Microsoft Flight Simulator
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 23 | 33 | 40 |
| 1440p QHD | 29 | 32 | 45 | 57 |
| 1080p Full HD | 39 | 44 | 54 | 70 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-11400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core i5-11400F paired with the NVIDIA GeForce RTX 3050 4 GB is a combination that clearly favors lower resolutions and moderate settings in Microsoft Flight Simulator. The data shows a steep performance cliff as resolution climbs, with the GPU becoming the dominant limiting factor at 4K. At 1080p, the system delivers playable frame rates across most presets, but the transition to 1440p and 4K reveals significant strain on the 4 GB VRAM buffer and the GPU’s overall throughput.
Resolution Scaling
The measured FPS values illustrate a classic resolution bottleneck. At 1080p with Low settings, the combo achieves an average of 70.3 FPS, which drops to 57.1 FPS at 1440p and further to 40.1 FPS at 4K. This represents a 43% reduction in performance from 1080p to 4K at Low settings, indicating that even at the lowest graphical load, the GPU struggles to maintain consistent output as pixel count rises. The scaling is not linear, and the gap between 1440p and 4K is particularly punishing—the 17 FPS drop at Low settings is nearly as large as the 13.2 FPS drop from 1080p to 1440p.
The picture worsens with higher presets. At High settings, the average FPS falls from 44 at 1080p to 32 at 1440p and then to 22.7 at 4K. The 4K result is barely above a slideshow, and the drop from 1440p to 4K is 29%—a clear sign that the RTX 3050 4 GB is overwhelmed by the pixel fill rate demands of Flight Simulator’s dense scenery. At Ultra settings, the pattern repeats: 39.2 FPS at 1080p, 29.3 FPS at 1440p, and 24.5 FPS at 4K. The relative degradation from 1080p to 4K is 37.5%, which is slightly more forgiving than at Low settings, but the absolute numbers are too low for any reasonable gameplay.
The limiting component is unmistakably the GPU. The CPU, a 6-core/12-thread Rocket Lake part with a boost clock of 4.40 GHz, shows no signs of bottlenecking at these frame rates; even the lowest FPS figures are well within what this processor can feed. Instead, the RTX 3050’s 128-bit memory bus and 192.0 GB/s bandwidth, combined with just 4 GB of GDDR6 VRAM, create a wall that no amount of CPU headroom can overcome. The 4K Ultra result of 24.5 FPS is particularly telling—it suggests that texture streaming and memory allocation are severely constrained, not computational shader work.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: The data shows 1080p is the only resolution where the system consistently exceeds 30 FPS across all presets. At 1440p, only Low and Medium settings stay above 30 FPS, while 4K never reaches that threshold on any preset.
Q: How does the RTX 3050 4 GB perform at 4K Ultra settings?
A: The measured average FPS is 24.5, which is below the minimum threshold for smooth simulation. Even at 4K Low, the average is 40.1 FPS, indicating that the GPU’s memory bandwidth is the primary constraint.
Q: Is the Intel Core i5-11400F holding back performance?
A: Benchmark results suggest no. The CPU’s average benchmark score of 17181 places it in the 75th percentile of all CPUs, and its nearest rivals like the AMD Ryzen 7 5700U and Intel Core i7-1260P show negligible deltas of 0% and -0.2%, respectively. The FPS drops align with GPU workload, not CPU limits.
Q: What settings preset delivers the most balanced experience at 1440p?
A: Medium settings at 2560x1440 produce an average of 45.1 FPS, which is the highest preset that remains above 40 FPS. High settings fall to 32 FPS, making Medium the practical ceiling for this resolution.
Q: Can this combo handle 4K at any settings?
A: Yes, but only with compromises. Low settings yield 40.1 FPS, which is playable but visually minimal. Medium drops to 32.8 FPS, and High/Ultra fall below 25 FPS, making them unsuitable for consistent flight.
Q: How large is the performance gap between Low and Ultra at 1080p?
A: The difference is 31.1 FPS, from 70.3 FPS at Low to 39.2 FPS at Ultra. This represents a 44% reduction in performance, showing that the preset choice has a major impact on frame rate at this resolution.
Settings Recommendations
For a smooth experience, the data points to 1080p as the primary target. At this resolution, Low settings deliver 70.3 FPS, which is more than adequate for a flight simulator where smooth panning is critical. Medium settings at 53.6 FPS still provide a comfortable margin above the 30 FPS playability floor, and the visual upgrade from Low to Medium is substantial for terrain detail and texture clarity. High settings at 44 FPS are acceptable for users who prioritize image quality over headroom, but Ultra at 39.2 FPS is the limit—any drop in complex scenery could push it below 30 FPS.
At 1440p, the recommendation narrows to Medium or Low. Medium at 45.1 FPS is the sweet spot, offering a balance between visual fidelity and frame rate stability. High settings at 32 FPS are borderline, and Ultra at 29.3 FPS dips below the 30 FPS threshold, making it a risky choice for sustained play. For 4K, only Low settings at 40.1 FPS are viable, and even then, users should expect variations in dense urban areas or during weather effects. Medium at 32.8 FPS is playable but barely, and the 4 GB VRAM capacity will likely cause stutters when loading high-resolution textures.
The best experience per the measured rows is 1080p Medium. It provides a 53.6 FPS average, which is 76% of the maximum Low setting performance, while delivering a far richer visual presentation. Users with 1440p monitors should accept Medium as the ceiling, and 4K users must resign themselves to Low settings.
Measured FPS Breakdown
At 1920x1080, the system shows its strongest performance. Low settings produce an average of 70.3 FPS, the highest figure in the entire dataset. Medium settings deliver 53.6 FPS, High drops to 44 FPS, and Ultra bottoms out at 39.2 FPS. The spread of 31.1 FPS between Low and Ultra demonstrates that Flight Simulator’s preset scaling is aggressive, with each step up costing roughly 10-15 FPS.
Moving to 2560x1440, the averages decline across the board. Low settings achieve 57.1 FPS, which is a 13.2 FPS drop from 1080p. Medium reaches 45.1 FPS, High falls to 32 FPS, and Ultra is 29.3 FPS. The gap between High and Ultra narrows to 2.7 FPS, suggesting that Ultra’s additional effects are not the primary cost; rather, the resolution itself is the limiting factor.
At 3840x2160, the results are sobering. Low settings manage 40.1 FPS, Medium drops to 32.8 FPS, High falls to 22.7 FPS, and Ultra is 24.5 FPS. Notably, Ultra outperforms High by 1.8 FPS, which is an anomaly likely due to measurement variance or specific scene loading rather than a genuine performance characteristic. The 4K Low figure is 43% lower than the equivalent 1080p result, confirming that the RTX 3050 4 GB is not designed for this resolution.
How This Combo Ranks
In the global database of tested combinations for Microsoft Flight Simulator, this pairing ranks 1643 out of 1795 combos. That places it in the bottom 8.5% of all tested systems, which is a harsh but accurate reflection of its performance ceiling. The rank is driven almost entirely by the GPU’s 4 GB VRAM and 192.0 GB/s bandwidth, which are insufficient for a game that streams vast amounts of terrain data.
The CPU’s individual standing is solid—the i5-11400F sits in the 75th percentile of all CPUs—but this does not translate into a strong combo rank. The nearest CPU rivals, such as the AMD Ryzen 7 5700U with an average score of 17189 and a delta of 0%, or the Intel Core i7-1260P at 17212 with a -0.2% delta, would not meaningfully change the outcome. The bottleneck is not the processor; it is the graphics card’s inability to handle high pixel counts and large texture sets.
The rank of 1643 out of 1795 indicates that the vast majority of tested systems outperform this combo, but it is not the worst possible configuration. The data shows that users with this setup must make significant compromises, and the optimal use case is 1080p gaming with Medium or Low presets. Any expectation of high-refresh-rate or high-resolution play is unsupported by the measured numbers. The combination is functional, but it sits at the low end of the performance spectrum, and its ranking reflects that reality.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 40.1 |
| 3840x2160 | Medium | 32.8 |
| 3840x2160 | Ultra | 24.5 |
| 3840x2160 | High | 22.7 |
| 2560x1440 | Low | 57.1 |
| 2560x1440 | Medium | 45.1 |
| 2560x1440 | High | 32.0 |
| 2560x1440 | Ultra | 29.3 |
| 1920x1080 | Low | 70.3 |
| 1920x1080 | Medium | 53.6 |
| 1920x1080 | High | 44.0 |
| 1920x1080 | Ultra | 39.2 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
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