Downfall
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 43 | 47 | 60 |
| 1440p QHD | 42 | 66 | 78 | 94 |
| 1080p Full HD | 60 | 92 | 112 | 134 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-9400 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
How This Combo Ranks
The Intel Core i5-9400 paired with the NVIDIA GeForce RTX 3050 4 GB sits at rank 1560 out of 1741 tested combos in Downfall. That places this configuration in the bottom tenth of the database, which is a telling position for a horror title that leans heavily on atmospheric rendering and consistent frame pacing. The rank reflects the combination's measured performance across all settings and resolutions, not just a single favorable scenario.
The CPU itself is a middle-of-the-pack part, holding the 50th percentile among all tested processors. Its nearest rivals in the database include the Intel Core i3-10305, which scores 0.2% higher on average, and the Intel Xeon E-2134, which is 0.4% faster. The Intel Core i7-8809G sits 0.6% ahead, while the i3-1125G4 is essentially tied at 0.2% behind. These are narrow margins, indicating the i5-9400's compute performance is competitive with its direct peers. However, the overall combo rank is dragged down by the GPU's role in this particular game, as the 4 GB frame buffer becomes a limiting factor at higher settings and resolutions.
The data shows a configuration that can produce playable frame rates but struggles to maintain high fidelity simultaneously. With an average benchmark score of 2305 for the CPU, this is not a weak processor by any means, yet the measured FPS results in Downfall reveal that the graphics card is the dominant constraint in most scenarios. The rank of 1560 out of 1741 implies that a large portion of tested systems outperform this combo, particularly those with more VRAM or faster memory subsystems. For a game released in 2016, this pairing is adequate for lower presets but falls behind when pushed toward Ultra.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is built on the GA107 chip using Samsung's 8 nm process, with 8,700 million transistors packed into a 200 mm² die. Its memory configuration is the standout limitation: 4 GB of GDDR6 on a 128-bit bus delivers 192.0 GB/s of bandwidth. In Downfall, this bandwidth and capacity directly influence what settings are viable. The GPU runs at a base clock of 1545 MHz and boosts to 1740 MHz, with memory clocked at 1500 MHz (12 Gbps effective). These clocks are modest, but the real bottleneck emerges when texture-heavy scenes exceed the 4 GB frame buffer.
At 1080p with Low settings, the GPU manages 134.1 FPS average, which suggests the card has enough raw throughput for lighter loads. However, the gap between Low and Ultra at the same resolution is stark: 134.1 FPS drops to 59.7 FPS, a reduction of over 55%. This is not purely a compute limitation; the 4 GB VRAM fills quickly with higher-quality textures, forcing the memory controller to swap data more aggressively. The RTX 3050's 2048 shading units and 64 texture mapping units provide adequate compute for a 2016 horror title, but the 32 ROPs and 128-bit memory interface cap fill-rate-heavy effects.
The GPU's transistor density of 43.5M per mm² and FP32 throughput of 7.127 TFLOPS indicate a capable entry-level Ampere part. Yet in Downfall, the measured data shows that the card's performance scales almost linearly with resolution when settings are held constant. At High settings, the average FPS goes from 92.0 at 1080p to 66.1 at 1440p and 42.6 at 4K. That scaling pattern points to a GPU that is compute-bound at lower resolutions but becomes memory-bound as pixel count rises. The 4 GB capacity is the single most impactful spec for this game, as even Medium settings at 4K only yield 46.6 FPS, which is below the 60 FPS target most players expect.
Settings Recommendations
The measured FPS rows provide a clear hierarchy of presets for this combo. At 1080p, Low settings deliver 134.1 FPS, which is the highest recorded value across all resolutions and settings. Medium drops to 112.3 FPS, still comfortably above 60, while High sits at 92.0 FPS. Ultra is the only 1080p preset that falls below the 60 FPS threshold, landing at 59.7 FPS.
For a smooth experience that preserves visual quality, Medium at 1080p is the sweet spot. It offers 112.3 FPS, which is 20% faster than High and nearly double the Ultra result. The jump from Low to Medium costs roughly 16% performance but likely provides noticeably better shadows and textures, which matter in a horror game where visibility is key. High is still playable at 92.0 FPS, but the extra detail over Medium does not justify the 18% frame rate penalty unless the player prioritizes fidelity.
At 1440p, the situation tightens. Low yields 94.3 FPS, Medium 78.3 FPS, and High 66.1 FPS — all three are above 60, but Ultra collapses to 42.0 FPS. For 1440p users, Medium is the recommended preset because it maintains a 30% headroom over the 60 FPS line, whereas High only has 10% headroom and risks dips in busy scenes. At 4K, only Low achieves a playable result at 60.3 FPS; Medium drops to 46.6 FPS, High to 42.6 FPS, and Ultra to 27.6 FPS. The data indicates that 4K should be reserved for Low settings if the goal is smooth gameplay, as any higher preset falls well below acceptable frame rates for a horror title where reaction time matters.
FAQ
Q: What is the best resolution and settings combo for this system?
A: The measured data shows 1080p with Medium settings delivers 112.3 FPS, which is the highest frame rate above the 60 FPS target among Medium and above presets. Low at 1080p is faster at 134.1 FPS but sacrifices visual detail.
Q: Can this combo handle 4K gaming in Downfall?
A: Only at Low settings, where the average FPS is 60.3. Medium drops to 46.6 FPS, High to 42.6 FPS, and Ultra to 27.6 FPS, making those presets impractical for smooth play.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-9400 has an average benchmark score of 2305, which is 0.2% higher than the Intel Core i3-10305 and 0.2% higher than the Intel Core i3-1125G4. The Intel Xeon E-2134 is 0.4% faster, while the Intel Core i7-8809G leads by 0.6%.
Q: Why does Ultra at 1080p perform so much worse than High?
A: Ultra at 1080p averages 59.7 FPS, while High averages 92.0 FPS. The 35% drop likely stems from the 4 GB VRAM being saturated by Ultra textures, forcing the GPU to manage memory more aggressively.
Q: Is the GPU or CPU the limiting factor in this game?
A: The data indicates the GPU is the primary constraint. At 1080p, going from Low to Ultra reduces FPS from 134.1 to 59.7, a 55% decrease, while the CPU's benchmark scores remain consistent with mid-range rivals.
Q: What is the launch MSRP of the GPU?
A: The NVIDIA GeForce RTX 3050 4 GB had a launch MSRP of 199 USD. This is the only pricing information available in the data.
Resolution Scaling
The measured FPS values across 1080p, 1440p, and 4K reveal a pronounced dependency on resolution, which clarifies where the bottleneck lies. At Low settings, the average FPS drops from 134.1 at 1080p to 94.3 at 1440p (a 30% reduction) and then to 60.3 at 4K (another 36% drop from 1440p). This scaling pattern is nearly linear with pixel count, which is characteristic of a GPU-bound scenario. The RTX 3050's 192.0 GB/s of bandwidth and 4 GB frame buffer are being pushed harder as resolution increases, and the card's compute units cannot compensate.
At High settings, the drop from 1080p (92.0 FPS) to 1440p (66.1 FPS) is 28%, and from 1440p to 4K (42.6 FPS) is another 36%. The consistency of these percentage drops across different presets suggests that the limiting component is the GPU's memory subsystem rather than its shader throughput. If the CPU were the bottleneck, we would expect the FPS to plateau at lower resolutions, but instead it continues to climb all the way to 134.1 FPS at 1080p Low.
The 4K results are particularly telling: at Ultra, the combo only manages 27.6 FPS, which is under half the 60 FPS target. Even at Medium, 4K yields 46.6 FPS, indicating that the 4 GB VRAM is insufficient for high-detail 4K rendering in this title. The frame rate scaling from 1080p to 4K at Medium settings — 112.3 to 46.6 FPS, a 58% reduction — closely mirrors the pixel count increase, confirming that the GPU is the sole limiter. For players wanting to push resolution, the data suggests 1440p with Medium settings as the highest playable tier, while 4K remains viable only on Low.
Hardware Specifications
Intel Core i5-9400
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 3050 4 GB in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.3 |
| 3840x2160 | Medium | 46.6 |
| 3840x2160 | High | 42.6 |
| 3840x2160 | Ultra | 27.6 |
| 2560x1440 | Low | 94.3 |
| 2560x1440 | Medium | 78.3 |
| 2560x1440 | High | 66.1 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 134.1 |
| 1920x1080 | Medium | 112.3 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 59.7 |
Other Games with ii5-9400 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.