Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 47 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 47
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core i3-12100F + AMD Radeon RX 7600 XT, In-Depth Analysis

Opening Paragraph

The Intel Core i3-12100F and AMD Radeon RX 7600 XT combination delivers a playable, though not flawless, experience in Microsoft Flight Simulator, a title notorious for its demanding simulation of dense scenery and complex weather systems. The measured data reveals a configuration that scales predictably across resolutions and settings, with the 4-core processor proving to be a capable partner for the 16 GB graphics card. While the combo ranks in the 63rd percentile of all tested pairings, its performance profile is defined by the balance between the CPU’s modest core count and the GPU’s substantial memory bandwidth, making it a sensible choice for high-refresh 1080p or smooth 1440p flight, but a less ideal fit for 4K Ultra ambitions.

Resolution Scaling

The data shows a clear and expected drop in average frame rates as resolution increases, but the rate of that decline reveals where the bottleneck lies. At 1080p High settings, the combo produces 62 FPS, which falls to 50 FPS at 1440p and further to 37 FPS at 4K. This represents a 19.4% performance hit when moving from 1080p to 1440p, and a 40.3% reduction from 1080p to 4K. The pattern suggests that the RX 7600 XT is the primary limiting factor at higher resolutions, as the GPU’s workload scales directly with pixel count. However, the CPU’s influence becomes apparent when examining the Low settings preset, where 1080p yields 106 FPS, 1440p drops to 85 FPS (a 19.8% reduction), and 4K still manages 63 FPS (a 40.6% drop from 1080p). The consistency of these percentage drops across presets indicates that the system is not CPU-bound at any tested resolution, but the GPU’s performance ceiling is reached well before the processor’s limits are tested.

The gap between Low and Ultra settings widens as resolution increases, which is typical for a GPU-limited scenario. At 1080p, the difference between Low (106 FPS) and Ultra (59 FPS) is 47 FPS, while at 4K, that difference shrinks to 28 FPS (63 FPS Low versus 35 FPS Ultra). This compression of the settings range at higher resolutions is a classic sign of pixel-throughput saturation, meaning the graphics card is working near its maximum capacity regardless of visual complexity. The Core i3-12100F, with its 4 cores and 8 threads, appears sufficient to feed the GPU at all tested resolutions, as evidenced by the linear scaling of FPS with resolution changes. For users targeting 4K, the data indicates that even Medium settings (49 FPS) will require compromises, while 1440p High (50 FPS) offers a more balanced visual-to-performance trade-off.

Settings Recommendations

Examining the measured FPS rows, the Medium preset emerges as the sweet spot for most users, but the ideal choice depends heavily on the target resolution and frame rate preference. At 1080p, Medium delivers 82 FPS with a minimum of 70 FPS, which is well above the 60 FPS threshold for smooth simulation. Upgrading to High yields 62 FPS, still playable but with less headroom for busy airports or weather-heavy scenarios. The Ultra preset at 1080p produces 59 FPS, which dips below the 60 FPS target and may cause perceptible stutter in dense areas. For 1440p users, Medium (66 FPS) is the clear recommendation, as it maintains a comfortable frame rate while High (50 FPS) and Ultra (47 FPS) fall below the ideal threshold. The Low preset at 1440p (85 FPS) is an option for competitive or high-refresh displays, but the visual fidelity loss in a simulation game is substantial.

At 4K, the settings landscape changes dramatically. Medium (49 FPS) is the only preset that approaches playability, while High (37 FPS) and Ultra (35 FPS) are too choppy for serious flight. The Low preset at 4K (63 FPS) is surprisingly viable, offering a smooth experience albeit with significantly reduced scenery detail. The data suggests that the RX 7600 XT’s 16 GB of VRAM is not the limiting factor, as even Low settings at 4K consume less memory than the card provides. Instead, the GPU’s raw compute power (22.57 TFLOPS FP32) sets the ceiling. For most users, the recommendation is to prioritize Medium settings at 1440p for the best balance of visual quality and performance, or to accept Medium at 1080p for maximum smoothness. The Ultra preset should only be considered at 1080p if the user can tolerate occasional dips below 60 FPS, as the minimum frame rate data is not available for that configuration.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, fabricated on Intel’s 10 nm process. Its base clock of 3.30 GHz and boost clock of 4.30 GHz provide solid single-thread performance, which is critical for Microsoft Flight Simulator’s main simulation thread. The CPU’s benchmark scores reflect this strength: a Geekbench single-core score of 1932 and a Cinebench R23 single-core score of 1674 place it in a competitive position for gaming workloads. However, the multi-threaded results are more modest, with a Cinebench R23 multi-core score of 11860 and a 3DMark max-threads score of 4023, indicating that the processor’s 4 physical cores can be a limitation in heavily threaded scenarios.

In Microsoft Flight Simulator, the data shows that the CPU is rarely the bottleneck. At 1080p Low, the system achieves 106 FPS, which suggests the processor can handle the game’s simulation logic without throttling the GPU. Even at 4K Ultra, where the GPU is clearly the limiting factor (35 FPS), the CPU’s utilization is likely moderate, as the frame rate is dictated by pixel throughput rather than simulation complexity. The CPU’s L3 cache of 12 MB (shared) is adequate for the game’s data streaming needs, and its support for DDR4 and DDR5 memory allows flexibility in system configuration. Compared to its nearest rivals, the Core i3-12100F’s average benchmark score of 13494 is nearly identical to the Intel Core 3 N355 (13492, 0% delta), the Intel Core i5-9500 (13452, 0.3% ahead), and the Intel Core 5 120UL (13594, 0.7% behind). This indicates that the processor’s performance is well within the expected range for its class, and the 4-core design does not appear to hinder this specific game’s performance at the tested settings.

How This Combo Ranks

The Intel Core i3-12100F and AMD Radeon RX 7600 XT combination ranks 2344 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the 63rd percentile. This is a respectable position, indicating that the pairing outperforms a majority of configurations in the database. The ranking suggests that while the combo is not at the top tier, it offers a consistent and predictable experience that outclasses many older or less balanced systems. The GPU’s average benchmark score of 17083 places it in the 60th percentile of all graphics cards, and its nearest rivals include the NVIDIA GeForce GTX 690 (17037, 0.3% behind) and the AMD Radeon HD 7970M (17019, 0.4% behind), while the NVIDIA GeForce RTX 3070 (17208) is 0.7% ahead. This close grouping indicates that the RX 7600 XT’s performance is competitive with older high-end cards, but it does not reach the level of modern mid-range to high-end offerings.

The combo’s rank is likely influenced more by the GPU than the CPU, given that the Core i3-12100F’s percentile (68) is higher than the GPU’s (60). This suggests that the graphics card is the more limiting component in this pairing, which aligns with the resolution scaling analysis. The rank of 2344 out of 3714 means that 1370 combos perform worse, while 2343 perform better, placing this configuration in the upper-middle tier. For users with a 1080p or 1440p monitor, this rank is more than adequate, as the measured FPS at those resolutions is generally smooth. However, for 4K enthusiasts, the rank reflects the GPU’s limitations, and users may need to consider a more powerful graphics card to achieve higher positions in the benchmark hierarchy.

GPU Role

The AMD Radeon RX 7600 XT is built on the RDNA 3.0 architecture and features the Navi 33 chip, manufactured on TSMC’s 6 nm process. Its 16 GB of GDDR6 memory on a 128-bit bus provides 288.0 GB/s of bandwidth, which is substantial for a card in this class and beneficial for a game like Microsoft Flight Simulator that streams large textures and terrain data. The GPU’s boost clock of 2755 MHz and game clock of 2470 MHz contribute to its raw compute throughput of 22.57 TFLOPS FP32. The card’s 2048 shading units, 128 TMUs, and 64 ROPs are typical for a mid-range RDNA 3 part, and its 32 RT cores provide ray tracing capabilities, though the game’s performance is more dependent on traditional rasterization.

In the measured FPS data, the GPU’s role is clearly dominant at higher resolutions and settings. At 4K Ultra, the card produces 35 FPS, which is a 66.7% reduction from the 1080p Low result of 106 FPS. This steep decline highlights the GPU’s limited pixel throughput at high resolutions, despite its ample VRAM. The 16 GB memory allocation is never stressed, as even the most demanding preset (4K Ultra) does not appear to exceed the card’s capacity, based on the consistent performance across settings. The GPU’s nearest rivals in benchmark scores include the NVIDIA GeForce GTX 690 (17037, 0.3% behind) and the NVIDIA GeForce RTX 3070 (17208, 0.7% ahead), which suggests that the RX 7600 XT’s performance is comparable to older high-end cards but not to more recent mid-range offerings. For Microsoft Flight Simulator, the GPU’s role is to handle the heavy lifting of rendering the world, and the data shows that it does so effectively up to 1440p Medium, but struggles beyond that threshold.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance across all presets. Low settings achieve 106 FPS average, providing an extremely smooth experience suitable for high-refresh monitors. Medium settings produce 82 FPS with a minimum of 70 FPS and a maximum of 95 FPS, offering a comfortable margin above the 60 FPS target. High settings yield 62 FPS, which is playable but leaves little headroom for demanding scenes. Ultra settings drop to 59 FPS, just below the ideal threshold, making it a less desirable choice for users who prioritize frame rate stability. The data indicates that 1080p users should stick to Medium or High for the best balance, with Ultra only viable if the user accepts occasional frame dips.

At 2560x1440, the performance scales down proportionally. Low settings achieve 85 FPS, still well above the 60 FPS target. Medium settings produce 66 FPS with a minimum of 56 FPS and a maximum of 76 FPS, maintaining playability but with tighter margins. High settings fall to 50 FPS, which is below the ideal threshold and may cause noticeable stutter in complex areas. Ultra settings yield 47 FPS, which is marginal for a simulation game. The 1440p data suggests that Medium is the optimal preset, as it provides a playable frame rate with good visual quality, while High and Ultra require the user to accept performance compromises.

At 3840x2160, the GPU’s limitations become apparent. Low settings achieve 63 FPS, which is surprisingly playable and suggests that the game’s low preset reduces GPU load significantly. Medium settings produce 49 FPS with a minimum of 42 FPS and a maximum of 56 FPS, which is borderline playable but may suffer in dense scenarios. High settings drop to 37 FPS, and Ultra settings fall to 35 FPS, both of which are too low for a smooth experience. The 4K data shows that users with 4K displays should either stick to Low settings for playable frame rates or consider a more powerful GPU, as the RX 7600 XT’s compute power is insufficient for high-fidelity 4K simulation. The measured FPS breakdown across all resolutions and settings provides a clear picture: this combo is best suited for 1080p and 1440p gaming, with 4K limited to Low or Medium presets for acceptable performance.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 7600 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 47.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with ii3-12100F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 7600 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.