Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 25 30 40
1440p QHD 31 35 43 60
1080p Full HD 39 39 57 70

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 40
3840x2160 Medium 30
3840x2160 High 25
3840x2160 Ultra 22
2560x1440 Low 60
2560x1440 Medium 43
2560x1440 High 35
2560x1440 Ultra 31
1920x1080 Low 70
1920x1080 Medium 57
1920x1080 Ultra 39
1920x1080 High 39

Microsoft Flight Simulator with Intel Core i7-12700K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the combination of the Intel Core i7-12700K and the NVIDIA GeForce RTX 3050 4 GB produces a dataset that clearly illustrates where the bottleneck lies. The measured results across three resolutions and four quality presets tell a story of a system that is consistently constrained by its graphics processor, yet the CPU's substantial headroom ensures that frame pacing remains predictable. The data indicates that this pairing is positioned at the 1644th rank out of 1795 tested combos, placing it in the lower percentile of performance for this specific simulator, a fact that becomes more understandable when examining the raw FPS deltas between settings.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 reveals a severe performance penalty that scales almost linearly with pixel count, a classic indicator of GPU limitation. At High settings, the average frame rate drops from 39.3 FPS at 1080p to 34.7 FPS at 1440p, a modest 11.7% reduction, but then plummets to 24.5 FPS at 4K, which represents a 37.7% decrease from the 1080p baseline. This pattern is even more pronounced at Ultra settings, where the average FPS goes from 39.4 at 1080p to 30.5 at 1440p, and finally to 22.2 at 4K, showing that the most demanding preset causes the GPU to capitulate rapidly as resolution increases. The data suggests that the 4 GB frame buffer and the 192.0 GB/s memory bandwidth are simply overwhelmed by the pixel throughput required at 3840x2160, making the title unplayable at that resolution regardless of the preset chosen.

When examining the Low preset, the scaling behavior changes character, hinting at a shift in the limiting factor. At Low settings, the average FPS is 69.6 at 1080p, 60.0 at 1440p, and 39.8 at 4K. The drop from 1080p to 1440p is only 13.8%, which is relatively gentle, but the leap to 4K still costs 42.8% of the performance. This indicates that even at the lowest graphical fidelity, the RTX 3050 4 GB cannot maintain playable framerates at 4K, but the relatively smaller gap between 1080p and 1440p at Low settings suggests that the CPU is starting to become more relevant at those lower resolutions. The simulation's heavy single-threaded workload, which the i7-12700K handles with a 3dmark_single_thread score of 1043, appears to be a secondary constraint only when the GPU is not fully saturated with pixel work.

The implication is clear: this combo is designed for 1080p or 1440p gaming, with the 4K resolution being a non-starter for smooth flight. The data shows that the limiting component is overwhelmingly the GPU, as the CPU's capabilities, evidenced by its 89th percentile ranking among all CPUs, are never the primary reason for frame rate collapse. The scaling from Medium to Ultra at any given resolution also shows that the GPU's shading units and RT cores are the bottleneck, as the average FPS drops consistently when moving up the quality ladder.

How This Combo Ranks

The combo's position at rank 1644 out of 1795 combinations is a stark indicator of its standing in the Flight Simulator hierarchy. This rank places the i7-12700K and RTX 3050 4 GB in the bottom 8.4% of tested configurations, which is a sobering statistic for a CPU that otherwise performs admirably in synthetic benchmarks. The CPU itself sits in the 89th percentile when compared to all other processors, with an average benchmark score of 35684, yet its pairing with a GPU that only reaches the 50th percentile among all graphics cards drags the entire system down to this low position. This disparity between CPU and GPU capability is the defining characteristic of the dataset.

Looking at the CPU's nearest rivals provides context for its performance, but not for the gaming result. The Intel Core i7-12700K scores nearly identically to the AMD Ryzen 7 PRO 5845, which is only 0.3% faster, and the Intel Core i7-13800H, which is 0.8% slower. These marginal differences in synthetic benchmarks would have virtually no impact on the Flight Simulator results, as the GPU is the limiting factor. The data implies that swapping the i7-12700K for any of these rivals would yield nearly identical FPS numbers in this game, reinforcing the conclusion that the graphics card is the sole reason for the low combo rank. The bottleneck is so severe that the CPU's 12 cores and 20 threads, with a boost clock of 5.00 GHz, are essentially waiting for the GPU to catch up.

The measured FPS data confirms this ranking is not an anomaly. At 1080p Ultra, the system only manages 39.4 FPS, which is below the 60 FPS threshold that most simmers would consider acceptable. Even at 1440p Low, the average is exactly 60.0 FPS, which is barely playable but lacks the headroom for complex scenery or weather effects. The combo rank of 1644 is reflective of a system that struggles to provide a smooth experience even at the most common gaming resolutions, making it a poor choice for this specific simulation if high fidelity is the goal.

FAQ

Q: What is the highest average frame rate recorded for this combo in Microsoft Flight Simulator?

A: The highest average FPS recorded is 69.6, achieved at 1920x1080 resolution with the Low settings preset. This is the only configuration in the measured data that exceeds the 60 FPS mark.

Q: Why does the performance drop so significantly at 4K resolution?

A: The data shows a drastic reduction in average FPS at 3840x2160 across all presets, with the best result being 39.8 FPS at Low settings. This is due to the GPU's 4 GB memory and 128-bit memory bus, which provides a bandwidth of 192.0 GB/s, being insufficient for the pixel workload at that resolution.

Q: Is the Intel Core i7-12700K the bottleneck in this system for Flight Simulator?

A: No. The CPU's benchmark scores, such as a Cinebench R23 multicore score of 29241 and a Passmark single-thread score of 4013, are very strong. The data indicates the GPU is the limiting factor, as the FPS drops significantly with increased graphical settings and resolution, which stresses the graphics card.

Q: How does this combo compare to other tested systems in the database?

A: This combo ranks 1644th out of 1795 tested combinations in Microsoft Flight Simulator. This places it in the lower percentiles of performance, indicating that most other CPU and GPU pairings deliver higher average frame rates in this game.

Q: What is the difference in performance between Low and Ultra settings at 1080p?

A: At 1920x1080, the average FPS drops from 69.6 on Low settings to 39.4 on Ultra settings. This represents a 43.4% reduction in performance, showing the significant impact of the Ultra preset on the GPU.

Q: Can this system handle the Medium preset at 1440p?

A: The measured data shows an average FPS of 43.0 at 2560x1440 with Medium settings. This is a playable frame rate, though it may dip in dense areas, and it is significantly better than the 30.5 FPS seen at Ultra settings at the same resolution.

Measured FPS Breakdown

The complete dataset provides a granular view of performance across all tested configurations. At 1920x1080, the results range from a low of 39.3 FPS on High settings to a high of 69.6 FPS on Low settings, with Medium and Ultra presets landing at 56.5 FPS and 39.4 FPS respectively. The close proximity of the High and Ultra results at 1080p, with a difference of only 0.1 FPS, suggests that the High preset is already saturating the GPU's capabilities, and the additional demands of Ultra yield no tangible benefit in frame rate. This is a critical finding for users seeking the best visual quality without a performance hit.

Moving to 2560x1440, the average FPS figures are 34.7 for High, 60.0 for Low, 43.0 for Medium, and 30.5 for Ultra. The 1440p Low result is notably the only other configuration besides 1080p Low that hits the 60 FPS mark, indicating that the RTX 3050 4 GB can handle lower fidelity settings at this resolution. The gap between Medium and High at 1440p is 8.3 FPS, while the gap between High and Ultra is only 4.2 FPS, showing diminishing returns as the preset increases. The data suggests that 1440p is a viable resolution for this combo, but only if the user is willing to compromise on graphical fidelity.

At 3840x2160, the performance is uniformly poor. The average FPS is 24.5 for High, 39.8 for Low, 30.0 for Medium, and 22.2 for Ultra. No configuration at 4K achieves a playable 30 FPS on the higher presets, and even the Low preset struggles to maintain a consistent experience. The difference between 4K Low and 4K Ultra is 17.6 FPS, which is a smaller absolute gap than at lower resolutions, but it is entirely within an unplayable range. The data clearly shows that 4K is outside the operational envelope of this GPU, and users should avoid this resolution entirely.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the definitive performance limiter in this analysis. The GPU's specifications, including a base clock of 1545 MHz and a boost clock of 1740 MHz, are respectable for a low-power card, but its 4 GB of GDDR6 memory on a 128-bit bus is the primary weakness. The memory bandwidth of 192.0 GB/s is insufficient for the large texture datasets and high-resolution rendering required by Microsoft Flight Simulator. The measured FPS data supports this assertion, as the performance degrades most sharply when the resolution demands more memory and bandwidth, such as at 3840x2160.

The GPU's 2048 shading units and 32 ROPs are also a limiting factor, as the pixel fill rate of 55.68 GPixel/s is quickly saturated by the simulator's complex scenes. The data shows that the average FPS at 1080p Ultra is 39.4, which is identical to the 1080p High result of 39.3 FPS. This suggests that the GPU is already at its computational limit at High settings, and the Ultra preset, which likely adds more complex lighting and shadow effects, cannot be processed any faster. The GPU's 16 RT cores and 64 tensor cores are present, but they provide little benefit in this title, which is primarily a traditional rasterization workload.

The GPU's 50th percentile ranking among all GPUs is a fair representation of its mainstream status, but it is clearly outclassed by the demands of this simulation. The data implies that the RTX 3050 4 GB is suitable for esports titles or older games, but for a flight simulator that pushes both geometry and texture complexity, it is a significant bottleneck. The 90 W TDP and the fact that it is an end-of-life product further suggest that it is not intended for high-end gaming workloads, and the measured FPS results confirm this.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is found at 1920x1080 with the Medium preset, which delivers an average of 56.5 FPS. This provides a good balance between visual fidelity and smoothness, staying close to the 60 FPS target while offering more detail than the Low preset. The High preset at 1080p yields a lower 39.3 FPS, which is a significant drop and would likely result in noticeable stutter during flight, making it less desirable despite the improved visuals.

For users who prioritize smoothness above all else, the Low preset at 1920x1080 is the only configuration that provides a comfortable margin above 60 FPS, with an average of 69.6. However, this comes at the cost of visual quality, which may detract from the immersive experience of the simulator. At 2560x1440, the Medium preset is the highest quality option that remains playable, with an average of 43.0 FPS, but it is a compromise compared to the 1080p Medium experience. The data suggests that 1440p should be reserved for Low settings, which hits exactly 60.0 FPS, if the user accepts the reduction in visual detail.

The Ultra preset is not recommended at any resolution, as the average FPS never exceeds 39.4 even at 1080p, and it drops to an unplayable 22.2 at 4K. The High preset is only marginally better than Ultra at 1080p, and the performance at higher resolutions is too low for a satisfying experience. The data clearly points to 1080p Medium as the "sweet spot" for this hardware combination, providing the most consistent frame rate while still rendering the game in a visually acceptable manner.

CPU Role

The Intel Core i7-12700K plays a supporting, yet crucial, role in this combination, ensuring that the GPU is never starved of data. The CPU's 12 cores and 20 threads, based on the Alder Lake architecture, provide ample processing power for the simulator's complex physics and AI calculations. The boost clock of 5.00 GHz and a Cinebench R23 single-core score of 4128 indicate that it excels at the single-threaded tasks that Flight Simulator relies on for frame generation. The data shows that at 1080p Low, the system achieves 69.6 FPS, which is likely near the CPU's limit for this title, but the GPU is still the primary constraint at higher settings.

The CPU's benchmark performance is robust, with a Passmark multithread score of 34404 and a Geekbench multicore score of 13892, placing it in the 89th percentile of all CPUs. This high level of performance means that the i7-12700K is not the reason for the low combo rank. Instead, it provides a stable foundation that allows the GPU to operate at its maximum potential. The nearest rivals, such as the AMD Ryzen 7 PRO 5845, have nearly identical average scores, with a delta of only -0.3%, which would result in no meaningful difference in the measured FPS for this game.

The CPU's 25 MB of shared L3 cache and support for DDR4 and DDR5 memory are also beneficial for a game that streams large amounts of terrain data. However, the data indicates that the CPU's role is to maintain frame pacing, not to push frame rates higher. In a hypothetical scenario where the GPU were upgraded, the i7-12700K would likely be able to support significantly higher FPS, but with the RTX 3050 4 GB, its potential is largely unrealized. The CPU's performance is a constant, while the GPU's limitations dictate the overall experience.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 39.8
3840x2160 Medium 30.0
3840x2160 High 24.5
3840x2160 Ultra 22.2
2560x1440 Low 60.0
2560x1440 Medium 43.0
2560x1440 High 34.7
2560x1440 Ultra 30.5
1920x1080 Low 69.6
1920x1080 Medium 56.5
1920x1080 Ultra 39.4
1920x1080 High 39.3

Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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