Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 64 74 104
1440p QHD 75 100 114 160
1080p Full HD 102 136 155 219

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 104
3840x2160 Medium 74
3840x2160 High 64
3840x2160 Ultra 48
2560x1440 Low 160
2560x1440 Medium 114
2560x1440 High 100
2560x1440 Ultra 75
1920x1080 Low 219
1920x1080 Medium 155
1920x1080 High 136
1920x1080 Ultra 102

Lockdown Protocol with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis

Lockdown Protocol, released March 11, 2024, is an FPS title where the pairing of Intel's Core Ultra 5 125H with NVIDIA's GeForce RTX 5070 Ti Mobile produces a consistently playable experience across every tested resolution. The measured data — 12 configurations spanning three resolutions and four presets — shows a combination that clears the 60 FPS line at 4K on all but the Ultra preset, and delivers triple-digit frame rates at 1440p and 1080p on everything but the heaviest settings. This is a mobile platform doing desktop-class work, and the numbers back that up.

How This Combo Ranks

Out of 3,714 tested hardware combinations in Lockdown Protocol, the Core Ultra 5 125H plus RTX 5070 Ti Mobile sits at rank 1,424. That placement puts it in the upper half of the database — a solid showing for a mobile CPU and a mobile GPU, both of which operate under power and thermal constraints that desktop rigs do not face.

Context from each component's broader standing supports that position. The RTX 5070 Ti Mobile ranks in the 80th percentile against all GPUs, with an average benchmark score of 35,435; its closest rivals include the NVIDIA Quadro GV100 (35,520, a 0.2 percent gap), the AMD Radeon Pro Duo (35,860, 1.2 percent ahead), the NVIDIA A2 (34,690, 2.1 percent behind), and the NVIDIA T1000 (36,289, 2.4 percent ahead). The Core Ultra 5 125H sits in the 79th percentile against all CPUs with an average score of 27,507, effectively tied with the AMD Ryzen 7 5800 (27,535, 0.1 percent apart), the Intel Core i5-12600K (27,578, 0.3 percent), the AMD Ryzen 7 5700X (27,578, 0.3 percent), and the AMD Ryzen 3 PRO 5355G (27,382, which the Intel chip leads by 0.5 percent).

Put simply: neither component is a leaderboard-topper, but both punch at the same weight class, and neither drags the other down. In a game like Lockdown Protocol, that balance translates into the smooth per-resolution scaling documented below.

GPU Role

The RTX 5070 Ti Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, with the GB205 chip packing 31,100 million transistors into a 263 mm² die — a transistor density of 118.3 million per square millimetre. The shader array counts 5,888 shading units, 184 TMUs, 80 ROPs, 46 RT cores and 184 tensor cores, which together produce a pixel rate of 115.8 GPixel/s, a texture rate of 266.2 GTexel/s, and 17.04 TFLOPS of FP32 compute (FP16 runs at the same rate, 1:1).

Clocking runs from an 847 MHz base to a 1,447 MHz boost. The memory subsystem is where this GPU earns its frame rates in a modern FPS: 12 GB of GDDR7 on a 192-bit bus, running at 1,750 MHz (28 Gbps effective) for 672.0 GB/s of bandwidth. That bandwidth figure matters for Lockdown Protocol because the measured data shows steep resolution scaling — the game clearly loads the GPU's memory and shading resources as pixels pile up. A 64 FPS average at 4K High and a 48 FPS average at 4K Ultra indicate the frame buffers and texture throughput are being genuinely exercised, not merely coasting.

The board interfaces over PCIe 5.0 x16 and supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, with a listed TDP of 60 W. Its PassMark G3D score of 24,004 and Geekbench Vulkan score of 139,213 sit comfortably alongside the GPU-compute score of 10,101 — figures consistent with the mid-to-upper placement this card holds across the database.

Settings Recommendations

The measured rows make the preset choice straightforward, and it depends entirely on the target resolution.

At 1920x1080, Medium is the sweet spot. It delivers a 155 FPS average with a 132 minimum and a 179 maximum — a frame-time envelope tight enough for competitive FPS play, and 36 percent more headroom than the Ultra preset's 102 FPS average. Players who want maximum visual fidelity can still use Ultra at 1080p and stay above 100 FPS on average.

At 2560x1440, the recommendation tilts toward High. The 100 FPS average there is smoother in practice than the Medium tier might suggest on paper — Medium posts 114 FPS average with a 97 minimum and 131 maximum — but High keeps a clean triple-digit average while preserving detail. Ultra at 1440p drops to 75 FPS, which remains playable for a single-player-oriented pace but sacrifices responsiveness in fast engagements.

At 3840x2160, Medium is the correct call. It averages 74 FPS with a 63 FPS minimum and an 85 FPS maximum, meaning the worst-case dips stay above 60. High at 4K averages 64 FPS — acceptable, but without minimum-frame data the risk of sub-60 dips is real, and the Medium row's 63 FPS floor suggests the lower preset is the safer guarantee. Ultra at 4K, averaging 48 FPS, is below the 60 FPS line and should be reserved for players who prioritize image quality over frame rate, or who rely on upscaling.

Measured FPS Breakdown

All twelve measured configurations for Lockdown Protocol on this combination, exactly as recorded:

1920x1080:

  • Low — 219 FPS average
  • Medium — 155 FPS average (132 min, 179 max)
  • High — 136 FPS average
  • Ultra — 102 FPS average

2560x1440:

  • Low — 160 FPS average
  • Medium — 114 FPS average (97 min, 131 max)
  • High — 100 FPS average
  • Ultra — 75 FPS average

3840x2160:

  • Low — 104 FPS average
  • Medium — 74 FPS average (63 min, 85 max)
  • High — 64 FPS average
  • Ultra — 48 FPS average

The spread tells a coherent story. At 1080p, even the Ultra preset crosses the 100 FPS line. At 1440p, three of the four presets sit at or above 100 FPS, and Ultra stays above 75. At 4K, only Low clears 100 FPS, and the top preset falls under 50. Frame-rate consistency data is only available for the Medium rows, but those rows are encouraging: the 1080p Medium minimum of 132 sits 85 percent of the way to its 155 average, and the 4K Medium minimum of 63 against a 74 average shows the same proportional steadiness — the frame pacing holds together as load increases rather than collapsing in bursts.

Resolution Scaling

The scaling data reveals which component limits this combination at each resolution. From 1080p to 4K, the average FPS drops as follows: Low falls from 219 to 104 (a 52.5 percent reduction), Medium from 155 to 74 (52.3 percent), High from 136 to 64 (52.9 percent), and Ultra from 102 to 48 (52.9 percent).

That near-identical proportional collapse across every preset is the signature of GPU-bound behaviour. If the Core Ultra 5 125H were the limiter, frame rates would flatten as resolution rose — the CPU cost of a frame is largely resolution-independent, so a CPU bottleneck would compress the gap between 1080p and 4K. Instead, each preset loses just over half its frame rate across the jump to 4K, meaning the RTX 5070 Ti Mobile's shader throughput and its 672.0 GB/s of GDDR7 bandwidth are the resources being consumed.

The intermediate step confirms it. Moving from 1080p to 1440p costs between 26 and 27 percent at every preset — Low goes 219 to 160, Medium 155 to 114, High 136 to 100, Ultra 102 to 75 — while the 1440p-to-4K step costs roughly a third across the board. The losses track pixel count growth, not preset weight, and that pattern is textbook GPU scaling. The practical implication: lowering resolution on this machine reliably buys frame rate in Lockdown Protocol, whereas lowering settings buys headroom at a fixed resolution. Both levers work, but the resolution lever moves the needle further.

The flip side is positive: the CPU is not holding the GPU back. At 1080p Low, where CPU limits typically surface first in an FPS title, the combination still reaches 219 FPS — evidence that the Ultra 5 125H's thread pool and clock speeds can feed this GPU even at the lightest rendering load measured.

CPU Role

The Core Ultra 5 125H is a Meteor Lake mobile processor on Intel's 7 nm process, launched December 13, 2023, with a launch MSRP of $375. It carries 14 cores and 18 threads, a 3.60 GHz base clock, a 4.50 GHz boost clock, and a 28 W TDP, in the Intel BGA 2049 socket. The cache hierarchy comprises 112 KB of L1 per core, 2 MB of L2 per core, and a shared 18 MB of L3. Memory support runs to DDR5 over a dual-channel bus delivering 89.6 GB/s of bandwidth, with PCIe Gen 5 connectivity and an Arc Xe-LPG 96EU integrated GPU on die. The multiplier is locked, so tuning headroom is not part of this platform's story.

In synthetic terms, the chip posts 2,021.5 in Cinebench R15 multi-core and 241 in single-core, 7,161 and 1,010 in R20, and 12,804.5 and 1,647.5 in R23 multi and single respectively. PassMark numbers include a 21,100 multithread score, a 3,399 single-thread score, 69,986 in integer math, 51,670 in floating point, 236,209 in data compression, 14,251 in encryption, 27,435 in string sorting, 13,749 in extended instructions, and 1,439 in physics.

For Lockdown Protocol specifically, the relevant figures are the single-thread results and the physics score. FPS games lean heavily on one fast thread for simulation and draw submission, and a 4.50 GHz boost with a 3,399 PassMark single-thread score is sufficient muscle to keep the RTX 5070 Ti Mobile saturated — as the resolution-scaling analysis above demonstrates. The 18 MB of shared L3 and 89.6 GB/s of memory bandwidth matter here too: they keep the GPU's command stream fed without stalling.

Against its nearest rivals, the 125H is in a statistical dead heat — within a fraction of a percent of the Ryzen 7 5800, Core i5-12600K, and Ryzen 7 5700X on aggregate scores. Those are desktop chips, which makes the parity notable: in Lockdown Protocol, a 28 W mobile processor is delivering frame-feeding performance comparable to mainstream desktop hardware. The 79th-percentile CPU standing versus the GPU's 80th percentile is about as matched as a mobile pairing gets, and it shows in the game data — no preset, at any resolution, shows the abrupt frame-rate ceiling that would indicate a processor-side limit.

The verdict from the database: rank 1,424 of 3,714 in Lockdown Protocol, with measured frame rates that are GPU-limited by design rather than CPU-limited by weakness. Medium settings at 4K or High settings at 1440p are where this combination performs at its best.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti Mobile

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 1447 MHz MHz
TDP 60 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Ti Mobile in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 104.0
3840x2160 Medium 74.0
3840x2160 High 64.0
3840x2160 Ultra 48.0
2560x1440 Low 160.0
2560x1440 Medium 114.0
2560x1440 High 100.0
2560x1440 Ultra 75.0
1920x1080 Low 219.0
1920x1080 Medium 155.0
1920x1080 High 136.0
1920x1080 Ultra 102.0

Lockdown Protocol with iUltra 5 125H + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 5070 Ti Mobile

Explore FPS benchmarks for other games using this same hardware combination.