Evolve

Evolve

AVERAGE FPS
97
good

This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 48 58 75
1440p QHD 56 85 104 137
1080p Full HD 85 120 158 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 58
3840x2160 High 48
3840x2160 Ultra 33
2560x1440 Low 137
2560x1440 Medium 104
2560x1440 High 85
2560x1440 Ultra 56
1920x1080 Low 200
1920x1080 Medium 158
1920x1080 High 120
1920x1080 Ultra 85

Evolve with AMD Ryzen 7 5700X3D + AMD Radeon RX 6750 XT, In-Depth Analysis

The AMD Ryzen 7 5700X3D and Radeon RX 6750 XT pairing presents a fascinating case study for a 2015 shooter like Evolve. The data shows a combination that is clearly capable of high frame rates, yet the scaling patterns across resolutions and settings reveal a complex interaction between the CPU’s cache-heavy design and the GPU’s mid-range bandwidth. This analysis digs into the measured FPS rows to determine where the bottleneck lies and what the optimal experience is.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS drop from 1080p to 4K is steep, but the shape of that curve changes dramatically depending on the quality preset. At Low settings, the average frame rate falls from 200 FPS at 1920x1080 to 137.1 FPS at 2560x1440, and finally to 75.1 FPS at 3840x2160. That represents a 62.5% reduction in frame rate from 1080p to 4K. This is a massive drop, and it signals that even at the lowest settings, the GPU is being pushed hard by the pixel count.

However, the story flips when looking at the High preset. The average FPS at 1080p is 120, dropping to 84.6 at 1440p and 48.2 at 4K. The percentage drop from 1080p to 4K is 59.8%, which is slightly less severe than the Low preset’s drop. This suggests that at higher settings, the workload becomes more balanced between the CPU and GPU, as the increased graphical complexity gives the CPU more breathing room to feed the GPU. The Ultra preset shows the smallest relative drop, going from 85.2 FPS at 1080p to 55.6 FPS at 1440p and 32.9 FPS at 4K, a 61.4% reduction.

The data implies that the limiting component is resolution-sensitive. At 1080p, the CPU’s ability to prepare frames is the primary constraint, especially on Low settings where the GPU has little work to do and the frame rate caps out at 200. As resolution increases, the GPU’s fill rate and memory bandwidth become the dominant factors. The RX 6750 XT’s 432.0 GB/s memory bandwidth is a key statistic here; the 4K results, which hover below 60 FPS on all presets except Low, suggest that the GPU is running out of memory bandwidth to sustain higher frame rates.

FAQ

*Q: What is the maximum average frame rate achieved by this combo in Evolve?*

A: The highest measured average FPS is 200, achieved at 1920x1080 resolution with the Low settings preset.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, the High preset delivers an average of 84.6 FPS, while the Ultra preset drops to 55.6 FPS, a reduction of 29 FPS for the higher visual fidelity.

Q: Is the combo capable of 60 FPS at 4K?

A: Yes, but only on the Low settings preset, where it achieves 75.1 FPS. The Medium preset falls short at 57.7 FPS, while High and Ultra are below 60 FPS.

Q: What is the difference in performance between the Low and Ultra presets at 1080p?

A: The Low preset hits 200 FPS, while the Ultra preset averages 85.2 FPS. This shows a 114.8 FPS gap, indicating that the Ultra preset imposes a significant rendering load.

*Q: Does the CPU’s 3D V-Cache have a measurable impact on Evolve?*

A: The benchmark data shows strong frame rates, but the CPU’s 96 MB shared L3 cache is a hardware feature. The measured results indicate the CPU is not a bottleneck at higher resolutions, as frame rates scale downward with resolution, suggesting the GPU becomes the primary limit.

Q: At which resolution and settings does the combo exceed 144 FPS?

A: The only measured configuration that exceeds 144 FPS is the 1920x1080 Low preset, which averages 200 FPS. The Medium preset at the same resolution comes close with 158.3 FPS.

How This Combo Ranks

The combo ranks 847 out of 1695 tested combinations in Evolve, placing it in the 50th percentile of all tested systems. This is a mid-pack result, which is surprising given the individual components’ strong benchmark scores. The CPU has an average benchmark score of 24673 and sits at the 82nd percentile against all CPUs, while the GPU’s average score of 35327 puts it at the 79th percentile against all GPUs. Yet, their combined rank in this specific game is merely average.

This suggests that Evolve might not be particularly sensitive to the strengths of these components. The CPU’s nearest rival, the Intel Core i7-1360P, has an average score of 24627, a mere 0.2% difference. The GPU’s nearest rival, the AMD Radeon RX 5600M, is also within 0.2% of its score. This tight clustering indicates that the hardware is performing as expected in synthetic benchmarks, but that the game’s engine may not scale perfectly with the 3D V-Cache’s advantages or the GPU’s raw compute. The rank of 847 suggests that many other combos, likely with more powerful GPUs or newer architectures, achieve higher frame rates in this title. The data implies that for this specific game, the pairing is competent but not exceptional, and its mid-pack rank reflects a balance that is overshadowed by more specialized hardware.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four settings. At 1920x1080, the Low preset yields 200 FPS, Medium yields 158.3 FPS, High yields 120 FPS, and Ultra yields 85.2 FPS. This shows a clear linear progression where each step up in quality costs roughly 20-30% performance. The 1080p results are consistently high, even at Ultra, which is playable.

Moving to 2560x1440, the frame rates drop significantly. Low averages 137.1 FPS, Medium averages 103.9 FPS, High averages 84.6 FPS, and Ultra averages 55.6 FPS. The gap between Medium and High narrows to 19.3 FPS, while the gap between High and Ultra widens to 29 FPS. This indicates that the Ultra preset introduces effects that are disproportionately expensive at this resolution.

At 3840x2160, the results are more demanding. Low averages 75.1 FPS, Medium averages 57.7 FPS, High averages 48.2 FPS, and Ultra averages 32.9 FPS. The 4K results show that the combo is only really comfortable on the Low preset. The difference between Low and Medium is 17.4 FPS, while the drop from High to Ultra is 15.3 FPS. These numbers reveal that the GPU’s pixel throughput, rated at 166.4 GPixel/s, becomes the limiting factor at 4K, as the fill rate demand outstrips what the GPU can provide for higher quality settings.

CPU Role

The AMD Ryzen 7 5700X3D is an 8-core, 16-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.10 GHz. Its defining feature is the 96 MB shared L3 cache, which is a significant amount of fast memory for game data. The synthetic benchmarks show strong multi-threaded performance, with a Cinebench R23 multicore score of 22366 and a Passmark multithread score of 26318. Single-thread performance is also respectable, with a Cinebench R23 single-core score of 3157.

In Evolve, the CPU’s role appears to be that of a capable but not limiting partner. At 1080p, the frame rates are high, but the fact that the Low preset reaches 200 FPS while the Ultra preset drops to 85.2 FPS suggests that the game’s draw calls and physics are not heavily taxing the CPU. The 3D V-Cache likely helps maintain consistent frame times, but the game’s engine, released in 2015, may not be optimized to take full advantage of the large cache. The CPU’s 16 threads are likely more than enough for this title, and the data shows that the GPU is the primary bottleneck as resolution increases. The boost clock of 4.10 GHz is moderate by modern standards, but the cache compensates for any lack of raw clock speed in gaming workloads.

Settings Recommendations

Based on the measured data, the optimal experience depends on the target resolution and refresh rate. For 1080p users with a 144 Hz monitor, the Medium preset at 158.3 FPS is the best choice, as it provides a high frame rate that is close to the refresh rate limit while offering better visual quality than Low. The High preset at 120 FPS is also viable, but Medium offers a 38.3 FPS advantage for a likely minor visual difference in this older title.

For 1440p users, the High preset at 84.6 FPS provides a smooth experience that is well above 60 FPS. This is the sweet spot for this resolution, as it balances visual fidelity with performance. The Medium preset at 103.9 FPS is an alternative for those prioritizing frame rate, but the step to High is only 19.3 FPS, making it a worthwhile trade-off for better graphics. The Ultra preset at 55.6 FPS is below the 60 FPS threshold and should be avoided unless the user is willing to accept a sub-60 FPS experience.

For 4K users, the Low preset at 75.1 FPS is the only configuration that consistently exceeds 60 FPS. The Medium preset at 57.7 FPS is borderline playable, but the 17.4 FPS drop from Low to Medium suggests that the GPU struggles with the added effects. The data indicates that 4K Ultra at 32.9 FPS is not a viable option for smooth gameplay. Therefore, the recommendation is to stick to Low for 4K, or drop to 1440p for higher quality settings.

GPU Role

The AMD Radeon RX 6750 XT is based on the RDNA 2.0 architecture and features 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 432.0 GB/s. The GPU has a base clock of 2150 MHz and a boost clock of 2600 MHz, with a game clock of 2495 MHz. Its 2560 shading units and 64 ROPs deliver a pixel rate of 166.4 GPixel/s and a texture rate of 416.0 GTexel/s.

In Evolve, the GPU’s role is clear: it is the main performance limiter at higher resolutions and settings. The 4K data shows a significant performance cliff, with the Ultra preset dropping to 32.9 FPS. This is directly related to the memory bandwidth and pixel fill rate. The 432.0 GB/s bandwidth is insufficient for 4K Ultra settings in this game, as the textures and post-processing effects demand more data than the bus can supply. The 12 GB VRAM is likely not a constraint at these settings, as the game’s textures are not massive by modern standards, but the bandwidth is the critical bottleneck.

The GPU’s compute performance, measured at 13.31 TFLOPS FP32, is sufficient for the game’s shaders, but the frame rate drops from Low to Ultra at 1080p (from 200 to 85.2 FPS) show that the shading workload increases drastically with quality. The data suggests that the RX 6750 XT is a solid 1080p and 1440p card for this title, but its 4K capabilities are limited to the lowest settings. The transistor count of 17,200 million and die size of 335 mm² indicate a mid-range chip, and the benchmark results in Evolve are consistent with that classification, providing a playable experience at mainstream resolutions but struggling at the high end.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + AMD Radeon RX 6750 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 75.1
3840x2160 Medium 57.7
3840x2160 High 48.2
3840x2160 Ultra 32.9
2560x1440 Low 137.1
2560x1440 Medium 103.9
2560x1440 High 84.6
2560x1440 Ultra 55.6
1920x1080 Low 200.0
1920x1080 Medium 158.3
1920x1080 High 120.0
1920x1080 Ultra 85.2

Evolve with Ryzen 7 5700X3D + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6750 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.