Downfall

Downfall

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 76 93 114
1440p QHD 77 123 150 183
1080p Full HD 108 172 210 257

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 114
3840x2160 Medium 93
3840x2160 High 76
3840x2160 Ultra 48
2560x1440 Low 183
2560x1440 Medium 150
2560x1440 High 123
2560x1440 Ultra 77
1920x1080 Low 257
1920x1080 Medium 210
1920x1080 High 172
1920x1080 Ultra 108

Downfall with Intel Core Ultra X7 368H + AMD Radeon RX 7900M, In-Depth Analysis

# Downfall with Intel Core Ultra X7 368H + AMD Radeon RX 7900M

The Intel Core Ultra X7 368H paired with the AMD Radeon RX 7900M delivers a compelling 1080p and 1440p experience in Downfall, with the combo ranking in the 58th percentile of all 2,928 tested combinations. The data shows a system that can push high frame rates at lower resolutions but begins to strain at 4K Ultra, revealing a clear GPU-bound ceiling as pixel count rises. This analysis breaks down the measured FPS results across three resolutions and four settings presets, examining how the CPU and GPU each contribute to the final frame delivery.

Resolution Scaling

Resolution scaling in Downfall follows a predictable pattern: frame rates drop sharply as pixel count increases, with the most severe penalty appearing at the highest settings. At Low settings, the average FPS falls from 257 at 1920x1080 to 183 at 2560x1440, a 28.8% reduction, and then to 114 at 3840x2160, a 55.6% reduction from the 1080p baseline. This scaling factor indicates that even at Low settings, the GPU is the dominant limiting component, as the CPU's 16 cores and 16 threads are more than capable of feeding frames at these rates.

The Medium preset tells a similar story with slightly compressed margins. At 1920x1080, the average FPS is 210, dropping to 150 at 2560x1440 (28.6% lower) and 93 at 3840x2160 (55.7% lower). The min-to-max spread at Medium settings narrows as resolution increases: the 1080p row shows a range from 178 to 241 FPS (63 FPS spread), while 1440p spans 127 to 172 FPS (45 FPS spread), and 4K tightens to 79 to 107 FPS (28 FPS spread). This compression suggests that at higher resolutions, frame pacing becomes more consistent as the GPU becomes fully saturated.

High settings show a steeper cliff between 1440p and 4K. The 1920x1080 High average is 172 FPS, which drops to 123 at 2560x1440 (28.5% lower) but then falls to 76 at 3840x2160 (55.8% lower from 1080p). The proportional drops are remarkably consistent across Low, Medium, and High presets, each showing roughly 28-29% reduction at 1440p and 55-56% at 4K. This uniformity indicates that the game's rendering load scales linearly with pixel count regardless of quality tier.

Ultra settings break this pattern with a much steeper decline. The 1080p Ultra average is 108 FPS, dropping to 77 at 1440p (28.7% lower) and then to 48 at 4K (55.6% lower from 1080p). While the percentage drops match other presets, the absolute numbers at 4K Ultra (48 FPS) fall below the 60 FPS threshold commonly associated with smooth gameplay, making this combination the only measured configuration that fails to maintain playable frame rates at 4K.

The scaling data reveals that Downfall is heavily GPU-bound at all resolutions with this hardware. The consistent ~56% reduction from 1080p to 4K across every preset suggests that pixel throughput, not CPU processing or memory bandwidth, is the constraining factor. The GPU's 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth provides ample headroom for texture data, but the raw shading power (38.52 TFLOPS FP32) becomes the bottleneck as resolution climbs.

FAQ

Q: What is the best resolution for this combo in Downfall?

A: The data shows 1920x1080 as the strongest resolution, with every preset except Ultra exceeding 170 FPS average. The 2560x1440 resolution also remains playable across all settings, with the Ultra preset averaging 77 FPS. At 3840x2160, only Low (114 FPS), Medium (93 FPS), and High (76 FPS) maintain averages above 60 FPS.

Q: How does the Ultra preset compare to High at each resolution?

A: Ultra settings incur a significant frame rate penalty. At 1920x1080, Ultra averages 108 FPS versus 172 FPS on High, a 37.2% reduction. At 2560x1440, Ultra averages 77 FPS versus 123 FPS on High (37.4% lower). At 3840x2160, Ultra averages 48 FPS versus 76 FPS on High (36.8% lower). The penalty is consistent at roughly 37% across all resolutions.

Q: Is the CPU a bottleneck at any resolution?

A: The benchmark data suggests no CPU bottleneck in the tested configurations. The Intel Core Ultra X7 368H with 16 cores and 16 threads boosts to 5.00 GHz, and even at 1080p Low where the average FPS reaches 257, the GPU remains the limiting factor. The CPU's Cinebench R23 multi-core score of 28,221 and single-core score of 3,984 indicate ample processing headroom for this horror title.

Q: What frame rate can players expect at 1440p Medium?

A: The measured data shows a 2560x1440 Medium average of 150 FPS, with a minimum of 127 FPS and maximum of 172 FPS. This configuration delivers well above the 60 FPS threshold with a tight frame time distribution, making it a strong choice for high-refresh-rate monitors.

Q: Does the 4K Ultra setting ever reach 60 FPS?

A: No. The 3840x2160 Ultra preset averages 48 FPS, which is 20% below the 60 FPS mark. This is the only measured configuration where the average falls short of 60 FPS. Players targeting 4K should select High settings (76 FPS average) or lower to maintain smooth gameplay.

Q: How does this combo rank among all tested systems for Downfall?

A: The combination ranks 1,219th out of 2,928 tested combos, placing it in the 58th percentile. This mid-pack ranking reflects strong performance at lower resolutions but a noticeable drop-off at 4K Ultra, where the GPU's 180 W TDP and 2,090 MHz boost clock cannot overcome the pixel load.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on Intel's 3 nm process node. With a base clock of 2.00 GHz and a boost clock of 5.00 GHz, this CPU provides substantial compute headroom for Downfall's CPU-bound tasks, which typically include AI behavior, physics calculations, and game logic. The L3 cache totals 18 MB shared across all cores, with 2.5 MB L2 and 192 KB L1 per core, ensuring that frequently accessed data remains close to the execution units.

The CPU's benchmark scores reinforce its capability profile. The Cinebench R23 multi-core score of 28,221 places it in the 87th percentile of all CPUs, while the single-core score of 3,984 indicates strong per-thread performance. The PassMark multi-thread score of 32,956 and single-thread score of 4,005 further confirm that this processor handles both lightly-threaded and heavily-threaded workloads effectively. For a horror game like Downfall, which typically does not scale perfectly across many cores, the high single-thread performance is particularly valuable.

Nearest rival comparisons show the Ultra X7 368H sits in a tight cluster. The Intel Core 7 253PE scores 40,557 average, a mere 0.1% higher, while the Intel Core 5 223PE scores 40,585 (0.2% higher). The AMD Ryzen 9 7940H scores 40,431 (0.2% lower) and the Intel Xeon 6507P scores 40,426 (0.2% lower). This grouping means the CPU choice between these four processors would have negligible impact on Downfall frame rates, as all fall within a 0.4% performance band.

In the measured FPS data, the CPU's role becomes evident at lower resolutions where frame rates exceed 200 FPS. At 1080p Low, the average of 257 FPS requires the CPU to prepare frames quickly enough to feed the GPU. The 16 threads, running at up to 5.00 GHz boost, provide sufficient single-thread performance for the game's main loop while leaving headroom for background tasks. The memory bandwidth of 153.6 GB/s from dual-channel LPDDR5X support ensures that CPU-side data transfers do not become a bottleneck.

The CPU's 25 W TDP is notably low for a 16-core processor, but this mobile-focused power envelope allows sustained boost clocks in thermally constrained chassis. The PassMark physics score of 2,857, which measures CPU physics simulation performance, indicates that Downfall's physics engine would run smoothly even in complex scenes with multiple dynamic objects. The data encryption score of 25,228 and compression score of 312,927 are less relevant to gaming but confirm the processor's overall compute versatility.

Settings Recommendations

The measured FPS data provides clear guidance for optimizing the Downfall experience with this hardware. At 1920x1080, all four presets exceed 100 FPS average, with Low at 257, Medium at 210, High at 172, and Ultra at 108 FPS. The High preset offers the best balance of visual quality and performance at this resolution, delivering 172 FPS average while presumably including more advanced lighting and shadow effects than Medium. Players with 144 Hz or 165 Hz monitors can fully utilize their display's refresh rate with High settings, while those with 240 Hz panels may prefer Medium (210 FPS) or Low (257 FPS) for maximum frame pacing.

At 2560x1440, the recommendation shifts. High settings average 123 FPS, which comfortably exceeds 60 FPS and approaches 120 FPS for high-refresh 1440p displays. Medium settings at 150 FPS provide additional headroom for players with 165 Hz or 240 Hz monitors, with a minimum of 127 FPS ensuring minimal frame drops. Ultra settings at 77 FPS remain playable and would be suitable for players prioritizing visual fidelity over frame rate, especially on 60 Hz or 75 Hz displays. The Low preset at 183 FPS is unnecessarily fast for most 1440p monitors and would sacrifice too much visual quality for diminishing returns.

For 3840x2160, the choices narrow considerably. Ultra settings average 48 FPS, which falls below the 60 FPS threshold and would result in noticeable stutter on standard 60 Hz 4K displays. High settings at 76 FPS provide the best 4K experience, maintaining a comfortable margin above 60 FPS. Medium settings at 93 FPS offer additional performance headroom at the cost of some visual detail, while Low at 114 FPS would be suitable for players who prioritize frame rate above all else.

The data indicates that the High preset is the sweet spot for this combination across all three resolutions. At 1080p, it delivers 172 FPS; at 1440p, 123 FPS; and at 4K, 76 FPS. This consistent performance profile means players can select High settings and then choose resolution based on their display's native resolution and refresh rate without needing to adjust quality settings. The Ultra preset's consistent ~37% performance penalty across all resolutions suggests that its additional visual features are computationally expensive, and the frame rate loss may not justify the visual improvement in a horror game where atmosphere and pacing matter more than texture detail.

How This Combo Ranks

The combination of the Intel Core Ultra X7 368H and AMD Radeon RX 7900M ranks 1,219th out of 2,928 tested combos in Downfall, placing it in the 58th percentile. This ranking indicates that the system performs above the median but below the top tier of gaming configurations. The mid-pack position is somewhat surprising given the GPU's high individual performance — the RX 7900M sits in the 94th percentile of all GPUs with an average benchmark score of 97,487 — but Downfall's specific rendering requirements may favor other hardware configurations.

The GPU's nearest rivals provide context for its performance tier. The AMD Radeon Pro VII scores 97,131, just 0.4% lower, while the NVIDIA Quadro RTX 6000 scores 101,872, which is 4.3% higher. The AMD Radeon Instinct MI60 scores 92,466 (5.4% lower) and the NVIDIA RTX A4500 scores 91,671 (6.3% lower). This places the RX 7900M in a competitive band where small performance differences separate the top contenders.

The CPU's rank of 87th percentile among all CPUs, with an average benchmark score of 40,518, is notably higher than the combo's overall game ranking. This discrepancy suggests that Downfall's performance is more heavily influenced by GPU capabilities than CPU processing power. The game's horror genre typically involves enclosed environments with limited draw distances and moderate AI complexity, making GPU-bound rendering the primary performance determinant.

Compared to other tested combos, this system's 58th percentile ranking means that 41.8% of configurations achieve better frame rates in Downfall. However, the ranking does not account for resolution or settings — it aggregates performance across all measured scenarios. Given that this combo delivers 108 FPS at 4K Ultra and 257 FPS at 1080p Low, the ranking likely reflects strong performance at lower resolutions but weakness at the highest quality settings, where the GPU's 180 W TDP limits sustained clocks.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, with the Medium preset providing additional min and max FPS values. At 1920x1080, the Low preset averages 257 FPS, followed by Medium at 210 FPS (min 178, max 241), High at 172 FPS, and Ultra at 108 FPS. The 1440p results show Low at 183 FPS, Medium at 150 FPS (min 127, max 172), High at 123 FPS, and Ultra at 77 FPS.

At 4K, the performance drops significantly. The Low preset averages 114 FPS, Medium averages 93 FPS (min 79, max 107), High averages 76 FPS, and Ultra averages 48 FPS. The Medium preset's min-to-max spread at 4K is 28 FPS, compared to 45 FPS at 1440p and 63 FPS at 1080p. This narrowing spread at higher resolutions indicates more consistent frame delivery, likely because the GPU is fully saturated and frame times become more uniform.

The transition from 1080p Low to 4K Low shows a 55.6% reduction in average FPS (from 257 to 114). Similarly, Medium drops from 210 to 93 (55.7% lower), High from 172 to 76 (55.8% lower), and Ultra from 108 to 48 (55.6% lower). This near-identical proportional decline across all presets strongly suggests that the GPU's pixel throughput is the sole limiting factor, with no CPU or memory-related bottlenecks emerging at any resolution.

The delta between presets remains consistent regardless of resolution. At 1080p, Ultra is 58.0% slower than Low (108 vs 257 FPS). At 1440p, the gap is 57.9% (77 vs 183 FPS). At 4K, it is 57.9% (48 vs 114 FPS). This consistency implies that each preset tier adds a fixed computational cost per pixel, and the GPU's workload scales linearly with both resolution and quality settings.

GPU Role

The AMD Radeon RX 7900M is a mobile GPU based on the RDNA 3.0 architecture with the Navi 31 chip, manufactured on TSMC's 5 nm process. The chip contains 57,700 million transistors on a 529 mm² die, with 4,608 shading units, 288 TMUs, and 192 ROPs. The GPU operates at a base clock of 1,825 MHz and boosts to 2,090 MHz, delivering 38.52 TFLOPS FP32 performance. The 72 ray tracing cores provide hardware acceleration for ray-traced effects, though Downfall's 2016 release date suggests RT usage would be minimal.

Memory configuration plays a significant role in this GPU's performance. The 16 GB of GDDR6 memory runs at an effective 18 Gbps across a 256-bit bus, yielding 576.0 GB/s of bandwidth. This memory capacity is more than sufficient for Downfall's texture requirements at 4K Ultra, and the bandwidth supports the high frame rates observed at 1080p. The pixel rate of 401.3 GPixel/s and texture rate of 601.9 GTexel/s provide the raw throughput needed for the measured FPS values.

The GPU's benchmark results place it firmly in the high-performance tier. The 3DMark Steel Nomad DX12 score of 4,201, Geekbench OpenCL score of 129,499, and Geekbench Vulkan score of 158,760 all contribute to its 94th percentile ranking. The average benchmark score of 97,487 places it 0.4% ahead of the AMD Radeon Pro VII, 4.3% behind the NVIDIA Quadro RTX 6000, 5.4% ahead of the AMD Radeon Instinct MI60, and 6.3% ahead of the NVIDIA RTX A4500.

In Downfall specifically, the GPU's role becomes increasingly dominant as resolution rises. At 1080p, the GPU can deliver 257 FPS at Low settings, which exceeds what most displays can show, indicating that the GPU is not fully utilized at this resolution. However, at 4K Ultra, the GPU averages 48 FPS, suggesting it is fully saturated and possibly thermal or power limited at its 180 W TDP. The GPU's PCIe 4.0 x16 interface provides ample bandwidth for CPU-to-GPU data transfer, and the 12 Ultimate DirectX support ensures compatibility with modern rendering features.

The GPU's power draw of 180 W is substantial for a mobile part, and the IGP slot width with no external power connectors indicates this is designed for large gaming laptops with adequate cooling solutions. The RDNA 3.0 architecture's efficiency at lower clock speeds helps maintain frame rates at 1080p and 1440p, but the 4K Ultra result at 48 FPS shows the physical limits of this mobile GPU when pushed to maximum pixel throughput.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon RX 7900M

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2090 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + AMD Radeon RX 7900M in Downfall

Resolution Settings Avg FPS
3840x2160 Low 114.0
3840x2160 Medium 93.0
3840x2160 High 76.0
3840x2160 Ultra 48.0
2560x1440 Low 183.0
2560x1440 Medium 150.0
2560x1440 High 123.0
2560x1440 Ultra 77.0
1920x1080 Low 257.0
1920x1080 Medium 210.0
1920x1080 High 172.0
1920x1080 Ultra 108.0

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