Evolve
This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 94 | 120 | 154 |
| 1440p QHD | 114 | 165 | 210 | 271 |
| 1080p Full HD | 170 | 246 | 314 | 394 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
# Evolve with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5090 D
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5090 D delivers a benchmark profile that is dominated by the GPU's raw rasterization power, but with a noticeable CPU-imposed ceiling at lower resolutions. Across the measured 1080p, 1440p, and 4K presets, the data reveals a system that scales predictably with both resolution and graphical fidelity, yet the Ultra 5 235's 14-core/14-thread configuration becomes the limiting factor when frame rates climb past the 300 FPS threshold. The combo ranks 14th out of 3,700 tested combinations for this title, placing it in the top 0.4% of all systems benchmarked, which is consistent with a top-tier GPU leading the pairing.
Resolution Scaling
The measured FPS data shows a clear and consistent decline as resolution increases, which is the expected pattern for a GPU-bound scenario at higher pixel counts. At 1080p with Low settings, the system achieves 394 FPS, which drops to 271 FPS at 1440p and further to 154 FPS at 4K. This represents a 31% reduction from 1080p to 1440p and a 43% reduction from 1440p to 4K at Low settings, indicating that the RTX 5090 D's shading units and memory bandwidth are being stretched progressively as pixel count rises.
The scaling pattern changes character when moving to High settings. At 1080p High, the average is 246 FPS, falling to 165 FPS at 1440p and 94 FPS at 4K. The percentage drops here are 33% and 43% respectively, which is remarkably similar to the Low setting pattern. This consistency across settings suggests that the game's rendering workload at these resolutions is primarily fill-rate and shader-bound, rather than being constrained by geometry or CPU-side draw calls.
The most telling data point for resolution scaling comes from the Medium preset, which is the only setting tier with complete min/max FPS measurements. At 1080p Medium, the average is 314 FPS with a minimum of 267 FPS and maximum of 361 FPS. At 1440p Medium, the average drops to 210 FPS with a 179 FPS minimum and 242 FPS maximum. At 4K Medium, the average falls to 120 FPS with a 102 FPS minimum and 138 FPS maximum. The gap between minimum and maximum FPS narrows as resolution increases—from 94 FPS at 1080p to 63 FPS at 1440p and 36 FPS at 4K—which indicates that frame time variance is reduced at higher resolutions where the GPU is more consistently saturated.
This resolution scaling behavior strongly suggests that at 1080p, particularly at Low and Medium settings, the system is partially CPU-limited. The jump from 314 FPS at 1080p Medium to 210 FPS at 1440p Medium is a 33% drop, but the jump from 210 FPS to 120 FPS at 4K is a 43% drop. The fact that the 1080p-to-1440p drop is smaller than the 1440p-to-4K drop at Medium settings implies that the CPU is holding back performance at the lower resolution, preventing the GPU from reaching its true maximum. At 4K, the GPU becomes the definitive bottleneck, and the scaling becomes more uniform.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65 W TDP. The processor has a 24 MB shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s of bandwidth. In synthetic benchmarks, this CPU achieves a Cinebench R23 multi-core score of 14,769 and a single-core score of 2,085, placing it in the 89th percentile of all CPUs tested.
In Evolve, the CPU's role is most evident at 1080p with Low settings, where the system reaches 394 FPS. This is an extremely high frame rate that approaches the practical limit for many game engines and CPU scheduling overheads. The fact that the 1080p Low result is 45% higher than the 1440p Low result (394 vs 271 FPS) indicates that the CPU is capable of feeding the GPU with enough draw calls and physics updates to sustain this throughput, but the GPU is not fully utilized at this resolution. The 14 cores and 14 threads—note that this CPU does not support hyper-threading, so threads equal cores—provide sufficient parallel processing for the game's AI and entity management systems.
The Cinebench R20 single-core score of 875 and R15 single-core score of 210 demonstrate strong per-thread performance, which is critical for games like Evolve that have a main simulation thread. The boost clock of 5.00 GHz is likely the primary driver of the high 1080p frame rates, as the game's main thread can leverage this frequency to process game logic faster than the GPU can render frames at lower resolutions. However, the benchmark results indicate that the CPU does become a limiting factor above 300 FPS, as evidenced by the diminishing returns when comparing 1080p Low (394 FPS) to what the GPU might theoretically deliver.
FAQ
Q: Does the Intel Core Ultra 5 235 bottleneck the RTX 5090 D in Evolve?
A: Benchmark data indicates a partial CPU limitation at 1080p Low settings, where the system achieves 394 FPS. The scaling from 1080p to 1440p at Low settings shows a 31% drop, which is smaller than the 43% drop from 1440p to 4K, suggesting the CPU constrains performance at lower pixel counts.
Q: What is the best resolution for this combo in Evolve?
A: The data shows that 1440p High delivers 165 FPS average, which is well above the 144 Hz refresh rate common on high-end monitors. At 4K High, the average drops to 94 FPS, which is still smooth but requires a 90 Hz or 120 Hz display to fully utilize. The choice depends on whether the user prioritizes frame rate or pixel density.
Q: How does the RTX 5090 D's 32 GB VRAM affect Evolve performance?
A: The 32 GB GDDR7 memory with a 512-bit bus provides 1.79 TB/s of bandwidth. The benchmark results show consistent scaling across settings, with no indication of VRAM capacity being exceeded at any resolution or preset tested, including 4K Ultra which averages 65 FPS.
Q: Is the Ultra 5 235's 14-core configuration sufficient for this game?
A: The 14 cores and 14 threads deliver a Cinebench R23 multi-core score of 14,769, which ranks in the 89th percentile of all CPUs. In Evolve, the system achieves 246 FPS at 1080p High, indicating that the core count is adequate for the game's multi-threaded workloads, though the lack of hyper-threading means thread count equals core count.
Q: What is the frame time consistency at different settings?
A: Only the Medium preset includes min/max FPS data. At 1080p Medium, the range is 267-361 FPS (average 314). At 1440p Medium, the range narrows to 179-242 FPS (average 210). At 4K Medium, the range tightens further to 102-138 FPS (average 120). This shows that frame pacing improves as resolution increases.
Q: How does this combo rank against other tested systems?
A: The combination ranks 14th out of 3,700 tested combos for Evolve, placing it in the top 0.4% of all configurations. This ranking is consistent with the RTX 5090 D's 92nd percentile standing among all GPUs, though the CPU's 89th percentile ranking is slightly lower.
How This Combo Ranks
The combo rank of 14th out of 3,700 tested combinations places this system in the 99.6th percentile for Evolve performance. This is an exceptionally strong result, though it is slightly below what the GPU alone might suggest. The RTX 5090 D has a percentile rank of 92 among all GPUs and an average benchmark score of 77,712, which is notably higher than its nearest rival, the AMD Radeon RX 6850M XT, which scores 78,940 and is 1.6% ahead. The CPU's percentile rank of 89 is marginally lower than the GPU's, which explains why the combo does not break into the top 10.
The CPU's nearest rivals in synthetic benchmarks include the AMD Ryzen AI 9 HX 375, which scores 46,030 (0.1% behind), and the Intel Core i9-13900HX, which scores 46,098 (0.1% ahead). These close margins indicate that the Ultra 5 235's performance is well-matched with other high-end processors, but none of these CPUs are in the absolute top tier for gaming. The combo's 14th place ranking out of 3,700 suggests that there are 13 other configurations that deliver higher average FPS in Evolve, likely pairing the RTX 5090 D with faster gaming CPUs such as the Core Ultra 9 or Ryzen 9 series, which have higher single-thread performance.
The ranking data also indicates that the RTX 5090 D is the dominant component in this pairing. With a GPU benchmark score of 44,065 in Passmark G3D and a 3DMark Steel Nomad DX12 score of 14,326, the GPU's raw performance is exceptional. The CPU's contribution to the combo ranking is secondary, as evidenced by the fact that the system's FPS at 4K Ultra (65 FPS) is more than double the 4K Ultra performance of systems with mid-range GPUs, regardless of their CPU.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset for this combo depends on the target resolution and refresh rate. At 1080p, all four presets deliver playable frame rates, but the Ultra preset at 170 FPS is the most balanced choice for users with 144 Hz or 165 Hz monitors. The High preset at 246 FPS offers a 45% improvement over Ultra, which is beneficial for 240 Hz displays, though the visual quality reduction may not be justified for the marginal gain in smoothness at such high frame rates.
At 1440p, the High preset at 165 FPS is the recommended choice for most users. This provides excellent visual fidelity while maintaining a frame rate that exceeds typical 144 Hz monitors. The Ultra preset at 114 FPS is also viable for users with 120 Hz displays who prioritize visual quality, and the 114 FPS average is only slightly below the 120 Hz threshold. The Medium preset at 210 FPS is unnecessary for most displays, and the Low preset at 271 FPS sacrifices too much visual quality for a frame rate that exceeds any currently available consumer display's refresh rate.
At 4K, the High preset at 94 FPS is the best balance of visual quality and performance. This frame rate is suitable for 90 Hz or 120 Hz displays with variable refresh rate technology, and the 94 FPS average is well above the 60 FPS minimum for smooth gameplay. The Medium preset at 120 FPS is the only other viable option, offering a 28% frame rate improvement over High, but with noticeably reduced visual fidelity. The Ultra preset at 65 FPS is playable but may feel less smooth on high-refresh displays, and the Low preset at 154 FPS is not recommended because the visual quality degradation is severe at 4K resolution.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates across all settings. The Low preset averages 394 FPS, which is the fastest measured result in the entire dataset. The Medium preset averages 314 FPS with a minimum of 267 FPS and maximum of 361 FPS, providing a 60 FPS range between the lowest and highest frames. The High preset averages 246 FPS, and the Ultra preset averages 170 FPS. The progression from Low to Ultra shows a consistent decline: 394, 314, 246, and 170 FPS, with each step representing a 20-31% reduction in performance. The gap between Medium and High is 68 FPS, while the gap between High and Ultra is 76 FPS, indicating that Ultra settings impose a heavier rendering burden than the step from Medium to High.
At 2560x1440, the frame rates remain high but show more pronounced scaling. The Low preset averages 271 FPS, which is 123 FPS lower than the 1080p Low result. The Medium preset averages 210 FPS with a minimum of 179 FPS and maximum of 242 FPS, representing a 63 FPS range. The High preset averages 165 FPS, and the Ultra preset averages 114 FPS. The reduction from 1080p to 1440p is consistent across settings: 123 FPS for Low, 104 FPS for Medium, 81 FPS for High, and 56 FPS for Ultra. This shows that higher settings suffer smaller absolute FPS losses when resolution increases, because the GPU is already more loaded at 1440p with higher presets.
At 3840x2160, the system still delivers playable frame rates, but the GPU becomes the definitive bottleneck. The Low preset averages 154 FPS, which is a 43% reduction from the 1440p Low result. The Medium preset averages 120 FPS with a minimum of 102 FPS and maximum of 138 FPS, providing a 36 FPS range that is the narrowest of any resolution. The High preset averages 94 FPS, and the Ultra preset averages 65 FPS. The 4K results show that the RTX 5090 D's 32 GB VRAM and 1.79 TB/s bandwidth are sufficient to handle the game's texture and shader workloads, as the frame rates remain consistent without any signs of memory throttling. The 4K Ultra result of 65 FPS is the lowest measured average, but it still exceeds the 60 FPS threshold for playable performance.
GPU Role
The NVIDIA GeForce RTX 5090 D is a Blackwell 2.0 architecture GPU based on the GB202 chip, manufactured on a 5 nm process by TSMC. It contains 92,200 million transistors on a 750 mm² die, with 21,760 shading units, 680 texture mapping units, and 176 raster output units. The GPU operates at a base clock of 2017 MHz and a boost clock of 2407 MHz, with 170 ray tracing cores and 680 tensor cores. Its memory subsystem consists of 32 GB of GDDR7 on a 512-bit bus, delivering 1.79 TB/s of bandwidth.
In Evolve, the GPU's immense shading and texture throughput is the primary driver of the high frame rates observed across all resolutions. The 104.8 TFLOPS of FP32 compute power enables the GPU to handle the game's lighting and particle effects with ease, even at 4K Ultra settings where the average FPS is 65. The 176 ROPs provide a pixel rate of 423.6 GPixel/s, which is essential for fill-rate-limited scenarios at high resolutions. The 1,636.8 GTexel/s texture rate ensures that the game's surface detail is rendered without bottlenecking the shader units.
The GPU's nearest rivals in synthetic benchmarks include the AMD Radeon RX 6850M XT, which has a Passmark G3D score of 78,940 and is 1.6% ahead, and the NVIDIA Tesla P100 PCIe 16 GB, which scores 79,605 and is 2.4% ahead. These rival comparisons show that the RTX 5090 D is competitive with other high-end GPUs, though its 92nd percentile ranking indicates that there are still faster options available. The GPU's memory bandwidth of 1.79 TB/s is a critical factor in Evolve's performance, as the game's large texture sets and complex shaders benefit significantly from the 512-bit memory interface.
The GPU's role becomes more pronounced at higher resolutions, as evidenced by the scaling data. At 1080p, the CPU's 5.00 GHz boost clock can push frame rates past 300 FPS, but the GPU is not fully saturated. At 4K, the GPU's shading units and memory bandwidth are fully utilized, and the system's frame rates are determined almost entirely by the GPU's capabilities. The RTX 5090 D's 32 GB VRAM is more than sufficient for Evolve's requirements, as the game's maximum memory footprint at 4K Ultra settings does not appear to exceed the GPU's capacity, given that frame rates remain stable without drops.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5090 D in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 154.0 |
| 3840x2160 | Medium | 120.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Ultra | 65.0 |
| 2560x1440 | Low | 271.0 |
| 2560x1440 | Medium | 210.0 |
| 2560x1440 | High | 165.0 |
| 2560x1440 | Ultra | 114.0 |
| 1920x1080 | Low | 394.0 |
| 1920x1080 | Medium | 314.0 |
| 1920x1080 | High | 246.0 |
| 1920x1080 | Ultra | 170.0 |
Evolve with iUltra 5 235 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5090 D + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 5090 D
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