Lockdown Protocol
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 53 | 60 | 85 |
| 1440p QHD | 61 | 82 | 94 | 132 |
| 1080p Full HD | 84 | 111 | 128 | 180 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
Lockdown Protocol is a 2024 FPS that stresses GPU throughput heavily, and pairing the Intel Core Ultra 5 225 with the NVIDIA GeForce GTX 1080 Ti produces a wide performance envelope depending on resolution and preset. The measured data shows a system that can comfortably push high refresh rates at 1080p, becomes demanding at 1440p, and requires careful settings management to stay playable at 4K. The GTX 1080 Ti, a Pascal-generation card with an 11 GB GDDR5X frame buffer, remains the primary performance arbiter in this configuration, while the 10-core Arrow Lake processor provides sufficient headroom to avoid becoming the bottleneck in most scenarios tested.
Resolution Scaling
The FPS drop from 1920x1080 to 3840x2160 at identical settings reveals a GPU-bound workload. At High settings, the average frame rate falls from 111 FPS at 1080p to 82 FPS at 1440p, then further to 53 FPS at 4K. That represents a 26% reduction going from 1080p to 1440p, and a 35% reduction from 1440p to 4K. The scaling is steep but consistent, indicating that the GTX 1080 Ti's compute resources—its 3584 shading units and 88 ROPs—are being saturated as pixel count increases.
Low settings show a similar pattern but with higher absolute numbers. The 1080p Low result of 180 FPS drops to 132 FPS at 1440p (a 27% reduction) and then to 85 FPS at 4K (a 36% reduction from 1440p). The percentage drops are nearly identical to High settings, which suggests that resolution scaling is largely independent of the preset chosen. This is classic GPU-limited behavior: the CPU's role diminishes as resolution climbs, and the frame rate becomes a function of fill rate and memory bandwidth.
The most telling data point is the Medium preset, which includes minimum FPS figures. At 4K Medium, the average is 60 FPS with a minimum of 51 FPS and a maximum of 69 FPS. At 1440p Medium, those numbers scale to 94 average, 80 minimum, and 108 maximum. At 1080p Medium, the average reaches 128 FPS with a 108 FPS minimum and 147 FPS maximum. The minimum FPS values track the averages proportionally, meaning there are no sudden frame-time spikes that would indicate a CPU stutter issue. The limiting component is clearly the GPU's ability to render geometry and effects at higher resolutions.
Ultra settings are the outlier in terms of playability. At 4K Ultra, the average collapses to 40 FPS, which is below the 53 FPS achieved at High 4K. The gap between High and Ultra at 4K (53 vs. 40 FPS) is a 25% penalty, while at 1440p the gap is 82 vs. 61 FPS (a 26% penalty), and at 1080p it is 111 vs. 84 FPS (a 24% penalty). This consistent percentage drop across resolutions indicates that Ultra settings add a uniform load on the GPU, likely through increased draw distances and post-processing effects, rather than introducing a new bottleneck.
FAQ
Q: Can this system maintain 60 FPS at 4K in Lockdown Protocol?
A: Only if you select the Medium preset. The measured 4K Medium average is 60 FPS with a minimum of 51 FPS. At High settings, the average drops to 53 FPS, and at Ultra it falls to 40 FPS. Low settings at 4K yield 85 FPS, but that preset sacrifices most visual fidelity.
Q: How does the GTX 1080 Ti compare to its nearest rivals in synthetic benchmarks?
A: The GPU's average benchmark score is 15548, placing it in the 58th percentile of all GPUs. Its nearest rival is the AMD Radeon R9 M380, which scores 15521 (0.2% higher). The NVIDIA GeForce RTX 2060 scores 15290, which is 1.7% lower. The GTX 580 scores 15283, also 1.7% lower. These are close margins, indicating the 1080 Ti sits in a crowded performance tier.
Q: What is the best resolution for high refresh rate gameplay?
A: At 1920x1080 with Low settings, the system achieves 180 FPS average. Even at High settings, 1080p delivers 111 FPS. At 1440p, only Low settings exceed 120 FPS (132 FPS), while High drops to 82 FPS. For a 144 Hz monitor, 1080p Medium (128 FPS) is the highest preset that stays above that threshold.
Q: How much performance does the Ultra preset cost compared to High?
A: Across all three resolutions, Ultra is roughly 24-26% slower than High. At 1080p, the difference is 111 to 84 FPS. At 1440p, it is 82 to 61 FPS. At 4K, it is 53 to 40 FPS. The penalty is consistent, suggesting Ultra enables uniform additional GPU work.
Q: Is the Intel Core Ultra 5 225 a bottleneck at any resolution?
A: The data suggests no. The CPU's average benchmark score is 36938, placing it in the 85th percentile of all CPUs. Its nearest rival, the AMD Ryzen 5 5600F, scores 36945 (0.0% difference). Since frame rates scale predictably with resolution and settings, the GPU is the limiting factor throughout the measured range.
Q: What minimum FPS can be expected on the Medium preset?
A: The Medium preset is the only one with recorded minimum FPS values. At 1080p, the minimum is 108 FPS. At 1440p, it is 80 FPS. At 4K, it is 51 FPS. These minimums are close to the averages (128, 94, and 60 FPS respectively), indicating stable frame pacing without major dips.
GPU Role
The NVIDIA GeForce GTX 1080 Ti is the dominant component in this pairing. Its specifications—11 GB of GDDR5X memory on a 352-bit bus with 484.4 GB/s bandwidth—provide ample capacity for Lockdown Protocol's textures at 4K, but the compute throughput is what limits performance. The GPU's base clock of 1481 MHz and boost clock of 1582 MHz are modest by modern standards, yet the 3584 shading units deliver 11.34 TFLOPS of FP32 compute. Those raw numbers translate into the measured frame rates: the GPU's 88 ROPs handle pixel output, and its 224 texture mapping units feed the shaders.
The memory configuration is notable. With 11 GB of VRAM, the card avoids capacity-related stutters even at 4K Ultra, where texture sizes are largest. The 484.4 GB/s bandwidth is sufficient for the measured workloads, as evidenced by the consistent frame rates without major dips. However, the GPU's age shows in the 4K Ultra result of 40 FPS, which falls below the 60 FPS threshold that modern titles target. The card's percentile ranking of 58% against all GPUs places it in the lower half of current hardware, yet it remains competitive in this specific title.
The GPU's benchmark scores reinforce its position. Its Passmark G3D score is 18600, and its 3DMark Steel Nomad DX12 score is 2231. The DirectX 11 score of 151 and DirectX 12 score of 66 from Passmark indicate that the card is better suited to older API workloads, though Lockdown Protocol's measured results show playable performance across all presets. The GPU's nearest rival, the Radeon R9 M380, is within 0.2% in average score, yet the 1080 Ti's higher VRAM capacity and bandwidth give it an edge in this game's high-resolution scenarios.
The GTX 1080 Ti's power requirements—a 250 W TDP with a suggested 600 W PSU—are not reflected in the frame rate data, but the performance ceiling is clear. At 1080p Low, the card pushes 180 FPS, but at 4K Ultra it falls to 40 FPS. That 4.5x range across settings and resolutions demonstrates how heavily the workload scales with pixel count and effects. The card's 16 nm process node and 471 mm² die size are architectural facts that explain its thermal and clock behavior, but the measured FPS is the definitive metric for this analysis.
Measured FPS Breakdown
At 1920x1080, the system delivers its best results. Low settings produce an average of 180 FPS, which is the highest recorded figure in the entire dataset. Medium settings average 128 FPS with a minimum of 108 FPS and a maximum of 147 FPS. High settings average 111 FPS, and Ultra settings drop to 84 FPS. The spread from Low to Ultra is 96 FPS, indicating that the GTX 1080 Ti has significant headroom at this resolution but that Ultra settings impose a heavy penalty.
Moving to 2560x1440, the averages scale down proportionally. Low settings yield 132 FPS, which remains above the 120 FPS threshold for smooth competitive play. Medium settings average 94 FPS with a minimum of 80 FPS and a maximum of 108 FPS. High settings drop to 82 FPS, and Ultra falls to 61 FPS. The gap between Low and Ultra is 71 FPS, narrower than at 1080p but still substantial. At this resolution, the GPU's fill rate becomes more stressed, and the 11 GB VRAM starts to matter for texture streaming.
At 3840x2160, the system struggles to maintain high frame rates. Low settings average 85 FPS, which is playable but not ideal for a fast-paced FPS. Medium settings average 60 FPS with a minimum of 51 FPS, which is borderline for competitive play. High settings drop to 53 FPS, and Ultra falls to 40 FPS. The gap between Low and Ultra is 45 FPS, the smallest of any resolution. This indicates that at 4K, the GPU is so heavily loaded that even Low settings cannot fully escape the resolution penalty.
The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the 108 FPS minimum and 147 FPS maximum bracket an average of 128 FPS, showing a tight distribution. At 1440p, the 80 FPS minimum and 108 FPS maximum bracket an average of 94 FPS. At 4K, the 51 FPS minimum and 69 FPS maximum bracket an average of 60 FPS. The variance between minimum and maximum is consistent at roughly 18-19 FPS, suggesting stable GPU utilization without thermal throttling or memory bottlenecks.
Settings Recommendations
Based on the measured data, the Medium preset is the most balanced choice for this configuration. At 1080p, it delivers 128 FPS average with a 108 FPS minimum, which is well above the 60 FPS standard for smooth gameplay and sufficient for high refresh rate monitors. At 1440p, Medium averages 94 FPS with an 80 FPS minimum, which remains comfortably playable. At 4K, Medium is the only preset that hits the 60 FPS average threshold, making it the recommended option for 4K displays.
Low settings are the fallback for players who prioritize frame rate over visual quality. At 1080p, Low achieves 180 FPS, which is ideal for 144 Hz or 165 Hz monitors. At 1440p, Low still delivers 132 FPS, making it the only preset that exceeds 120 FPS at that resolution. Even at 4K, Low provides 85 FPS, which is a significant improvement over Medium's 60 FPS. However, the visual trade-off is substantial, as Low likely disables ambient occlusion, shadows, and texture filtering.
High settings are a middle ground that sacrifices some frame rate for better visuals. At 1080p, High averages 111 FPS, which is still excellent. At 1440p, High drops to 82 FPS, which is playable but below the 90 FPS threshold some players prefer. At 4K, High averages 53 FPS, which is below the 60 FPS standard. For most users, High at 1080p or 1440p is a reasonable choice, but at 4K, Medium is superior.
Ultra settings are not recommended for this GPU. At every resolution, Ultra is the slowest preset: 84 FPS at 1080p, 61 FPS at 1440p, and 40 FPS at 4K. The visual improvement over High is marginal in most games, and the 24-26% performance penalty is steep. Given that the GTX 1080 Ti ranks in the 58th percentile of all GPUs, pushing Ultra settings is not a viable strategy for maintaining competitive frame rates.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. Its base clock of 3.30 GHz boosts to 4.90 GHz, and it supports DDR5 memory with dual-channel bandwidth of 102.4 GB/s. In the measured Lockdown Protocol data, the CPU does not appear to be the limiting factor at any resolution or settings preset, as the frame rates scale consistently with GPU load.
The CPU's benchmark scores demonstrate strong single-thread and multi-thread performance. Its Cinebench R23 scores are 25891 multi-core and 3655 single-core, and its Passmark single-thread score is 4412. The Passmark multi-thread score is 30459, and its physics score is 2342. These results place the CPU in the 85th percentile of all CPUs, with an average benchmark score of 36938. Its nearest rival, the AMD Ryzen 5 5600F, scores 36945 (0.0% difference), indicating that the Ultra 5 225 is competitively positioned.
In Lockdown Protocol, the CPU's 10 cores and 10 threads are sufficient to feed the GPU without creating a bottleneck. The lack of hyper-threading (10 threads for 10 cores) does not appear to hurt performance in this title, as the frame rates are consistent and scale with resolution. The CPU's L3 cache of 20 MB shared across cores, combined with 3 MB L2 per core, provides adequate data locality for game logic and physics calculations.
The CPU's memory bandwidth of 102.4 GB/s is not a limiting factor, as the GPU's 484.4 GB/s bandwidth is vastly higher. The PCIe Gen 5 interface with 20 lanes ensures that the GTX 1080 Ti, which uses PCIe 3.0 x16, is not bandwidth-starved. The CPU's 65 W TDP and dual-channel DDR5 support are adequate for this workload, and the measured FPS data confirms that the GPU is the sole performance constraint. For players considering an upgrade path, the CPU has headroom to support a more powerful GPU in the future, but in this specific pairing, the GTX 1080 Ti defines the experience.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1080 Ti in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 53.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 94.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 61.0 |
| 1920x1080 | Low | 180.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 111.0 |
| 1920x1080 | Ultra | 84.0 |
Lockdown Protocol with iUltra 5 225 + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with GTX 1080 Ti + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with iUltra 5 225 + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.