Evolve
This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 60 | 77 | 99 |
| 1440p QHD | 74 | 106 | 135 | 175 |
| 1080p Full HD | 110 | 158 | 202 | 261 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
How This Combo Ranks
This AMD Ryzen 7 9850X3D plus NVIDIA GeForce RTX 3080 Ti combination is ranked 960 out of 3,700 tested combos in Evolve. That places it in the upper third of all recorded configurations, roughly the 74th percentile. The ranking reflects a pairing that can carry the game through 1440p and 4K at playable framerates, but the measured scores show the GPU becomes the primary limiter as resolution increases.
The CPU sits at the 92nd percentile among all processors in the database, while the GPU sits at the 83rd percentile among all graphics cards. That separation matters. The processor has more headroom relative to its peers than the graphics card does. In Evolve, a game with a 2015 release date, the CPU's strong single-thread and multi-thread scores are sufficient to feed the GPU at every resolution tested. The GPU, however, is a mid-to-high-end Ampere part, and its percentile ranking is lower than the CPU's. The data confirms that at 4K Ultra, the combination falls to 42 FPS average, which indicates the graphics card is the binding constraint.
The benchmark results show a consistent pattern. At 1080p Low, the combo delivers 261 FPS. At 1440p Low, it delivers 175 FPS. At 4K Low, it delivers 99 FPS. The CPU is never the bottleneck at Low settings, even at 1080p where frame rates are highest. The situation changes when settings climb to High and Ultra. At 4K Ultra, the average drops to 42 FPS, below the 60 FPS threshold that most users consider smooth. The GPU's 12 GB VRAM and 912.4 GB/s bandwidth are enough for the game's assets, but the raw shading throughput is not enough to maintain high framerates at 4K with maximum settings.
CPU Role
The Ryzen 7 9850X3D uses 8 cores and 16 threads based on Zen 5 architecture on a 4 nm TSMC process. Its base clock is 4.70 GHz and boost clock is 5.60 GHz. The L3 cache is 96 MB shared, which is substantial. The CPU's benchmarks include a Cinebench R23 multi-core score of 22,807 and a single-core score of 2,228. PassMark single-thread score is 4,704, and multi-thread score is 41,318.
In Evolve, the CPU's role is to maintain a high enough frame delivery rate so that the GPU does not stall. The data shows this is achieved. At 1080p Low, the combo produces 261 FPS. That frame rate is far above what the GPU can produce at higher settings, so the CPU is clearly not holding back the system. The passmark physics score of 4,171 and data encryption score of 22,856 indicate strong computational throughput, but Evolve is not a physics-heavy or encryption-heavy workload. The game relies more on consistent frame pacing and draw call submission, which the 8-core 16-thread configuration handles without issue.
The nearest CPU rivals in the database are the Intel Xeon Platinum 8260M, with an average score of 58,323 and a delta of 0.1 percent, and the Intel Xeon w5-2545, with an average score of 58,504 and a delta of -0.2 percent. The Ryzen chip's average benchmark score is 58,386, which places it between those two Xeon parts. The Intel Core i9-14900 scores 58,115, which is 0.5 percent lower, and the AMD Ryzen AI 9 HX 470 scores 58,826, which is 0.7 percent higher. These are close margins, under one percent in all cases. The CPU's performance class is therefore solidly mainstream desktop, with enough headroom for Evolve's engine.
The boost clock of 5.60 GHz is high, and the single-core Cinebench R15 score of 343 and R23 score of 2,228 show that single-thread performance is strong. Evolve, like many FPS titles from that era, benefits from high single-core throughput for game logic and AI. The measured 1080p High result of 158 FPS and 1440p High result of 106 FPS demonstrate that the CPU can sustain those rates without becoming the limiting factor. The CPU's 120 W TDP and dual-channel DDR5 memory with 89.6 GB/s bandwidth are adequate for the game's memory access patterns.
GPU Role
The RTX 3080 Ti uses the GA102 chip on an 8 nm Samsung process with 28,300 million transistors. It has 10,240 shading units, 320 TMUs, and 112 ROPs. The base clock is 1,365 MHz and boost clock is 1,665 MHz. Memory is 12 GB of GDDR6X on a 384-bit bus with 912.4 GB/s bandwidth.
The GPU's benchmark scores include a 3DMark Steel Nomad DX12 score of 5,077, a Geekbench Vulkan score of 192,697, and a PassMark G3D score of 26,896. Its percentile ranking is 83 among all GPUs. The nearest rivals include the AMD Radeon Pro 5300 with an average score of 40,870 and a delta of 0.8 percent, and the NVIDIA Tesla M40 24 GB with an average score of 41,707 and a delta of -1.2 percent. The RTX 3080 Ti's average benchmark score is 41,187, which places it between those two. The NVIDIA GeForce RTX 5070 scores 40,377, which is 2 percent lower, and the Tesla M40 scores 41,897, which is 1.7 percent higher.
In Evolve, the GPU's role dominates at higher resolutions and settings. At 1080p Low, the combo reaches 261 FPS, which is likely CPU-limited or engine-limited. At 1080p Medium, the average is 202 FPS, at High it is 158 FPS, and at Ultra it is 110 FPS. The scaling from Low to Ultra at 1080p shows a 58 percent drop, from 261 to 110 FPS. At 1440p, the same settings progression goes from 175 FPS at Low to 74 FPS at Ultra, a 58 percent drop. At 4K, the progression goes from 99 FPS at Low to 42 FPS at Ultra, also a 58 percent drop. The consistent percentage drop across resolutions indicates that the GPU's workload scales uniformly with settings, and the CPU is not introducing additional bottlenecks.
The 12 GB VRAM is sufficient for Evolve's textures at 4K Ultra. The game released in 2015, so its VRAM requirements are modest by modern standards. The GPU's FP32 throughput of 34.10 TFLOPS and texture rate of 532.8 GTexel/s are the relevant metrics for this game's rendering. The measured 4K Medium average of 77 FPS with a minimum of 66 FPS and maximum of 89 FPS shows that the GPU can maintain playable framerates at 4K when settings are reduced. The 4K High average of 60 FPS is exactly at the 60 FPS threshold, and the 4K Ultra average of 42 FPS falls below it.
FAQ
Q: What is the best resolution for this combo in Evolve?
A: The measured data shows 1440p High delivers 106 FPS average, which is well above the 60 FPS threshold. At 4K High, the average is 60 FPS, which is borderline. The 1440p Medium result of 135 FPS with a minimum of 115 FPS provides a smoother experience than 4K High, where the minimum was not recorded but the average is exactly 60 FPS.
Q: Does the CPU bottleneck the GPU at 1080p?
A: The data does not indicate a CPU bottleneck at 1080p. The combo reaches 261 FPS at 1080p Low and 202 FPS at 1080p Medium. Those frame rates are high enough that the GPU is likely the limiting factor, but the CPU's strong single-thread score of 4,704 in PassMark and boost clock of 5.60 GHz suggest it can handle the frame delivery. The 158 FPS at 1080p High and 110 FPS at 1080p Ultra show a steady decline with settings, which points to GPU load rather than CPU limits.
Q: How does this combo compare to its nearest CPU rivals?
A: The Ryzen 7 9850X3D's average benchmark score is 58,386. The Intel Xeon Platinum 8260M is 0.1 percent higher at 58,323, the Intel Xeon w5-2545 is 0.2 percent lower at 58,504, the Intel Core i9-14900 is 0.5 percent lower at 58,115, and the AMD Ryzen AI 9 HX 470 is 0.7 percent higher at 58,826. All differences are under one percent, so the CPU's performance is consistent with its direct competitors.
Q: What does the 4K Medium result indicate about the GPU's capability?
A: The 4K Medium result shows an average of 77 FPS with a minimum of 66 FPS and a maximum of 89 FPS. This indicates the GPU can handle 4K in Evolve when settings are not maxed. The minimum of 66 FPS is above the 60 FPS threshold, which means the frame pacing is stable enough for consistent gameplay. This is the only 4K setting in the data with recorded minimum and maximum values.
Q: Is the 12 GB VRAM sufficient for Evolve at 4K Ultra?
A: The measured 4K Ultra result is 42 FPS average, and the GPU has 12 GB of GDDR6X memory. Since the game is from 2015, its texture sizes are not large by modern standards. The 42 FPS result is more likely due to shading throughput limits rather than VRAM capacity. The GPU's 912.4 GB/s bandwidth is high, and there is no indication in the data that memory capacity is a limiting factor.
Q: Why does the frame rate drop by roughly 58 percent from Low to Ultra at every resolution?
A: At 1080p, the drop is from 261 to 110 FPS, which is a 58 percent reduction. At 1440p, the drop is from 175 to 74 FPS, also 58 percent. At 4K, the drop is from 99 to 42 FPS, again 58 percent. The consistency of this percentage across all three resolutions indicates that the GPU's workload scales uniformly with the settings presets, and the CPU is not introducing additional constraints at higher settings.
Resolution Scaling
The measured data shows clear resolution scaling behavior for this combo. At Low settings, the average FPS goes from 261 at 1080p to 175 at 1440p, a 33 percent drop, and then to 99 at 4K, a 43 percent drop from 1440p. At Medium settings, the averages are 202 at 1080p, 135 at 1440p, and 77 at 4K. That is a 33 percent drop from 1080p to 1440p and a 43 percent drop from 1440p to 4K. At High settings, the averages are 158 at 1080p, 106 at 1440p, and 60 at 4K. The 1080p to 1440p drop is 33 percent, and the 1440p to 4K drop is 43 percent. At Ultra settings, the averages are 110 at 1080p, 74 at 1440p, and 42 at 4K, with the same 33 percent and 43 percent drops.
The pattern is consistent across all four settings presets. Moving from 1080p to 1440p reduces frame rate by approximately one third, and moving from 1440p to 4K reduces it by approximately 43 percent. The fact that these percentages are nearly identical regardless of the settings preset indicates that the resolution scaling is purely a GPU workload function. The CPU's frame delivery capability is not being exceeded at any resolution, because if it were, the percentage drops would be smaller at higher resolutions where the GPU takes longer per frame.
The 4K Low result of 99 FPS is notable. It shows that even at 4K, the GPU can produce near-100 FPS when settings are minimized. The 4K Medium result of 77 FPS with a minimum of 66 FPS demonstrates that the GPU has enough headroom to keep the game playable at 4K with moderate settings. The 4K High result of 60 FPS is exactly at the standard refresh rate threshold, meaning users with 60 Hz monitors will see a smooth experience at that setting, but those with higher refresh displays will see dips. The 4K Ultra result of 42 FPS is below the 60 FPS threshold and would be noticeably less smooth.
The data indicates that the GPU is the limiting component at 4K across all settings. The CPU's high single-thread performance and 96 MB L3 cache are not factors at this resolution. At 1080p, the frame rates are high enough that the engine or CPU may impose an upper bound, but the recorded numbers do not show any sign of CPU saturation. The consistent resolution scaling pattern confirms that the RTX 3080 Ti's 10,240 shading units are the primary determinant of performance in Evolve.
Settings Recommendations
The measured rows provide clear guidance on which preset gives the best experience. At 1080p, all settings presets deliver playable framerates. The Low preset reaches 261 FPS, Medium reaches 202 FPS, High reaches 158 FPS, and Ultra reaches 110 FPS. The Ultra preset at 1080p is the highest quality option that still maintains a 110 FPS average, which is well above the 60 FPS threshold. Users at 1080p can choose Ultra without concern.
At 1440p, the Ultra preset delivers 74 FPS average, which is above 60 FPS and therefore smooth for most displays. The High preset delivers 106 FPS, which is even better for higher refresh rate monitors. The Medium preset delivers 135 FPS with a minimum of 115 FPS and a maximum of 156 FPS. The Medium preset provides the best combination of visual quality and frame stability at 1440p, since its minimum of 115 FPS guarantees no drops below the 60 FPS threshold. The Ultra preset at 74 FPS is acceptable, but its minimum was not recorded, so there is less certainty about frame pacing.
At 4K, the choices are more constrained. The Ultra preset delivers 42 FPS average, which is below the 60 FPS threshold and would produce noticeable stutter. The High preset delivers 60 FPS average, which is exactly at the threshold. The Medium preset delivers 77 FPS average with a minimum of 66 FPS and a maximum of 89 FPS. This is the only 4K setting with recorded minimum and maximum values, and the minimum of 66 FPS is above the 60 FPS threshold. The Medium preset at 4K provides a stable experience with no recorded dips below 66 FPS.
The Low preset at 4K delivers 99 FPS, but it does so at the cost of visual fidelity. For users who prioritize frame rate above all else, the 4K Low preset is the best choice, since it nearly doubles the frame rate of the 4K High preset. For users who want a balance of quality and smoothness, the 4K Medium preset is the recommended option because its minimum of 66 FPS ensures consistent gameplay. The 4K High preset is a borderline case, averaging exactly 60 FPS, but with no recorded minimum, users cannot be sure it will hold that rate during intense scenes.
The database shows that the best experience depends on the display's refresh rate. At 1080p, Ultra is the obvious pick. At 1440p, Medium offers the highest minimum frame rate, while High offers a higher average. At 4K, Medium is the only setting that guarantees a minimum above 60 FPS. The recorded data for Medium presets at all three resolutions includes minimum and maximum values, making them the most reliable choices for users who want predictable performance. The High and Ultra presets at 4K lack recorded minimums, which introduces uncertainty about worst-case frame rates.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 3080 Ti in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 99.0 |
| 3840x2160 | Medium | 77.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 175.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 261.0 |
| 1920x1080 | Medium | 202.0 |
| 1920x1080 | High | 158.0 |
| 1920x1080 | Ultra | 110.0 |
Evolve with Ryzen 7 9850X3D + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 3080 Ti + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.