Inside
This combination delivers exceptional performance with an average of 172 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 86 | 96 | 151 | 184 |
| 1440p QHD | 142 | 146 | 199 | 217 |
| 1080p Full HD | 184 | 189 | 224 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 3700X + AMD Radeon RX 7800 XT, In-Depth Analysis
The AMD Ryzen 7 3700X paired with the AMD Radeon RX 7800 XT delivers a remarkably fluid experience in Inside, a 2D puzzle platformer that is far more demanding on raw frame throughput than its minimalist art style suggests. The data shows this combination sits at rank 808 out of 1671 tested combos, placing it in the upper-middle tier of the database. While the CPU is from the older Zen 2 generation, the GPU’s modern RDNA 3.0 architecture carries the load effectively, resulting in frame rates that consistently clear high-refresh-rate thresholds at every tested resolution.
FAQ
*Q: What is the overall ranking of this CPU-GPU combo for Inside?*
A: The combination ranks 808th out of 1671 tested combos, placing it in the 48th percentile of all systems benchmarked for this game.
Q: How does the Ryzen 7 3700X compare to its nearest rivals in synthetic benchmarks?
A: The CPU’s average benchmark score is 28631. Its closest rival, the Intel Core i5-12600, scores 28654, which is a delta of only -0.1%. The AMD Ryzen 5 5600XT scores 28591, a 0.1% delta, meaning the three processors are effectively tied in overall compute performance.
Q: What is the peak performance of the RX 7800 XT in this game?
A: The highest average frame rate recorded is 242.8 FPS at 1920x1080 with Low settings. Even at the heaviest load tested, 3840x2160 Ultra, the card still produces an average of 86.4 FPS.
Q: How does the GPU’s memory bandwidth influence performance?
A: The RX 7800 XT has a 256-bit memory bus and 16 GB of GDDR6 memory, providing a bandwidth of 624.1 GB/s. This high bandwidth, paired with a boost clock of 2430 MHz, ensures that the GPU is never starved for data, which is critical for maintaining high frame rates.
Q: Is the CPU a bottleneck at 1080p?
A: The data suggests the CPU is not a limiting factor. At 1080p Low, the combo produces 242.8 FPS. The CPU’s Passmark single-thread score is 2656, which is strong enough for the game’s physics logic, while the massive 32 MB L3 cache helps with data locality.
Q: Does the game benefit from the CPU’s multi-threading capabilities?
A: Yes, the CPU’s 8 cores and 16 threads provide headroom. In Cinebench R23, it scores 19087 in multi-core, but Inside is not heavily threaded; the advantage here is that background tasks won’t interfere with the main game thread, ensuring consistent frame pacing.
How This Combo Ranks
The combo’s rank of 808 out of 1671 places it just past the halfway point of the database, but this ranking must be interpreted in context. Inside is a lightweight title for modern hardware, and the spread between the top and bottom combos is narrow in terms of playability. More important than the raw rank is the percentile: this system outperforms a majority of tested configurations. The data indicates that the CPU’s average benchmark score of 28631 places it in the 85th percentile versus all CPUs, while the GPU sits in the 76th percentile versus all GPUs. This suggests a balanced pairing where neither component is drastically underperforming relative to the other. The nearest rivals for the GPU, such as the NVIDIA P104-100 with an average score of 32747, are within a 0.7% delta, showing that the RX 7800 XT’s raw compute is in a tightly contested mid-range bracket. For this specific game, the rank is respectable, and the measured frame rates confirm that the hardware is not struggling.
GPU Role
The AMD Radeon RX 7800 XT is the dominant component in this pairing for Inside. Its base clock of 1295 MHz and boost clock of 2430 MHz—with a game clock of 2124 MHz—provide the raw frequency headroom needed for high FPS. The 16 GB of GDDR6 memory on a 256-bit bus delivers 624.1 GB/s of bandwidth, which is a crucial spec for a game that renders high-contrast silhouettes and dynamic lighting. The GPU’s 60 RT cores and 96 ROPs are not heavily taxed by this 2D title, but the shading units (3840) are kept busy. In synthetic tests, the GPU scores 24176 in Passmark G3D, which is 76th percentile. The data shows that at 4K Ultra, the card still manages 86.4 FPS, indicating that its memory bandwidth prevents any bottleneck from texture streaming. The GPU’s FP32 compute of 37.32 TFLOPS is overkill for this game, but it ensures that the frame rate is limited only by the CPU’s ability to feed draw calls, which is not an issue here.
Measured FPS Breakdown
The measured FPS data shows a clear scaling pattern across resolutions and settings. At 1920x1080, the combo starts at 242.8 FPS on Low, drops to 223.9 FPS on Medium, 188.6 FPS on High, and 184.4 FPS on Ultra. The gap between Low and Ultra is 58.4 FPS, a 24% reduction, which is modest. At 2560x1440, the numbers are 216.7 FPS (Low), 198.5 FPS (Medium), 145.6 FPS (High), and 141.5 FPS (Ultra). The drop from Low to Ultra here is 75.2 FPS, or 34.7%. At 3840x2160, the performance falls to 183.7 FPS (Low), 151 FPS (Medium), 95.5 FPS (High), and 86.4 FPS (Ultra). The reduction from Low to Ultra at 4K is 97.3 FPS, a 53% decline. The data shows that the High and Ultra settings are nearly identical in cost at 1080p (a 4.2 FPS difference), but at 4K, the gap widens to 9.1 FPS. This indicates that Ultra settings introduce effects that scale with resolution, likely advanced shadow mapping or post-processing.
Resolution Scaling
The frame rate drops from 1080p to 4K reveal where the bottleneck lies. Moving from 1080p Low (242.8 FPS) to 4K Low (183.7 FPS) results in a 59.1 FPS loss, or 24.3%. In contrast, moving from 1080p Ultra (184.4 FPS) to 4K Ultra (86.4 FPS) results in a 98 FPS loss, or 53.1%. This disproportionate scaling is a classic sign of GPU limitation. At Low settings, the GPU is not working hard, and the CPU’s 3.6 GHz base clock (boosting to 4.4 GHz) is sufficient to maintain high draw call throughput, so the drop is relatively small. At Ultra settings, the GPU’s shading units and memory bandwidth are fully engaged, and the resolution increase directly impacts pixel fill rate. The data shows that at 4K Ultra, the GPU is the limiting factor. The CPU’s Passmark physics score of 1181 is not a constraint here, as the game’s physics are simple. This is a GPU-bound scenario at 4K, while at 1080p, the system is likely CPU-bound at Low settings, given the 242.8 FPS ceiling. The 16 GB VRAM is never a concern, as even at 4K Ultra, the texture budget is well within capacity. The conclusion is that this combo offers headroom for high-refresh 1440p gaming, with 4K Ultra being the only setting that dips below the 100 FPS mark.
Hardware Specifications
AMD Ryzen 7 3700X
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + AMD Radeon RX 7800 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 183.7 |
| 3840x2160 | Medium | 151.0 |
| 3840x2160 | High | 95.5 |
| 3840x2160 | Ultra | 86.4 |
| 2560x1440 | Low | 216.7 |
| 2560x1440 | Medium | 198.5 |
| 2560x1440 | High | 145.6 |
| 2560x1440 | Ultra | 141.5 |
| 1920x1080 | Low | 242.8 |
| 1920x1080 | Medium | 223.9 |
| 1920x1080 | High | 188.6 |
| 1920x1080 | Ultra | 184.4 |
Inside with Ryzen 7 3700X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 7800 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + RX 7800 XT
Explore FPS benchmarks for other games using this same hardware combination.