Evolve

Evolve

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 17 20 29
1440p QHD 23 34 40 53
1080p Full HD 32 50 61 77

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 20
3840x2160 High 17
3840x2160 Ultra 10
2560x1440 Low 53
2560x1440 Medium 40
2560x1440 High 34
2560x1440 Ultra 23
1920x1080 Low 77
1920x1080 Medium 61
1920x1080 High 50
1920x1080 Ultra 32

Evolve with Intel Core i7-12700K + AMD Radeon RX 570, In-Depth Analysis

The AMD Radeon RX 570 paired with the Intel Core i7-12700K presents a study in bottleneck dynamics within the 2015 FPS title Evolve. The measured frame rates across resolutions reveal a configuration where the GPU’s older Polaris architecture is the primary constraint, yet the CPU’s substantial headroom ensures that even at the lowest settings, playability remains a moving target. This analysis breaks down the performance data into actionable insights for users of this specific hardware combination.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent, underscoring the GPU's limitations. At High settings, the average frame rate falls from 49.7 FPS at 1920x1080 to 33.7 FPS at 2560x1440, a reduction of roughly 32%. Pushing further to 3840x2160 yields just 16.8 FPS, which is nearly a 66% decline from the 1080p baseline. This scaling pattern indicates that the RX 570's 4 GB frame buffer and 224.0 GB/s memory bandwidth are quickly saturated as pixel count rises.

The Low preset tells a similar story, though with higher absolute numbers. At 1080p Low, the system hits 77.1 FPS, which drops to 52.6 FPS at 1440p and finally to 29.2 FPS at 4K. The gap between Low and High at 4K is notable—29.2 versus 16.8 FPS—but neither is comfortably playable. This suggests that at 4K, the GPU is the overwhelming bottleneck, as even the most aggressive settings reduction cannot overcome the raw pixel throughput demands.

At 1440p, the data reveals a more balanced scenario. The Medium preset achieves exactly 40 FPS, which is a 19% improvement over High’s 33.7 FPS. This resolution appears to be the practical ceiling for this combo if aiming for a 30 FPS console-like experience, but only with settings tuned down. The jump from 1080p to 1440p at Medium costs roughly 21 FPS (61.4 to 40), showing that the GPU’s shading units and texture units are struggling to keep pace with the increased workload.

The 1080p results are the most telling for the CPU-GPU balance. At Low settings, the 77.1 FPS figure is still far from the i7-12700K’s potential, as evidenced by its 3DMark single-thread score of 1043 and multi-thread score of 9979. The GPU simply cannot feed frames fast enough to stress the CPU. The scaling from Low to Ultra at 1080p—77.1 down to 32.1 FPS—shows a 58% performance hit, which is entirely attributable to the GPU’s rendering pipeline. In short, the i7-12700K is never the limiting factor in this configuration.

GPU Role

The Radeon RX 570’s specifications directly explain its performance ceiling in Evolve. With a base clock of 1168 MHz and a boost clock of 1244 MHz, the GPU’s 2048 shading units deliver a FP32 throughput of 5.095 TFLOPS. This is adequate for 1080p gaming but falls short at higher resolutions. The memory configuration—4 GB of GDDR5 on a 256-bit bus with 224.0 GB/s bandwidth—is the critical weakness. At 4K Ultra, the average frame rate collapses to 10.2 FPS, a figure that suggests the frame buffer is being exhausted, forcing constant memory swaps.

The GPU’s 74th percentile ranking among all GPUs places it in the mid-range tier, but its nearest rivals are modern cards like the NVIDIA GeForce RTX 5060, which scores 30109 in average benchmarks versus the RX 570’s 30158. This delta of just 0.2% is misleading because those modern cards have far more memory and bandwidth, but in raw compute, the RX 570 holds its own. However, Evolve is a game that rewards memory bandwidth, and the 224.0 GB/s figure is simply insufficient for high-resolution textures.

The measured FPS at 1080p Medium (61.4 FPS) versus High (49.7 FPS) shows only a 19% difference, suggesting that the game’s High preset introduces effects that heavily tax the ROPs and TMUs. The GPU has 32 ROPs and 128 TMUs, which are modest numbers by modern standards. The 39.81 GPixel/s pixel rate and 159.2 GTexel/s texture rate are the limiting factors here, not the CPU. For users, this means that reducing shadow quality and post-processing effects will yield more gains than reducing texture resolution, as the latter is already constrained by the 4 GB VRAM.

The GPU’s support for DirectX 12 (12_0) and Vulkan 1.3 means it can run modern APIs, but with only 5.095 TFLOPS of compute, it cannot leverage those APIs for significant performance gains in this title. The data shows that the RX 570 is a 1080p-centric card, and the i7-12700K’s power is wasted beyond that resolution unless the user accepts sub-30 FPS frame rates.

Settings Recommendations

The benchmark data provides a clear hierarchy of playable settings for this combo. At 1920x1080, the Medium preset offers the best balance of visual fidelity and performance, hitting 61.4 FPS. This is a 24% improvement over High’s 49.7 FPS while still maintaining a playable frame rate. The Low preset at 77.1 FPS is smoother but sacrifices too much visual detail for the modest gain. The Ultra preset at 32.1 FPS is borderline playable but dips into the territory where fast-paced FPS action becomes difficult to track.

For 2560x1440, the recommendation shifts to Low, which achieves 52.6 FPS. The Medium preset at exactly 40 FPS is playable but requires tolerance for occasional stutter. High at 33.7 FPS is the absolute minimum for a cinematic experience, but it is not recommended for competitive play. The Ultra preset at 23.3 FPS is effectively unplayable, as the frame pacing will be inconsistent.

At 3840x2160, the data shows no truly playable settings. The Low preset at 29.2 FPS is the only option that approaches 30 FPS, but it is still below the threshold for smooth motion. Medium at 20.4 FPS and High at 16.8 FPS are slideshows, and Ultra at 10.2 FPS is a static image for practical purposes. Users with 4K displays should either lower the resolution to 1440p or accept that this GPU cannot handle Evolve at native 4K.

The optimal configuration for this hardware is 1080p Medium, which provides the highest frame rate above the 60 FPS threshold while retaining enough graphical detail. For users prioritizing frame rate above all else, 1080p Low at 77.1 FPS is the smooth choice, but the visual downgrade is steep. At 1440p, the only viable option is Low, and even then, the 52.6 FPS result is not ideal for a fast-paced shooter.

FAQ

*Q: Can this combo run Evolve at 4K?*

A: The data shows no playable settings at 3840x2160. The best result is Low at 29.2 FPS, which is below the 30 FPS threshold. Medium (20.4 FPS), High (16.8 FPS), and Ultra (10.2 FPS) are all unplayable.

Q: What is the best resolution for this hardware?

A: 1920x1080 is the sweet spot. The Medium preset delivers 61.4 FPS, which is the highest measured result above the 60 FPS target. Higher resolutions introduce significant frame rate penalties.

Q: Is the Intel Core i7-12700K a bottleneck in this game?

A: No. The benchmark results show that the GPU is the limiting component. The CPU’s high multi-thread score (9979 in 3DMark) and strong single-thread performance (1043) are never taxed, as the GPU cannot produce enough frames to saturate the CPU.

Q: How does the RX 570 compare to its nearest rivals in raw benchmarks?

A: The RX 570’s average benchmark score is 30158, which is 0.2% higher than the NVIDIA GeForce RTX 5060 (30109) and 0.2% higher than the AMD Radeon RX 7700 XT (30097). However, in-game performance may differ due to memory bandwidth and driver optimizations.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: The difference is 45 FPS. Low achieves 77.1 FPS, while Ultra drops to 32.1 FPS. This represents a 58% reduction in performance when enabling all visual effects.

Q: Is the 4 GB VRAM sufficient for this game?

A: At 1080p, the 4 GB frame buffer is sufficient for Medium and High presets. At 1440p and 4K, the memory bandwidth and capacity become limiting factors, as evidenced by the steep performance drops to 40 FPS and below.

CPU Role

The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. Its benchmark scores are formidable: a Cinebench R23 multi-core score of 29241 and a single-core score of 4128. In the context of Evolve, these numbers are overkill. The game, released in 2015, was designed for the quad-core era, and the i7-12700K’s 25 MB of shared L3 cache and 20 threads are never fully utilized.

The data confirms that CPU performance has no bearing on the measured FPS. At 1080p Low, the system produces 77.1 FPS, which is a fraction of what the CPU could theoretically support. The 3DMark 16-thread score of 9276 and max-thread score of 9979 indicate that even under synthetic load, the CPU has massive headroom. The nearest rival, the AMD Ryzen 7 PRO 5845, scores 35802 in average benchmarks versus the i7-12700K’s 35684, a delta of -0.3%, meaning the Intel chip is marginally slower in synthetic tests but still far beyond the demands of this game.

The CPU’s 89th percentile ranking among all CPUs places it in the top tier, but in Evolve, this translates to zero practical advantage. The frame rates are dictated entirely by the GPU’s rendering capabilities. The only scenario where the CPU might matter is if the user were to pair this processor with a much faster GPU, but with the RX 570, the CPU sits idle, waiting for the GPU to deliver frames.

Ultimately, the i7-12700K’s role in this configuration is to provide a stable platform with no frame drops due to CPU bottlenecks. The processor’s 20 threads and high clock speeds ensure that even the most complex AI and physics calculations in Evolve are handled instantly, but the GPU’s 5.095 TFLOPS of compute is the glass ceiling. Users should focus their optimization efforts on GPU settings, not CPU settings, as the data shows no CPU-related performance variance across any resolution or preset combination.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + AMD Radeon RX 570 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 29.2
3840x2160 Medium 20.4
3840x2160 High 16.8
3840x2160 Ultra 10.2
2560x1440 Low 52.6
2560x1440 Medium 40.0
2560x1440 High 33.7
2560x1440 Ultra 23.3
1920x1080 Low 77.1
1920x1080 Medium 61.4
1920x1080 High 49.7
1920x1080 Ultra 32.1

Evolve with ii7-12700K + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 570 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with ii7-12700K + RX 570

Explore FPS benchmarks for other games using this same hardware combination.