Inside
This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 67 | 70 | 112 | 140 |
| 1440p QHD | 106 | 111 | 178 | 223 |
| 1080p Full HD | 147 | 155 | 248 | 310 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core i5-12400 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 2070 SUPER delivers a performance curve in Inside that is heavily dictated by resolution. At 1920x1080, the combo achieves an average of 310 FPS on Low settings, which drops to 248 FPS on Medium and 155 FPS on High. Moving to Ultra at 1080p yields 147 FPS. This scaling pattern—where the gap between Low and Ultra is roughly 163 FPS—indicates that the GPU has ample headroom at this resolution, and the frame rate is primarily limited by the CPU’s single-thread throughput.
Stepping up to 2560x1440, the averages remain high but the drop-off becomes more pronounced. The Low preset produces 223 FPS, Medium 178 FPS, and High 111 FPS, while Ultra falls to 106 FPS. The transition from 1080p to 1440p reduces performance by 28% at Low, 28% at Medium, and 28% at High, showing a consistent scaling factor. At 3840x2160, the GPU becomes the clear bottleneck. The Low preset averages 140 FPS, Medium 112 FPS, but High drops to 70 FPS and Ultra to 67 FPS. The 4K High result is less than half of the 1080p High result, confirming that pixel throughput is the limiting factor at higher resolutions.
The data suggests that for this game, the system is balanced at 1440p, where neither component fully saturates. At 1080p, the CPU’s 6 cores and 12 threads are sufficient to feed the GPU, but the frame rates above 200 FPS are likely constrained by the game engine’s draw call overhead rather than raw compute. At 4K, the RTX 2070 SUPER’s 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are adequate, but the 9.062 TFLOPS of FP32 performance is the limiting factor, especially on High and Ultra presets that increase shading complexity.
How This Combo Ranks
In the global database of tested combinations, this pairing of the Intel Core i5-12400 and NVIDIA GeForce RTX 2070 SUPER ranks 2087 out of 3716 combos for Inside. This places it in the 56th percentile of all tested systems, meaning it outperforms a slight majority of configurations. The rank is not exceptional, but it is respectable for a mid-range desktop setup. The CPU itself holds a 72nd percentile ranking among all processors, while the GPU sits at the 65th percentile among all graphics cards, so the combined result is slightly lower than either component’s individual standing.
The nearest rivals to the CPU in synthetic benchmarks include the AMD EPYC 7643, which scores 18697 on average, a mere 0.1% higher than the i5-12400’s 18683 average. Similarly, the Intel Core i7-1355U scores 18730, which is 0.3% higher, and the AMD Ryzen AI 5 330 scores 18811, which is 0.7% higher. On the GPU side, the NVIDIA Quadro M4000M has an average score of 20480, which is 1% lower than the RTX 2070 SUPER’s 20282, while the Intel Arc B570 scores 20556, 1.3% higher. These close margins indicate that the combination is well-matched to its price tier, though the ranking in Inside suggests the game is more sensitive to GPU performance than CPU performance, as the GPU’s lower percentile drags the overall rank down.
For context, the combo’s rank of 2087 means that 1629 tested systems perform better in this specific title. The data shows that most of those higher-ranked combos likely feature newer GPUs with higher FP32 throughput, as Inside is a lightweight puzzle platformer that does not heavily utilize multi-threaded CPU resources. The i5-12400’s Cinebench R23 multicore score of 15989 and single-core score of 2257 are more than sufficient for this game’s physics and logic, so the ranking is primarily a reflection of the GPU’s mid-tier position.
FAQ
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 310 FPS, while Ultra averages 147 FPS. This represents a 52.6% reduction in frame rate when moving from the lowest to the highest preset, indicating that Ultra settings impose a significant GPU load even at the lowest resolution.
Q: Does the system maintain playable frame rates at 4K?
A: Yes, all tested presets at 3840x2160 exceed 60 FPS. The lowest average is 67 FPS on Ultra, while Low reaches 140 FPS. This suggests the RTX 2070 SUPER can handle 4K in Inside, but High and Ultra presets leave little headroom for drops below 60 FPS.
Q: How does the CPU’s single-thread performance affect the results?
A: The i5-12400 scores 2257 in Cinebench R23 single-core and 947 in Cinebench R20 single-core. Since Inside is a puzzle platformer with relatively simple AI and physics, these results are more than adequate, and the frame rates at 1080p Low (310 FPS) indicate that the CPU is not a bottleneck even at very high frame rates.
Q: Is there a large gap between the High and Ultra presets?
A: The difference is modest. At 1080p, High averages 155 FPS and Ultra 147 FPS, a 5.2% difference. At 1440p, the gap is 4.7% (111 vs 106 FPS), and at 4K, it is 4.3% (70 vs 67 FPS). This suggests Ultra adds only marginal visual improvements over High while costing a small amount of performance.
Q: What is the best resolution for this combo to maintain high frame rates?
A: The data shows that 2560x1440 on Medium provides 178 FPS on average, with a minimum of 151 FPS and a maximum of 205 FPS. This resolution offers a balance between visual fidelity and smoothness, as the frame rates remain well above 144 Hz for most of the measurement.
Q: How does the GPU’s memory bandwidth influence the 4K results?
A: The RTX 2070 SUPER has 448.0 GB/s of bandwidth across a 256-bit bus. At 4K, the Low preset achieves 140 FPS, but High drops to 70 FPS. The bandwidth is sufficient for the game’s textures, but the FP32 compute of 9.062 TFLOPS is more likely the limiting factor at higher settings, as the pixel shading workload increases.
Measured FPS Breakdown
The measured frame rates provide a complete picture of the system’s capabilities across three resolutions and four presets. At 1920x1080, the Low preset achieves an average of 310 FPS, which is the highest recorded result in the entire dataset. Medium follows at 248 FPS with a minimum of 210 FPS and a maximum of 285 FPS. High averages 155 FPS, and Ultra averages 147 FPS. The lack of minimum and maximum values for Low, High, and Ultra suggests that the game’s frame pacing is consistent enough that only the Medium preset captured variability.
At 2560x1440, the averages scale downward proportionally. Low produces 223 FPS, Medium 178 FPS (with a minimum of 151 and maximum of 205), High 111 FPS, and Ultra 106 FPS. The Medium preset’s minimum of 151 FPS is notably lower than the 1080p Medium minimum of 210 FPS, indicating that the increased pixel count introduces more frame time variance. The gap between Low and Ultra at 1440p is 117 FPS, which is a smaller absolute difference than at 1080p, but the percentage reduction is similar.
At 3840x2160, the frame rates compress significantly. Low averages 140 FPS, Medium 112 FPS (with a minimum of 95 and maximum of 129), High 70 FPS, and Ultra 67 FPS. The Medium preset’s minimum of 95 FPS is the lowest recorded in the dataset, suggesting that 4K Medium can occasionally dip below 100 FPS. The difference between High and Ultra at 4K is only 3 FPS, which is the smallest gap between any two consecutive presets across all resolutions. This indicates that Ultra settings at 4K are not meaningfully more demanding than High, likely because the GPU is already saturated with pixel shading.
The data reveals a consistent pattern: doubling the resolution from 1080p to 4K reduces the average FPS by roughly 55% across all presets. For example, High drops from 155 to 70 FPS, Low from 310 to 140 FPS, and Medium from 248 to 112 FPS. This scaling is expected for a GPU-bound workload, and the consistency across presets suggests that the game’s rendering pipeline is not introducing unexpected bottlenecks.
GPU Role
The NVIDIA GeForce RTX 2070 SUPER is built on the Turing architecture using a 12 nm process from TSMC. It features 2560 shading units, 160 texture mapping units, and 64 raster output units, with a base clock of 1605 MHz and a boost clock of 1770 MHz. The memory subsystem comprises 8 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The card’s FP32 performance is rated at 9.062 TFLOPS, which is the primary metric for traditional rasterization workloads like Inside.
In the benchmark results, the GPU’s PassMark G3D score is 18169, with a PassMark DirectX 12 score of 67 and a DirectX 11 score of 151. The Geekbench OpenCL score is 83358, and the Vulkan score is 90637. These numbers place the GPU at the 65th percentile among all graphics cards, with an average benchmark score of 20282. The nearest rivals include the NVIDIA Quadro M4000M at 20480 (1% higher), the NVIDIA GeForce RTX 3070 Mobile at 20534 (1.2% higher), and the Intel Arc B570 at 20556 (1.3% higher). This tight grouping indicates that the RTX 2070 SUPER is competitive with newer mid-range options, though it lags slightly behind them in raw compute.
For Inside, the GPU’s role becomes more prominent as resolution increases. At 1080p, the card’s fill rate of 113.3 GPixel/s and texture rate of 283.2 GTexel/s are more than sufficient, allowing the CPU to drive high frame rates. At 4K, the pixel load quadruples, and the FP32 throughput becomes the limiting factor. The fact that Low at 4K (140 FPS) is nearly double High at 4K (70 FPS) suggests that the High preset introduces additional shading calculations that the GPU cannot handle in parallel. The RT cores (40) and tensor cores (320) are present but have little impact on this game, as it does not use ray tracing or DLSS. The 8 GB VRAM is not a constraint in this title, as the maximum measured frame rate at 4K Ultra (67 FPS) does not indicate memory pressure.
Settings Recommendations
Based on the measured data, the optimal settings for this combo depend on the target display refresh rate. For 1080p displays, the High preset at 155 FPS is the best balance, as it provides a 5.2% improvement over Ultra (147 FPS) while likely maintaining similar visual quality. The Medium preset at 248 FPS is overkill for most 144 Hz monitors, but it offers a safety margin for frame time spikes. The Low preset at 310 FPS is only useful for competitive play, which is not relevant for a puzzle platformer.
For 1440p displays, the Medium preset at 178 FPS is the recommended choice. It delivers a minimum of 151 FPS, which stays above most high-refresh-rate displays, and the maximum of 205 FPS shows that the system has headroom. The High preset at 111 FPS is acceptable for 100 Hz monitors, but the 60% drop from Medium to High is substantial. The Low preset at 223 FPS is unnecessary for this genre, and Ultra at 106 FPS offers only a marginal visual boost over High.
For 4K displays, the Low preset at 140 FPS is the only option that maintains a high frame rate. The Medium preset at 112 FPS is playable, but its minimum of 95 FPS can cause visible stutters. The High and Ultra presets, at 70 and 67 FPS respectively, are above the 60 FPS threshold but leave no room for demanding scenes. Given that Inside is a slow-paced puzzle platformer, 4K High at 70 FPS is a viable choice for visual fidelity, but Medium at 112 FPS is the safer recommendation for consistent smoothness.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture, manufactured on Intel’s 10 nm process. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with a TDP of 65 W. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory, though the specific memory configuration used in the measured tests is not disclosed.
In synthetic benchmarks, the i5-12400 achieves a Cinebench R23 multicore score of 15989 and a single-core score of 2257. The Geekbench multicore score is 8564, and the single-core score is 1848. The PassMark multithread score is 18747, with a single-thread score of 3456. These results place the CPU at the 72nd percentile among all processors, with an average benchmark score of 18683. The nearest rivals include the AMD EPYC 7643 (18697, 0.1% higher) and the Intel Core i7-1355U (18730, 0.3% higher), indicating that the i5-12400 is competitive with both server and mobile parts.
For Inside, the CPU’s role is largely secondary to the GPU. The game’s simple physics and logic do not require extensive multi-threading, as evidenced by the fact that the 1080p Low preset reaches 310 FPS without any apparent CPU limitation. The PassMark physics score of 1105 is modest, but it is sufficient for this title. The single-thread performance, as measured by the Cinebench R23 score of 2257, is the more relevant metric, as the game likely relies on a single main thread for game logic. The 4.40 GHz boost clock ensures that this thread can execute quickly, but the data shows that at 4K, the frame rate drops to 67 FPS on Ultra, which is far below the CPU’s capability. This confirms that the GPU is the bottleneck in all resolutions above 1080p, and the CPU’s 6 cores and 12 threads are more than adequate for the game’s demands.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 2070 SUPER in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | High | 70.0 |
| 3840x2160 | Ultra | 67.0 |
| 2560x1440 | Low | 223.0 |
| 2560x1440 | Medium | 178.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 310.0 |
| 1920x1080 | Medium | 248.0 |
| 1920x1080 | High | 155.0 |
| 1920x1080 | Ultra | 147.0 |
Inside with ii5-12400 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 2070 SUPER + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 2070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.