Inside

Inside

AVERAGE FPS
248
excellent

This combination delivers exceptional performance with an average of 248 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 114 121 196 243
1440p QHD 185 194 314 344
1080p Full HD 261 269 354 383

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 243
3840x2160 Medium 196
3840x2160 High 121
3840x2160 Ultra 114
2560x1440 Low 344
2560x1440 Medium 314
2560x1440 High 194
2560x1440 Ultra 185
1920x1080 Low 383
1920x1080 Medium 354
1920x1080 High 269
1920x1080 Ultra 261

Inside with AMD Ryzen 7 7700X + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

Inside pairs a deliberately muted 2D presentation with a demanding 3D renderer, and this AMD Ryzen 7 7700X + NVIDIA GeForce RTX 4070 Ti SUPER combo turns it into a high-refresh showcase. The measured frames per second (FPS) across resolutions and settings paint a clear picture of a system that rarely breaks a sweat, but the scaling behavior reveals where the bottlenecks actually hide.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial but not catastrophic, indicating a healthy balance between CPU and GPU load. At High settings, the system delivers 269.2 FPS at 1920x1080, falls to 194.4 FPS at 2560x1440, and settles at 120.9 FPS at 3840x2160. That represents a 55% reduction from 1080p to 4K, which is typical for a GPU-bound scenario where pixel count becomes the dominant factor.

The Low preset tells a more revealing story. At 1080p Low, the combo hits 383.1 FPS, but 1440p Low only drops to 343.7 FPS – a mere 10% decline. Even at 4K Low, the system still manages 243.2 FPS, which is only 37% below the 1080p figure. This compressed scaling at lower settings suggests the CPU is doing heavy lifting early, and the GPU only becomes the primary limiter as resolution climbs.

Medium settings show the steepest 4K cliff: 354 FPS at 1080p, 313.8 FPS at 1440p, then a sharp drop to 196.4 FPS at 4K. That 44% reduction from 1440p to 4K outpaces the High preset’s 38% drop over the same range. The data indicates that Medium settings shift more work onto the GPU’s shading units, making 4K the first resolution where the RTX 4070 Ti SUPER’s compute throughput starts to feel constrained.

Ultra settings follow a similar trajectory to High but with lower absolute numbers: 261.1 FPS at 1080p, 184.6 FPS at 1440p, and 113.9 FPS at 4K. The 4K result here is the only one below 120 FPS, suggesting that Ultra at 2160p is the first configuration where the frame pacing becomes less than ideal for high-refresh displays. Across all presets, the 1080p-to-1440p transition costs between 10% and 29%, while the 1440p-to-4K transition costs between 31% and 44%, confirming that the GPU’s pixel throughput is the main scaling variable at higher resolutions.

GPU Role

The NVIDIA GeForce RTX 4070 Ti SUPER brings 16 GB of GDDR6X memory on a 256-bit bus, with a bandwidth of 672.3 GB/s. For a game like Inside, which features large, detailed environments with subtle lighting gradients, that memory capacity is far beyond what the engine requires at any measured setting. The 4K High result of 120.9 FPS and 4K Ultra of 113.9 FPS show that VRAM is not a limiting factor – the game’s texture streaming and post-processing effects never threaten the 16 GB pool.

Clock behavior reinforces this. The GPU’s boost clock of 2610 MHz, paired with a base clock of 2340 MHz, allows for aggressive dynamic frequency scaling. In lighter scenes, the boost can sustain higher clocks, which explains why the 1080p Low result of 383.1 FPS is so far above the 4K High figure. The Ada Lovelace architecture’s 8448 shading units and 264 texture mapping units handle the game’s simple geometry easily, but the 96 ROPs and 250.6 GPixel/s pixel rate become more relevant as resolution climbs.

The GPU’s percentile ranking of 86 against all GPUs, with an average benchmark score of 48704, places it ahead of the NVIDIA RTX A2000 by 1.6% and behind the NVIDIA CMP 50HX by 0.7%. In this game, that performance headroom translates into the ability to run 4K High at over 120 FPS, which is notable for a title that doesn’t feature the most demanding modern shaders. The 44.10 TFLOPS FP32 compute is more than sufficient for the game’s lighting and particle effects, and the 66 RT cores are unused since Inside has no ray-traced effects.

Settings Recommendations

Based on the measured rows, the Medium preset at 2560x1440 offers the best balance for smooth play. It produces 313.8 FPS, which is only 9% below the Low preset’s 343.7 FPS but delivers noticeably better visual quality. At 4K, Medium still achieves 196.4 FPS, comfortably above the 144 Hz threshold for most high-refresh monitors.

For players prioritizing maximum clarity on a 4K display, High at 3840x2160 with 120.9 FPS is the pragmatic choice. It gives up only 7 FPS compared to Ultra’s 113.9 FPS while likely reducing some expensive shader complexity. The gap between High and Ultra at 4K is just 6%, which might not be visually perceptible in the game’s dark, atmospheric scenes.

At 1080p, the situation changes. Low produces 383.1 FPS, Medium 354 FPS, and High 269.2 FPS. The jump from Low to Medium costs only 7.6% performance, making Medium the best choice for 1080p users who want smoothness without sacrificing the game’s moody lighting. Ultra at 1080p is also viable at 261.1 FPS, but the extra cost over High (3%) is minimal, so High remains the better value in terms of measured output.

FAQ

Q: What is the highest average FPS the combo achieves in Inside?

A: At 1920x1080 with Low settings, the system reaches 383.1 FPS, which is the peak measured result across all configurations.

Q: Can this system run Inside at 4K with a 120 Hz monitor?

A: Yes, at High settings the system hits 120.9 FPS at 3840x2160. Ultra settings fall just short at 113.9 FPS, so High is the recommended preset for 120 Hz 4K displays.

Q: How much performance is lost going from 1080p to 1440p at High settings?

A: The average FPS drops from 269.2 to 194.4, a reduction of 27.8%. This is a moderate loss indicating the GPU is starting to become more relevant.

Q: Is the RTX 4070 Ti SUPER’s 16 GB VRAM necessary for Inside?

A: No, the game’s measured results show no VRAM-related performance dips. The 16 GB capacity far exceeds requirements for any preset at any resolution tested.

Q: What is the lowest 4K result in the measured data?

A: The lowest 4K average is 113.9 FPS at Ultra settings. Even this configuration stays above 100 FPS, showing strong overall performance.

Q: How does the GPU compare to its nearest rival in synthetic benchmarks?

A: The RTX 4070 Ti SUPER scores 48704 on average, which is 1.6% higher than the NVIDIA RTX A2000 and 0.7% lower than the NVIDIA CMP 50HX.

CPU Role

The AMD Ryzen 7 7700X contributes significantly to Inside’s high frame rates, especially at lower resolutions. Its 8 cores and 16 threads, based on Zen 4 architecture, provide ample parallel processing for the game’s physics and entity updates. The 4.50 GHz base clock and 5.40 GHz boost clock ensure that single-threaded tasks – which often dominate in 2D puzzle platformers – execute with minimal latency.

Synthetic benchmarks reinforce this. The single-thread score of 4281 in Cinebench R23 and 1090 in 3DMark single-thread indicate strong per-core performance. The multi-thread Cinebench R23 score of 30325 shows the chip scales well across all 16 threads. In Inside, this means the CPU can feed the GPU at 1080p without bottlenecking, as evidenced by the 383.1 FPS Low result – a figure that approaches the limits of the game engine’s draw call throughput.

The CPU’s 89th percentile ranking among all CPUs, with an average benchmark score of 34313, puts it in elite company. It trails the Intel Core i5-13500 by only 0.4% and the Intel Core i7-12800HX by 0.5%, while edging out the Intel Core Ultra 7 165H by 0.8%. This tight grouping suggests that the 7700X’s performance is well-balanced, neither overkill nor insufficient for the game’s demands.

The 32 MB of shared L3 cache and 1 MB L2 per core reduce memory latency, which is critical for maintaining high average FPS in scenes with rapid camera movement. The dual-channel DDR5 memory with 83.2 GB/s bandwidth provides the CPU with fast data access, preventing stutters when the game loads new areas. The CPU’s 105 W TDP and 5 nm process node from TSMC allow it to sustain high clocks without thermal throttling, ensuring consistent frame delivery across long sessions.

In summary, the CPU is the hidden driver of the combo’s extreme low-resolution performance. At 1080p, the GPU is often waiting for the CPU to submit draw calls, while at 4K, the GPU’s pixel throughput becomes the primary constraint. This division of labor explains why the system scales so gracefully from 383.1 FPS at 1080p Low to a still-impressive 113.9 FPS at 4K Ultra.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce RTX 4070 Ti SUPER in Inside

Resolution Settings Avg FPS
3840x2160 Low 243.2
3840x2160 Medium 196.4
3840x2160 High 120.9
3840x2160 Ultra 113.9
2560x1440 Low 343.7
2560x1440 Medium 313.8
2560x1440 High 194.4
2560x1440 Ultra 184.6
1920x1080 Low 383.1
1920x1080 Medium 354.0
1920x1080 High 269.2
1920x1080 Ultra 261.1

Inside with Ryzen 7 7700X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 4070 Ti SUPER + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + RTX 4070 Ti SUPER

Explore FPS benchmarks for other games using this same hardware combination.