Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 44 | 59 | 75 |
| 1440p QHD | 57 | 60 | 79 | 102 |
| 1080p Full HD | 70 | 74 | 98 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5500 + AMD Radeon RX 7700, In-Depth Analysis
Microsoft Flight Simulator with the AMD Ryzen 5 5500 and AMD Radeon RX 7700 presents a clear performance profile: the combination is capable of smooth, playable frame rates at 1080p and 1440p, but 4K demands significant settings compromises. The measured data shows a system that scales predictably with resolution and quality presets, with the RX 7700 acting as the primary bottleneck at higher resolutions while the Ryzen 5 5500 provides adequate headroom for the simulation's CPU-intensive simulation logic.
Resolution Scaling
The frame rate drop from 1080p to 4K is substantial and reveals a GPU-limited system at higher resolutions. At Low settings, the average FPS falls from 126 at 1920x1080 to 102 at 2560x1440, a 19% reduction, and then to 75 at 3840x2160, a further 26% drop. This progressive decline indicates that the Radeon RX 7700 is the limiting component as pixel count increases, with the CPU able to feed frames faster than the GPU can render them at lower resolutions.
The scaling pattern is consistent across all settings presets. At Medium settings, average FPS declines from 98 at 1080p to 79 at 1440p (a 19% drop) and then to 59 at 4K (a 25% drop). High settings show a similar trend: 74 FPS at 1080p, 60 FPS at 1440p (a 19% drop), and 44 FPS at 4K (a 27% drop). Ultra settings follow the same trajectory with 70, 57, and 42 FPS respectively. This consistent ~20% penalty from 1080p to 1440p and an additional ~25% penalty from 1440p to 4K across all presets strongly indicates that the RX 7700's rendering throughput is the primary constraint.
The gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (126 FPS) and Ultra (70 FPS) is 56 FPS. At 1440p, the gap is 45 FPS (102 vs 57). At 4K, the gap narrows to 33 FPS (75 vs 42). This narrowing at higher resolutions further confirms the GPU-bound nature of the system in 4K, as the GPU's raw pixel throughput becomes the limiting factor regardless of the visual complexity being requested.
The data suggests that at 1080p, the system has enough GPU headroom to allow the CPU to push very high frame rates, especially at Low settings where 126 FPS average is achieved. However, the simulation's single-threaded nature and the Ryzen 5 5500's single-core performance (3dmark_single_thread score of 836, cinebench_r23_singlecore score of 2319) may prevent even higher frame rates at the lowest settings. The scaling from Low to Medium at 1080p (126 to 98 FPS) and from Medium to High (98 to 74 FPS) shows a linear relationship with GPU load, while the High to Ultra transition (74 to 70 FPS) is minimal, suggesting the CPU is beginning to limit at 1080p High and Ultra.
FAQ
Q: What is the highest average FPS achievable with this CPU-GPU combination?
A: The highest measured average FPS is 126 at 1920x1080 with Low settings. The system also achieves 102 FPS at 2560x1440 Low and 75 FPS at 3840x2160 Low.
Q: Can this system handle 4K gaming in Microsoft Flight Simulator?
A: Yes, but only at reduced settings. At 3840x2160, the system achieves 44 FPS on High, 59 FPS on Medium, and 75 FPS on Low. The Ultra preset produces 42 FPS, which is below the 44 FPS of High settings.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 5500 has an average benchmark score of 19593, placing it in the 73rd percentile of all CPUs. It performs nearly identically to the AMD Ryzen AI 5 430 (-0.1% delta), Intel Core i5-12500 (-0.4% delta), and Intel Core i5-11600KF (-0.7% delta), while slightly outperforming the Intel Core i7-10700F by 0.5%.
Q: What is the GPU's performance percentile relative to all GPUs?
A: The Radeon RX 7700 sits in the 58th percentile of all GPUs with an average benchmark score of 15852. Its closest rival is the AMD Radeon R9 370X, which is only 0.1% slower, while the NVIDIA GeForce RTX 3060 Ti is 1.7% faster.
Q: Does the CPU limit performance at any resolution or settings?
A: The data suggests potential CPU limitation at 1080p High and Ultra settings, where the FPS difference is minimal (74 vs 70 FPS). At lower resolutions and settings, the GPU appears to be the primary bottleneck, as indicated by the consistent scaling patterns.
Q: What is the minimum FPS recorded in the measured data?
A: The only minimum FPS values provided are for Medium settings: 50 FPS at 3840x2160, 67 FPS at 2560x1440, and 84 FPS at 1920x1080. No minimum FPS data is available for Low, High, or Ultra presets.
GPU Role
The AMD Radeon RX 7700's 16 GB of GDDR6 memory on a 256-bit bus provides 624.1 GB/s of bandwidth, which is critical for Microsoft Flight Simulator's large, detailed terrain textures. The GPU's RDNA 3.0 architecture with 2560 shading units and 96 ROPs delivers a pixel rate of 236.1 GPixel/s and a texture rate of 393.4 GTexel/s. These specifications help explain the performance scaling observed: the GPU can handle 1080p and 1440p workloads with relative ease but struggles to maintain high frame rates at 4K.
The clock speeds of the RX 7700 — 1900 MHz base, 2041 MHz game, and 2459 MHz boost — show that the card is designed for sustained gaming performance. The boost clock of 2459 MHz is significantly higher than the base clock, indicating good thermal and power headroom for demanding titles. The 200 W TDP and dual-slot design with 2x 8-pin power connectors suggest a power-hungry card that requires a 550 W power supply, but this is expected for a GPU in this performance class.
The GPU's performance percentile of 58 places it slightly below average among all GPUs, but the nearest rival comparison shows it is tightly clustered with the AMD Radeon R9 370X (-0.1% delta) and the AMD Radeon Pro W5500 (+1.1% delta). The 16 GB memory capacity is particularly relevant for flight simulation, where high-resolution textures for terrain and aircraft can consume significant VRAM. The measured FPS data shows that at 4K Ultra, the system averages 42 FPS, suggesting that the GPU's memory bandwidth and compute resources are being fully utilized at this resolution and settings combination.
The RX 7700's DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering features, and the 40 ray tracing cores provide the foundation for advanced lighting effects. However, the measured data does not distinguish between rasterized and ray-traced performance. The GPU's FP32 performance of 25.18 TFLOPS indicates strong compute capability, which aligns with its 3dmark_steel_nomad_dx12 score of 2865 and passmark_g3d score of 20974.
Measured FPS Breakdown
At 1920x1080, the system delivers strong performance across all settings. Low settings produce an average of 126 FPS, Medium settings achieve 98 FPS with a minimum of 84 and maximum of 113, High settings reach 74 FPS, and Ultra settings provide 70 FPS. The progression from Low to Medium represents a 22% performance decrease, while Medium to High is a 24% decrease, and High to Ultra is only a 5% decrease. This pattern indicates that the CPU is beginning to limit performance at the highest settings, as the GPU load increases but the frame rate remains relatively stable.
At 2560x1440, the system shows a similar trend but with lower overall frame rates. Low settings average 102 FPS, Medium settings average 79 FPS with a minimum of 67 and maximum of 91, High settings average 60 FPS, and Ultra settings average 57 FPS. The scaling from 1080p to 1440p at each setting is consistent: Low drops by 19%, Medium by 19%, High by 19%, and Ultra by 19%. This uniformity confirms that the GPU is the primary constraint at this resolution, as the CPU has sufficient headroom to maintain its performance level.
At 3840x2160, the system's limitations become apparent. Low settings average 75 FPS, Medium settings average 59 FPS with a minimum of 50 and maximum of 67, High settings average 44 FPS, and Ultra settings average 42 FPS. The scaling from 1440p to 4K shows a larger performance penalty: Low drops by 26%, Medium by 25%, High by 27%, and Ultra by 26%. This increased penalty at 4K indicates that the GPU's pixel throughput is the limiting factor, as the resolution increase demands exponentially more rendering work from the RX 7700.
The Medium settings preset is the only one with complete min/max FPS data across all resolutions. At 1080p, the range is 84-113 FPS (a 29 FPS spread), at 1440p it is 67-91 FPS (a 24 FPS spread), and at 4K it is 50-67 FPS (a 17 FPS spread). The narrowing frame time variance at higher resolutions suggests that the GPU is becoming more consistently saturated, with less fluctuation in rendering times as the workload becomes more uniform.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance for this system. At 1920x1080, Medium settings deliver 98 FPS average with a minimum of 84 FPS, which is well above the threshold for smooth gameplay. The 1440p Medium preset produces 79 FPS average with a minimum of 67 FPS, which remains playable for most users. At 4K, Medium settings drop to 59 FPS average with a 50 FPS minimum, which is still acceptable for a flight simulator where frame rates can be more variable.
For users prioritizing maximum visual fidelity, the High preset is the recommended choice over Ultra. At 1080p, High settings achieve 74 FPS compared to Ultra's 70 FPS, a minimal difference that is unlikely to be noticeable in actual gameplay. At 1440p, the gap widens slightly to 60 FPS vs 57 FPS, but High still maintains a playable framerate. At 4K, High settings produce 44 FPS versus Ultra's 42 FPS, and the visual difference between these two presets is often negligible in flight simulation due to the nature of the scenery rendering.
The Low preset is only recommended for users seeking the absolute highest frame rates, particularly at 1440p or 4K. At 1080p Low, the system achieves 126 FPS, which is ideal for users with high refresh rate monitors. At 1440p Low, 102 FPS is achieved, and at 4K Low, 75 FPS is possible. However, the visual quality reduction from Medium to Low is substantial, and the frame rate gains may not justify the loss of detail in a game where visual immersion is a key factor.
The Ultra preset is not recommended for this configuration. At 4K, Ultra produces 42 FPS, which is below the 44 FPS of High settings and represents a poor performance-per-visual-quality tradeoff. Even at 1080p, Ultra's 70 FPS is only marginally better than High's 74 FPS, suggesting that the Ultra preset's additional rendering demands do not translate to proportional frame rate improvements with this CPU-GPU combination.
CPU Role
The AMD Ryzen 5 5500's six cores and twelve threads, based on the Zen 3 architecture, provide solid multi-threaded performance for Microsoft Flight Simulator's simulation and scenery loading tasks. The processor's 3.60 GHz base clock and 4.20 GHz boost clock, combined with 16 MB of L3 cache, deliver single-thread performance that is adequate for the game's primary simulation thread. The cinebench_r23_singlecore score of 2319 and 3dmark_single_thread score of 836 indicate that the CPU can handle the game's CPU-bound aspects without becoming a major bottleneck.
The CPU's synthetic benchmark scores show strong multi-threaded capability: cinebench_r23_multicore score of 16429, geekbench_multicore score of 7976, and passmark_multithread score of 19330. These results place the Ryzen 5 5500 in the 73rd percentile of all CPUs, with an average benchmark score of 19593. The nearest rival comparisons show that the CPU performs almost identically to the AMD Ryzen AI 5 430 (-0.1% delta), Intel Core i5-12500 (-0.4% delta), and Intel Core i5-11600KF (-0.7% delta), while being 0.5% faster than the Intel Core i7-10700F.
In Microsoft Flight Simulator, the CPU's role is primarily to handle the flight model, weather simulation, and AI traffic, which are typically single-threaded workloads. The Ryzen 5 5500's 3dmark_2_threads score of 1645 and 3dmark_4_threads score of 3151 suggest that the processor's multi-threading capabilities are sufficient for the game's background tasks, such as loading terrain data and managing the world environment. The 65 W TDP and 7 nm process node from TSMC indicate efficient power consumption, with the CPU's memory bandwidth of 51.2 GB/s over dual-channel DDR4 providing adequate data transfer for the simulation's streaming assets.
The measured FPS data suggests that the CPU is not the primary bottleneck in most scenarios. The consistent ~20% FPS drop from 1080p to 1440p and ~25% drop from 1440p to 4K across all settings indicates that the GPU is the limiting factor. However, the minimal FPS difference between High and Ultra settings at 1080p (74 vs 70 FPS) suggests that the CPU may be approaching its limit at this resolution, as the GPU's additional workload from Ultra settings does not produce a proportional frame rate increase. The CPU's 3dmark_16_threads score of 5386 and passmark_physics score of 896 provide context for its gaming performance in this simulation title.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 7700
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 7700 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 102.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 126.0 |
| 1920x1080 | Medium | 98.0 |
| 1920x1080 | High | 74.0 |
| 1920x1080 | Ultra | 70.0 |
Microsoft Flight Simulator with Ryzen 5 5500 + Other GPUs
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Microsoft Flight Simulator with RX 7700 + Other CPUs
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