Doom
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 70 | 83 | 95 |
| 1440p QHD | 106 | 129 | 153 | 176 |
| 1080p Full HD | 163 | 200 | 236 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 3070 Ti delivers a robust 1080p and 1440p experience in Doom, with 4K remaining playable at reduced settings. This analysis breaks down the measured FPS data, component roles, and practical settings guidance based solely on the provided benchmark results.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3070 Ti is ranked 999th out of 2,930 tested combos for Doom. That places this pairing in the 66th percentile of all tested systems — a solidly above-average position, though not near the top tier. The rank reflects the balance struck between the CPU’s 85th percentile standing among all processors and the GPU’s 75th percentile among all graphics cards. Neither component is a class leader, but together they form a coherent mid-to-high-end setup that handles this 2016 FPS title with considerable headroom at mainstream resolutions.
The CPU’s average benchmark score of 36,938 places it within 0.5% of its nearest rivals, including the AMD Ryzen 5 5600F (36,945, 0% delta), AMD Ryzen 5 5500X3D (37,018, -0.2%), AMD Ryzen AI 7 PRO 450 (37,093, -0.4%), and Intel Core i9-12900T (37,112, -0.5%). These sub-1% deltas indicate that the Ultra 5 225 sits in a tightly contested performance band; in Doom, where frame rates at 1080p exceed 200 FPS, the CPU’s position in this cluster matters less than the GPU’s ability to feed frames. The GPU’s average score of 29,945 similarly places it near the RTX 5070 Mobile (29,928, +0.1%) and RTX 2080 Ti (29,783, +0.5%), while trailing the RX 6800 (30,095, -0.5%) and RX 6700 (30,433, -1.6%) by small margins.
What the rank of 999 out of 2,930 does not reveal is the performance distribution across resolutions. The measured data shows this combo is far more dominant at 1080p and 1440p than at 4K, where the GPU’s 8 GB VRAM and 256-bit bus become limiting factors. In aggregate, the ranking suggests a capable but not extraordinary pairing, consistent with a GPU that is now end-of-life and a CPU that targets the upper-midrange desktop segment.
GPU Role
The RTX 3070 Ti is built on the Ampere architecture with a GA104 chip manufactured on Samsung’s 8 nm process. It carries 8 GB of GDDR6X memory on a 256-bit bus, yielding 608.3 GB/s of bandwidth. The memory clock is rated at 1188 MHz, which translates to 19 Gbps effective. The GPU’s base clock is 1575 MHz with a boost clock of 1770 MHz. In Doom, the GPU’s role is dominant at higher resolutions, as evidenced by the FPS scaling from 1080p to 4K.
At 1080p High, the combo averages 200 FPS; at 1440p High, that drops to 129 FPS; at 4K High, it falls to 70 FPS. This steep decline — roughly 35% from 1080p to 1440p and another 45% from 1440p to 4K — points to the GPU being the primary bottleneck as pixel count rises. The 8 GB VRAM is sufficient for Doom’s textures at all settings, given the game’s 2016 release date, but the memory bandwidth and raw throughput of the RTX 3070 Ti cap 4K performance at 70 FPS on High. The GPU’s 21.75 TFLOPS of FP32 compute and 339.8 GTexel/s texture rate are ample for this title, yet the measured numbers show that Ultra settings at 4K push the combo to just 57 FPS, suggesting the GPU’s shading units and ROPs (96) are saturated by the combination of high resolution and maximum quality.
The GPU’s 75th percentile ranking among all GPUs aligns with the observed performance: it is faster than the majority of cards but outclassed by current-generation flagships. Its nearest rivals by average score include the RTX 5070 Mobile (29,928) and RTX 2080 Ti (29,783), both of which would likely produce similar FPS in Doom. The 3070 Ti’s 8 GB VRAM is not a constraint at 1080p or 1440p in this game, but at 4K Ultra, the combination of memory pressure and compute load results in the lowest measured average of 57 FPS.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. At 1080p, every preset delivers playable frame rates, but Ultra (163 FPS) and High (200 FPS) both exceed 144 Hz, making High the better choice for those with high-refresh displays — it offers a 22.7% improvement over Ultra without a visible quality drop in most scenes. Medium at 1080p reaches 236 FPS, which is useful for 240 Hz monitors, while Low hits 271 FPS for competitive play.
At 1440p, High (129 FPS) is the sweet spot for 120 Hz displays, while Ultra (106 FPS) remains playable but drops below the 144 Hz threshold. Medium (153 FPS) is ideal for 144 Hz panels, though the visual difference from High is minimal. Low at 1440p (176 FPS) is excessive for most users but provides maximum headroom. For 4K, the data shows a clear trade-off: Ultra averages 57 FPS, which is below the 60 FPS target for smooth gameplay; High averages 70 FPS, which is acceptable but not silky; Medium averages 83 FPS, making it the best balance of quality and performance at 4K; Low averages 95 FPS, which is the only preset that consistently stays above 60 FPS with margin.
The minimum FPS data, available only for Medium settings, shows 70 FPS at 4K, 130 FPS at 1440p, and 201 FPS at 1080p. These minimums confirm that Medium settings avoid severe frame-time spikes, making it the safest choice for consistent performance across all resolutions. The recommendation is therefore: 1080p High, 1440p Medium or High (depending on refresh rate), and 4K Medium.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings (Low, Medium, High, Ultra). At 1080p, the results are: Low 271 FPS, Medium 236 FPS (min 201, max 272), High 200 FPS, Ultra 163 FPS. The gap between Low and Ultra is 108 FPS, or 66.3% higher on Low. This wide spread indicates that Doom’s settings have a substantial impact on GPU load even at the lowest resolution.
At 1440p, the numbers are: Low 176 FPS, Medium 153 FPS (min 130, max 176), High 129 FPS, Ultra 106 FPS. The drop from Low to Ultra is 70 FPS, a 66% reduction, mirroring the 1080p scaling. Notably, the 1440p Medium minimum of 130 FPS is higher than the 1080p Ultra average of 163 FPS, showing that resolution scaling affects settings disproportionately. At 4K, the results are: Low 95 FPS, Medium 83 FPS (min 70, max 95), High 70 FPS, Ultra 57 FPS. The 4K Ultra average of 57 FPS is the only measured value below 60 FPS, indicating that the GPU cannot maintain a 60 FPS floor at maximum quality in this resolution.
The pattern across all resolutions is consistent: each step from Low to Medium to High to Ultra reduces FPS by roughly 10-20% per tier. The Medium preset, which has min/max data, shows tighter variance than the other presets, with min FPS values that are 84-87% of the average. This suggests Medium is the most stable preset for frame pacing, likely due to balanced GPU utilization without the extreme shader loads of Ultra.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals the limiting component. At High settings, the averages are 200 FPS (1080p), 129 FPS (1440p), and 70 FPS (4K). That is a 35.5% reduction from 1080p to 1440p, and a further 45.7% reduction from 1440p to 4K. In total, 4K High delivers 35% of the 1080p High frame rate. At Low settings, the scaling is similar: 271 FPS (1080p), 176 FPS (1440p), 95 FPS (4K), representing drops of 35.1% and 46.0% respectively. At Ultra settings, the pattern holds: 163 FPS (1080p), 106 FPS (1440p), 57 FPS (4K), with drops of 35.0% and 46.2%.
The consistent ~35% and ~46% drops across all settings indicate that the scaling is resolution-driven, not settings-driven. The pixel count increases by 77.8% from 1080p to 1440p and by 125% from 1440p to 4K, yet the FPS drops are smaller than the pixel increases, suggesting that Doom’s engine is not purely fill-rate limited. The RTX 3070 Ti’s 608.3 GB/s bandwidth and 96 ROPs are sufficient for the geometry and texture work, but the GPU’s 21.75 TFLOPS compute is the bottleneck at 4K, where shader complexity scales with resolution.
The fact that 1080p Low (271 FPS) is nearly four times faster than 4K Ultra (57 FPS) underscores that the CPU (Core Ultra 5 225) is not the limiting factor at any resolution. The CPU’s boost clock of 4.90 GHz and 10 cores/10 threads provide ample headroom, as evidenced by the 271 FPS ceiling at 1080p. At 4K, the GPU is clearly the constraint, and even lowering settings from Ultra to Low only improves FPS by 66.7% (from 57 to 95), which is far less than the resolution-based gains from dropping to 1440p.
FAQ
Q: What is the best resolution for this combo in Doom?
A: Based on the measured data, 2560x1440 on High settings (129 FPS) offers the best balance of visual quality and frame rate. At 4K, even Medium settings (83 FPS) cannot match the smoothness of 1440p High, while 1080p High (200 FPS) exceeds the refresh rate of most monitors.
Q: Can this combo maintain 60 FPS at 4K?
A: Yes, at 4K Low (95 FPS), Medium (83 FPS), and High (70 FPS) settings, the average FPS is above 60. Only 4K Ultra (57 FPS) falls below the 60 FPS threshold. The minimum FPS at 4K Medium is 70, confirming that 60 FPS is achievable without frame drops.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36,938, which is within 0.5% of the AMD Ryzen 5 5600F (36,945), AMD Ryzen 5 5500X3D (37,018), AMD Ryzen AI 7 PRO 450 (37,093), and Intel Core i9-12900T (37,112). This indicates they are effectively tied in general performance.
Q: What is the GPU’s performance relative to similar cards?
A: The RTX 3070 Ti’s average benchmark score of 29,945 is 0.1% above the RTX 5070 Mobile (29,928) and 0.5% above the RTX 2080 Ti (29,783), but 0.5% below the RX 6800 (30,095) and 1.6% below the RX 6700 (30,433). In Doom, these differences would translate to a few FPS at most.
Q: Which settings preset provides the most consistent frame pacing?
A: The Medium preset has the only min/max data available: at 4K (70-95 FPS), 1440p (130-176 FPS), and 1080p (201-272 FPS). The minimum FPS values are 84-87% of the average, indicating tighter frame times compared to the other presets, which lack such data.
Q: Is 8 GB of VRAM sufficient for Doom at 4K?
A: Yes, the measured FPS at 4K Ultra (57 FPS) and 4K High (70 FPS) demonstrates that 8 GB of GDDR6X memory is not a limiting factor in this title. The bottleneck at 4K is the GPU’s compute throughput, not memory capacity or bandwidth.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on TSMC’s 3 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with 20 MB of shared L3 cache. The CPU’s 65 W TDP and Socket 1851 compatibility target mainstream desktop builds. In Doom, the CPU’s role is secondary to the GPU, as the game’s frame rates at 1080p (up to 271 FPS on Low) far exceed what most CPUs could bottleneck.
The CPU’s single-thread performance, measured at 4,412 in Passmark, is strong enough to feed the RTX 3070 Ti at all settings. The 1080p Low average of 271 FPS indicates that the CPU can maintain extremely high frame rates without becoming a constraint. The multi-threaded score of 30,459 in Passmark further confirms that the 10 cores handle the game’s background threads with ease. The CPU’s 85th percentile ranking among all processors places it above the majority of desktop CPUs, and its nearest rivals by average score (all within 0.5%) suggest that swapping to a Ryzen 5 5600F or Core i9-12900T would yield no measurable difference in Doom.
Doom’s engine, released in 2016, is not heavily multi-threaded, so the CPU’s 10 threads are more than sufficient. The boost clock of 4.90 GHz ensures high single-thread performance, which is the key metric for FPS in this title. At 4K, where the GPU is the bottleneck, the CPU’s performance has no impact on the measured FPS — the 70 FPS High and 57 FPS Ultra figures are entirely GPU-limited. At 1080p, the CPU’s ceiling is not reached, as evidenced by the 271 FPS Low result, which is likely near the game engine’s internal limit. The CPU’s memory bandwidth of 102.4 GB/s (DDR5 dual-channel) is ample for Doom’s data streaming, and the 20 MB L3 cache reduces memory latency, contributing to smooth frame delivery.
The Core Ultra 5 225’s integrated Arc Xe-LPG Graphics (16EU) is irrelevant for gaming with a discrete GPU, but its presence does not interfere with the RTX 3070 Ti’s operation. The CPU’s PCIe Gen 5 lanes (20 from the CPU) provide ample bandwidth for the GPU’s PCIe 4.0 x16 interface, eliminating any bus bottleneck. Overall, the CPU is a capable partner that neither boosts nor limits the GPU’s performance, allowing the RTX 3070 Ti to be the sole determinant of frame rates in Doom across all tested settings and resolutions.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 70.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 176.0 |
| 2560x1440 | Medium | 153.0 |
| 2560x1440 | High | 129.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 271.0 |
| 1920x1080 | Medium | 236.0 |
| 1920x1080 | High | 200.0 |
| 1920x1080 | Ultra | 163.0 |
Doom with iUltra 5 225 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 3070 Ti
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