Doom

Doom

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 50 61 66
1440p QHD 77 91 109 125
1080p Full HD 116 143 165 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 61
3840x2160 High 50
3840x2160 Ultra 41
2560x1440 Low 125
2560x1440 Medium 109
2560x1440 High 91
2560x1440 Ultra 77
1920x1080 Low 191
1920x1080 Medium 165
1920x1080 High 143
1920x1080 Ultra 116

Doom with Intel Core i5-14400F + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis

Resolution Scaling

The measured FPS data for Doom with the Intel Core i5-14400F and NVIDIA GeForce RTX 2060 SUPER reveals a clear pattern of performance degradation as resolution increases. At 1920x1080 with High settings, the combo delivers 142.7 FPS average. Moving to 2560x1440 at the same preset drops that figure to 90.8 FPS, a reduction of roughly 36%. At 3840x2160, the average falls further to 50.1 FPS, representing about a 65% drop from the 1080p result.

This scaling behavior indicates that the GPU becomes the limiting component as pixel count rises. The RTX 2060 SUPER, with its 8 GB of GDDR6 memory on a 256-bit bus, must process increasingly larger framebuffers at 1440p and 4K. The 448.0 GB/s memory bandwidth and 7.181 TFLOPS of FP32 compute are being taxed more heavily at higher resolutions, while the CPU can still feed frames quickly enough.

The delta between Low and Ultra settings widens dramatically at 4K. At 3840x2160, Low yields 66.2 FPS while Ultra produces only 40.5 FPS — a 25.7 FPS gap. At 1080p, the same settings spread is 75.8 FPS (191.3 Low versus 115.5 Ultra). This widening gap underscores that at 4K, the GPU's shading units, TMUs, and ROPs are saturated, making quality settings a more significant lever on performance.

Interestingly, the step from Medium to High at 1440p costs 17.9 FPS (108.9 to 90.8), while the step from High to Ultra costs 14.0 FPS (90.8 to 76.8). At 4K, those same steps cost 11.0 FPS (61.1 to 50.1) and 9.6 FPS (50.1 to 40.5) respectively. The diminishing absolute cost of each quality tier at higher resolutions suggests that the GPU is already near its throughput ceiling, so additional shading work has less headroom to absorb.

CPU Role

The Intel Core i5-14400F brings a 10-core, 16-thread configuration from the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. Its Cinebench R23 multi-core score of 21914 and single-core score of 3093 place it in the 88th percentile of all CPUs, indicating strong headroom for gaming workloads.

In Doom, a game built on id Tech 6 that scales well across multiple threads, this CPU is unlikely to present a bottleneck at any resolution tested. Even at 1080p Low, where the GPU is least stressed and the frame rate reaches 191.3 FPS, the CPU's 20 MB of shared L3 cache and 16 threads are sufficient to keep up with the rendering pipeline. The nearest rival data reinforces this: the Core i7-12800H scores 32513 on average (0% delta), and the AMD Ryzen 5 PRO 7645 scores 32446 (0.2% delta), showing the i5-14400F sits in a very tight performance cluster.

The PassMark multi-thread score of 25783 and single-thread score of 3723 further indicate that this processor delivers balanced performance. At 4K Ultra, where the GPU is clearly the constraint (40.5 FPS), the CPU's role diminishes further — it has ample time between frames to prepare draw calls and physics updates. The benchmark results show that even at the highest resolution and quality settings, the CPU never becomes the limiting factor in this configuration.

Settings Recommendations

Examining the measured rows, the optimal experience depends heavily on the target display resolution. At 1920x1080, the High preset delivers 142.7 FPS, which is well above the 60 FPS threshold for smooth gameplay and leaves headroom for high refresh rate monitors. The Ultra preset at 115.5 FPS still provides a comfortable margin, making it viable for players who prioritize visual fidelity over raw frame rate.

At 2560x1440, High settings produce 90.8 FPS, which remains fluid for most displays. The Medium preset at 108.9 FPS offers a safer buffer for 144Hz panels, while Ultra at 76.8 FPS is acceptable for 60Hz displays but may feel less responsive on higher refresh screens. The data suggests that Medium at 1440p provides the best balance of visual quality and performance headroom.

For 3840x2160, the situation is more constrained. High settings yield 50.1 FPS, which is below the 60 FPS mark many players consider ideal. Medium at 61.1 FPS crosses that threshold, while Low at 66.2 FPS offers additional margin. Ultra at 40.5 FPS is only suitable for players who prioritize image quality over smoothness. Given that Doom is a fast-paced FPS, the Medium preset at 4K appears to be the pragmatic choice, providing playable frame rates without sacrificing too much visual detail.

FAQ

Q: What frame rate can I expect at 1080p with High settings?

A: The measured average is 142.7 FPS, which provides a smooth experience for most monitors and leaves room for high refresh rate displays.

Q: Is the CPU or GPU the bottleneck at 4K Ultra?

A: The GPU is clearly the limiting component. At 3840x2160 Ultra, the average FPS drops to 40.5, while the CPU's strong multi-threaded performance (Cinebench R23 multi-core score of 21914) ensures it is not the constraint.

Q: How much performance is lost going from 1080p to 1440p at Medium settings?

A: The average FPS drops from 165.4 at 1080p to 108.9 at 1440p, a reduction of 56.5 FPS or roughly 34%.

Q: Can this combo maintain 60 FPS at 4K?

A: At Medium settings, the average is 61.1 FPS, barely exceeding 60. Low settings provide 66.2 FPS for more headroom, while High and Ultra fall below 60 at 50.1 and 40.5 FPS respectively.

Q: How does the RTX 2060 SUPER compare to its nearest rivals in synthetic benchmarks?

A: The GPU's average benchmark score is 19774, placing it 0.3% above the NVIDIA GeForce GTX TITAN (19706), 0.5% above the RTX 2070 (19680), and 0.8% above the Quadro K5200 (19623).

Q: What is the best settings preset for 1440p gaming?

A: Medium provides 108.9 FPS, which offers a good balance between visual quality and performance. High at 90.8 FPS is also viable, while Ultra at 76.8 FPS is acceptable for 60Hz displays.

GPU Role

The NVIDIA GeForce RTX 2060 SUPER is built on the Turing architecture using a 12 nm process at TSMC, with 10,800 million transistors on a 445 mm² die. Its core configuration includes 2176 shading units, 136 TMUs, and 64 ROPs, with base and boost clocks of 1470 MHz and 1650 MHz respectively. The 8 GB of GDDR6 memory runs at 1750 MHz (14 Gbps effective) across a 256-bit bus, delivering 448.0 GB/s of bandwidth.

In Doom, the GPU's role is pivotal, particularly at higher resolutions and quality settings. The PassMark G3D score of 16462 places the card in the 63rd percentile of all GPUs. Its nearest rivals show how tight the competition is: the GTX TITAN scores 19706 (0.3% slower), the RTX 2070 scores 19680 (0.5% slower), and the Quadro K5200 scores 19623 (0.8% slower). This clustering suggests the RTX 2060 SUPER sits at a performance tier where small architectural differences translate into meaningful FPS deltas in real games.

The FP32 throughput of 7.181 TFLOPS and texture rate of 224.4 GTexel/s are the key metrics for Doom's rendering workload. At 1080p Low, the GPU can push 191.3 FPS, but the pixel rate of 105.6 GPixel/s becomes a limiting factor at 4K, where the framebuffer requires four times the pixel fill. The 14.36 TFLOPS of FP16 throughput (2:1 ratio) indicates headroom for certain compute tasks, but the game's main path relies on FP32.

Measured FPS Breakdown

At 1920x1080, the full settings sweep shows: Low averages 191.3 FPS, Medium 165.4 FPS, High 142.7 FPS, and Ultra 115.5 FPS. The spread from Low to Ultra is 75.8 FPS, with each quality tier costing roughly 20-26 FPS on average.

At 2560x1440, the results drop to: Low 124.5 FPS, Medium 108.9 FPS, High 90.8 FPS, and Ultra 76.8 FPS. The spread narrows to 47.7 FPS, reflecting the increased GPU load at higher resolution. The step from Low to Medium costs 15.6 FPS, Medium to High 18.1 FPS, and High to Ultra 14.0 FPS.

At 3840x2160, the averages are: Low 66.2 FPS, Medium 61.1 FPS, High 50.1 FPS, and Ultra 40.5 FPS. The total spread is 25.7 FPS, the smallest of the three resolutions. Notably, the jump from Medium to High costs 11.0 FPS, while High to Ultra costs 9.6 FPS, indicating that each additional quality tier has a more uniform impact at 4K.

The combo ranks 1191 out of 1681 tested combinations for Doom, placing it in the lower third of the database. This ranking reflects the RTX 2060 SUPER's mid-tier position relative to modern GPUs, though the measured frame rates remain playable at most settings and resolutions. The data confirms that this pairing is best suited for 1080p and 1440p gaming, with 4K reserved for Medium or Low presets if smoothness is the priority.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 2060 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1650 MHz MHz
TDP 175 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 2060 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 66.2
3840x2160 Medium 61.1
3840x2160 High 50.1
3840x2160 Ultra 40.5
2560x1440 Low 124.5
2560x1440 Medium 108.9
2560x1440 High 90.8
2560x1440 Ultra 76.8
1920x1080 Low 191.3
1920x1080 Medium 165.4
1920x1080 High 142.7
1920x1080 Ultra 115.5

Doom with ii5-14400F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2060 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii5-14400F + RTX 2060 SUPER

Explore FPS benchmarks for other games using this same hardware combination.