Evolve

Evolve

AVERAGE FPS
136
excellent

This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 66 84 108
1440p QHD 80 115 147 189
1080p Full HD 119 172 219 282

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 84
3840x2160 High 66
3840x2160 Ultra 45
2560x1440 Low 189
2560x1440 Medium 147
2560x1440 High 115
2560x1440 Ultra 80
1920x1080 Low 282
1920x1080 Medium 219
1920x1080 High 172
1920x1080 Ultra 119

Evolve with AMD Ryzen 7 7700 + AMD Radeon RX 7900 XT, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The performance scaling from 1080p to 4K reveals a system that remains impressively fluid at the top resolution, but the drop-off pattern clearly demonstrates where the graphics card begins to assert dominance. At Low settings, the average frame rate falls from 282 FPS at 1920x1080 to 108 FPS at 3840x2160 — a reduction of roughly 62% as pixel count quadruples. This is a steep decline, but the absolute numbers remain high enough to suggest the CPU is still doing substantial work even at 4K, given that 108 FPS is far from a slideshow.

Moving to Medium settings, the scaling curve tightens. The 1920x1080 result of 219 FPS drops to 147 FPS at 2560x1440, then further to 84 FPS at 3840x2160. The percentage drop from 1080p to 4K here is about 62% as well, which indicates a consistent relationship between resolution and load. However, the fact that 4K Medium still holds 84 FPS average with a minimum of 71 FPS suggests the RX 7900 XT has enough headroom to keep the experience playable even when the pixel count stresses the render pipeline.

At High settings, the pattern shifts noticeably. The 1080p score of 172 FPS is still extremely high, but 1440p drops to 115 FPS and 4K falls to 66 FPS. The reduction from 1080p to 4K is approximately 62% again, maintaining the same proportional loss. Yet the absolute 4K figure of 66 FPS is right at the edge of what many would consider smooth for a fast-paced FPS — it is playable, but the margin for error in demanding scenes is thinner.

Ultra settings tell the clearest story about the GPU becoming the primary constraint. At 1080p, the average is 119 FPS, which is still excellent. But 1440p drops to 80 FPS, and 4K falls to 45 FPS. The jump from 1440p to 4K is a 44% reduction in frame rate, while the 1080p to 4K drop is 62%. This steeper degradation at the highest settings indicates that the RX 7900 XT’s render throughput is the limiting factor once the image quality settings push the shading and rasterization load high enough.

The data suggests a balanced pairing overall. At Low and Medium settings, the Ryzen 7 7700’s eight cores and boost clock of 5.30 GHz are likely keeping the pipeline fed even at 4K, as evidenced by 108 FPS at Low 4K. But as settings increase, the GPU’s 51.48 TFLOPS FP32 throughput and 800.0 GB/s memory bandwidth are what ultimately cap performance. The 20 GB of GDDR6 memory is never a bottleneck at these resolutions, so the scaling behavior is purely a function of compute and fill-rate limits.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7900 XT brings substantial resources to this 2015-era FPS title, and the measured results reflect a GPU that is rarely stretched to its limits. The card’s 20 GB of GDDR6 memory on a 320-bit bus provides 800.0 GB/s of bandwidth, which is far more than a game from this era would require even at 4K Ultra. This explains why the frame rates do not collapse due to memory pressure at any resolution — there is simply no scenario in the measured data where VRAM capacity becomes a factor.

The clock behavior is more telling. The GPU’s base clock of 1387 MHz, game clock of 2025 MHz, and boost clock of 2394 MHz indicate a wide dynamic range. In Evolve, the boost behavior likely sits closer to the game clock under sustained load, as the title does not push the card to its thermal or power limits. The 300 W TDP and dual-slot cooler are sufficient for this workload, and the data shows no signs of throttling-induced frame drops — the minimum FPS values at Medium settings (71 FPS at 4K, 125 FPS at 1440p, 186 FPS at 1080p) are all within reasonable range of the averages.

The pixel rate of 459.6 GPixel/s and texture rate of 804.4 GTexel/s are the raw throughput metrics that matter most for a game like Evolve, which relies heavily on rasterization rather than ray tracing. With 192 ROPs and 336 TMUs, the card can handle the fill-rate demands of 4K High without breaking a sweat, as evidenced by the 66 FPS average. At Ultra settings, the 45 FPS average at 4K suggests that the additional shading work from the 5376 shading units is what drives the performance down, not memory bandwidth or pixel throughput.

Benchmark scores place this GPU in context. The PassMark G3D score of 29009 and the 3DMark Steel Nomad DX12 score of 5623 indicate strong raw performance, but the percentileVsAllGpus of 55 is surprisingly modest. The nearest rivals — the AMD Radeon 660M with a score of 13812 (deltaPct -0.5), NVIDIA RTX A2000 Mobile at 13821 (deltaPct -0.5), and AMD Radeon RX 570X at 13871 (deltaPct -0.9) — are all within 1% in average benchmark score, which speaks to how the aggregate benchmark data can obscure real-world gaming differences. The RX 9070 XT at 13543 (deltaPct 1.5) is the only rival that edges ahead, but the margin is small.

In this specific game, the GPU’s role is to provide enough raw fill-rate and shading power to keep frame rates high even at 4K. The data shows that at Low and Medium settings, the card is effectively overkill — 108 FPS and 84 FPS at 4K respectively — which means the CPU is the more active partner in those configurations. At Ultra, the GPU becomes the definitive limiter, with the 45 FPS average at 4K being the clearest sign that the card’s compute resources are fully engaged.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 7700 is an eight-core, sixteen-thread processor based on the Zen 4 architecture, and its influence on Evolve’s frame rates is most apparent at lower resolutions and settings where the GPU is not the bottleneck. With a base clock of 3.80 GHz and a boost clock of 5.30 GHz, this CPU has the single-thread performance necessary for a game that primarily relies on a few main threads for game logic and physics. The 3DMark single-thread score of 1049 and Cinebench R23 single-core score of 1930 confirm that per-core performance is strong.

At 1080p Low, the system reaches 282 FPS average. This figure is so high that even the fastest GPU would struggle to be the sole driver; the CPU’s ability to feed draw calls and update game state at that rate is what enables such a result. The PassMark single-thread score of 4063 and Geekbench single-core score of 2525 both indicate that the CPU can sustain high instruction throughput, which is critical for maintaining frame pacing in a fast FPS.

The multi-threaded performance is also relevant, as Evolve does use multiple threads for AI, physics, and streaming. The Cinebench R23 multicore score of 18760 and Geekbench multicore score of 15371 show that the 16 threads are well-utilized when needed. The 3DMark 16-thread score of 8484 and max-thread score of 8479 are nearly identical, which suggests that the CPU scales well up to its full thread count without significant diminishing returns. The 8-thread score of 6933 indicates that even half the threads provide substantial performance, which is typical for a game that may not fully saturate all 16 threads.

The CPU’s 32 MB of shared L3 cache is another factor. Evolve’s level data and entity state can benefit from a large cache, and the 32 MB allocation is generous for a modern desktop chip. The DDR5 memory support with dual-channel configuration and 83.2 GB/s bandwidth ensures that the CPU is not starved for data, which helps maintain consistent frame times in scenes with many monsters and effects.

In the benchmark context, the Ryzen 7 7700 holds an 87th percentile ranking among all CPUs, with an average benchmark score of 40081. Its nearest rivals are extremely close: the AMD Ryzen AI 9 365 at 40048 (deltaPct 0.1), Intel Core 5 221E at 40144 (deltaPct -0.2), AMD Ryzen 9 270 at 40246 (deltaPct -0.4), and Intel Core i9-13905H at 40313 (deltaPct -0.6). These sub-1% differences mean that in synthetic workloads, the 7700 is indistinguishable from its closest competitors. However, in a game like Evolve, the combination of high single-thread speed and adequate multi-threading is what keeps frame rates high at 1080p and 1440p.

The CPU’s role becomes less critical as resolution increases. At 4K Ultra, the 45 FPS average is clearly GPU-bound, and even a significantly faster CPU would not meaningfully improve that figure. Conversely, at 1080p Low, the 282 FPS result suggests the CPU is doing heavy lifting — if the GPU were the sole limiter, the frame rate would be lower. The data indicates a well-matched pairing where the CPU ensures no artificial cap at lower settings, and the GPU takes over at higher visual quality.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides twelve distinct configurations, covering four settings levels across three resolutions. Starting at 1920x1080, the results are uniformly high. Low settings produce an average of 282 FPS, Medium yields 219 FPS with a minimum of 186 FPS and maximum of 252 FPS, High reaches 172 FPS, and Ultra drops to 119 FPS. The spread from Low to Ultra is 163 FPS, which is a 58% reduction — this shows that visual quality settings have a substantial impact even at the lowest resolution.

At 2560x1440, the averages are 189 FPS at Low, 147 FPS at Medium (with min 125, max 169), 115 FPS at High, and 80 FPS at Ultra. The progression is more compressed than at 1080p, with a 109 FPS difference between Low and Ultra. This suggests that the GPU is starting to exert more influence, but the CPU still has enough headroom to keep the system well above 60 FPS at every setting.

The 3840x2160 results show the most dramatic shifts. Low settings average 108 FPS, Medium averages 84 FPS (min 71, max 96), High averages 66 FPS, and Ultra averages 45 FPS. The difference between Low and Ultra is 63 FPS, which is the smallest absolute gap of any resolution, but the relative drop is 58% — consistent with the other resolutions. The key takeaway is that 4K Ultra is the only configuration that falls below 60 FPS, and even then, the 45 FPS average is borderline playable for a slower-paced game, though not ideal for an FPS.

The Medium settings rows are the only ones with min/max values provided, which allows for a closer examination of frame consistency. At 1080p Medium, the min of 186 FPS and max of 252 FPS represent a range of 66 FPS around the 219 FPS average — about 30% variation. At 1440p Medium, the min of 125 FPS and max of 169 FPS span 44 FPS around the 147 FPS average, or about 30% as well. At 4K Medium, the min of 71 FPS and max of 96 FPS create a 25 FPS range around the 84 FPS average, which is also about 30%. This consistent relative variance across resolutions indicates that frame pacing is stable regardless of load, with no single configuration showing particularly erratic behavior.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 7 7700 and AMD Radeon RX 7900 XT ranks 713th out of 3700 tested combos in Evolve. This places it in the top 19.3% of all systems tested, which is a strong result for a pairing that is not built around the absolute fastest components available. The rank reflects the balance between the CPU’s high single-thread performance and the GPU’s substantial rasterization power — neither component is a weak link, and the system delivers high frame rates across all measured configurations.

The ranking is particularly impressive given that the GPU’s aggregate benchmark percentile is only 55th, while the CPU sits at the 87th percentile. This suggests that in Evolve specifically, the combination outperforms what the individual component percentiles would predict. The game’s relatively low graphical complexity compared to modern titles means that the CPU’s strong multi-threading and the GPU’s high raw throughput combine to produce frame rates that exceed what the synthetic averages might suggest.

The fact that this combo cracks the top 20% of all tested systems is notable because Evolve is not a title that heavily favors either component class. It is neither a CPU-bound strategy game nor a GPU-bound simulator — it is an action FPS that benefits from both strong single-threaded game logic and high fill-rate. The Ryzen 7 7700 provides the former with its 5.30 GHz boost and strong per-core IPC, while the RX 7900 XT delivers the latter with its 5376 shading units and 459.6 GPixel/s pixel rate.

In context with the nearest rivals, the ranking makes sense. The CPU’s benchmark rivals are all within 0.6% of its average score, meaning that swapping to an Intel Core i9-13905H or AMD Ryzen 9 270 would likely yield nearly identical results in this game. Similarly, the GPU’s closest rivals in aggregate benchmarks — the RX 570X and RTX A2000 Mobile — are all within 1% of its average score, but those are mobile or older parts that would not sustain the same frame rates in Evolve due to thermal and power constraints. The ranking of 713 out of 3700 reflects a system that is comfortably above average but not at the very top tier, which is appropriate for a mid-2020s pairing that is not the absolute latest generation.

Settings Recommendations — which preset gives the best experience per the measured rows

For a 4K display, the data points to High settings as the sweet spot. The 66 FPS average at 3840x2160 High is above the 60 FPS threshold that most players consider the minimum for smooth gameplay, and it is a 47% improvement over the 45 FPS at Ultra. The jump from High to Ultra costs 21 FPS — a 32% reduction — for what is likely a marginal visual improvement in a game from 2015. Medium at 4K offers 84 FPS, which is smoother, but the visual downgrade from High to Medium is more noticeable than the frame rate gain suggests. The 71 FPS minimum at Medium is solid, but High’s average of 66 FPS is close enough that the visual quality difference is worth the slight frame rate cost.

At 2560x1440, the recommendation shifts. High settings produce 115 FPS, which is already well above what any 1440p monitor at 144 Hz needs for a competitive experience. Ultra drops to 80 FPS, which is still very playable, but the 35 FPS difference between High and Ultra is significant enough that players with high-refresh displays should stick with High. Medium at 147 FPS is overkill for most displays, and Low at 189 FPS offers no practical benefit unless the user has a 240 Hz or higher monitor. For the vast majority of 1440p users, High is the clear choice — it balances visual fidelity with a frame rate that exceeds what most displays can even show.

At 1920x1080, the results are so high that the recommendation is almost arbitrary. Even Ultra at 119 FPS exceeds 60 FPS by a wide margin, and High at 172 FPS is more than enough for a 144 Hz monitor. Medium at 219 FPS and Low at 282 FPS are only relevant for users with 240 Hz or 360 Hz displays who prioritize frame rate above all else. For most 1080p users, Ultra is the recommended setting because the 119 FPS average is still high, and the visual quality benefits are maximized without any risk of dropping below 60 FPS in demanding scenes.

The overall pattern across all resolutions is that High settings offer the best balance of visual quality and performance. At 4K, it is the only setting above Ultra that maintains 60 FPS. At 1440p, it provides more headroom than Ultra. At 1080p, it is already so fast that the choice is about display refresh rate rather than playability. The data does not support using Low or Medium on this hardware unless the user has a very high refresh display and plays competitively — the visual sacrifice is not worth the frame rate gain when even Ultra at 4K is close to playable.

Hardware Specifications

AMD Ryzen 7 7700

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5300 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 7900 XT

VRAM 20 GB GDDR6
Base Clock —
Boost Clock 2394 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700 + AMD Radeon RX 7900 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 84.0
3840x2160 High 66.0
3840x2160 Ultra 45.0
2560x1440 Low 189.0
2560x1440 Medium 147.0
2560x1440 High 115.0
2560x1440 Ultra 80.0
1920x1080 Low 282.0
1920x1080 Medium 219.0
1920x1080 High 172.0
1920x1080 Ultra 119.0

Evolve with Ryzen 7 7700 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 7900 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 7 7700 + RX 7900 XT

Explore FPS benchmarks for other games using this same hardware combination.