Microsoft Flight Simulator
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 25 | 32 |
| 1440p QHD | 24 | 25 | 34 | 43 |
| 1080p Full HD | 30 | 31 | 42 | 54 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i7-14700F + AMD Radeon RX 580, In-Depth Analysis
Microsoft Flight Simulator is a notoriously demanding title, and the data for this combination of an Intel Core i7-14700F and an AMD Radeon RX 580 paints a clear picture of a system where the graphics card is the primary bottleneck. The measured frames per second (FPS) across resolutions and settings reveal a component struggling to keep pace with a powerful processor, resulting in a playable experience only at the most modest configurations.
Resolution Scaling
The most immediate observation from the measured FPS is the dramatic impact of resolution on performance, a classic indicator of a GPU-bound scenario. At 1080p with Low settings, the system achieves an average of 54 FPS. Moving to 1440p at the same Low settings drops the average to 43 FPS, and at 4K (3840x2160), it falls further to 32 FPS. This scaling pattern, where each step up in resolution exacts a significant toll, is the hallmark of a graphics card that is working at its absolute limit.
The relationship between resolution and FPS is not linear, but the trend is unmistakable. The gap between 1080p and 1440p at Low settings is an 11 FPS reduction (from 54 to 43), while the gap between 1440p and 4K is another 11 FPS reduction (from 43 to 32). This consistent drop indicates that the RX 580's rendering pipeline, including its 256-bit memory bus and 256.0 GB/s of bandwidth, is saturated by the increasing pixel count. The data suggests that the GPU's fillrate and memory bandwidth are the limiting factors, as the CPU is powerful enough to feed the graphics card with data at all resolutions.
Further evidence of the GPU's dominance as a limitation is seen in the High settings. At 1080p High, the average FPS is 31, which is nearly half of the 54 FPS seen at Low. This significant penalty for increased graphical fidelity is typical of a GPU that lacks the raw compute power, in this case 6.175 TFLOPS of FP32 performance, to handle the added shader complexity. The scaling from 1080p High to 1440p High shows a drop from 31 to 25 FPS, and at 4K High, it bottoms out at 19 FPS. The trend shows that the RX 580 is not just resolution-limited, but also heavily settings-limited, with even moderate increases in visual quality causing disproportionate FPS losses.
How This Combo Ranks
In the grand scheme of tested configurations, this pairing ranks 3376 out of 3714 combos for Microsoft Flight Simulator. This places the system in the lower percentile of all tested hardware combinations, confirming that it is not well-suited for this specific simulation at high fidelity. The ranking is a direct consequence of the GPU's performance, as the CPU is a high-end part that would typically be paired with a much more capable graphics card.
The rank is not a reflection of the CPU's capabilities but rather a measure of the system's overall gaming performance in this title. A rank of 3376 out of 3714 indicates that the vast majority of tested systems, including those with older or less powerful CPUs but faster GPUs, outperform this combination. This is a critical insight: in a CPU-intensive game like a flight simulator, the i7-14700F is doing its part, but the RX 580 is holding the entire system back, preventing it from achieving a competitive standing among other tested combos. The data strongly implies that upgrading the GPU would result in a massive improvement in the system's ranking.
GPU Role
The AMD Radeon RX 580, with its 8 GB of GDDR5 memory, is a legacy component that was released in 2017. Its architecture, GCN 4.0, is based on the Polaris 20 chip built on a 14 nm process. The GPU has a base clock of 1257 MHz and a boost clock of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective). These specifications are modest by modern standards, and the benchmark data shows the consequences.
In this game, the GPU's 8 GB of VRAM is a critical factor. While not necessarily exceeded at all settings, the memory bandwidth of 256.0 GB/s is likely a major constraint, especially at higher resolutions. The measured FPS at 4K Ultra (18 FPS) and 4K High (19 FPS) are nearly identical, suggesting that the game is not just bottlenecked by shader complexity but also by the sheer amount of data that needs to be moved. The 256-bit bus is simply not wide enough to feed the GPU at these demanding resolutions. The GPU's performance percentile of 53, placing it in the middle of all GPUs, is misleading in this context; for a demanding simulation like this, its relative weakness is exposed.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at the system's performance envelope. At 1080p, the lowest resolution tested, the system ranges from an average of 54 FPS at Low settings to 30 FPS at Ultra. The Medium setting at 1080p yields an average of 42 FPS, with a minimum of 36 FPS and a maximum of 48 FPS. This shows that 1080p is the only resolution where a playable frame rate is achievable, and even then, only at the cost of significant visual compromises.
Stepping up to 1440p, the performance drops considerably. Low settings average 43 FPS, Medium averages 34 FPS, High averages 25 FPS, and Ultra averages 24 FPS. The 1440p Medium setting has a minimum FPS of 29 and a maximum of 39, indicating noticeable frame time variance. At 4K resolution, the system is effectively unplayable. Low settings average only 32 FPS, while Medium, High, and Ultra all fall below 25 FPS, with Ultra averaging a mere 18 FPS. The 4K Medium setting shows a minimum of 21 FPS and a maximum of 29 FPS, but these are still too low for a smooth experience. The data shows a clear hierarchy: 1080p is the target, 1440p is a stretch, and 4K is not viable.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K resolution?
A: The data shows that at 4K, the average FPS ranges from 32 at Low settings to 18 at Ultra settings. These frame rates are below the threshold for a smooth, playable experience, indicating that 4K is not a viable option for this combination.
Q: What is the best resolution for this CPU and GPU combo?
A: Based on the measured FPS, 1920x1080 is the only resolution where the system can achieve an average FPS above 30 across multiple settings. At 1080p Low, it reaches 54 FPS, and at Medium, it averages 42 FPS.
Q: How does the RX 580's performance compare to its nearest rivals in general benchmarks?
A: In average benchmark scores, the RX 580 is nearly identical to the NVIDIA GeForce RTX 3050 Ti Mobile, with a delta of -0.1%. It is also very close to the NVIDIA GeForce GTX 1660 SUPER, with a delta of -0.4%.
Q: Is the Intel Core i7-14700F a limiting factor in this game?
A: The data indicates the CPU is not the primary bottleneck. The i7-14700F has a high average benchmark score of 53620 and ranks in the 91st percentile of all CPUs. The FPS scaling with resolution strongly suggests the GPU is the limiting component.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1080p, the average FPS at Low settings is 54, while at Ultra settings, it drops to 30. This represents a significant 24 FPS reduction for the highest visual quality preset.
Q: Given the system's rank, how does it compare to other tested combos?
A: The combination ranks 3376 out of 3714 tested combos for this game. This places it in the lower portion of all tested systems, indicating that most other hardware pairings will deliver better performance in this title.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor from the Raptor Lake Refresh generation. It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its substantial L3 cache of 33 MB (shared) and support for both DDR4 and DDR5 memory are features of a high-end desktop CPU. The processor's benchmark scores are impressive, with a Cinebench R23 multi-core score of 35122 and a single-core score of 4958. This places it in the 91st percentile of all CPUs.
In the context of Microsoft Flight Simulator, which is known for being heavily CPU-dependent, the i7-14700F is more than capable. Its high single-thread performance, evidenced by a Geekbench single-core score of 2429, is crucial for the game's main simulation thread. The 20 cores and 28 threads provide ample processing power for the numerous background tasks and add-ons that the simulation can spawn. The data suggests that the CPU is not the bottleneck. If it were, we would see inconsistent FPS across different resolutions, with the frame rate remaining constant as resolution changes. Instead, the FPS drops consistently with increasing resolution, which is the signature of a GPU limitation. The CPU is essentially waiting for the GPU to finish its work, meaning a GPU upgrade would unlock the full potential of the i7-14700F.
Settings Recommendations
Given the measured data, the only sensible recommendation for a playable experience is to use the Low settings preset at 1080p resolution. This is the only configuration in the data that yields an average FPS above 50, reaching 54 FPS. While the Medium preset at 1080p, with an average of 42 FPS, is technically playable, it will involve compromises in smoothness, especially in more demanding scenarios over cities or complex terrain.
For users who prioritize visual fidelity over frame rate, the 1080p High setting, averaging 31 FPS, is the absolute ceiling. However, this will result in a less fluid experience. At 1440p, the Low setting at 43 FPS is the only playable option, but it represents a significant step down in visual quality from what the CPU can drive. The data is clear that any attempt to play at 4K, or at Ultra settings at any resolution, will result in a sub-30 FPS experience that is not recommended. The best experience per the measured rows is unequivocally 1080p Low, which balances the system's capabilities to provide the highest frame rate and, by extension, the most responsive and smooth simulation.
Hardware Specifications
Intel Core i7-14700F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + AMD Radeon RX 580 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 43.0 |
| 2560x1440 | Medium | 34.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 54.0 |
| 1920x1080 | Medium | 42.0 |
| 1920x1080 | High | 31.0 |
| 1920x1080 | Ultra | 30.0 |
Microsoft Flight Simulator with ii7-14700F + Other GPUs
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Microsoft Flight Simulator with RX 580 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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