very playable. Medium produces 62 FPS on average, with a minimum of 53 FPS, which is borderline for a simulator where smooth panning is essential. High drops to 47 FPS, and Ultra falls to 44 FPS. The trend shows a consistent reduction in performance as settings increase, but the gap between Medium and High (15 FPS) is larger than the gap between High and Ultra (3 FPS), indicating that the High preset introduces a significant load increase that the GPU cannot fully handle. The 1440p results are best suited for the Low or Medium presets if a stable frame rate is the priority.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset achieves 59 FPS, which is just at the threshold of smoothness. Medium drops to 46 FPS, with a minimum of 39 FPS, which can lead to noticeable stutters during complex scenes. High yields 34 FPS, and Ultra yields 33 FPS. The 4K results clearly show that this combination is not designed for high-fidelity 4K gaming. The performance ceiling at 4K is the Low preset, and even then, the average frame rate is only marginally above 60 FPS. The data indicates that 1080p Medium is the sweet spot, while 1440p Medium is acceptable for users who want a higher resolution but are willing to accept a lower frame rate.

Resolution Scaling

The FPS data reveals a clear pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At the Low preset, the average FPS drops from 99 at 1080p to 80 at 1440p, a 19% reduction, and then to 59 at 4K, a further 26% reduction from 1440p. This linear scaling suggests that the GPU is the primary limiting factor, as the workload per pixel increases proportionally with the number of pixels rendered. The CPU's role is less significant at Low settings, as the lower graphical load allows the processor to keep up with the GPU's demands.

At the Medium preset, the frame rate drops from 77 FPS at 1080p to 62 FPS at 1440p (a 19% reduction) and then to 46 FPS at 4K (a 26% reduction from 1440p). This pattern is almost identical to the Low preset, indicating that the GPU's memory bandwidth and shading units are being saturated at all resolutions when the settings are increased. The High preset follows a similar trend, with FPS dropping from 58 at 1080p to 47 at 1440p (a 19% drop) and then to 34 at 4K (a 28% drop). The Ultra preset shows a slightly different pattern, with FPS dropping from 55 at 1080p to 44 at 1440p (a 20% drop) and then to 33 at 4K (a 25% drop).

The consistent ~20% drop from 1080p to 1440p and ~25-28% drop from 1440p to 4K across all presets strongly indicates that the system is GPU-bound. If the CPU were the limiting factor, we would expect a smaller performance difference between 1080p and 4K, as the CPU's workload would be similar regardless of resolution. The data shows that the frame rate is directly proportional to the pixel count, confirming that the AMD Radeon 8050S's rendering capabilities, particularly its shared memory bandwidth, are the primary constraint. This means that users looking to improve performance should focus on lowering the resolution or the preset, rather than upgrading the CPU.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on a 3 nm process. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The processor features 18 MB of shared L3 cache and supports dual-channel LPDDR5X memory with a bandwidth of 153.6 GB/s. Its benchmark scores are strong, with a Cinebench R23 multi-core score of 28221 and a single-core score of 3984, placing it in the 87th percentile of all CPUs. This indicates that the CPU has ample headroom for gaming workloads.

In Microsoft Flight Simulator, the CPU's role is to handle the simulation logic, AI traffic, and terrain streaming. The benchmark results show that the CPU is not the bottleneck in this pairing. For example, at 1080p Low, the system achieves 99 FPS, which is a high frame rate that requires both a capable CPU and GPU. The fact that the frame rate drops to 33 FPS at 4K Ultra, while the CPU's workload should be relatively similar, confirms that the GPU is the limiting factor. The CPU's high single-core performance is particularly important for flight simulators, which often rely on a single thread for the main simulation loop.

The CPU's nearest rivals, such as the Intel Core 7 253PE and AMD Ryzen 9 7940H, show very small performance deltas (-0.1% and +0.2% respectively), indicating that the 368H is well-positioned among its peers. The high multi-threaded performance (Cinebench R23 multi-core score of 28221) ensures that background tasks like terrain loading and AI updates do not cause frame drops. The data suggests that the CPU has sufficient headroom to support higher frame rates if paired with a more powerful discrete GPU. Therefore, users should not expect CPU upgrades to yield significant improvements in this specific game, as the bottleneck is clearly identified as the integrated GPU's rendering and memory bandwidth limitations.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + AMD Radeon 8050S in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 46.0
3840x2160 High 34.0
3840x2160 Ultra 33.0
2560x1440 Low 80.0
2560x1440 Medium 62.0
2560x1440 High 47.0
2560x1440 Ultra 44.0
1920x1080 Low 99.0
1920x1080 Medium 77.0
1920x1080 High 58.0
1920x1080 Ultra 55.0

Microsoft Flight Simulator with iUltra X7 368H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + 8050S

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