Inside

Inside

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 54 68
1440p QHD 51 54 86 108
1080p Full HD 71 75 120 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 54
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 108
2560x1440 Medium 86
2560x1440 High 54
2560x1440 Ultra 51
1920x1080 Low 150
1920x1080 Medium 120
1920x1080 High 75
1920x1080 Ultra 71

Inside with AMD Ryzen 5 5500X3D + AMD Radeon RX 580, In-Depth Analysis

Inside is a puzzle platformer that scales across a wide range of hardware, and this pairing of an AMD Ryzen 5 5500X3D with an AMD Radeon RX 580 delivers a playable experience at most settings, with clear trade-offs between resolution and visual fidelity. The data shows a processor that sits in the 85th percentile among all CPUs, paired with a GPU in the 53rd percentile, creating a system where the graphics card is the primary constraint at higher resolutions. This analysis uses only the measured FPS rows and the benchmark scores provided, interpreting what they mean for a builder considering this exact combination.

FAQ

Q: What is the best resolution to run Inside with this CPU and GPU combo?

A: Based on the measured FPS data, 1920x1080 offers the most comfortable experience across all settings, with average FPS ranging from 71 at Ultra to 150 at Low. At 2560x1440, the average FPS drops to between 51 (Ultra) and 108 (Low), while 3840x2160 only reaches 68 average FPS at Low and 32 at Ultra, making it the most demanding resolution.

Q: How does the Ryzen 5 5500X3D compare to its closest rivals in CPU benchmarks?

A: The CPU’s average benchmark score of 37018 is nearly identical to its nearest rivals. It is 0.2% ahead of the AMD Ryzen 5 5600F and the Intel Core Ultra 5 225, and 0.2% behind the AMD Ryzen AI 7 PRO 450. The Intel Core i9-12900T leads by 0.3% with a score of 37112.

Q: What is the GPU’s performance class relative to other graphics cards?

A: The Radeon RX 580 has an average benchmark score of 12928, placing it in the 53rd percentile of all GPUs. Its closest rival is the NVIDIA GeForce RTX 3050 Ti Mobile, which scores 12940, a 0.1% difference. The NVIDIA GeForce GTX 1660 SUPER scores 12986 (0.4% higher), while the AMD Radeon 740M and AMD FirePro W5100 score 12870 and 12847, respectively.

Q: Are there any settings where the frame rate drops below 60 FPS at 1920x1080?

A: At 1920x1080, the measured FPS shows that High and Ultra settings average 75 and 71 FPS, respectively, which are above 60. Low and Medium average 150 and 120 FPS. No resolution or settings row in the data shows a minimum FPS below 46, which occurs at 3840x2160 Medium, but the 1080p averages remain above 60.

Q: What is the processor’s single-thread and multi-thread performance profile?

A: The Ryzen 5 5500X3D scores 2941 in both Passmark single-thread and singlethread tests. Its multi-thread score is 20363, with an integer math score of 60033 and a floating point math score of 34511. The data compression score is 230392, and the find prime numbers score is 170.

Q: Does this combo support modern graphics APIs for a game like Inside?

A: The GPU supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, per the provided specifications. The CPU’s socket and memory support are irrelevant to API capability; the GPU’s feature set covers the requirements for a puzzle platformer from 2016.

CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, built on a 7 nm process at TSMC. Its base clock is 3.00 GHz with a boost clock of 4.00 GHz, and it features a large 96 MB shared L3 cache, which is notable for gaming workloads. The processor’s Passmark multi-thread score of 20363 and single-thread score of 2941 indicate balanced performance that is unlikely to bottleneck a mid-range GPU in a title like Inside, which is known for its physics-based puzzles and atmospheric rendering.

The CPU’s 105 W TDP and AM4 socket make it a drop-in upgrade for many existing systems, though the data does not include a launch MSRP. In benchmark terms, the 5500X3D sits at the 85th percentile among all CPUs, with an average benchmark score of 37018. Its nearest rivals are all within a 0.3% margin, including the Ryzen 5 5600F (36945), the Ryzen AI 7 PRO 450 (37093), the Core Ultra 5 225 (36938), and the Core i9-12900T (37112). This tight clustering means the 5500X3D offers no meaningful performance advantage over those chips in synthetic tests, but its cache configuration may help in specific game scenarios.

For Inside, the CPU’s role is to maintain consistent frame pacing, especially during scenes with multiple dynamic objects. The Passmark physics score of 2282 and floating point math score of 34511 suggest adequate computational headroom. The data does not show any CPU-bound FPS limits at the tested settings; instead, the measured FPS scales primarily with resolution, which indicates the GPU is the limiting factor. At 1920x1080 Low, the combo reaches 150 FPS average, which is well beyond the refresh rate of most monitors, so the CPU is not holding back performance at lower settings. At higher resolutions, the gap between Low and Ultra settings narrows, further confirming that the GPU workload dominates.

How This Combo Ranks

The combination of the Ryzen 5 5500X3D and Radeon RX 580 ranks 2631 out of 2887 tested combos for this game, placing it in the bottom 10% of all pairings in the database. This low rank is primarily due to the GPU’s modest standing relative to other cards; the RX 580 is in the 53rd percentile, while the CPU is in the 85th percentile. The rank reflects that most other tested combos include more powerful graphics cards, even if their processors are weaker.

The data indicates that this combo is not competitive with high-end systems, but it still delivers playable frame rates at 1080p. The rank of 2631 suggests that a user building this system should not expect to run Inside at 4K Ultra with high refresh rates; instead, the system is better suited for 1080p or 1440p with adjusted settings. Compared to other combos, the bottleneck is clearly the GPU, as evidenced by the FPS scaling: at 1920x1080 Low, the average FPS is 150, but at 3840x2160 Ultra, it drops to 32. This behavior is typical of a GPU-bound scenario, where the CPU’s 12 threads and high cache are underutilized.

The combo’s rank also implies that for a puzzle platformer like Inside, which is not graphically intensive by modern standards, the RX 580’s 8 GB of VRAM and 256-bit memory bus are sufficient for most settings. The GPU’s average benchmark score of 12928 is within 0.6% of its closest rivals, so there is no hidden weakness in this specific card. The rank is what it is because the database includes many combos with newer GPUs, but for a budget-oriented build from a few years ago, this pairing is functional.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a clear picture of performance scaling. At 1920x1080, the lowest resolution tested, the combo averages 150 FPS on Low, 120 FPS on Medium (with a minimum of 102 and maximum of 138), 75 FPS on High, and 71 FPS on Ultra. These numbers indicate that 1080p is the sweet spot for this system, as even Ultra settings stay above 70 FPS, which is smooth for a puzzle platformer.

Moving to 2560x1440, the average FPS drops to 108 on Low, 86 on Medium (minimum 73, maximum 99), 54 on High, and 51 on Ultra. The step from 1080p to 1440p costs roughly 30-40% of the frame rate across all settings, which is expected given the increased pixel count. The minimum FPS of 73 at Medium still provides a consistent experience, but High and Ultra average below 60, which may be noticeable in fast-moving scenes.

At 3840x2160, the system struggles to maintain high frame rates. Low settings average 68 FPS, Medium averages 54 FPS (minimum 46, maximum 62), High averages 34 FPS, and Ultra averages 32 FPS. The data shows that 4K Low is playable, but any higher setting results in sub-60 FPS averages, and Ultra drops below 35 FPS, which is not ideal for a game that requires precise timing. The minimum FPS of 46 at 4K Medium suggests occasional dips that could affect gameplay.

The pattern is consistent: Low settings provide nearly double the frame rate of Ultra at each resolution. At 1080p, the jump from Low to Ultra is from 150 to 71 FPS, a 52% reduction. At 1440p, it drops from 108 to 51, and at 4K, from 68 to 32. This indicates that the RX 580’s performance is heavily influenced by graphical settings, and the 8 GB VRAM is not the limiting factor, as the game’s textures are modest.

GPU Role

The AMD Radeon RX 580 is built on the Polaris 20 chip using a 14 nm process at GlobalFoundries, with 5,700 million transistors on a 232 mm² die. It has 2304 shading units, 144 texture mapping units, and 32 ROPs. The base clock is 1257 MHz with a boost clock of 1340 MHz, and the memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, yielding a bandwidth of 256.0 GB/s. The GPU’s FP32 performance is 6.175 TFLOPS, with a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s.

These specifications place the RX 580 in the 53rd percentile of all GPUs, with an average benchmark score of 12928. Its nearest rivals include the RTX 3050 Ti Mobile (12940, 0.1% higher), the GTX 1660 SUPER (12986, 0.4% higher), the Radeon 740M (12870, 0.5% lower), and the FirePro W5100 (12847, 0.6% lower). The GPU’s Passmark G3D score is 8813, while its DirectX 12 score is 43, and its DirectX 11 score is 60, which shows that it is more efficient in older APIs.

In Inside, the GPU’s role is to render the game’s sparse but moody environments, which include dynamic lighting and shadow effects. The measured FPS data shows that the RX 580 is capable of 150 FPS at 1080p Low, but at 4K Ultra, it falls to 32 FPS. This performance is consistent with a GPU that has good fill rate for its era but lacks the raw compute power of newer cards. The 8 GB VRAM is more than sufficient for this game, as even at 4K, the VRAM usage is not a bottleneck; the limiting factor is the GPU’s shader throughput and memory bandwidth.

The GPU’s TDP is 185 W, with a suggested PSU of 450 W and a single 8-pin power connector. It is a dual-slot card measuring 241 mm in length. These are practical considerations for builders, but the data in this analysis does not include power consumption measurements, so no performance-per-watt conclusions can be drawn. The GPU supports DirectX 12, OpenGL 4.6, and Vulkan 1.3, which covers the requirements for a 2016 game like Inside.

Settings Recommendations

For the best experience with this combo, the data suggests prioritizing 1920x1080 with Medium or High settings. At 1080p Medium, the average FPS is 120, with a minimum of 102, which provides a smooth and consistent frame rate that is well above the 60 FPS threshold. High settings average 75 FPS, which still leaves headroom for dips, and the visual improvement from Medium to High is likely noticeable in the game’s atmospheric shading. Ultra at 1080p averages 71 FPS, which is acceptable, but the marginal gain over High may not be worth the 4 FPS difference.

At 2560x1440, the best balance is Low or Medium. Low averages 108 FPS, which is excellent, but the visual quality may be too reduced for a game that relies on mood. Medium averages 86 FPS with a minimum of 73, which is still smooth and offers a better visual presentation. High and Ultra at 1440p average 54 and 51 FPS, respectively, which are below 60 and could result in occasional stutter during complex scenes. If a user has a 1440p monitor, Medium is the recommended setting.

At 3840x2160, the data shows that only Low settings provide a playable average FPS of 68. Medium drops to 54, which is borderline, and High and Ultra are not recommended due to averages of 34 and 32 FPS. For a puzzle platformer, 4K Low may be acceptable if the user values resolution over graphical fidelity, but the minimum FPS at Medium (46) indicates that even that setting is risky. The best overall experience is 1080p Medium or High, which offers a combination of high frame rates and visual quality without pushing the GPU to its limits.

The measured rows show that the RX 580 has a clear performance ceiling, and users should adjust settings based on their resolution. The data does not include any frame generation or upscaling options, so these recommendations are based solely on the native rendering performance. For most players, 1080p High will be the sweet spot, as it delivers 75 FPS average and avoids the diminishing returns of Ultra. For those with 1440p displays, Medium is the highest setting that stays above 60 FPS, and for 4K, only Low is viable. This guidance ensures a playable experience without sacrificing too much of the game’s visual design.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 580 in Inside

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 54.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 108.0
2560x1440 Medium 86.0
2560x1440 High 54.0
2560x1440 Ultra 51.0
1920x1080 Low 150.0
1920x1080 Medium 120.0
1920x1080 High 75.0
1920x1080 Ultra 71.0

Inside with Ryzen 5 5500X3D + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 580 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RX 580

Explore FPS benchmarks for other games using this same hardware combination.