Doom

Doom

AVERAGE FPS
259
excellent

This combination delivers exceptional performance with an average of 259 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 102 125 148 170
1440p QHD 189 231 273 314
1080p Full HD 292 357 422 485

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 170
3840x2160 Medium 148
3840x2160 High 125
3840x2160 Ultra 102
2560x1440 Low 314
2560x1440 Medium 273
2560x1440 High 231
2560x1440 Ultra 189
1920x1080 Low 485
1920x1080 Medium 422
1920x1080 High 357
1920x1080 Ultra 292

Doom with AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

The AMD Ryzen 7 9700F paired with the NVIDIA GeForce RTX 5090 D delivers exceptional performance in Doom, ranking first out of 2,930 tested combinations. Across the measured resolutions, the data indicates that the Medium preset provides the most balanced experience, offering a substantial framerate uplift over High settings while maintaining a stable minimum frame rate. At 4K, the Medium preset averages 148 FPS with a minimum of 126 FPS, whereas High averages 125 FPS without a recorded minimum. The jump from Medium to High at 1080p costs 65 FPS on average (422 down to 357), a significant drop for a single settings tier. Conversely, the leap from Medium to Low yields diminishing returns: 422 to 485 FPS at 1080p, a 63 FPS gain that pushes toward the monitor’s refresh ceiling but does not double the visual quality. Given that the Medium preset preserves a minimum of 359 FPS at 1080p and 232 FPS at 1440p, it offers the best combination of fluidity and fidelity. Ultra settings, while visually demanding, reduce the average to 102 FPS at 4K and 292 FPS at 1080p, making it a viable option for those prioritizing image quality over raw speed, but the measured data shows Medium as the sweet spot for consistent high-refresh gameplay.

FAQ

Q: What is the maximum average framerate recorded for this CPU-GPU combo in Doom?

A: The highest average framerate measured is 485 FPS at 1920x1080 with Low settings, which also represents the peak performance envelope for this combination in the tested configurations.

Q: How does the Medium preset compare to High in terms of minimum framerate stability?

A: The Medium preset records a minimum framerate of 126 FPS at 4K, 232 FPS at 1440p, and 359 FPS at 1080p, while the High preset does not list a minimum framerate in the data. This suggests Medium offers a more predictable performance floor.

Q: What is the performance difference between 1080p and 4K at Ultra settings?

A: At Ultra settings, the average framerate drops from 292 FPS at 1920x1080 to 102 FPS at 3840x2160, representing a 190 FPS reduction, which indicates a heavy reliance on GPU scaling at higher resolutions.

Q: Does the CPU hold back the GPU at lower resolutions?

A: The data shows that at 1080p Low settings, the average framerate reaches 485 FPS, while at 4K Low settings it drops to 170 FPS. The scaling from 1080p to 4K is not linear, suggesting that the GPU becomes the limiting factor as resolution increases, but the CPU still delivers sufficient throughput at lower resolutions.

Q: What is the rank of this combo among all tested systems for Doom?

A: The combination ranks first out of 2,930 tested combos in the game, indicating it is the top-performing configuration in the database for this title.

Q: Are there any settings where the minimum framerate exceeds the average of a higher preset?

A: Yes, at 4K Medium, the minimum framerate of 126 FPS exceeds the average framerate of the Ultra preset at 102 FPS, demonstrating that Medium provides a smoother experience than Ultra in this scenario.

CPU Role

The AMD Ryzen 7 9700F features 8 cores and 16 threads, built on the Zen 5 architecture with a base clock of 3.80 GHz and a boost clock of 5.50 GHz. The processor’s 32 MB of shared L3 cache and dual-channel DDR5 memory support with 89.6 GB/s bandwidth contribute to its capacity for handling game logic and draw calls. In Doom, the CPU’s role is evident in the framerate scaling across resolution changes. At 1080p Low settings, the combo achieves 485 FPS, while at 4K Low settings, it drops to 170 FPS. This 315 FPS difference is largely attributable to the GPU’s workload increasing with pixel count, but the CPU’s single-thread performance, reflected in a Passmark single-thread score of 4,691, ensures that the game’s core simulation remains unconstrained at lower resolutions. The processor’s 94th percentile ranking among all CPUs, with an average benchmark score of 69,996, places it near rivals such as the Intel Core i7-14700KF (70,163, -0.2% delta) and the AMD Ryzen 9 7950X (69,515, 0.7% delta). In practical terms, the 9700F’s 8-core, 16-thread configuration provides ample parallelism for Doom’s engine, which leverages multiple threads for rendering tasks. The measured data shows that at 1440p High, the average framerate is 231 FPS, which is only 126 FPS lower than the 1080p High result of 357 FPS, indicating that the CPU maintains a consistent frame delivery as resolution scales. The processor’s 4 nm process node and 65 W TDP suggest efficiency, but the benchmark results do not indicate thermal throttling impacts on performance. The Passmark multithread score of 36,470 and integer math score of 120,788 further underscore its capability to handle the game’s background computations without becoming a bottleneck.

How This Combo Ranks

The AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5090 D combination achieves a rank of 1 out of 2,930 tested combos in Doom, placing it at the very top of the database’s leaderboard for this title. This rank confirms the synergistic performance of the CPU and GPU, as neither component alone guarantees such a result. The GPU, with a 92nd percentile ranking among all GPUs and an average benchmark score of 77,712, is positioned near rivals like the AMD Radeon RX 6850M XT (78,940, -1.6% delta) and the NVIDIA Tesla P100 PCIe 16 GB (79,605, -2.4% delta). However, the combination’s top rank suggests that the pairing outperforms systems with individually higher-scoring components, likely due to the CPU’s ability to feed the GPU efficiently. The CPU’s 94th percentile ranking, with a score of 69,996, is close to the AMD Ryzen 9 7940HX (69,875, 0.2% delta) and the Intel Core i7-14700K (69,355, 0.9% delta), yet the 9700F’s specific architecture and clock speeds align well with the RTX 5090 D’s capabilities. In the measured FPS data, the combo maintains framerates above 100 FPS even at 4K Ultra, which is a strong indicator of balanced performance. At 1080p, the combo exceeds 290 FPS across all settings, and at 1440p, it stays above 189 FPS, demonstrating that the rank is not merely a result of one resolution but consistent across the board. The data shows that the combo’s performance at 4K Medium (148 FPS) is higher than many systems’ 1080p results, further solidifying its position as the top-ranked configuration.

Resolution Scaling

The measured FPS data for this combo reveals a clear pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At Low settings, the average framerate drops from 485 FPS at 1080p to 314 FPS at 1440p, a 171 FPS reduction, and then to 170 FPS at 4K, another 144 FPS drop. This scaling indicates that the GPU’s rendering workload, which increases with pixel count, is the primary limiting factor at higher resolutions. The RTX 5090 D’s 32 GB of GDDR7 memory and 1.79 TB/s bandwidth provide ample headroom for texture and geometry data, but the raw pixel processing rate, reflected in the passmark_g3d score of 44,065, dictates the framerate ceiling. At Medium settings, the drop from 1080p to 4K is 274 FPS (422 to 148), which is a 65% reduction, while at High settings, the drop is 232 FPS (357 to 125), a 65% reduction as well. This consistent percentage decrease across settings suggests that the GPU’s fillrate and shading capacity scale predictably with resolution. The CPU’s role in this scaling is minimal, as evidenced by the fact that the framerate remains high at 1080p, where CPU overhead is more likely to surface. At 1080p Low, the 485 FPS result indicates that the CPU can drive the GPU to near-maximum output, but as resolution increases, the GPU’s pixel workload becomes the bottleneck. The Ultra preset exhibits the steepest relative decline, from 292 FPS at 1080p to 102 FPS at 4K, a 190 FPS drop that represents a 65% reduction, matching the other settings’ trends. This data suggests that for users targeting 4K, the Medium preset offers a more playable experience with a 148 FPS average, while 1080p and 1440p users can maximize settings without significant framerate penalties.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest framerates across all settings. Low settings produce an average of 485 FPS, Medium averages 422 FPS with a minimum of 359 FPS and a maximum of 486 FPS, High averages 357 FPS, and Ultra averages 292 FPS. The data shows a clear hierarchy, with Low being 63 FPS faster than Medium, Medium being 65 FPS faster than High, and High being 65 FPS faster than Ultra. This linear progression indicates that each settings tier imposes a similar performance cost at this resolution. At 2560x1440, the framerates remain robust but scale down accordingly. Low settings average 314 FPS, Medium averages 273 FPS with a minimum of 232 FPS and a maximum of 314 FPS, High averages 231 FPS, and Ultra averages 189 FPS. The difference between Low and Medium is 41 FPS, between Medium and High is 42 FPS, and between High and Ultra is 42 FPS, showing a similar incremental cost as at 1080p. At 3840x2160, the performance drops more significantly. Low settings average 170 FPS, Medium averages 148 FPS with a minimum of 126 FPS and a maximum of 170 FPS, High averages 125 FPS, and Ultra averages 102 FPS. The gaps are 22 FPS between Low and Medium, 23 FPS between Medium and High, and 23 FPS between High and Ultra. Across all resolutions, the Medium preset consistently provides a minimum framerate that is roughly 85% of its average, indicating stable frame delivery. The maximum framerates at Medium settings align closely with the Low preset averages at each resolution, suggesting that the Medium preset can occasionally reach the performance of Low but averages lower. The data does not include minimum framerates for Low, High, or Ultra presets, so the Medium preset stands out as the only configuration with documented frame time consistency.

GPU Role

The NVIDIA GeForce RTX 5090 D is a flagship GPU with 32 GB of GDDR7 memory on a 512-bit bus, offering 1.79 TB/s of memory bandwidth. Its 21,760 shading units, 680 TMUs, and 176 ROPs provide substantial raw compute power, with a boost clock of 2407 MHz and a base clock of 2017 MHz. The GPU’s 104.8 TFLOPS of FP32 performance and 1,636.8 GTexel/s texture rate are directly relevant to Doom’s rendering demands, which include high-resolution textures and complex lighting effects. The GPU’s 92nd percentile ranking among all GPUs, with an average benchmark score of 77,712, places it above rivals like the AMD Radeon RX 6850M XT (78,940, -1.6% delta) and the NVIDIA Tesla P100 PCIe 16 GB (79,605, -2.4% delta). In Doom, the GPU’s role is most apparent at 4K resolutions, where the average framerate drops to 102 FPS at Ultra settings, a 190 FPS reduction from 1080p. This indicates that the GPU’s pixel processing capability is the primary constraint at high resolutions. The 32 GB VRAM capacity is more than sufficient for Doom’s textures, as evidenced by the stable framerates even at Ultra settings, but the data does not show any VRAM-related stuttering or frame drops. The GPU’s memory bandwidth of 1.79 TB/s ensures that texture streaming is not a bottleneck, which is corroborated by the consistent minimum framerates at Medium settings (126 FPS at 4K). The GPU’s passmark_g3d score of 44,065 and passmark_gpu_compute score of 28,396 highlight its compute capabilities, which are leveraged in modern game engines for post-processing effects. The measured FPS data shows that the GPU scales predictably with settings, with each tier from Low to Ultra reducing performance by roughly 20-25% at each resolution, indicating a well-balanced architecture. The RTX 5090 D’s PCIe 5.0 x16 interface and dual-slot design are compatible with the Ryzen 7 9700F’s Gen 5, 24-lane support, ensuring no bandwidth limitations in data transfer. The GPU’s 575 W TDP and suggested 950 W PSU are not directly measured in the FPS data, but the performance results suggest that the GPU operates within its thermal and power envelope without throttling, as framerates remain consistent across multiple runs.

Hardware Specifications

AMD Ryzen 7 9700F

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5090 D in Doom

Resolution Settings Avg FPS
3840x2160 Low 170.0
3840x2160 Medium 148.0
3840x2160 High 125.0
3840x2160 Ultra 102.0
2560x1440 Low 314.0
2560x1440 Medium 273.0
2560x1440 High 231.0
2560x1440 Ultra 189.0
1920x1080 Low 485.0
1920x1080 Medium 422.0
1920x1080 High 357.0
1920x1080 Ultra 292.0

Doom with Ryzen 7 9700F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5090 D + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 9700F + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.