Microsoft Flight Simulator
This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 17 | 22 | 29 |
| 1440p QHD | 22 | 23 | 30 | 39 |
| 1080p Full HD | 27 | 28 | 38 | 48 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 7800X3D + AMD Radeon RX 570, In-Depth Analysis
Microsoft Flight Simulator is a demanding title, and the combination of the AMD Ryzen 7 7800X3D and AMD Radeon RX 570 produces a very specific performance profile. The data shows a system that is heavily constrained by the graphics card, particularly at higher resolutions, but which can still deliver a playable experience when settings are tuned appropriately. This analysis breaks down the measured FPS across resolutions and settings, the role of each component, and offers practical recommendations based solely on the benchmark data.
Resolution Scaling
The measured FPS data reveals a stark and predictable drop in performance as resolution increases, underscoring the RX 570's limitations. At 1080p, the system achieves its best results, but moving to 1440p and 4K quickly pushes the GPU to its breaking point. The scaling from 1080p to 1440p is notably harsh, and the jump to 4K renders the game nearly unplayable at most settings.
At 1080p Low, the average FPS is 48. Dropping to 1440p Low yields an average of 39 FPS, a decrease of 9 frames. The step to 4K Low results in an average of 29 FPS, another 10-frame drop. This linear degradation indicates that even at the lowest settings, the GPU is the primary bottleneck. The trend continues across all presets. For instance, at High settings, the average FPS falls from 28 at 1080p to 23 at 1440p, and then to 17 at 4K. This shows that the RX 570's rendering capabilities are saturated quickly as the pixel count increases.
The data suggests that the limiting factor is the GPU's pixel throughput and memory bandwidth. The RX 570, with its 4 GB of VRAM and 224.0 GB/s bandwidth, struggles to feed the framebuffer at higher resolutions. The gap between 1080p and 1440p is particularly telling; it is a significant jump in pixel count that the GPU cannot handle gracefully. The system is not CPU-bound in this scenario; the Ryzen 7 7800X3D is a high-end processor, and its performance is not the reason for the FPS collapse. The benchmark results clearly indicate that the GPU is the sole determinant of frame rates across these resolution steps. For a smoother experience, 1080p is the only viable resolution for consistent frame rates, while 1440p and 4K are only suitable for less demanding visual presets.
CPU Role
The AMD Ryzen 7 7800X3D is a formidable processor that plays a supporting, but not limiting, role in this game's performance. With 8 cores and 16 threads, it provides ample parallel processing power for a flight simulator that must handle complex physics, AI traffic, and world streaming. Its architecture is Zen 4, built on a 5 nm process, and it features a large 96 MB shared L3 cache, which is beneficial for game data that is frequently accessed. The CPU's benchmark scores are strong, with a Cinebench R23 multi-core score of 16817 and a single-core score of 1713, indicating it can handle both multi-threaded and single-threaded workloads efficiently.
In the context of Microsoft Flight Simulator, the CPU's role is to feed the GPU with draw calls and process game logic. The data shows that the CPU is not the bottleneck. For example, at 1080p Low, the average FPS is 48. If the CPU were the limiting factor, we would expect to see similar FPS at 1080p High, as the CPU work would be unchanged. Instead, the FPS drops to 28 at 1080p High, proving that the GPU is the constraint. The CPU's performance is strong enough to support higher frame rates, but the RX 570 cannot deliver them. The CPU's 3DMark scores, such as 7980 on the 16-thread test and 959 on the single-thread test, reinforce its capability. It ranks in the 83rd percentile among all CPUs, placing it well above average. This is a processor that will not hold back a modern GPU, but in this pairing, it is clearly waiting on the graphics card to catch up.
Settings Recommendations
Given the measured data, the optimal settings for this configuration depend heavily on the target resolution and the user's preference for visual fidelity versus frame rate. The benchmark results provide a clear hierarchy of performance across the four presets: Low, Medium, High, and Ultra. The data shows that the difference between Low and High is significant, but the step to Ultra offers diminishing returns for a substantial performance cost.
For a playable experience, 1080p Low is the best choice, yielding an average of 48 FPS. This is the only setting that approaches a smooth 60 FPS target. If a stable 30 FPS is acceptable, 1080p Medium provides a better visual experience with an average of 38 FPS and a minimum of 32 FPS, which is a safe margin above the 30 FPS threshold. The 1080p High preset, at 28 FPS, is playable but may feel less fluid in busy scenes. The 1080p Ultra preset, at 27 FPS, is nearly identical to High in performance and does not offer a worthwhile trade-off.
At 1440p, the options are limited. The 1440p Low preset, with an average of 39 FPS, is the most playable option, but it requires a significant visual downgrade. The 1440p Medium preset averages 30 FPS, with minimums of 26 FPS, which may dip below the playability threshold. The 1440p High and Ultra presets, at 23 and 22 FPS respectively, are not recommended for a good experience. At 4K, the situation is grim. Even the 4K Low preset only achieves an average of 29 FPS, and the 4K Medium preset averages 22 FPS. The 4K High and 4K Ultra presets, at 17 and 16 FPS, are effectively unplayable. The data suggests that the best experience is achieved at 1080p with Low or Medium settings, providing a balance between visual quality and playable frame rates.
FAQ
Q: What is the best resolution to play Microsoft Flight Simulator with this hardware?
A: The data indicates that 1080p is the only resolution that provides consistently playable frame rates. The 1080p Low preset achieves an average of 48 FPS, while higher resolutions show a significant drop in performance.
Q: Is the AMD Ryzen 7 7800X3D a bottleneck for the AMD Radeon RX 570 in this game?
A: No. The benchmark results show that the CPU is not the limiting factor. For example, at 1080p, the average FPS drops from 48 on Low settings to 28 on High settings, which is a GPU-driven change. The CPU's high benchmark scores, such as a Cinebench R23 multi-core score of 16817, show it has ample headroom.
Q: How does the Ultra preset compare to the High preset in terms of performance?
A: The performance difference is minimal. At 1080p, the High preset averages 28 FPS, while the Ultra preset averages 27 FPS. At 1440p, both are at 23 and 22 FPS, respectively. The data suggests that the Ultra preset offers no significant advantage for the performance cost.
Q: Can this system handle 4K resolution in Microsoft Flight Simulator?
A: The data shows that 4K is not a viable option. The best result at 4K is with the Low preset, which averages 29 FPS. The Medium, High, and Ultra presets all average below 22 FPS, making them unplayable.
Q: What is the role of the GPU's 4 GB of VRAM in these results?
A: The RX 570 has 4 GB of GDDR5 memory with a 224.0 GB/s bandwidth. The performance drop at higher resolutions is consistent with the GPU struggling to manage the larger framebuffers, indicating that the memory capacity and bandwidth are insufficient for high-resolution textures and rendering.
Q: Is there a significant difference between the Low and Medium presets?
A: Yes. At 1080p, the Low preset averages 48 FPS, while the Medium preset averages 38 FPS. The Medium preset also has a recorded minimum of 32 FPS, which is still above a playable threshold. This suggests Medium offers a better visual experience for a modest performance hit.
GPU Role
The AMD Radeon RX 570 is the definitive performance bottleneck in this configuration. Its specifications, such as the 4 GB of VRAM and 224.0 GB/s memory bandwidth, are simply not sufficient for the demands of Microsoft Flight Simulator at higher resolutions. The GPU is based on the Polaris 20 chip, using the GCN 4.0 architecture, and was released in 2017. Its 2048 shading units and 128 TMUs are dated, and its FP32 performance of 5.095 TFLOPS is modest by modern standards.
The benchmark data directly illustrates the GPU's limitations. The average FPS scales almost linearly with the rendering resolution, which is a classic sign of a GPU-bound scenario. At 1080p Low, the system achieves 48 FPS. At 1440p Low, it drops to 39 FPS, and at 4K Low, it falls to 29 FPS. This consistent drop is not due to the CPU, but rather the GPU's inability to process the increasing pixel load. The GPU's 3DMark Steel Nomad score of 880 is low, and its overall benchmark percentile is 74, indicating it is an entry-level performer in the current landscape.
The RX 570's nearest rivals include the AMD Radeon RX 6800M, which has a similar average benchmark score with a deltaPct of -0.4, and the AMD Radeon RX 470, which is 0.8% slower. This places the RX 570 in a performance tier that is far below what is needed for a demanding title like Microsoft Flight Simulator at high settings. The data shows that while the GPU can manage a playable frame rate at 1080p with lowered settings, it is fundamentally outclassed by the game's requirements at higher resolutions. The 4 GB VRAM is also a concern, as the game likely exceeds this capacity at higher settings, leading to texture thrashing and further performance degradation.
Measured FPS Breakdown
The following data is a direct representation of the measured FPS for the AMD Ryzen 7 7800X3D and AMD Radeon RX 570 combination in Microsoft Flight Simulator.
1080p (1920x1080)
- Low: Average FPS 48.
- Medium: Average FPS 38, with a minimum of 32 and maximum of 43.
- High: Average FPS 28.
- Ultra: Average FPS 27.
1440p (2560x1440)
- Low: Average FPS 39.
- Medium: Average FPS 30, with a minimum of 26 and maximum of 35.
- High: Average FPS 23.
- Ultra: Average FPS 22.
4K (3840x2160)
- Low: Average FPS 29.
- Medium: Average FPS 22, with a minimum of 19 and maximum of 26.
- High: Average FPS 17.
- Ultra: Average FPS 16.
This breakdown confirms the system's performance profile. The only configuration that consistently exceeds 30 FPS is 1080p Low. The 1080p Medium and 1440p Low presets are borderline, with averages near 30 FPS. All other settings at 1440p and 4K result in average frame rates below 30 FPS, indicating a sub-optimal experience. The data shows a clear and consistent pattern: the GPU is the limiting factor, and its performance degrades predictably with each increase in resolution and settings level.
Hardware Specifications
AMD Ryzen 7 7800X3D
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7800X3D + AMD Radeon RX 570 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 23.0 |
| 2560x1440 | Ultra | 22.0 |
| 1920x1080 | Low | 48.0 |
| 1920x1080 | Medium | 38.0 |
| 1920x1080 | High | 28.0 |
| 1920x1080 | Ultra | 27.0 |
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Microsoft Flight Simulator with RX 570 + Other CPUs
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