Inside
This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 59 | 61 | 100 | 126 |
| 1440p QHD | 97 | 102 | 159 | 204 |
| 1080p Full HD | 133 | 140 | 222 | 282 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core i5-12400F + AMD Radeon RX 6600 XT, In-Depth Analysis
Resolution Scaling
The measured frame rates for Inside across three resolutions and four quality presets tell a clear story about where this combo’s performance ceiling sits. At 1080p with Low settings, the system delivers 281.5 FPS, which is an extraordinary figure for a puzzle platformer. Stepping up to Medium drops that to 221.6 FPS, while High lands at 139.7 FPS and Ultra at 133 FPS. The scaling from Low to Ultra at 1080p is a 52.7% reduction in frame rate, indicating that the GPU is being progressively tasked with more work, but the CPU still has ample headroom.
Moving to 1440p, the pattern shifts noticeably. Low settings produce 203.6 FPS, Medium 158.9 FPS, High 101.5 FPS, and Ultra 97.3 FPS. The gap between High and Ultra narrows to just 4.2 FPS, whereas at 1080p that same gap was 6.7 FPS. This compression suggests the GPU is beginning to become the primary limiter as pixel count rises. At 4K, the trend becomes unmistakable: Low hits 126.4 FPS, Medium 99.6 FPS, High 60.7 FPS, and Ultra 59.3 FPS. The drop from High to Ultra at 4K is a mere 1.4 FPS, essentially a rounding error.
The data shows that from 1080p to 4K with High settings, frame rate falls from 139.7 FPS to 60.7 FPS, a 56.5% reduction. This is a substantial scaling penalty that points directly at the Radeon RX 6600 XT as the binding constraint. At 1080p Low, the system produces 281.5 FPS, which is more than double the 4K Low result of 126.4 FPS. The 8 GB VRAM buffer and 256.0 GB/s memory bandwidth are likely being saturated at higher resolutions, particularly with the 128-bit bus width. Inside’s art style, with its high-contrast silhouettes and volumetric lighting, does not stress modern hardware the way a AAA shooter would, but the resolution scaling confirms that the GPU is the limiting component past 1080p.
How This Combo Ranks
This specific pairing of the Intel Core i5-12400F and AMD Radeon RX 6600 XT sits at rank 1214 out of 1671 tested combos in Inside. That places it in the bottom 27.3% of all combinations, which is a surprising result given the individual component benchmarks. The CPU alone ranks in the 77th percentile against all processors, while the GPU sits in the 71st percentile against all graphics cards. Neither component is a slouch, yet their combined ranking in this game is mediocre.
The explanation lies in the nature of the title. Inside is a 2016 puzzle platformer with relatively modest system requirements, meaning that high-end components do not translate into proportionally high frame rates. The game’s engine is not designed to exploit multi-threaded processors or high-end graphics hardware. Many lower-tier combos likely achieve similar or better performance because the game is so undemanding. The fact that this combo ranks 1214th suggests that other tested combinations, possibly with older or less powerful parts, are hitting the game’s engine limits just as effectively.
Data from the measured FPS at 1080p High (139.7 FPS) and 4K Ultra (59.3 FPS) indicates the combo is capable of smooth gameplay at all tested settings, but the ranking reflects relative performance against 1671 other pairings. Since the game is from 2016, many modern budget and mid-range systems can run it at high frame rates, compressing the field. A rank of 1214 out of 1671 means that roughly 457 combinations perform better, which is a significant number for a game this old. The bottleneck is not raw horsepower but rather the game’s ability to utilize it effectively.
CPU Role
The Intel Core i5-12400F brings six cores and twelve threads to this pairing, running at a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This is a 12th-generation Alder Lake-S part built on Intel’s 10 nm process, with 18 MB of shared L3 cache and 1.25 MB of L2 cache per core. The processor’s benchmark scores are solid: Cinebench R23 multi-core reaches 16518, single-core 2332, and Geekbench multi-core 9138 with a single-core score of 2221. PassMark multi-thread performance is 19433, with a single-thread score of 3481.
For Inside, the CPU’s role is minimal because the game is not thread-hungry. The 3DMark 16-thread score of 5895 and max-thread score of 5912 show that the processor scales well with additional threads, but the game does not need that capability. The single-thread score of 909 in 3DMark and 234 in Cinebench R15 single-core are more relevant, as Inside’s physics and logic are largely single-threaded. The 4.40 GHz boost clock ensures that the primary thread has sufficient speed, and the data confirms this: at 1080p Low, the system hits 281.5 FPS, which would be impossible if the CPU were struggling.
The CPU’s 65 W TDP and dual-channel memory support for both DDR4 and DDR5 keep the system responsive, but these factors do not significantly impact Inside’s performance. The processor’s percentile rank of 77 against all CPUs indicates strong general-purpose capability, yet in this specific game, the CPU is rarely the bottleneck. The nearest rivals in average benchmark score include the Intel Core i7-8700K with a 0.1% delta, the Intel Core i5-1335U with a 0.3% delta, and the AMD Ryzen 5 7533HS at -0.7% delta. These comparisons show the i5-12400F is competitively positioned, but for a game like Inside, the difference between these processors would be negligible.
FAQ
Q: What is the maximum frame rate achievable with this combo in Inside?
A: The highest measured average is 281.5 FPS at 1920x1080 with Low settings. At 4K Ultra, the average drops to 59.3 FPS.
Q: Does the CPU bottleneck the GPU at 1080p?
A: No. At 1080p Low, the system produces 281.5 FPS, and the CPU’s boost clock of 4.40 GHz with six cores is sufficient. The GPU becomes the limiting factor as resolution increases.
Q: How does this combo rank against all tested combinations in Inside?
A: It ranks 1214 out of 1671 combinations, placing it in the bottom 27.3% of tested systems for this specific game.
Q: What is the difference between High and Ultra settings at 1440p?
A: The average frame rate at High is 101.5 FPS, while Ultra delivers 97.3 FPS, a difference of only 4.2 FPS.
Q: Is the 8 GB VRAM sufficient for 4K in Inside?
A: Yes. The 4K Ultra average of 59.3 FPS indicates the 8 GB GDDR6 memory and 256.0 GB/s bandwidth are adequate, though the GPU’s 128-bit bus limits higher resolutions.
Q: How does the CPU’s single-thread performance relate to the game?
A: The single-thread 3DMark score of 909 and PassMark single-thread score of 3481 show strong per-core performance, which is relevant since Inside’s logic is largely single-threaded.
GPU Role
The AMD Radeon RX 6600 XT is the dominant component in this pairing for Inside. Built on the RDNA 2.0 architecture with a Navi 23 chip on TSMC’s 7 nm process, it features 2048 shading units, 128 texture mapping units, and 64 render output units. The GPU runs at a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 256.0 GB/s of bandwidth. The FP32 performance is 10.60 TFLOPS, and the texture rate is 331.4 GTexel/s.
The GPU’s benchmark scores are respectable, with a PassMark G3D score of 16461 and an average benchmark score of 27985, placing it in the 71st percentile against all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 980 Ti with a 0.1% delta, the AMD Radeon R9 M395X at 0.4% delta, and the NVIDIA GeForce RTX 3070 with a -0.9% delta. These comparisons show the RX 6600 XT is roughly on par with a GTX 980 Ti in overall benchmarks. In Inside, the GPU’s role becomes increasingly important as resolution and settings rise. At 1080p Low, the GPU has excess capacity, producing 281.5 FPS. At 1080p Ultra, the frame rate drops to 133 FPS, showing a 52.8% reduction. At 1440p Ultra, it falls to 97.3 FPS, and at 4K Ultra, it reaches 59.3 FPS.
The 4K results are particularly telling. At 4K Low, the system achieves 126.4 FPS, but at 4K High, it drops to 60.7 FPS, and at 4K Ultra, 59.3 FPS. The narrow gap between High and Ultra at 4K (1.4 FPS) indicates the GPU is fully saturated, with the 8 GB VRAM and 128-bit memory bus acting as constraints. The 256.0 GB/s bandwidth is adequate for this game, but the pixel rate of 165.7 GPixel/s is the limiting factor. Inside’s visual style, with its detailed backgrounds and lighting effects, scales with GPU load, and the data shows the RX 6600 XT handles 1440p comfortably but struggles at 4K Ultra. The GPU’s 160 W TDP and PCIe 4.0 x8 interface are sufficient for this title, and the 2589 MHz boost clock ensures high frame rates at lower resolutions. Overall, the GPU is the deciding factor in this combo’s performance, with the CPU rarely challenging its output.
Hardware Specifications
Intel Core i5-12400F
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + AMD Radeon RX 6600 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 126.4 |
| 3840x2160 | Medium | 99.6 |
| 3840x2160 | High | 60.7 |
| 3840x2160 | Ultra | 59.3 |
| 2560x1440 | Low | 203.6 |
| 2560x1440 | Medium | 158.9 |
| 2560x1440 | High | 101.5 |
| 2560x1440 | Ultra | 97.3 |
| 1920x1080 | Low | 281.5 |
| 1920x1080 | Medium | 221.6 |
| 1920x1080 | High | 139.7 |
| 1920x1080 | Ultra | 133.0 |
Inside with ii5-12400F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with ii5-12400F + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.