Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 27 36 46
1440p QHD 35 37 49 63
1080p Full HD 43 45 60 78

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 46
3840x2160 Medium 36
3840x2160 High 27
3840x2160 Ultra 26
2560x1440 Low 63
2560x1440 Medium 49
2560x1440 High 37
2560x1440 Ultra 35
1920x1080 Low 78
1920x1080 Medium 60
1920x1080 High 45
1920x1080 Ultra 43

Microsoft Flight Simulator with Intel Core i7-14700K + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

Microsoft Flight Simulator is an exceptionally demanding title, and the combination of the Intel Core i7-14700K with the NVIDIA GeForce GTX 1660 SUPER produces a specific performance profile that varies significantly across resolutions and presets. The measured data indicates that this pairing is primarily limited by the graphics card, especially as resolution increases, but the strong CPU ensures that frame pacing remains stable when the GPU is not the bottleneck. The following analysis breaks down the optimal settings, component roles, and scalability of this configuration based strictly on the observed benchmark results.

Settings Recommendations

For this specific hardware pairing, the sweet spot between visual fidelity and playability is found at the Medium preset. At 1920x1080, the Medium setting delivers an average of 60 FPS, which is the baseline for smooth simulation gameplay. The measured minimum of 51 FPS and maximum of 69 FPS show that this preset provides a consistent frame window without severe dips, making it the most balanced option for general use. While the Low preset at 1080p pushes the average up to 78 FPS, the visual compromise is substantial, and the 60 FPS average at Medium is the superior trade-off for a game where reading cockpit instruments and scenery details matters.

At 2560x1440, the Medium preset remains the recommended choice, yielding an average of 49 FPS. This is a significant drop from the 1080p result, but it remains playable for a flight simulator, where reaction times are less critical than in fast-paced shooters. The minimum frame rate at this resolution and setting is 41 FPS, which is still acceptable for maintaining a sense of flight. The High preset at 1440p drops to 37 FPS, which begins to feel sluggish for camera panning, while Ultra at 35 FPS is borderline for sustained use. Therefore, Medium is the clear recommendation for 1440p, as it keeps the experience fluid without forcing the user to drop to the visually sparse Low preset.

For 4K (3840x2160), the situation changes dramatically. The Medium preset averages 36 FPS, with a minimum of 31 FPS and a maximum of 41 FPS. While this is technically playable, the frame rate sits below the 60 FPS threshold that defines a high-quality experience. The data suggests that the GTX 1660 SUPER simply lacks the raw throughput to maintain high frame rates at this resolution, regardless of the CPU's capabilities. Users prioritizing resolution over smoothness might accept the Medium setting here, but the 46 FPS average on Low indicates that even turning settings down does not recover a truly comfortable margin. Ultimately, for this configuration, 1080p and 1440p on Medium are the optimal experiences, while 4K should be reserved for users who prefer visual density over frame rate stability.

GPU Role

The NVIDIA GeForce GTX 1660 SUPER is the decisive limiting factor in this configuration for Microsoft Flight Simulator. The GPU's 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, which is sufficient for the game's texture streaming at 1080p, but the data shows it struggles to maintain frame rates as resolution climbs. The core clock boost of 1785 MHz and the base clock of 1530 MHz are the operative frequencies, and the benchmark results indicate that the card's 1408 shading units are simply overwhelmed by the game's rendering demands at higher resolutions.

The GPU's benchmark percentile of 53 places it in the middle of the pack, and its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile and the AMD Radeon RX 580, with delta percentages of 0.4% and 0.4% respectively. This indicates that the GTX 1660 SUPER is a mid-range part, and its performance in this game aligns with that classification. The measured FPS data supports this: at 1080p Low, the card achieves 78 FPS, but this drops to 27 FPS at 4K High. The scaling is not linear, which points to the GPU's memory bandwidth and pixel throughput (85.68 GPixel/s) becoming bottlenecks as the pixel count increases.

The card's 12 nm process node and 6,600 million transistors produce a texture rate of 157.1 GTexel/s, but this is insufficient for the photogrammetry and detailed terrain rendering in Flight Simulator at high settings. The data shows a clear pattern: the GPU is the primary constraint, as the CPU has ample headroom to feed it frames. The lack of ray tracing cores and tensor cores further limits its capability, but the game does not heavily rely on those features. In summary, the GTX 1660 SUPER provides a baseline experience, but its 6 GB memory capacity and mid-range compute power cap the system's potential, particularly at 1440p and above.

CPU Role

The Intel Core i7-14700K is a high-end processor that provides substantial headroom in this pairing. With 20 cores and 28 threads, it is a multi-threading powerhouse, as evidenced by its Cinebench R23 multi-core score of 33440.5 and a Passmark multi-thread score of 52392. The CPU's boost clock of 5.60 GHz and base clock of 3.40 GHz are critical for the single-threaded performance that flight simulators often rely on for physics and AI calculations. The benchmark percentile of 94 places it in the top tier of all CPUs, and its nearest rival, the AMD Ryzen 9 7950X, is only 0.2% faster in average benchmark scores, showing that the i7-14700K is competitive with flagship parts.

In the context of this game, the CPU's role is to ensure that the GPU is not starved of data. The measured FPS data shows that at 1080p Low, the system reaches 78 FPS, which is a high number for a mid-range GPU, suggesting that the CPU can process the game's simulation logic without bottlenecking. The CPU's 33 MB of shared L3 cache and 2 MB per core L2 cache provide fast access to working data, which is beneficial for the complex scenery loading. The integrated UHD Graphics 770 is irrelevant here, as the dedicated GPU handles rendering, but the CPU's support for DDR5 memory (though the memory bus is dual-channel) ensures sufficient bandwidth for the system.

The data indicates that the CPU is not the limiting factor in this configuration. When the GPU performance drops at 4K, the CPU is still capable of maintaining the simulation's internal logic, but the frame rate is capped by the GPU's inability to render quickly enough. The Cinebench R20 single-core score of 2617 and Geekbench single-core score of 2569 highlight the CPU's strength in lightly threaded workloads, which is crucial for maintaining consistent frame times. In essence, the i7-14700K is an ideal partner for a mid-range GPU in this game, as it ensures that the only performance ceiling is the graphics card itself, not the processor.

FAQ

Q: What is the best resolution to use with this CPU and GPU combination?

A: The data shows that 1920x1080 on the Medium preset provides the best balance, with an average of 60 FPS and a minimum of 51 FPS. At 2560x1440, the Medium preset drops to 49 FPS, which is still playable, but 4K is not recommended as the maximum average FPS on any setting is only 46 FPS on Low.

Q: Does the game utilize the Intel Core i7-14700K's multi-core capabilities effectively?

A: The benchmark results indicate that the CPU is not a bottleneck, as it achieves high multi-core scores like 33440.5 in Cinebench R23. However, the game's frame rates are limited by the GPU, not the CPU, suggesting that the i7-14700K's 20 cores and 28 threads provide ample processing power for the simulation's background tasks without affecting the frame rate.

Q: How does the GTX 1660 SUPER's VRAM affect performance?

A: The GPU has 6 GB of GDDR6 memory with 336.0 GB/s of bandwidth. The data shows that this is sufficient for 1080p and 1440p Medium settings, but at 4K, the frame rates drop significantly, likely due to memory capacity and bandwidth limitations, as the average FPS on High at 4K is only 27.

Q: Is the Ultra preset worth using on this system?

A: No. The Ultra preset yields the lowest frame rates across all resolutions: 43 FPS at 1080p, 35 FPS at 1440p, and 26 FPS at 4K. These averages are below the threshold for smooth gameplay, and the Medium preset offers a better experience with higher frame rates and only a moderate visual compromise.

Q: What is the primary performance limiter in this configuration?

A: The data clearly indicates that the NVIDIA GeForce GTX 1660 SUPER is the limiting component. At 1080p Low, the system achieves 78 FPS, but this drops to 27 FPS at 4K High, demonstrating that the GPU's rendering capabilities are the primary constraint, while the CPU's performance remains consistent.

Q: How does this GPU compare to its closest competitors in terms of score?

A: The GTX 1660 SUPER has an average benchmark score of 12986, which is 0.4% higher than the NVIDIA GeForce RTX 3050 Ti Mobile and 0.4% higher than the AMD Radeon RX 580. It is 0.7% slower than the NVIDIA Tesla M2090, indicating it sits in a tight performance band with these mid-range parts.

Resolution Scaling

The measured FPS data reveals a stark resolution scaling curve for this configuration. At 1920x1080 on the Medium preset, the average frame rate is 60 FPS. Moving to 2560x1440 on the same preset, the average drops to 49 FPS, a reduction of 11 FPS or roughly 18%. When scaling further to 3840x2160, the average falls to 36 FPS, which is a 24 FPS drop from the 1080p baseline, representing a 40% decrease. This scaling pattern is consistent with a GPU-limited scenario, where the increase in pixel count from 2.07 million (1080p) to 8.29 million (4K) quadruples the rendering load, and the GTX 1660 SUPER's 5.027 TFLOPS of FP32 compute cannot keep pace.

The Low preset shows a similar trend but with higher absolute values: 78 FPS at 1080p, 63 FPS at 1440p, and 46 FPS at 4K. The percentage drop from 1080p to 4K is about 41%, which is nearly identical to the Medium preset, indicating that the GPU is consistently the bottleneck regardless of settings. The High and Ultra presets follow the same pattern, with 4K averages of 27 FPS and 26 FPS respectively, both of which are below playable thresholds. This data suggests that the CPU's role in frame rate scaling is minimal, as the i7-14700K is powerful enough to maintain the simulation thread, but the GPU's rendering pipeline becomes saturated.

The limiting component is clearly the GPU, as evidenced by the fact that frame rates do not scale proportionally with the reduction in graphical quality. For instance, at 4K, the difference between Low and Ultra is only 20 FPS (46 vs. 26), whereas at 1080p, the difference is 35 FPS (78 vs. 43). This compressed range at higher resolutions indicates that the GPU is running out of memory bandwidth and pixel fill rate, rather than being constrained by CPU instructions. Users seeking higher frame rates at 1440p or 4K would need a more powerful GPU, as the current configuration's performance ceiling is defined by the graphics card's 6 GB memory and 192-bit bus.

Measured FPS Breakdown

The complete set of measured frame rates for this configuration is as follows, organized by resolution and settings:

1920x1080:

  • Low: Average 78 FPS, with no minimum or maximum recorded.
  • Medium: Average 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS.
  • High: Average 45 FPS, with no minimum or maximum recorded.
  • Ultra: Average 43 FPS, with no minimum or maximum recorded.

2560x1440:

  • Low: Average 63 FPS, with no minimum or maximum recorded.
  • Medium: Average 49 FPS, with a minimum of 41 FPS and a maximum of 56 FPS.
  • High: Average 37 FPS, with no minimum or maximum recorded.
  • Ultra: Average 35 FPS, with no minimum or maximum recorded.

3840x2160:

  • Low: Average 46 FPS, with no minimum or maximum recorded.
  • Medium: Average 36 FPS, with a minimum of 31 FPS and a maximum of 41 FPS.
  • High: Average 27 FPS, with no minimum or maximum recorded.
  • Ultra: Average 26 FPS, with no minimum or maximum recorded.

The data shows that the Medium preset is the only setting that provides minimum frame rate data, indicating that it was the focus of stability testing. At 1080p, the Medium preset's minimum of 51 FPS ensures that even in busy scenes over cities, the frame rate does not drop below a playable level. At 1440p, the minimum of 41 FPS is lower but still acceptable for the genre, while at 4K, the minimum of 31 FPS is on the edge of playability. The Low preset consistently outperforms Medium by 18 FPS at 1080p, 14 FPS at 1440p, and 10 FPS at 4K, but it sacrifices significant visual detail.

The High and Ultra presets are nearly identical in performance at 1080p, with only a 2 FPS difference (45 vs. 43), but the gap widens slightly at 1440p to 2 FPS (37 vs. 35) and at 4K to 1 FPS (27 vs. 26). This indicates that the Ultra preset adds minimal visual overhead beyond High, but neither is recommended for this GPU. The overall ranking of this combination in the game's database is 3143 out of 3714 possible combinations, placing it in the lower 15th percentile of tested systems, which aligns with the mid-range GPU's limitations. In summary, the GTX 1660 SUPER is best utilized at 1080p Medium or Low, while the i7-14700K ensures that the system never suffers from CPU-related stutters, even if the GPU cannot deliver high frame rates at higher resolutions.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + NVIDIA GeForce GTX 1660 SUPER in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 46.0
3840x2160 Medium 36.0
3840x2160 High 27.0
3840x2160 Ultra 26.0
2560x1440 Low 63.0
2560x1440 Medium 49.0
2560x1440 High 37.0
2560x1440 Ultra 35.0
1920x1080 Low 78.0
1920x1080 Medium 60.0
1920x1080 High 45.0
1920x1080 Ultra 43.0

Microsoft Flight Simulator with ii7-14700K + Other GPUs

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Microsoft Flight Simulator with GTX 1660 SUPER + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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