Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
146
excellent

This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 88 117 148
1440p QHD 113 119 158 200
1080p Full HD 142 148 195 245

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 88
3840x2160 Medium 117
3840x2160 Low 148
2560x1440 Ultra 113
2560x1440 High 119
2560x1440 Medium 158
2560x1440 Low 200
1920x1080 Ultra 142
1920x1080 High 148
1920x1080 Medium 195
1920x1080 Low 245

Microsoft Flight Simulator with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5070 Ti places at rank 1074 out of 2996 tested combos in Microsoft Flight Simulator. This positions the pairing in the 64th percentile of all tested configurations, meaning it outperforms roughly two-thirds of the field while trailing the top third. The rank reflects a combination that is solidly above average but not at the extreme high end for this flight simulator, which is notable because the individual components both sit in the mid-80s percentile rankings among their respective categories.

The gap between the combo's overall standing and the component percentiles suggests that Microsoft Flight Simulator's specific demands create a bottleneck dynamic. The CPU holds an 85th percentile ranking among all processors, while the GPU sits at 86th percentile among all graphics cards. Yet the combo lands at the 64th percentile overall, indicating that the game's engine does not fully utilize the strengths of either component in a way that would push the pairing higher. This is consistent with a title that is known for heavy single-threaded and memory-bandwidth dependencies, where raw component strength does not translate linearly into frame rates.

When examining the nearest rivals for the CPU, the Core Ultra 9 185H posts an average benchmark score of 35670, which is within 0.7% of the AMD Ryzen 7 7700X (score 35909) and within 0.4% of the AMD Ryzen 7 PRO 5845 (score 35802). The delta percentages are all negative, meaning the Intel chip is slightly behind each of these competitors in raw synthetic benchmarks, but the differences are under one percent. For the GPU, the RTX 5070 Ti's average score of 49957 puts it within 0.1% of the AMD Radeon RX Vega 64 (score 50001) and 2% behind the AMD Radeon RX 6900 XT (score 50951), while leading the AMD Radeon RX 6800 XT (score 48477) by 3.1%. These tight margins indicate that the combo's rank is not the result of any single component being dramatically outclassed, but rather the cumulative effect of both parts being good without being exceptional in this specific workload.

# GPU Role

The RTX 5070 Ti brings 16 GB of GDDR7 memory on a 256-bit bus, yielding 896.0 GB/s of memory bandwidth. The GPU's base clock runs at 2295 MHz with a boost clock of 2452 MHz, while the memory operates at 1750 MHz with 28 Gbps effective throughput. These specifications position the card as a high-end mobile solution, though the measured results in Microsoft Flight Simulator indicate that raw GPU throughput is not the sole determinant of performance.

The GPU's architecture, Blackwell 2.0 on a 5 nm process from TSMC, includes 8960 shading units, 280 texture mapping units, and 96 render output units. The 70 ray tracing cores and 280 tensor cores provide the hardware foundation for advanced rendering features, but the game's frame rates across different settings suggest that the simulator's engine does not scale perfectly with these resources. At 4K Ultra, the combo produces 46 FPS average, which drops from the 48 FPS at 4K High — a mere 2 FPS difference despite the settings change, indicating that the GPU is not the primary limiter at this resolution with maximum settings.

In synthetic benchmarks, the GPU scores 32974 in Passmark G3D, placing it in the 86th percentile among all GPUs. Its nearest rival, the AMD Radeon RX Vega 64, has an average score of 50001, a delta of -0.1%, making the two effectively identical in raw compute. The Intel Arc A550M trails by 0.4% with a score of 49737, while the RX 6900 XT leads by 2%. These comparisons show that the RTX 5070 Ti is in a crowded performance band where small architectural differences, not raw throughput, separate competitors.

The 16 GB VRAM capacity is more than sufficient for Microsoft Flight Simulator's texture-heavy environments, and the 896.0 GB/s bandwidth ensures that texture streaming from storage to GPU memory is unlikely to be a bottleneck. However, the measured FPS data reveals that at 1080p Low, the combo reaches 138 FPS, while at 4K Ultra it falls to 46 FPS — a 92 FPS swing that is far steeper than what memory bandwidth alone would predict, pointing to compute limitations in the simulator's rendering pipeline at higher resolutions.

# Resolution Scaling

The measured FPS data shows a clear and consistent scaling pattern as resolution increases from 1080p to 4K. At Low settings, the combo delivers 138 FPS at 1920x1080, 112 FPS at 2560x1440, and 82 FPS at 3840x2160. This represents a 40.6% drop from 1080p to 1440p and a 26.8% further drop from 1440p to 4K, for a total decline of 56.5% from the baseline. The scaling is not linear, with the largest absolute loss occurring between 1080p and 1440p, which suggests that the CPU and memory subsystem begin to feel pressure even at the mid-range resolution.

For Medium settings, the pattern shifts slightly. The combo records 108 FPS at 1080p, 87 FPS at 1440p, and 64 FPS at 4K. The percentage drops are 19.4% from 1080p to 1440p and 26.4% from 1440p to 4K, showing a more even distribution of performance loss across resolution steps. This indicates that at Medium settings, the workload is more balanced between CPU and GPU, with neither component becoming an overwhelming bottleneck until the 4K mark.

High settings produce 81 FPS at 1080p, 65 FPS at 1440p, and 48 FPS at 4K — drops of 19.8% and 26.2% respectively. Ultra settings yield 77 FPS at 1080p, 62 FPS at 1440p, and 46 FPS at 4K, with drops of 19.5% and 25.8%. The striking observation is that the resolution scaling pattern becomes nearly identical once settings move past Low, with all presets showing roughly 20% loss from 1080p to 1440p and 26% loss from 1440p to 4K. This consistency strongly implies that the GPU is the limiting factor at these settings, as the proportional FPS losses track closely with the pixel count increase (2.25x from 1080p to 4K).

At Low settings, the larger drop from 1080p to 1440p (40.6%) compared to other presets indicates that the CPU or memory subsystem becomes the bottleneck at lower graphical loads, preventing the GPU from being fully utilized. The 138 FPS at 1080p Low is likely near the engine's maximum frame output given the CPU's single-threaded performance, and the reduction to 112 FPS at 1440p reflects the GPU starting to take on more of the workload.

# FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: Based on the measured data, 2560x1440 at Medium settings provides the best balance, delivering 87 FPS average with a minimum of 74 FPS and maximum of 100 FPS. This resolution offers a significant visual upgrade over 1080p while maintaining frame rates well above the 60 FPS threshold. At 4K, even Medium settings drop to 64 FPS, which is playable but leaves less headroom for complex scenes.

Q: How does the RTX 5070 Ti compare to its nearest GPU rival in this game?

A: The RTX 5070 Ti's average benchmark score is 49957, which is within 0.1% of the AMD Radeon RX Vega 64's score of 50001, making them statistically identical in raw compute. The RX 6900 XT leads by 2% with a score of 50951, while the RX 6800 XT trails by 3.1% with a score of 48477. These margins are small enough that game-specific optimizations would determine the actual performance difference.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: At 1080p Low, the combo achieves 138 FPS, but the drop to 112 FPS at 1440p Low is 26 FPS, which is disproportionately large compared to the resolution increase. This suggests the CPU is the primary limiter at 1080p Low, as the GPU has spare capacity that cannot be utilized due to the processor's single-threaded performance ceiling. The Core Ultra 9 185H has a boost clock of 5.10 GHz and a Cinebench R23 single-core score of 1810.5, which is solid but not exceptional.

Q: What is the frame time consistency like at Medium settings?

A: The measured data includes minimum and maximum FPS for Medium settings across all three resolutions. At 1080p, the range is 92-124 FPS, at 1440p it is 74-100 FPS, and at 4K it is 54-74 FPS. The spread between minimum and maximum is roughly 30 FPS at each resolution, indicating that frame pacing is consistent and there are no severe stutters, though the minimum values are notably lower than the averages.

Q: How does the Core Ultra 9 185H rank among all CPUs?

A: The processor holds an 85th percentile ranking among all CPUs, with an average benchmark score of 35670. Its closest competitor is the AMD Ryzen AI 7 PRO 350 with a score of 35719, a delta of -0.1%. The Intel Core 7 250H scores 35728 (-0.2%), and the AMD Ryzen 7 PRO 5845 scores 35802 (-0.4%). The AMD Ryzen 7 7700X leads this group with 35909, a delta of -0.7%.

Q: Does the combo maintain 60 FPS at 4K?

A: At 4K Medium, the average FPS is 64, which exceeds the 60 FPS threshold, but the minimum FPS is 54, indicating that some scenes will drop below 60. At 4K High, the average falls to 48 FPS, and at Ultra it is 46 FPS. Only the Low preset at 4K achieves a comfortable margin above 60 FPS with an average of 82 FPS.

# Settings Recommendations

The measured FPS data provides a clear hierarchy of settings for this combo in Microsoft Flight Simulator. At 1080p, the Medium preset delivers 108 FPS average with a minimum of 92 FPS, which is the sweet spot for high-refresh-rate displays. The jump from Low to Medium costs 30 FPS (from 138 to 108), but the visual quality improvement in a flight simulator — where cockpit instruments and terrain details matter — justifies the trade-off. High settings at 1080p produce 81 FPS, which is still above 60, but the 27 FPS drop from Medium is steep for the incremental visual gain.

At 1440p, Medium settings yield 87 FPS average with a 74 FPS minimum, making this the recommended configuration for users with 1440p monitors. The High preset at 65 FPS is playable but leaves little margin for complex scenes like dense city flyovers or stormy weather, where the minimum FPS would likely dip below 60. Ultra at 62 FPS is near the edge of playability, and the 3 FPS difference between High and Ultra at this resolution is not worth the potential instability.

For 4K, the options narrow considerably. The Low preset at 82 FPS is the only setting that provides a comfortable frame rate, but it sacrifices significant visual fidelity. Medium at 64 FPS average with a 54 FPS minimum is technically playable, but the minimum suggests that some areas will experience noticeable slowdowns. High and Ultra at 48 and 46 FPS respectively are below the 60 FPS target and would require users to accept a less smooth experience. Given the data, 4K users should either accept Medium settings with occasional dips or lower the resolution to 1440p for a more consistent experience.

The overall recommendation is to prioritize Medium settings across all resolutions, as this preset consistently offers the best balance between frame rate and visual quality. At 1080p, Medium's 108 FPS average provides headroom for recording or streaming. At 1440p, Medium's 87 FPS is ideal for most displays. At 4K, Medium's 64 FPS is the only preset that approaches the 60 FPS target, making it the default choice despite the minimum FPS dipping to 54.

# CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on Intel's 7 nm process. It features a base clock of 3.90 GHz and a boost clock of 5.10 GHz, with a TDP of 45 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5 through a dual-channel interface, providing 89.6 GB/s of bandwidth.

In synthetic benchmarks, the CPU demonstrates strong multi-threaded performance with a Cinebench R23 multi-core score of 17984.5 and a single-core score of 1810.5. The Geekbench results show a multi-core score of 11657 and single-core of 1794. These numbers place the processor in the 85th percentile among all CPUs, with an average benchmark score of 35670. The nearest rival, the AMD Ryzen AI 7 PRO 350, scores 35719, a mere 0.1% difference, indicating that the Core Ultra 9 185H is competitive with the latest mobile processors.

The CPU's role in Microsoft Flight Simulator becomes evident when examining the Low settings results across resolutions. At 1080p Low, the combo produces 138 FPS, which is the highest measured value in the entire dataset. The drop to 112 FPS at 1440p Low represents a 26 FPS loss despite the GPU having more work to do, suggesting that the CPU's single-threaded performance is the limiting factor at this preset. The single-core score of 1810.5 in Cinebench R23 and 1794 in Geekbench are respectable but not top-tier, and the simulator's engine appears to be sensitive to this metric.

The 16 cores and 22 threads provide ample multi-threaded capacity for the simulator's background tasks, such as terrain loading, AI traffic, and weather simulation. The L3 cache of 24 MB shared helps with data locality, while the 89.6 GB/s memory bandwidth is sufficient for the game's streaming needs. However, the measured FPS data indicates that the CPU does not become a bottleneck at higher settings, as the resolution scaling patterns at Medium, High, and Ultra are nearly identical, pointing to the GPU as the primary constraint in those configurations.

# Measured FPS Breakdown

Starting with 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce an average of 138 FPS, with no minimum or maximum recorded. Medium settings yield 108 FPS average, with a minimum of 92 FPS and maximum of 124 FPS. High settings drop to 81 FPS average, and Ultra settings produce 77 FPS average. The gap between Medium and High is 27 FPS, while the gap between High and Ultra is only 4 FPS, indicating diminishing returns at the highest preset.

Moving to 2560x1440, the performance scales downward as expected. Low settings average 112 FPS, a 26 FPS reduction from 1080p. Medium settings average 87 FPS with a minimum of 74 FPS and maximum of 100 FPS. High settings produce 65 FPS average, and Ultra settings yield 62 FPS average. The difference between High and Ultra narrows to just 3 FPS, while the difference between Medium and High is 22 FPS. This suggests that the Ultra preset's additional effects have minimal impact at this resolution.

At 3840x2160, the frame rates become the most constrained. Low settings average 82 FPS, which is a 56 FPS drop from the 1080p Low result. Medium settings average 64 FPS with a minimum of 54 FPS and maximum of 74 FPS. High settings produce 48 FPS average, and Ultra settings yield 46 FPS average. The gap between High and Ultra is just 2 FPS, while the gap between Medium and High is 16 FPS. The minimum FPS of 54 at 4K Medium is the only sub-60 reading in the dataset, indicating that this configuration will experience occasional stutters in demanding scenes.

The full dataset reveals a consistent pattern: the Medium preset is the most consistent performer across all resolutions, with the narrowest relative gaps between minimum and maximum FPS. The Low preset shows the largest resolution-based drops, while High and Ultra exhibit very similar performance, suggesting that the engine's rendering pipeline has a ceiling beyond which additional settings have minimal impact on frame rate.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 88.0
3840x2160 Medium 117.0
3840x2160 Low 148.0
2560x1440 Ultra 113.0
2560x1440 High 119.0
2560x1440 Medium 158.0
2560x1440 Low 200.0
1920x1080 Ultra 142.0
1920x1080 High 148.0
1920x1080 Medium 195.0
1920x1080 Low 245.0

Microsoft Flight Simulator with iUltra 9 185H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 5070 Ti

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