Evolve

Evolve

AVERAGE FPS
151
excellent

This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 73 93 120
1440p QHD 89 129 164 212
1080p Full HD 133 192 245 316

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 120
3840x2160 Medium 93
3840x2160 High 73
3840x2160 Ultra 51
2560x1440 Low 212
2560x1440 Medium 164
2560x1440 High 129
2560x1440 Ultra 89
1920x1080 Low 316
1920x1080 Medium 245
1920x1080 High 192
1920x1080 Ultra 133

Evolve with Intel Core i5-13400F + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The measured combination of an Intel Core i5-13400F and an NVIDIA GeForce RTX 5070 Ti delivers a consistently high frame-rate experience in Evolve, the 2015 FPS from Turtle Rock Studios. The data shows strong performance at every tested preset, from 1080p Low averaging 316 fps up to a 4K Ultra preset that still maintains an average of 51 fps. The pattern across resolutions and settings is that the RTX 5070 Ti, with its 16GB of GDDR7 and 896.0 GB/s bandwidth, becomes the clearly limiting factor as resolution climbs, while the ten-core processor never appears to be the barrier, even at the highest refresh rates.

Resolution Scaling

The measured FPS table reveals how sharply frame rate tails off as resolution increases. At the Low preset, the average output goes from 316 fps at 1080p to 212 fps at 1440p, and then to 120 fps at 3840x2160. At the Medium preset, the drop is from 245 fps down to 164 fps down to 93 fps. High settings produce 192 fps at 1080p, 129 fps at 1440p, and 73 fps at 4K. Ultra goes from 133 fps to 89 fps to 51 fps.

These steps are not even proportionally – the largest percentage loss occurs between 1440p and 4K on every preset. For example, Low drops by 44% from 212 fps to 120 fps, while Medium drops from 164 to 93. This motion is unmistakable: the GPU is the limiting factor at 4K. With identical CPU and memory, the only variable is the resolution, and the dramatic fall in numbers points directly at the render load carried by the graphics card. The i5-13400F's 10-core, 16-thread design and a 4.60 GHz boost clock clearly are sufficient to keep the frame pipeline fed, so the graph shows a GPU-bound healthy curves at higher pixel counts.

At 1080p, the gap between Low and Ultra stays 316 to 133 fps, a further 62% reduction. This is the same kind of GPU-bound effect, where the graphics settings are the main lever. Likely the best analogy: At the 1080p Low setting, the game can deliver 316 fps, which is nearly three times the 120 fps at 4K Low. The scaling profile is one typical of a video card with abundant shading power and memory bandwidth — the Blackwelldesign GB203 chip, having a 256-bit interface, can ramp its output when pixel count drops.

FAQ

Q: What is the highest average frame rate measured?

A: The best result is 316 fps at 1080p with Low settings.

Q: Does any setting at 4K stay above 60 fps?

A: Yes. Ultra drops below 60 at 51 fps, but Medium produces an average of 93 fps, and High 73 fps. Low is highest at 120 fps.

Q: What is the 1440p Medium frame rate?

A: 164 fps, with a minimum of 139 fps and a maximum of 189 fps.

Q: How does the combo rank relative to all tested combinations?

A: It sits at rank 380 out of 3700 for this game, placing it comfortably in the front group.

Q: How many cores does the Intel Core i5 work with?

A: The CPU has 10 cores and 16 threads, with a base clock 2.50 GHz and boost 4.60 GHz.

Q: What is the single-thread benchmark result?

A: The Cinebench R23 single-core score is 3191, and the multi-core 22604 in the same test.

Settings Recommendations

Given the measured averages, the `Medium` preset offers the best ratio of visual enhancement to frame rate control. At 1080p, Medium stretches to 245 fps, with a 208–281 fps range; that preserves excellent responsiveness while adding more detail over Low. At 1440p, Medium still catches 164 fps, and at 4K it averages 93 fps with a 79–107 range. This is a plausible reason to use Medium as the all-around preset if the need for high refresh rates runs with a 4K or 1440p display.

For users who prioritize sample competitive rates, the Low preset is the obvious recommendation. It produces 316/212/120 frames per second at 1080p, 1440p, and 4K, and at 1080p the high number means avoids any CPU bottleneck. However, notable that Low is intrinsically a visual downgrade, sacrificing shadows, anti-aliasing, and effects — a decision best left to a player who owns a very high refresh rate monitor or wants the maximum headroom for game reaction at 4K.

The Ultra preset is historically demanding. At 1080p it still returns 133 fps, which is fine for typical in-game smoothness, but at 1440p (89 fps) it falls under the typical 90 fps threshold and at 4K it slides further to 51 fps, which will cause noticeable frame pacing. Unless you have a G-Sync and are comfortable with variable rates, the High preset (1440p: 129 fps, 4K: 73 fps) is the better choice for a hybrid of detail and speed.

So the final guidance straightforward: choose Medium for a consistent experience; choose Low only if max frame rates are more vital than the visuals; choose High when detail matters but you still wish to stay above 60 fps at 4K – its average is 73 fps. To be conservative to keep a frame flat, avoid Ultra.

Measured FPS Breakdown

The complete set of numbers is reproduced below, each from the measured data:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | High | 73 | — | — |

| 3840x2160 | Low | 120 | — | — |

| 3840x2160 | Medium | 93 | 79 | 107 |

| 3840x2160 | Ultra | 51 | — | — |

| 2560x1440 | High | 129 | — | — |

| 2560x1440 | Low | 212 | — | — |

| 2560x1440 | Medium | 164 | 139 | 189 |

| 2560x1440 | Ultra | 89 | — | — |

| 1920x1080 | High | 192 | — | — |

| 1920x1080 | Low | 316 | — | — |

| 1920x1080 | Medium | 245 | 208 | 281 |

| 1920x1080 | Ultra | 133 | — | — |

Reading the full set of average values, the 1080p Low at 316 fps is 47% higher than the 1440p Low at 212 fps, and that present sets the fastest baseline for any preset. Medium entries are the only ones with a tracked `min`/`max` range; at 1080p, the min is 208 fps while max 281 fps, indicating a considerable frame range during scans — a sign of the high enough refresh loops in action. At 1440p, the range goes from 139 to 189, a narrower envelope, and at 4K from 79 to 107. These gaps match the resolution trend: lower resolution yields a wider range and a higher average because the platform has more headroom to run.

For High and Ultra, the manufacturer has no min/max data; only the average output. The High preset is the `best` value at 4K (73 fps) – it keeps the high detail, but outperforms Ultra by 22 fps. Ultra at 4K probes the limits of pixel fill: the 51 fps average is a direct result of a shading load of 43.94 TFLOPS peaks, but never enough.

How This Combo Ranks

When compared to all tested CPU-GPU pairs in Evolve, this combo ranks 380 out of 3700. That puts it in the top 11% of every tested assembly, as measured by a frame-rate index. The ranking is derived from the combination of the CPU's 77th percentile vs all CPUs and the GPU's 86th percentile vs all GPUs, so the pairing of a high percentile GPU with a better-than-average processor yields a logically high position in that particular benchmark.

Interpret within the context of 2015 Evolve: the game has been out for a decade, it focuses on high frame rates, and this site's ranking table places the combo ahead of 3320 other combinations while only 380 surpass it. The data also shows the outcome is CPU-constrained only at the lowest resolution: if we look at 1080p and Low (316 fps), the GPU's score is extremely high, but the CPU's 10-core is proportional. In fact, the i5-13400F has a Raptor Lake architecture that takes advantage of DDR4 and DDR5 memory, but no effect in this game, because Evolve's engine is nearly a decade older.

The rank confirms that a 1-generation mid‑premium CPU with a top-of-5 GPU is a strong wait for a title like this. The delta to the nearest CPU rival is 0% (Ryzen 9 6900HS), and in the GPU tier, the nearest rival is Intel Arc A550M with a 0.4% average score gap, but the 5070 Ti's actual asset is its 896 GB/s bandwidth.

CPU Role

The Intel Core i5-13400F provides an Raptor Lake core, socket 1700, with 10 cores (including 14 performance and efficiency) and 16 threads. The base clock is 2.50 GHz and boost up to 4.60 GHz. Its Cinebench R23 multi-core score is 25,421, and a single‑core of 3191; PassMark multi-thread is 25032. These numbers matter to Evolve more than raw specs, because the game released in 2015 was built for processors of that era, but the average frame rate climbs to 316 at 1080p Low – that indicates that the CPU imposes no meaningful cap on the frame rate.

Comparatively, the measured performance shows a clear line: the high per-core boost (up to 4.60) and substantial L3 cache (20 MB) is far more than Evolve needs. Since the game is from the DirectX 11 / 12 era, it relies on multiple threads to a degree, and the 16 threads exceed the typical requirements. The data does not report a CPU max framerate at any settings, so we cannot state that the i5 becomes the limiting factor. Instead, we can see from the drop from 316 at 1080p Low to 133 at 1080p Ultra that the GPU is the one that must work regulatoras settings rise.

At higher resolutions, the CPU role diminishes further: the same CPU is paired with the same GPU, and the 4K results scale down proportionally to the render pressure, confirming that the GPU is floor at any resolution. If the CPU mattered, we would see difference narrow at 4K, but the measured numbers don't indicate that. Therefore, it is safe to characterize the CPU as having high enough single‑thread and multi‑thread power to remove any torn – the stack is a typical pairing of mid‑range 13th-gen chip with the company's ROI-level GPU, designed to keep frames flowing in any scene (e.g., even at Ultra 4K the min frame is above 60 – 51 average).

We can also mention the lack of on‑board graphics: this i5 model has no iGPU, so the RTX 5070 Ti is the only render device. That is a common desktop design and doesn't affect performance numbers here.

In the end, all the measured framerates are within the scope of a capable console beater, but the real story is the oxlarge GPU capacity to handle the video overload, and the CPU's role as a stabilizer that permits the highest possible frames at every setting. If one wished to increase settings or move to 5K, the CPU still would be spared – the data suggests.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 5070 Ti in Evolve

Resolution Settings Avg FPS
3840x2160 Low 120.0
3840x2160 Medium 93.0
3840x2160 High 73.0
3840x2160 Ultra 51.0
2560x1440 Low 212.0
2560x1440 Medium 164.0
2560x1440 High 129.0
2560x1440 Ultra 89.0
1920x1080 Low 316.0
1920x1080 Medium 245.0
1920x1080 High 192.0
1920x1080 Ultra 133.0

Evolve with ii5-13400F + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5070 Ti + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with ii5-13400F + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.