Evolve
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 37 | 47 | 61 |
| 1440p QHD | 45 | 65 | 83 | 107 |
| 1080p Full HD | 67 | 97 | 124 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 9 5900X + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 9 5900X paired with the AMD Radeon RX 6600 XT delivers a mid-pack experience in Evolve, ranking 2638 out of 3700 tested combos. This places the configuration in the lower third of the database, indicating that while the hardware is capable, it is not optimized for this particular title’s demands. The ranking reflects a combination of processor compute power and graphics throughput, with the measured frames per second showing a wide spread depending on resolution and quality preset. For a game released in 2015, this combo’s standing suggests that modern hardware does not automatically translate to top-tier performance in older FPS titles, often due to engine limitations or driver overhead.
How This Combo Ranks
The combo’s rank of 2638 out of 3700 tested combinations puts it at roughly the 71st percentile among all pairings in the database. This is a notable position because the CPU alone sits at the 87th percentile when compared to all processors, while the GPU is at the 70th percentile among all graphics cards. The gap between the CPU’s high percentile and the combo’s lower overall rank indicates that the graphics card is the limiting factor in Evolve, dragging the system down from what the processor alone could achieve. In practical terms, this means users with this pairing will see performance closer to the GPU’s tier than the CPU’s, especially at higher resolutions where the graphics workload dominates.
When examining the nearest rivals for the CPU, the Ryzen 9 5900X shows a narrow margin over several competing processors. The Intel Core Ultra 7 366H scores 41263, which is only 0.3% lower than the Ryzen’s average benchmark score of 41376. Similarly, the Intel Core Ultra 7 356H trails by 0.4% with a score of 41215, and the AMD Ryzen AI 5 PRO 440 matches that 0.4% deficit at 41208. On the other side, the Intel Core i7-14650HX leads by 0.5% with a score of 41576. These tiny deltas mean that for CPU-bound scenarios, the 5900X is effectively tied with its competition, and any performance differences in Evolve will come down to GPU pairing rather than processor choice.
For the GPU, the RX 6600 XT’s average benchmark score of 24442 places it close to several rivals. The NVIDIA GeForce GTX 1630 is just 0.7% behind at 24277, while the Intel Arc A350M is 0.8% ahead at 24647. The NVIDIA GeForce GTX 780 Ti is 0.8% behind at 24236, and the NVIDIA GeForce RTX 2080 SUPER is 1.1% ahead at 24170. These margins are small enough that in-game performance can vary by a few frames per second depending on driver optimization and specific game engine quirks. The RX 6600 XT’s position in this group suggests it competes with older high-end cards and newer entry-level options, which is consistent with its rank in the overall GPU percentile.
GPU Role
The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on a 7 nm process from TSMC. It contains 11,060 million transistors on a 237 mm² die, with a transistor density of 46.7 million per square millimeter. The GPU has 2048 shading units, 128 texture mapping units, and 64 raster output units, along with 32 ray tracing cores. Its base clock runs at 1968 MHz, with a game clock of 2359 MHz and a boost clock of 2589 MHz. The memory subsystem consists of 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 256.0 GB/s. The memory clock is 2000 MHz, which translates to 16 Gbps effective. These specifications allow the card to achieve a pixel rate of 165.7 GPixel/s and a texture rate of 331.4 GTexel/s, with FP32 performance at 10.60 TFLOPS and FP16 at 21.21 TFLOPS (2:1).
In Evolve, the GPU’s 8 GB of VRAM is sufficient for all tested presets, as the game’s textures and geometry do not appear to exceed this capacity even at 4K Ultra. The measured data shows that at 3840x2160 Ultra, the average FPS drops to 26, which suggests the GPU is heavily stressed but not necessarily running out of memory. The boost clock of 2589 MHz provides a solid foundation for frame generation, but the card’s 128-bit memory bus and 256.0 GB/s bandwidth become a bottleneck at higher resolutions. This is evident in the scaling from 1080p to 4K, where the frame rate drops dramatically across all settings. The GPU’s directx 12 Ultimate support (12_2) and Vulkan 1.4 compatibility mean it can handle modern APIs, but Evolve’s engine may not fully leverage these features, resulting in performance that lags behind newer titles.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance between visual quality and playable frame rates across all resolutions. At 1920x1080 Medium, the combo achieves an average of 124 FPS with minimums of 105 and maximums of 143, which provides smooth gameplay on standard monitors. Moving up to 2560x1440 Medium, the average drops to 83 FPS with a minimum of 71 and maximum of 96, still acceptable for most players. At 4K Medium, the average falls to 47 FPS with a minimum of 40 and maximum of 54, which is borderline for competitive play but workable for casual sessions. The High preset is also viable at 1080p, delivering 97 FPS average, but at 1440p it drops to 65 FPS, and at 4K it falls to 37 FPS, making it less consistent than Medium.
The Low preset provides the highest frame rates, with 160 FPS average at 1080p, 107 FPS at 1440p, and 61 FPS at 4K. However, the visual fidelity loss may not be worth the performance gain, especially since Medium offers a significant quality improvement for only a 36 FPS drop at 1080p (from 160 to 124), a 24 FPS drop at 1440p (from 107 to 83), and a 14 FPS drop at 4K (from 61 to 47). The Ultra preset is the most demanding, yielding only 67 FPS at 1080p, 45 FPS at 1440p, and 26 FPS at 4K. These numbers are below the 60 FPS threshold that most players consider smooth, making Ultra impractical for this combo except at 1080p where it barely misses the mark. For users with high refresh rate monitors, Medium at 1080p is the recommended choice, while those with 1440p displays should stick to Medium and accept the occasional frame rate dips below 60.
Measured FPS Breakdown
At 1920x1080, the combo shows a clear hierarchy across presets. The Low preset delivers the highest average FPS at 160, followed by Medium at 124, High at 97, and Ultra at 67. The Medium preset has the only recorded minimum and maximum values (105 and 143 respectively), indicating a stable frame time distribution. The gap between Low and Ultra is substantial, with Ultra producing less than half the frame rate of Low (67 vs 160). This represents a 58.1% reduction in average FPS when moving from the lowest to the highest quality settings. The High preset sits between Medium and Ultra, offering a middle ground that may appeal to players who prioritize visual detail over raw frame rate.
Moving to 2560x1440, the same pattern emerges but with lower absolute numbers. Low averages 107 FPS, Medium averages 83 FPS with minimums of 71 and maximums of 96, High averages 65 FPS, and Ultra averages 45 FPS. The transition from 1080p to 1440p reduces frame rates by approximately one-third across all presets, reflecting the increased pixel count. For example, Low drops from 160 to 107 (a 33.1% decrease), Medium drops from 124 to 83 (a 33.1% decrease), High drops from 97 to 65 (a 33.0% decrease), and Ultra drops from 67 to 45 (a 32.8% decrease). This consistent scaling suggests that the GPU is the primary bottleneck, as the CPU’s workload does not change significantly with resolution.
At 3840x2160, the performance becomes marginal for most presets. Low averages 61 FPS, which is just above the 60 FPS target. Medium averages 47 FPS with minimums of 40 and maximums of 54, meaning some scenes will dip below playable levels. High averages 37 FPS, and Ultra averages 26 FPS. The drop from 1440p to 4K is more severe than the drop from 1080p to 1440p, indicating that the GPU is hitting a memory bandwidth wall. Specifically, Low falls from 107 to 61 (a 43.0% decrease), Medium falls from 83 to 47 (a 43.4% decrease), High falls from 65 to 37 (a 43.1% decrease), and Ultra falls from 45 to 26 (a 42.2% decrease). These percentages show that the 4K resolution imposes a near-uniform penalty across all settings, further confirming that the GPU’s 256.0 GB/s bandwidth is insufficient for 4K gaming in this title.
Resolution Scaling
The resolution scaling data reveals a clear pattern: as resolution increases, frame rates drop at a rate that outpaces the pixel count increase. Moving from 1080p to 1440p (a 1.78x increase in pixels) results in an average frame rate reduction of roughly 33% across all presets. Moving from 1440p to 4K (a 2.25x increase in pixels) results in an average frame rate reduction of roughly 43%. This disproportionate scaling indicates that the GPU is not just fill-rate limited but also memory-bandwidth limited. The 128-bit memory bus and 256.0 GB/s bandwidth become increasingly inadequate as resolution rises, causing the GPU to stall more frequently waiting for data.
The 1080p to 4K comparison is particularly telling. At Low settings, the frame rate drops from 160 to 61, a 61.9% reduction. At Medium, it drops from 124 to 47, a 62.1% reduction. At High, it drops from 97 to 37, a 61.9% reduction. At Ultra, it drops from 67 to 26, a 61.2% reduction. This consistency suggests that the limiting factor is resolution-dependent, not settings-dependent. The CPU, with its 12 cores and 24 threads, is capable of feeding the GPU at all resolutions, as evidenced by the high frame rates at 1080p Low (160 FPS). If the CPU were the bottleneck, we would expect to see frame rates plateau at higher resolutions rather than continue dropping. Instead, the steady decline points directly at the GPU’s computational and memory throughput limits.
For players targeting 4K, the data shows that only the Low preset achieves playable frame rates (61 FPS average). Medium at 47 FPS is borderline, and High/Ultra are unsuitable for competitive play. At 1440p, Medium (83 FPS) and Low (107 FPS) both provide smooth experiences, while High (65 FPS) is acceptable and Ultra (45 FPS) is not. At 1080p, all presets are playable, with Ultra reaching 67 FPS, which is above the 60 FPS threshold. This makes 1080p the sweet spot for this combo if visual quality is the priority, while 1440p Medium offers the best compromise between resolution and performance.
CPU Role
The AMD Ryzen 9 5900X is a 12-core, 24-thread processor based on the Zen 3 architecture with the Vermeer codename, manufactured on a 7 nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 4.80 GHz, with a TDP of 105 W. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 64 MB of L3 shared across the chip. Memory support is DDR4 with dual-channel configuration and a bandwidth of 51.2 GB/s. The processor supports PCIe Gen 4 and has an unlocked multiplier, making it a versatile choice for gaming and productivity. Its benchmark scores are strong, with a Cinebench R23 multi-core score of 16262 and a single-core score of 1527, along with a Geekbench multi-core score of 14118 and single-core score of 2083.
In Evolve, the CPU’s role is secondary to the GPU, as the game is primarily graphics-bound. The 5900X’s high single-thread performance (3dmark single-thread score of 941, PassMark single-thread score of 3469) ensures that the game’s main thread is not starved, allowing the GPU to operate at its full potential. The multi-threaded capabilities (3dmark max-threads score of 10075, Cinebench R15 multi-core score of 2695) handle background tasks and any parallel workloads the game may spawn, but these are unlikely to impact frame rates significantly. The processor’s 24 threads provide ample headroom for streaming or recording gameplay without affecting performance.
The CPU’s percentile ranking of 87th among all processors indicates that it is a high-end part, but in this combo, it is held back by the GPU. At 1080p Low, where the GPU is least stressed, the combo reaches 160 FPS, which suggests the CPU can push beyond 160 FPS in this title. However, at higher resolutions, the GPU becomes the bottleneck, and the CPU’s extra headroom goes unused. The nearest rivals for the CPU show that it is not significantly faster or slower than its direct competitors, with deltas of only 0.3% to 0.5%. This means that swapping the 5900X for the Intel Core i7-14650HX, for example, would yield negligible FPS differences in Evolve, as long as the GPU remains the same. The CPU’s 64 MB of L3 cache is beneficial for game data that needs to be accessed frequently, but Evolve’s 2015 engine likely does not exploit this fully, limiting the potential benefit. Overall, the CPU provides a stable platform for the GPU, but it is not the component that defines this combo’s performance in Evolve.
Hardware Specifications
AMD Ryzen 9 5900X
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + AMD Radeon RX 6600 XT in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 107.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 97.0 |
| 1920x1080 | Ultra | 67.0 |
Evolve with Ryzen 9 5900X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 6600 XT + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 9 5900X + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.