Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 135 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 84 | 88 | 118 | 150 |
| 1440p QHD | 114 | 120 | 151 | 166 |
| 1080p Full HD | 142 | 146 | 162 | 178 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
# Microsoft Flight Simulator — AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D
This combo pairs a Zen 3 six-core processor with NVIDIA’s flagship Blackwell GPU, producing a system that ranks in the 85th percentile of all tested combinations for Microsoft Flight Simulator. The data shows a platform capable of high refresh rates at 1440p, with 4K Ultra remaining playable but demanding. The RTX 5090 D’s 32 GB GDDR7 memory and 1.79 TB/s bandwidth provide exceptional headroom, while the Ryzen 5 5600X’s 6-core/12-thread configuration proves sufficient for this simulation’s workloads.
FAQ
Q: How does this combo rank among all tested systems in Microsoft Flight Simulator?
A: This combination ranks 85th out of 2,996 tested combos, placing it in the top 3% of all configurations. That top-tier percentile reflects the RTX 5090 D’s dominant GPU performance, though the CPU’s 75th percentile standing among all processors tempers the overall result.
Q: What is the best resolution for this combo?
A: At 2560x1440 with Ultra settings, the system delivers 114 FPS average, which is excellent for a flight simulator. At 3840x2160 Ultra, the average drops to 84 FPS — still smooth but with less headroom. For maximum visual fidelity without compromise, 1440p Ultra is the sweet spot; for 4K, High settings at 88 FPS provide a better balance.
Q: How does the RTX 5090 D compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5090 D scores 77,712 on average, which is 1.1% ahead of the AMD Radeon RX 6650M XT (76,904) and 1.6% behind the AMD Radeon RX 6850M XT (78,940). It also trails the NVIDIA Tesla P100 PCIe 12 GB by 2.1% and the 16 GB variant by 2.4% in average benchmark score.
Q: What does the Ryzen 5 5600X’s benchmark performance look like relative to its peers?
A: The CPU’s average benchmark score is 21,771, which is 0.1% ahead of the AMD Ryzen 7 4800H (21,749) and 0.5% behind both the AMD Ryzen 5 PRO 6650U (21,874) and Intel Core i7-11700 (21,891). The AMD EPYC 9554P trails by 0.6% at 21,899.
Q: Is the 6-core configuration a bottleneck for this game?
A: The data suggests not at most settings. At 1080p Low, the combo reaches 178 FPS, and at 1440p Medium it hits 151 FPS, indicating the CPU handles the simulation’s threading well. However, the 30% FPS drop from 1080p Low to 4K Low (178 to 150 FPS) shows the GPU becomes the limiting factor at higher resolutions.
Q: What is the launch MSRP of these components?
A: The AMD Ryzen 5 5600X had a launch MSRP of $299. The NVIDIA GeForce RTX 5090 D had a launch MSRP of 2,299 USD.
How This Combo Ranks
The combo’s rank of 85 out of 2,996 tested configurations places it firmly in the upper echelon of systems tested for Microsoft Flight Simulator. This represents the 97th percentile of all combos — a position driven almost entirely by the RTX 5090 D’s exceptional graphics throughput. The GPU alone sits in the 92nd percentile among all tested graphics cards, while the CPU’s 75th percentile ranking is respectable but not class-leading.
What this ranking reveals is a system where the GPU is the primary performance driver. The RTX 5090 D’s average benchmark score of 77,712 dwarfs the CPU’s 21,771, and in a game like Microsoft Flight Simulator that scales heavily with both geometry and pixel throughput, the graphics card’s 104.8 TFLOPS FP32 compute and 1,636.8 GTexel/s texture rate provide the foundation for the measured frame rates.
The 85th rank also suggests that while this combo is powerful, there are 2,911 configurations that achieve better results. Those systems likely pair the RTX 5090 D with higher-end CPUs, since the 5600X’s 6-core/12-thread configuration, while adequate, does not match the multithreaded performance of newer or higher-core-count processors. The CPU’s Cinebench R23 multicore score of 11,838 and Geekbench multicore of 9,173 are solid for a 2020-era part but represent a ceiling in CPU-limited scenarios.
Settings Recommendations
For the best balance of visual quality and frame rate, High settings at 2560x1440 deliver 120 FPS average, which is ideal for a flight simulator where smooth panning and detailed terrain are critical. This preset provides a 5% improvement over Ultra (114 FPS) while maintaining most of the visual fidelity.
If the user prioritizes maximum graphical fidelity, Ultra at 1440p is the recommended choice. The 114 FPS average is well above the 60 FPS threshold for smooth gameplay, and the system has enough headroom for occasional dips without falling below playable levels. At 4K, High settings (88 FPS) are preferable to Ultra (84 FPS) because the 4 FPS gain is modest, but High settings often include optimizations that reduce stutter.
For competitive or high-refresh-rate scenarios, Low settings at 1080p produce 178 FPS, which is the highest measured result. However, this sacrifices nearly all visual enhancements. The Medium preset at 1440p (151 FPS) offers a compelling middle ground — it provides 26% more performance than High at the same resolution while still maintaining acceptable visual quality.
Avoid Ultra at 4K unless the user accepts 84 FPS as a hard target. The min FPS at 4K Medium is 100 FPS, but at Ultra the data shows no min/max values, suggesting potential instability. The Medium preset at 4K (118 FPS average) is actually better than High at the same resolution, making it the optimal choice for 4K users who want both quality and smoothness.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. Low settings produce 178 FPS, Medium reaches 162 FPS (with a min of 138 and max of 187), High achieves 146 FPS, and Ultra hits 142 FPS. The spread from Low to Ultra is 36 FPS (20%), indicating that the CPU and GPU combination handles 1080p with ease, and even the most demanding preset remains well above 140 FPS.
Moving to 2560x1440, the performance scales predictably. Low settings yield 166 FPS, which is only 7% lower than 1080p Low — a mild drop that suggests the GPU is still not fully taxed at lower settings. Medium produces 151 FPS (min 128, max 174), High delivers 120 FPS, and Ultra falls to 114 FPS. The gap between Medium and High at 1440p is 31 FPS (21%), showing a more pronounced settings sensitivity than at 1080p.
At 3840x2160, the GPU becomes the dominant factor. Low settings produce 150 FPS, which is only 16% lower than 1080p Low — remarkable scaling that highlights the RTX 5090 D’s massive memory bandwidth. Medium achieves 118 FPS (min 100, max 135), High reaches 88 FPS, and Ultra drops to 84 FPS. The 4K Ultra result is 41% lower than 1080p Ultra (142 FPS), a significant but expected reduction given the 4x pixel count.
The most striking observation is the 4K Low result of 150 FPS versus 1080p Low at 178 FPS. This 28 FPS difference (16%) is far smaller than the 4x pixel count increase would suggest, indicating that at Low settings, the system is partially CPU-bound even at 4K. The Ryzen 5 5600X’s single-thread performance (Cinebench R23 single-core score of 1,541) keeps the simulation’s main thread feeding the GPU effectively.
GPU Role
The RTX 5090 D is the dominant component in this configuration, and its specifications explain the measured results. With 32 GB of GDDR7 memory on a 512-bit bus, the GPU delivers 1.79 TB/s of bandwidth — a figure that directly supports the high frame rates at 4K. The 28 Gbps effective memory speed ensures that texture streaming in Microsoft Flight Simulator, which loads vast terrain and photogrammetry data, never becomes a bottleneck.
The GPU’s clock behavior matters as well. With a base clock of 2017 MHz and boost clock of 2407 MHz, the RTX 5090 D maintains high sustained performance under load. The 104.8 TFLOPS FP32 throughput and 1,636.8 GTexel/s texture rate provide the raw compute for the simulation’s complex lighting and shadow calculations. The 170 RT cores and 680 tensor cores suggest the GPU can handle ray-traced effects and DLSS if enabled, though the measured FPS data does not specify whether these features were active.
The 92nd percentile ranking among all GPUs, with an average benchmark score of 77,712, places this card near the top of the performance hierarchy. Its nearest rivals in synthetic tests — the AMD Radeon RX 6850M XT (78,940, 1.6% faster) and NVIDIA Tesla P100 PCIe 16 GB (79,605, 2.4% faster) — are not typical gaming products, which underscores the RTX 5090 D’s positioning as a consumer flagship.
In game-specific terms, the GPU’s role is most evident at 4K Medium where the system hits 118 FPS — a result that requires both massive memory bandwidth and high pixel throughput. The 32 GB VRAM capacity is particularly relevant for Microsoft Flight Simulator, which can load large scenery areas; the data shows no indication of texture thrashing or memory-related frame drops.
CPU Role
The AMD Ryzen 5 5600X, with its 6 cores and 12 threads, plays a supporting but crucial role. Its base clock of 3.70 GHz and boost clock of 4.60 GHz provide strong single-thread performance, as evidenced by the 3DMark single-thread score of 917 and Cinebench R23 single-core score of 1,541. Microsoft Flight Simulator is known for heavy single-threaded simulation logic, and this CPU’s 4.60 GHz boost helps maintain frame pacing.
The CPU’s 32 MB L3 cache and 51.2 GB/s memory bandwidth are adequate for feeding the RTX 5090 D, but the 6-core configuration shows its limits in the 1080p results. At 1080p Low, the system reaches 178 FPS, but this is only 7% higher than 1440p Low (166 FPS) and 19% higher than 4K Low (150 FPS). This pattern suggests that at lower resolutions, the CPU begins to cap performance — the GPU could theoretically render more frames, but the 5600X’s processing power becomes the constraint.
The CPU’s 75th percentile ranking (average benchmark score 21,771) places it among capable mid-range processors. Its nearest rivals — the AMD Ryzen 7 4800H (21,749, 0.1% slower), AMD Ryzen 5 PRO 6650U (21,874, 0.5% faster), and Intel Core i7-11700 (21,891, 0.5% faster) — are all within 1% of its score, indicating that the 5600X is not a performance outlier in either direction.
In practical terms, the CPU’s 12 threads handle the simulation’s background tasks while the main thread drives the flight model. The Cinebench R23 multicore score of 11,838 and PassMark multithread score of 21,858 show adequate multithreaded capability, but the data reveals that the GPU is the primary determinant of frame rates across all measured resolutions. The CPU becomes more relevant at lower settings where frame rates exceed 150 FPS, but even then, the 5600X maintains playable performance.
Resolution Scaling
The FPS scaling from 1080p to 4K tells a clear story about where the bottleneck lies. At Low settings, the system delivers 178 FPS at 1080p, 166 FPS at 1440p (7% drop), and 150 FPS at 4K (16% drop from 1080p). This shallow scaling curve — only 16% performance loss despite 4x the pixels — indicates that at Low settings, the system is significantly CPU-bound even at 4K. The RTX 5090 D has ample headroom to render more frames, but the Ryzen 5 5600X cannot feed it fast enough.
At Medium settings, the pattern shifts. The system produces 162 FPS at 1080p, 151 FPS at 1440p (7% drop), and 118 FPS at 4K (27% drop). The larger 1080p-to-4K penalty suggests the GPU is becoming more engaged, but the 1440p-to-4K drop of 22% is still moderate, indicating a hybrid bottleneck.
The High settings reveal a more GPU-bound scenario. From 146 FPS at 1080p to 120 FPS at 1440p (18% drop) and 88 FPS at 4K (40% drop), the scaling now approaches the pixel-count ratio. The 4K result at High is 60% of the 1080p result, which is closer to the theoretical 25% pixel ratio but still better, thanks to the GPU’s enormous bandwidth.
At Ultra settings, the scaling is steepest: 142 FPS at 1080p, 114 FPS at 1440p (20% drop), and 84 FPS at 4K (41% drop). This near-linear scaling with pixel count confirms that Ultra settings fully engage the GPU, making it the primary limiting factor. The 4K Ultra result of 84 FPS is respectable but represents the system’s most demanding configuration.
The pattern across all settings shows a system that transitions from CPU-bound at low resolutions/settings to GPU-bound at high resolutions/settings. The 5600X’s 6-core design handles the simulation’s main thread adequately up to ~150 FPS, beyond which the GPU’s potential is unrealized. Conversely, the RTX 5090 D’s performance ceiling is only reached when both resolution and settings are maximized. For users seeking the highest frame rates, 1080p Low (178 FPS) or 1440p Medium (151 FPS) are the best choices; for visual fidelity, 4K Medium (118 FPS) offers the best compromise between quality and smoothness.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 150.0 |
| 3840x2160 | Medium | 118.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Ultra | 84.0 |
| 2560x1440 | Low | 166.0 |
| 2560x1440 | Medium | 151.0 |
| 2560x1440 | High | 120.0 |
| 2560x1440 | Ultra | 114.0 |
| 1920x1080 | Low | 178.0 |
| 1920x1080 | Medium | 162.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 142.0 |
Microsoft Flight Simulator with Ryzen 5 5600X + Other GPUs
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Microsoft Flight Simulator with RTX 5090 D + Other CPUs
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