Downfall

Downfall

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 74 87 106
1440p QHD 72 118 140 169
1080p Full HD 102 161 198 242

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 106
3840x2160 Medium 87
3840x2160 High 74
3840x2160 Ultra 44
2560x1440 Low 169
2560x1440 Medium 140
2560x1440 High 118
2560x1440 Ultra 72
1920x1080 Low 242
1920x1080 Medium 198
1920x1080 High 161
1920x1080 Ultra 102

Downfall with Intel Core i7-14700KF + AMD Radeon RX 6750 XT, In-Depth Analysis

Downfall is a horror game with measured results for an Intel Core i7-14700KF paired with an AMD Radeon RX 6750 XT. The dataset covers measured rows at 1920x1080, 2560x1440, and 3840x2160. The combo ranks 829th out of 1741 tested combinations. The CPU's percentile against all CPUs is 96, while the GPU's percentile against all GPUs is 79.

FAQ

Q: What components are behind the measured Downfall results?

A: The CPU is the Intel Core i7-14700KF, a 20-core, 28-thread Raptor Lake-R processor with a 5.60 GHz boost clock. The GPU is the AMD Radeon RX 6750 XT, an RDNA 2.0 card with 12 GB of GDDR6 memory.

Q: What is the fastest average FPS in the dataset?

A: 241.7 FPS at 1920x1080 with the Low preset. The next fastest row is Medium at 198.3 FPS at the same resolution.

Q: What is the slowest average FPS in the dataset?

A: 43.6 FPS at 3840x2160 with the Ultra preset. At the same resolution, Low averages 105.9 FPS and High averages 73.5 FPS.

Q: How does the combo rank in Downfall's tested list?

A: It is ranked 829 out of 1741 tested combos.

Q: What does the CPU's and GPU's percentile standing look like?

A: The CPU sits at the 96th percentile against all CPUs, while the GPU sits at the 79th percentile against all GPUs.

Q: Which API is supported by the GPU?

A: The RX 6750 XT supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

CPU Role

The Intel Core i7-14700KF is a Raptor Lake-R part on Intel Socket 1700. It has 20 cores and 28 threads, with a 3.40 GHz base clock and a 5.60 GHz boost clock. The shared L3 cache is 33 MB, and the TDP is 125 W. The chip's average benchmark score is 70104, and it reaches the 96th percentile among all CPUs. In the synthetic database, its nearest rivals are the Core i7-14700K at 70074 with a deltaPct of 0, the EPYC 9115 at 69887 with a deltaPct of 0.3, the Ryzen 9 9950X at 70420 with a deltaPct of -0.4, and the Xeon Platinum 8270 at 71056 with a deltaPct of -1.3.

The most direct evidence of the CPU's role in Downfall is the 1920x1080 Low result of 241.7 FPS. That row is the highest average in the entire measured set. When the GPU work is light, the CPU's single-core performance can push the frame rate past the other presets at the same resolution. The Geekbench single-core score is 2972, and the Cinebench single-core score is 6290. Multi-thread scores are also high: Geekbench multicore is 19287, and Cinebench multi-core is 44557. Yet the measured game rows show that resolution changes have a far larger effect on frame rate than CPU workload changes. The 3840x2160 Low row is 105.9 FPS, which is much lower than 1920x1080 Low despite the same CPU and GPU. That gap suggests the CPU is not the primary constraint when the pixel count rises.

The 20-core/28-thread configuration gives the processor many logical processors for any background work the game may spawn. The 33 MB shared L3 cache is also available for data reuse. In a measured set where the fastest row is at 1920x1080 Low, the CPU looks capable of feeding high frame rates.

GPU Role

The AMD Radeon RX 6750 XT is a Navi 22 GPU built on RDNA 2.0 and fabricated at TSMC on a 7 nm process. It has 12 GB of GDDR6 memory on a 192-bit bus, with memory bandwidth of 432.0 GB/s. The base clock is 2150 MHz, the game clock is 2495 MHz, and the boost clock is 2600 MHz. The GPU's compute resources include 2560 shading units, 160 TMUs, 64 ROPs, and 40 RT cores. Its FP32 throughput is 13.31 TFLOPS. The average benchmark score is 35327, placing the GPU at the 79th percentile against all GPUs. The closest synthetic scores are the RX 5600M at 35264 with a deltaPct of 0.2, the RTX 5070 Ti Mobile at 35435 with a deltaPct of -0.3, the Radeon 880M at 35646 with a deltaPct of -0.9, and the RTX 3080 at 35787 with a deltaPct of -1.3.

The GPU's role in Downfall is visible in the difference between the Low and Ultra presets at each resolution. At 1920x1080, Low is 241.7 FPS and Ultra is 101.5 FPS. At 2560x1440, Low is 168.8 FPS and Ultra is 72 FPS. At 3840x2160, Low is 105.9 FPS and Ultra is 43.6 FPS. Within every resolution, moving from Low to Ultra reduces the measured frame rate, which points to the GPU's rendering load as a major factor. The 12 GB frame buffer and 432.0 GB/s bandwidth are part of that picture: data that cannot fit or move quickly enough will show up as lower frame rates at higher settings. The 3840x2160 Ultra result of 43.6 FPS, the lowest row in the set, shows the GPU's throughput ceiling under the heaviest tested configuration.

Settings Recommendations

The measured rows form a clear settings ladder. At 1920x1080, Low averages 241.7 FPS, Medium 198.3 FPS, High 160.6 FPS, and Ultra 101.5 FPS. The Ultra preset remains the highest visual option in the data at 1920x1080, with an average of 101.5 FPS. For a 1920x1080 display, Ultra is therefore the strongest measured choice if the goal is to use the best-looking preset without sacrificing a high frame rate.

At 2560x1440, the order is Low 168.8 FPS, Medium 140 FPS, High 118.1 FPS, and Ultra 72 FPS. High is the recommended preset in this section because it delivers 118.1 FPS, which is substantially above Ultra's 72 FPS, while using a higher setting than Medium. Ultra at 2560x1440 is still playable by the raw average, but the step from High to Ultra is large enough that High looks like the stronger balance.

At 3840x2160, Low averages 105.9 FPS, Medium 86.5 FPS, High 73.5 FPS, and Ultra 43.6 FPS. Low is the fastest 3840x2160 row in the set. High offers 73.5 FPS, while Ultra drops to 43.6 FPS; the data suggests High is a better experience than Ultra if the priority is maintaining a higher average frame rate.

How This Combo Ranks

The combo's rank in Downfall is 829 out of 1741 tested combinations. That places the pairing in the middle of the database, not near the top. The CPU's 96th percentile and the GPU's 79th percentile offer a clue: the processor is a much stronger component in absolute database terms than the graphics card. The game rank of 829 is closer to the GPU's relative position than to the CPU's, which is consistent with Downfall being more dependent on graphics throughput than on CPU benchmark dominance.

The synthetic surrounding field is tight for both parts. The CPU's nearest rivals sit within a deltaPct range from -1.3 to 0.3, and the GPU's nearest rivals sit within a deltaPct range from -1.3 to 0.2. That density means small differences in game-specific behavior can shift where the combo lands. In this measured game, the combo ends up exactly at 829 of 1741.

Measured FPS Breakdown

All rows are measured averages. The min and max fields are null, so no frame-time spread is available.

| Resolution | Settings | Avg FPS |

| --- | --- | --- |

| 3840x2160 | High | 73.5 |

| 3840x2160 | Low | 105.9 |

| 3840x2160 | Medium | 86.5 |

| 3840x2160 | Ultra | 43.6 |

| 2560x1440 | High | 118.1 |

| 2560x1440 | Low | 168.8 |

| 2560x1440 | Medium | 140 |

| 2560x1440 | Ultra | 72 |

| 1920x1080 | High | 160.6 |

| 1920x1080 | Low | 241.7 |

| 1920x1080 | Medium | 198.3 |

| 1920x1080 | Ultra | 101.5 |

Resolution Scaling

The resolution scaling pattern is consistent across every preset. Low goes from 241.7 FPS at 1920x1080 to 168.8 FPS at 2560x1440 and finally to 105.9 FPS at 3840x2160. Medium goes from 198.3 to 140 to 86.5. High goes from 160.6 to 118.1 to 73.5. Ultra goes from 101.5 to 72 to 43.6.

The scaling pattern identifies the limiting component: the CPU is capable of delivering 241.7 FPS when the GPU has little work per frame. As the resolution increases, the GPU must process more pixels, and the measured frame rate drops monotonically for every preset. The 1920x1080 Low result demonstrates CPU headroom; the 3840x2160 Ultra result demonstrates GPU pressure. The frame rate penalty from 1920x1080 to 3840x2160 is present even at Low settings, where 241.7 becomes 105.9, so the scaling cannot be explained by CPU core count or clock speed alone. The data points to the GPU as the binding component at higher resolutions. At 1920x1080, the CPU can push the card to high frame rates; at 3840x2160, the card's rendering throughput sets the ceiling. The measured 3840x2160 Ultra average of 43.6 FPS is the clearest sign that this pairing's high-resolution performance is governed by the RX 6750 XT.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + AMD Radeon RX 6750 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 105.9
3840x2160 Medium 86.5
3840x2160 High 73.5
3840x2160 Ultra 43.6
2560x1440 Low 168.8
2560x1440 Medium 140.0
2560x1440 High 118.1
2560x1440 Ultra 72.0
1920x1080 Low 241.7
1920x1080 Medium 198.3
1920x1080 High 160.6
1920x1080 Ultra 101.5

Downfall with ii7-14700KF + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6750 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii7-14700KF + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.