Greedfall
This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 88 | 97 | 124 |
| 1440p QHD | 94 | 148 | 163 | 207 |
| 1080p Full HD | 136 | 213 | 235 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
CPU Role - cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700X is an 8-core, 16-thread processor based on the Zen 3 architecture (Vermeer codename), built on TSMC's 7 nm process. It operates with a base clock of 3.40 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU includes a 32 MB shared L3 cache, plus 512 KB L2 and 64 KB L1 per core. Memory support is DDR4 with dual-channel access and 51.2 GB/s bandwidth.
In synthetic benchmarks, this CPU delivers a Cinebench R23 multi-core score of 13184 and a single-core score of 1499. Its 3DMark results show 6858 for 16 threads, 5768 for 8 threads, 3512 for 4 threads, and 1821 for 2 threads, with a single-thread score of 921. The PassMark multithread score is 26612, and single-thread is 3385. Geekbench reports 10779 multi-core and 2016 single-core.
The recorded data for Greedfall shows that at 1080p with Low settings, the combo reaches 299 FPS average. This high frame rate indicates the CPU is capable of feeding the GPU with enough draw calls and game logic updates at lower resolutions. At 1080p Ultra, the average drops to 136 FPS, which is still a substantial frame rate but demonstrates that the game's CPU workload scales with settings complexity.
The CPU's 16 threads are relevant because Greedfall is an Action RPG with multiple concurrent systems: NPC AI, quest state tracking, inventory, and world streaming. The 8-core design with SMT provides 16 logical processors, which helps maintain consistent frame pacing in crowded scenes. The 3DMark 16-thread score of 6858 versus the 8-thread score of 5768 shows good scaling, meaning the CPU can utilize additional threads effectively when the game demands it.
The Ryzen 7 5700X sits at the 79th percentile among all CPUs in the database. Its nearest rivals by average benchmark score are the Intel Core i5-12600K at 27578 (0% delta), AMD Ryzen 7 5800 at 27535 (0.2% ahead of the 5700X), AMD Ryzen 5 7600X at 27636 (0.2% behind), and Intel Core Ultra 5 125H at 27507 (0.3% ahead). These deltas are negligible, meaning the 5700X performs essentially on par with these alternatives in general compute workloads.
For Greedfall specifically, the CPU's role becomes more apparent at lower resolutions. At 1080p Low, the 299 FPS average is close to the practical ceiling for many displays, and the CPU's single-thread performance (Cinebench R15 single-core 253, 3DMark single-thread 921) ensures that the main game thread does not become a bottleneck. The boost clock of 4.60 GHz is critical here, as Greedfall's engine tends to favor higher clock speeds for its primary simulation thread.
How This Combo Ranks
The combination of AMD Ryzen 7 5700X and NVIDIA GeForce RTX 5070 Ti ranks 409th out of 3703 tested combos in the database for Greedfall. This places it in the top 11% of all recorded combinations. The percentile position reflects a pairing where both components are relatively strong, but the game's age (released in 2019) means that many newer combos with faster CPUs or GPUs can achieve higher frame rates.
The rank of 409 out of 3703 indicates that this specific CPU-GPU pairing sits above the vast majority of tested systems. However, it is not near the top, as combos with higher-tier CPUs (such as Ryzen 9 or Core i9 parts) and the same or faster GPUs would occupy higher positions. The 5700X's 79th percentile CPU rank and the RTX 5070 Ti's 86th percentile GPU rank combine to produce a system that is well above average but not flagship-level.
Within the context of the database, this rank means that for users with a 5700X and RTX 5070 Ti, Greedfall runs smoothly across all tested settings and resolutions. The combo's position suggests that neither component is severely limiting the other in this particular game. The CPU's 8 cores and the GPU's 16 GB VRAM provide a balanced platform for an Action RPG that does not heavily stress either component at typical gaming resolutions.
The rank also reflects the fact that Greedfall is not an extremely demanding title by current standards. The game's engine, while functional, does not scale infinitely with hardware improvements. Therefore, the combo's rank is more indicative of the GPU's raw throughput and the CPU's adequate single-thread performance than of any exceptional synergy between the two parts.
FAQ
Q: What is the average FPS at 1440p with High settings for this combo?
A: The recorded average FPS at 2560x1440 with High settings is 148 FPS. This is a strong result that provides smooth gameplay on high-refresh-rate monitors.
Q: How does the CPU compare to its nearest rivals in general benchmarks?
A: The Ryzen 7 5700X has an average benchmark score of 27578. The Intel Core i5-12600K matches at 27578 (0% delta), the AMD Ryzen 7 5800 is 0.2% lower, the AMD Ryzen 5 7600X is 0.2% higher, and the Intel Core Ultra 5 125H is 0.3% lower. These differences are within measurement noise.
Q: What is the maximum recorded FPS in the measured data?
A: The highest average FPS recorded is 299 at 1920x1080 with Low settings. The maximum FPS in any row is 270, which appears in the 1080p Medium row alongside a minimum of 200 FPS.
Q: What is the GPU's percentile ranking among all GPUs?
A: The NVIDIA GeForce RTX 5070 Ti is at the 86th percentile among all GPUs in the database. Its average benchmark score is 49957, with nearest rivals being the AMD Radeon RX Vega 64 at 50001 (-0.1% delta), Intel Arc A550M at 49737 (+0.4%), AMD Radeon RX 6900 XT at 50951 (-2%), and AMD Radeon RX 6800 XT at 48477 (+3.1%).
Q: Does the combo maintain high FPS at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS is 56. This is playable but not ideal for fast-paced action. Lowering to High at 4K raises the average to 88 FPS, which is a more comfortable experience.
Q: How much VRAM does the GPU have, and does it matter for Greedfall?
A: The RTX 5070 Ti has 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. Greedfall is not a VRAM-heavy title, and the recorded data shows no memory-related bottlenecks across any settings or resolutions.
Measured FPS Breakdown
The database contains measured FPS data for three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). All rows report average FPS, while only the Medium preset includes both minimum and maximum FPS values.
At 1920x1080, the Low preset delivers an average of 299 FPS. The Medium preset averages 235 FPS with a minimum of 200 and maximum of 270. High settings produce 213 FPS average, and Ultra drops to 136 FPS average. The progression from Low to Ultra shows a 54.5% reduction in average FPS (from 299 to 136), which is a substantial settings cost.
At 2560x1440, the Low preset averages 207 FPS. Medium averages 163 FPS with a minimum of 138 and maximum of 187. High settings deliver 148 FPS average, and Ultra drops to 94 FPS average. The reduction from Low to Ultra at 1440p is 113 FPS, or a 54.6% decrease, which is nearly identical to the 1080p scaling pattern.
At 3840x2160, the Low preset averages 124 FPS. Medium averages 97 FPS with a minimum of 83 and maximum of 112. High settings produce 88 FPS average, and Ultra drops to 56 FPS average. The reduction from Low to Ultra at 4K is 68 FPS, or a 54.8% decrease. This consistent percentage reduction across resolutions suggests that the settings presets impose a similar relative cost regardless of resolution.
The Medium preset is the only one with both min and max FPS recorded. At 1080p, the range is 200 to 270 FPS (a 70 FPS spread). At 1440p, the range is 138 to 187 FPS (a 49 FPS spread). At 4K, the range is 83 to 112 FPS (a 29 FPS spread). The narrowing range at higher resolutions indicates that frame time variability decreases as the GPU becomes more consistently loaded.
GPU Role - VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 Ti uses the GB203 chip on the Blackwell 2.0 architecture, built on TSMC's 5 nm process with 45,600 million transistors on a 378 mm² die. It operates at a base clock of 2295 MHz and a boost clock of 2452 MHz. The GPU has 8960 shading units, 280 TMUs, and 96 ROPs, with 70 RT cores and 280 tensor cores. Memory is 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s bandwidth at 1750 MHz (28 Gbps effective).
The GPU's compute capabilities include 43.94 TFLOPS for both FP32 and FP16 (1:1 ratio). Pixel rate is 235.4 GPixel/s and texture rate is 686.6 GTexel/s. The card has a 300 W TDP and requires a 700 W suggested PSU with a single 16-pin connector.
In the database, the RTX 5070 Ti ranks at the 86th percentile among all GPUs with an average benchmark score of 49957. Its nearest rivals are the AMD Radeon RX Vega 64 (50001, -0.1% delta), Intel Arc A550M (49737, +0.4%), AMD Radeon RX 6900 XT (50951, -2%), and AMD Radeon RX 6800 XT (48477, +3.1%). These deltas are small, meaning the 5070 Ti performs in the same class as these cards in general compute workloads.
For Greedfall, the GPU's role is dominant at higher resolutions. The measured data shows that at 4K Ultra, the average FPS is 56, which is below the 60 FPS threshold that many users consider smooth. At 4K High, the average rises to 88 FPS, indicating that the Ultra preset's additional effects (likely enhanced shadows, reflections, or draw distances) impose a significant GPU load.
The 16 GB VRAM is more than sufficient for Greedfall, which was released in 2019 and does not have demanding texture requirements. The 896.0 GB/s bandwidth ensures that texture streaming and memory access do not become bottlenecks even at 4K. The GPU's 70 RT cores are not heavily utilized in this title, as Greedfall does not feature ray tracing as a core rendering feature.
The GPU's boost clock of 2452 MHz, combined with 43.94 TFLOPS of FP32 throughput, provides the raw rasterization power needed to push high frame rates at 1080p and 1440p. The measured 299 FPS at 1080p Low and 207 FPS at 1440p Low demonstrate that the GPU is capable of exceeding the refresh rate of most monitors at lower settings. The data indicates that the GPU becomes the primary limiting factor at 4K, where the average FPS drops below 100 even at Low settings.
Settings Recommendations
Based on the measured FPS rows, the optimal settings preset depends on the target resolution and desired frame rate.
At 1920x1080, all presets deliver playable frame rates. The Low preset at 299 FPS is far beyond what most displays can show, making it unnecessary unless chasing absolute maximum frame rates. The Medium preset at 235 FPS (min 200, max 270) provides a large visual improvement over Low while still maintaining frame rates that exceed 144 Hz and even 240 Hz monitors. The High preset at 213 FPS is also excellent, offering better visuals with only a 22 FPS penalty compared to Medium. The Ultra preset at 136 FPS is the best visual quality option and still comfortably exceeds 120 Hz. For 1080p, High is the balanced choice, as it provides near-Ultra visuals with a significant FPS headroom.
At 2560x1440, the Low preset at 207 FPS is overkill for most 1440p monitors. Medium at 163 FPS (min 138, max 187) is strong, but High at 148 FPS offers better visuals with only a 15 FPS reduction. Ultra at 94 FPS is still smooth on 60 Hz and 90 Hz displays, but the drop from High is 54 FPS, which is substantial. For 1440p, High is the recommended preset, as it maintains a high average FPS while delivering most of the visual fidelity that Ultra provides.
At 3840x2160, the Low preset at 124 FPS is the only option that exceeds 120 Hz. Medium at 97 FPS (min 83, max 112) is playable on 60 Hz and 90 Hz displays, with minimum FPS staying above 80. High at 88 FPS is also acceptable for 60 Hz displays, but the margins shrink. Ultra at 56 FPS is below the 60 FPS threshold and may feel less smooth during fast action. For 4K, High is the best balance, as it provides 88 FPS average with better visuals than Medium and avoids the Ultra preset's sub-60 FPS result.
Across all resolutions, the Medium preset consistently has both min and max FPS recorded, showing a narrower frame time distribution than the other presets. This suggests that Medium offers more consistent frame pacing, which can be preferable for gameplay smoothness even if the average FPS is not the highest.
Resolution Scaling
The measured data shows how average FPS scales from 1080p to 1440p to 4K for each settings preset.
For Low settings, the average FPS drops from 299 at 1080p to 207 at 1440p (a 30.8% decrease) and then to 124 at 4K (a 40.1% decrease from 1440p). The total reduction from 1080p to 4K is 175 FPS, or 58.5%. This scaling pattern indicates that the GPU is being increasingly loaded as pixel count grows, but the CPU still has headroom at 1080p Low since the frame rate is extremely high.
For Medium settings, the average FPS drops from 235 at 1080p to 163 at 1440p (a 30.6% decrease) and then to 97 at 4K (a 40.5% decrease from 1440p). The total reduction is 138 FPS, or 58.7%. The minimum FPS also scales down: 200 at 1080p, 138 at 1440p, and 83 at 4K. The maximum FPS similarly drops from 270 to 187 to 112.
For High settings, the average FPS drops from 213 at 1080p to 148 at 1440p (a 30.5% decrease) and then to 88 at 4K (a 40.5% decrease from 1440p). The total reduction is 125 FPS, or 58.7%.
For Ultra settings, the average FPS drops from 136 at 1080p to 94 at 1440p (a 30.9% decrease) and then to 56 at 4K (a 40.4% decrease from 1440p). The total reduction is 80 FPS, or 58.8%.
The consistency of these scaling percentages across all four presets is notable. The relative FPS penalty from 1080p to 4K is nearly identical (around 58.5% to 58.8%) regardless of settings. This indicates that the limiting component scales uniformly with resolution: the GPU is the primary constraint at higher pixel counts, and the settings preset does not change the fundamental resolution scaling behavior.
The 1440p to 4K step consistently costs about 40% of the FPS, while the 1080p to 1440p step costs about 30%. This non-linear scaling reflects the pixel count increase: 1440p has 77% more pixels than 1080p, and 4K has 2.25 times more pixels than 1440p. The FPS drops are proportionally smaller than the pixel increases, which suggests that the GPU's memory bandwidth (896.0 GB/s) and texture units (280 TMUs) are efficient enough to mitigate some of the pixel workload.
At 1080p, the CPU's role becomes more prominent. The 299 FPS at Low settings is close to what the CPU can sustain, as indicated by the fact that increasing settings to High only drops the average to 213 FPS, a 28.8% reduction that is smaller than the settings visual cost. This suggests that at 1080p, the CPU is partially limiting the maximum achievable FPS, while at 4K, the GPU is clearly the bottleneck since even Low settings only reach 124 FPS.
Hardware Specifications
AMD Ryzen 7 5700X
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 5070 Ti in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 124.0 |
| 3840x2160 | Medium | 97.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 163.0 |
| 2560x1440 | High | 148.0 |
| 2560x1440 | Ultra | 94.0 |
| 1920x1080 | Low | 299.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 213.0 |
| 1920x1080 | Ultra | 136.0 |
Greedfall with Ryzen 7 5700X + Other GPUs
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Greedfall with RTX 5070 Ti + Other CPUs
See how Greedfall performs with the same GPU but different processors.
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