Downfall

Downfall

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 59 72 88
1440p QHD 59 95 116 142
1080p Full HD 83 133 162 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 72
3840x2160 High 59
3840x2160 Ultra 37
2560x1440 Low 142
2560x1440 Medium 116
2560x1440 High 95
2560x1440 Ultra 59
1920x1080 Low 199
1920x1080 Medium 162
1920x1080 High 133
1920x1080 Ultra 83

Downfall with AMD Ryzen 7 9700X + AMD Radeon RX 6650 XT, In-Depth Analysis

# Downfall with AMD Ryzen 7 9700X + AMD Radeon RX 6650 XT

The AMD Ryzen 7 9700X paired with the AMD Radeon RX 6650 XT delivers a playable experience across most resolutions and settings in Downfall, a 2016 horror title. The measured frame rates show a system that is strongly GPU-limited at higher resolutions, while the 8-core CPU provides ample headroom at 1080p. This combination ranks 2424th out of 3716 tested combos in this game, placing it in the lower-middle portion of the database. The data indicates that the graphics card's 8 GB VRAM and RDNA 2.0 architecture are the primary determinants of performance, with the CPU rarely becoming the bottleneck.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals a clear GPU-bound scenario. At Low settings, the average frame rate falls from 199 FPS at 1920x1080 to 88 FPS at 3840x2160 — a 55.8% reduction. This steep decline is typical of a system where the Radeon RX 6650 XT's rendering throughput, rather than the CPU's compute capability, limits performance. The GPU's 10.79 TFLOPS FP32 throughput and 280.3 GB/s memory bandwidth are the key constraints as pixel count quadruples from 1080p to 4K.

At Medium settings, the scaling is similar in percentage terms: 162 FPS at 1080p drops to 72 FPS at 4K, a 55.6% decrease. The measured minimum and maximum frame rates at Medium settings further illustrate the impact: at 1440p the range is 99 to 133 FPS, while at 4K it narrows to 61 to 83 FPS. The tighter range at higher resolution suggests that the GPU is working closer to its sustained limit, with less variance from scene complexity.

High settings show a slightly different pattern. The 1080p result of 133 FPS falls to 95 FPS at 1440p (a 28.6% drop) and then to 59 FPS at 4K (a 37.9% drop from 1440p). This non-linear scaling indicates that at 1080p High, the CPU still contributes meaningfully to frame delivery, but by 1440p the GPU becomes the dominant factor. The CPU's 3DMark single-thread score of 1280 and multi-thread score of 9771 suggest it can feed frames quickly, but the GPU's shading units and ROPs become saturated as resolution increases.

Ultra settings produce the most dramatic resolution scaling. The 83 FPS at 1080p drops to 59 FPS at 1440p (a 28.9% reduction) and then to 37 FPS at 4K (a 37.3% reduction from 1440p). The 4K Ultra result of 37 FPS is the lowest measured value in the entire dataset, confirming that the RX 6650 XT is not suited for maximum-quality 4K gaming in this title. The GPU's 64 ROPs and 128 TMUs are simply insufficient for the combined load of 4K resolution and Ultra settings.

FAQ

*Q: What is the best resolution for this combo in Downfall?*

A: The 2560x1440 resolution offers the best balance of image quality and performance. At High settings, the average FPS is 95, and at Medium it rises to 116 FPS with a minimum of 99 FPS. This keeps the frame rate above 60 FPS consistently, which is not achievable at 4K Ultra (37 FPS) or even 4K High (59 FPS).

*Q: How does the CPU's core configuration affect Downfall performance?*

A: The Ryzen 7 9700X has 8 cores and 16 threads with a base clock of 3.80 GHz and boost clock of 5.50 GHz. Its Cinebench R23 multicore score of 20485 and single-core score of 2211 indicate strong per-thread performance. In this game, the CPU is not the limiting factor — even at 1080p Low (199 FPS), the CPU keeps up with the GPU's output.

*Q: Is 8 GB of VRAM sufficient for Downfall at high settings?*

A: Yes, the measured results show that 8 GB of GDDR6 memory on a 128-bit bus is adequate for this game. At 4K High, the average FPS is 59, and at 1440p Ultra it is 59 as well. The memory bandwidth of 280.3 GB/s appears to handle the texture and geometry loads without causing severe frame drops, as evidenced by the 61 FPS minimum at 4K Medium.

Q: What is the difference between Low and Ultra settings at 1080p?

A: The gap is substantial: Low settings produce 199 FPS, while Ultra produces 83 FPS — a 58.3% reduction. Medium sits at 162 FPS, and High at 133 FPS. This suggests that Ultra settings impose a heavy load on the GPU's shading units and ROPs, dropping performance by more than half compared to Low.

*Q: How does this combo rank relative to others tested in Downfall?*

A: The combination ranks 2424th out of 3716 tested combos, placing it in the 34.8th percentile. This means roughly two-thirds of tested combinations deliver higher frame rates in this game. The ranking reflects the GPU's mid-range positioning rather than any CPU deficiency.

Q: Should I use Medium or High settings at 1440p for smooth gameplay?

A: Medium settings provide a safer margin: 116 FPS average with a 99 FPS minimum ensures minimal stutter. High settings average 95 FPS, but no minimum is reported, so there is some uncertainty about worst-case dips. For consistent 60+ FPS, Medium is the recommended choice.

CPU Role

The AMD Ryzen 7 9700X is a Zen 5 architecture processor built on TSMC's 4 nm process node, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz can boost up to 5.50 GHz, and it carries 32 MB of shared L3 cache alongside 1 MB L2 per core. The CPU's benchmark scores place it in the 86th percentile against all CPUs, with an average benchmark score of 37943. Its nearest rival, the Intel Core i9-14901E, scores 37911 — a delta of just 0.1%, indicating near-identical overall CPU performance.

In Downfall, the CPU's role is to feed the GPU with draw calls and game logic. The 3DMark single-thread score of 1280 and 2-thread score of 2525 suggest strong single-core performance, which matters for older games like Downfall that may not scale well across many cores. The 8-thread score of 8184 and max-thread score of 9771 show that the CPU can handle multi-threaded workloads, but the game's 2016 release date means it likely relies on fewer threads.

The 65 W TDP and dual-channel DDR5 memory support with 89.6 GB/s bandwidth provide sufficient headroom. The CPU's Cinebench R23 multicore score of 20485 is strong, but in this game it is never the bottleneck — the 1080p Low result of 199 FPS is close to the GPU's maximum output, not the CPU's frame generation limit. The data shows that even at 1080p Ultra (83 FPS), the CPU is not struggling, as the frame rate is determined by the GPU's rendering load.

The Ryzen 7 9700X's 16 threads and 5.50 GHz boost clock ensure that frame times remain consistent, particularly at 1440p where the GPU is more heavily loaded. The CPU's passmark single-thread score of 4654 and multithread score of 37161 indicate it can handle background tasks without impacting game performance. In summary, the CPU provides ample compute headroom for this horror title, and any performance limitations observed are attributable to the graphics card.

How This Combo Ranks

The combination of the Ryzen 7 9700X and RX 6650 XT ranks 2424th out of 3716 tested combos in Downfall, placing it in the lower third of all configurations. This ranking is primarily driven by the GPU's performance tier — the RX 6650 XT sits in the 65th percentile against all GPUs, with an average benchmark score of 19765. Its nearest GPU rivals include the NVIDIA Tesla K40m (score 19885, delta -0.6%) and AMD FirePro D300 (score 19637, delta 0.7%), showing that the GPU is closely matched with older workstation-class cards.

The CPU, by contrast, is a high-performing component. Its 86th percentile ranking and average score of 37943 place it well above average, with nearest rivals like the AMD Ryzen AI 9 HX 370 (37904, delta 0.1%) and Intel Core 5 211E (37829, delta 0.3%) all within a fraction of a percent. This creates an imbalance: the CPU is capable of driving much higher frame rates, but the GPU limits the overall combo ranking.

Compared to other combos in the database, this pairing sits at the 34.8th percentile for Downfall. This means that 1312 tested combos perform worse, while 2424 perform better. The implication is that users seeking higher frame rates in this game would need a more powerful GPU, as the CPU is not the constraint. The measured FPS data confirms this: at 1080p Low, the system hits 199 FPS, which is already near the practical limit for many displays, but at 4K Ultra it falls to 37 FPS, showing the GPU's limitations.

The ranking also reflects the age of the GPU — the RX 6650 XT was released in May 2022 and is now end-of-life, with a predecessor of Navi and successor of Navi III. In contrast, the CPU was released in August 2024 and remains active. This generational gap explains why the GPU, despite being a capable 1080p card, drags down the combo's overall standing in a game that can be demanding at higher resolutions.

GPU Role

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture using TSMC's 7 nm process, with the Navi 23 chip containing 11,060 million transistors on a 237 mm² die. Its base clock is 2055 MHz, with a game clock of 2410 MHz and boost clock of 2635 MHz. The GPU features 2048 shading units, 128 TMUs, and 64 ROPs, along with 32 ray tracing cores. Memory consists of 8 GB of GDDR6 on a 128-bit bus, yielding 280.3 GB/s of bandwidth.

In Downfall, the GPU's role is dominant. The measured FPS at 1080p Low (199 FPS) is likely near the GPU's maximum output, while the CPU could theoretically push higher. The GPU's pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s determine how quickly it can fill the screen with rendered pixels. At 4K, the pixel count is 8.3 million per frame, and the GPU's 10.79 TFLOPS FP32 throughput becomes the limiting factor.

The GPU's 8 GB VRAM is sufficient for this game, as no out-of-memory issues are indicated in the data. The 128-bit memory bus and 280.3 GB/s bandwidth are adequate for the texture loads of a 2016 title. The GPU's DirectX 12 Ultimate support (12_2) ensures compatibility with modern APIs, though Downfall likely uses older rendering paths.

The GPU's benchmark scores show a mixed picture. Its passmark G3D score of 17166 and 3DMark Steel Nomad DX12 score of 1859 place it in the 65th percentile against all GPUs. However, its nearest rivals are professional workstation cards like the AMD FirePro W7000 (19905, delta -0.7%) and NVIDIA Quadro K5200 (19602, delta 0.8%), indicating it competes with older pro-level hardware. The GPU's TDP of 176 W and suggested PSU of 450 W make it a moderate-power component, but in this game, its performance is clearly mid-range.

The GPU's role becomes more pronounced at higher settings. At 4K Ultra, the 37 FPS average indicates that the GPU's shading units and ROPs are overwhelmed by the combined resolution and quality demands. The 64 ROPs are particularly limiting at 4K, where pixel fill rate becomes critical. At 1080p, the GPU has enough headroom to deliver high frame rates, but the scaling to 1440p and 4K shows a predictable decline.

Measured FPS Breakdown

At 1920x1080, the RX 6650 XT delivers strong performance across all settings. Low settings average 199 FPS, Medium averages 162 FPS with a minimum of 138 and maximum of 187, High averages 133 FPS, and Ultra averages 83 FPS. The 1080p results show a clear progression of decreasing frame rates as quality increases, with the gap between Low and Ultra being 116 FPS.

At 2560x1440, performance drops noticeably. Low settings average 142 FPS, Medium averages 116 FPS with a minimum of 99 and maximum of 133, High averages 95 FPS, and Ultra averages 59 FPS. The 1440p results maintain playability at all settings, with even Ultra staying above 60 FPS on average. The minimum FPS at Medium (99) suggests that dips below 60 are unlikely, making this resolution viable for smooth gameplay.

At 3840x2160, the GPU begins to struggle. Low settings average 88 FPS, Medium averages 72 FPS with a minimum of 61 and maximum of 83, High averages 59 FPS, and Ultra averages 37 FPS. The 4K results show that only Low and Medium settings maintain averages above 60 FPS, while High sits right at the edge and Ultra falls well below. The minimum FPS at 4K Medium (61) indicates that even the most demanding scenes stay within a playable range, but Ultra's 37 FPS average is not suitable for smooth gameplay.

The data shows a consistent pattern: the GPU loses approximately 30-40% performance when moving from 1080p to 1440p, and another 30-40% when moving from 1440p to 4K, depending on settings. Low settings show the largest absolute drops (199→142→88 FPS), while Ultra shows the smallest absolute drops (83→59→37 FPS) but the lowest overall performance. The Medium settings provide the only complete dataset with min/max FPS, showing that frame time variance increases with resolution but remains within acceptable bounds.

Settings Recommendations

For 1080p displays, Medium settings provide the best experience. The 162 FPS average with a 138 FPS minimum ensures no perceptible stuttering, and the visual improvement over Low is likely significant. High settings at 133 FPS are also viable, but the lack of a reported minimum introduces uncertainty. Ultra at 83 FPS is playable but represents a 49% reduction from Medium, making it less attractive given the marginal visual gains typical of the Ultra preset.

For 1440p displays, Medium settings are the clear recommendation. The 116 FPS average with a 99 FPS minimum provides excellent smoothness, and this is the only 1440p setting with reported minimum and maximum values. High settings at 95 FPS are also acceptable, but the risk of dips below 60 FPS cannot be ruled out. Ultra at 59 FPS is borderline — it averages just below 60, which may result in occasional frame pacing issues. Low at 142 FPS is overkill for most displays and sacrifices visual quality unnecessarily.

For 4K displays, users should stick to Low or Medium settings. Low averages 88 FPS, which is smooth, while Medium averages 72 FPS with a 61 FPS minimum — this is the highest quality setting that reliably maintains 60+ FPS. High at 59 FPS is marginal and may cause intermittent stutter, while Ultra at 37 FPS is not recommended for gameplay.

The overall best experience across the measured rows is 1440p Medium. It offers the best combination of resolution, visual quality, and frame rate stability, with a 99 FPS minimum ensuring a consistent experience. For users prioritizing maximum frame rates, 1080p Low at 199 FPS is available, but this does not leverage the CPU's capabilities meaningfully. The data suggests that the RX 6650 XT is best utilized at 1080p or 1440p, with 4K reserved for less demanding settings or users tolerant of lower frame rates.

Hardware Specifications

AMD Ryzen 7 9700X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700X + AMD Radeon RX 6650 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 72.0
3840x2160 High 59.0
3840x2160 Ultra 37.0
2560x1440 Low 142.0
2560x1440 Medium 116.0
2560x1440 High 95.0
2560x1440 Ultra 59.0
1920x1080 Low 199.0
1920x1080 Medium 162.0
1920x1080 High 133.0
1920x1080 Ultra 83.0

Downfall with Ryzen 7 9700X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6650 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

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