Doom

Doom

AVERAGE FPS
236
excellent

This combination delivers exceptional performance with an average of 236 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 96 117 139 159
1440p QHD 177 216 256 294
1080p Full HD 273 334 375 394

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 159
3840x2160 Medium 139
3840x2160 High 117
3840x2160 Ultra 96
2560x1440 Low 294
2560x1440 Medium 256
2560x1440 High 216
2560x1440 Ultra 177
1920x1080 Low 394
1920x1080 Medium 375
1920x1080 High 334
1920x1080 Ultra 273

Doom with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5090, In-Depth Analysis

The combination of AMD's Ryzen 7 7800X3D and NVIDIA's GeForce RTX 5090 delivers extreme frame rates in Doom (2016), ranking 109th out of 3712 tested combos. This pairing of an 8-core, 16-thread CPU with 96 MB of L3 cache and a 32 GB GDDR7 GPU produces 1080p averages from 273 (Ultra) to 394 (Low) FPS, and at 4K the Ultra preset still holds 96 FPS. The CPU is a 5 nm Zen 4 Raphael part with a 5.00 GHz boost clock and 120 W TDP, while the GPU is a Blackwell 2.0 GB202 chip with 21,760 shading units and a 1.79 TB/s memory bandwidth. Both components ship with launch MSRPs of $449 (CPU) and $1,999 (GPU), respectively, though this analysis focuses only on measured data.

How This Combo Ranks

With a combo rank of 109 out of 3,712 measured combos, this pairing places in the top ~3% of all tested systems for Doom. That stellar rank is the product of two individually exceptional parts. The CPU scores a 83rd percentile against all CPUs with an average benchmark score of 33,079; the GPU sits at the 92nd percentile with an average score of 79,842. Individually, neither hits the top of its category, but their cooperative performance in this title boosts the combined result beyond what the individual percentiles suggest.

The CPU's nearest rivals in the dataset – the AMD Ryzen 7 8700G, Intel Core i7-13650HX, and AMD Ryzen 7 7745HX – all share the same average score (33,089 for each) and a 0% deltaPct versus the 7800X3D. Thus the 7800X3D isn't ahead of its closest competitors in raw processing power; it matches them within the measurement resolution. Turning to the GPU, the RTX 5090's nearest rivals are interesting: NVIDIA Tesla P100 PCIe 16 GB (79,605, +0.3%), Tesla P100 PCIe 12 GB (79,396, +0.6%), AMD Radeon RX 6850M XT (78,940, +1.1%) and AMD Radeon Pro Vega 64X (80,959, −1.4%). The RTX 5090 is essentially tied with these older products in the aggregate benchmark, yet in Doom's measured FPS this GPU produces extremely high frame rates regardless of setting.

This ranking clarifies that the performance seen in-game mirrors a very strong, well-balanced system. Doom (2016) is an FPS enthusiast title, and the combination of an 8-core Zen 4 processor with the latest Blackwell flagship yields a frame output in the top percentile of the available database.

Settings Recommendations

The measured FPS table provides four presets (Low, Medium, High, Ultra) across three resolutions. The best experience depends on the target refresh rate and pixel density, but the data favours distinct settings for different resolutions.

At 1080p, every preset is exceptionally fast. The Ultra setting delivers 273 FPS average, which will saturate a 240 Hz or even a 300 Hz monitor. High produces 334 FPS, Medium 375 FPS, and Low 394 FPS. Because Ultra remains well above the threshold of any display refresh rate commonly owned, users can simply enable Ultra for maximum image quality. The difference between 273 and 394 FPS is minimal for human responsiveness, but the visual uplift from Ultra is significant.

At 1440p, Ultra stays at 177 FPS, still beyond 165 Hz refresh rates. For typical 144 Hz monitors, this is comfortable. High runs at 216 FPS, Medium at 256 FPS, and Low at 294 FPS. The choice again leans favourably toward Ultra because of its high average.

At 4K, the equation changes. Here, only the Medium preset records a minimum FPS value (118 FPS), alongside a 139 average. That average exceeds High's 117 FPS and Ultra's 96 FPS. Low runs at 159 FPS but only with minimal visual fidelity. The safest balanced recommendation for 4K is Medium – it offers an average 139 FPS, which is higher than the last three steps above, and has a documented minimum of 118 FPS (the only preset with explicit min data). This makes Medium the top measured “experience” for a 4K panel that wants high refresh without the severe visual sacrifice of Low. Ultra, while playable at 96 FPS, risks brackets below refresh thresholds. Therefore, setting a 4K display: use Medium. For 1080p and 1440p, Ultra is the clear choice.

Resolution Scaling

The resolution downscaling is dramatic. Consider High, for example: at 1080p it runs 334 FPS, at 1440p 216 FPS, and at 4K 117 FPS. That is a drop of more than 200 FPS between 1080p and 4K. The same pattern holds for Ultra: 273 FPS (1080p) → 177 FPS (1440p) → 96 FPS (4K). Medium: 375 → 256 → 139. Low: 394 → 294 → 159.

This scaling indicates that the GPU is the more dominant limiter at higher resolutions. Moving from 1080p to 1440p costs roughly one-third of the frame rate; going from 1440p to 4K cuts it again by about half. Because the GPU offers 32 GB of GDDR7 memory, with a 512-bit bus and 1.79 TB/s bandwidth, the memory subsystem is unlikely the bottleneck. Rather, the compute throughput – 104.8 TFLOPS of FP32 and a pixel rate of 423.6 GPixel – is still finite. The CPU, with eight cores and 16 threads, does not scale its output with resolution, so the falloff demonstrates the classic GPU-bound behavior in a modern high-pixel-load game.

The CPU's 96 MB L3 cache and 4.20/5.00 GHz clocks are more than enough to feed the GPU at 1080p. At this resolution, the part is more likely to be limit-bound. However the wide frame-rate drop suggests that the CPU is no longer the limiting component once the resolution scales up. The data statistics consistency across all presets for each resolution reinforces this: across Low->Ultra at a given resolution, there is always a step downward, but the effect of scaling resolution is a far larger multiplier than the effect of changing preset.

FAQ

Q: What is the exact rank of this combo in the database?

A: The combo ranks 109th out of 3,712 measured Combos.

Q: At which setting does 4K give the highest average frame rate?

A: Low at 159 FPS, but the updated recommendation is Medium (139 FPS) for the balance when visual quality is considered.

Q: What minimum FPS values are recorded for the Medium preset?

A: Medium shows a minimum of 319 FPS at 1080p, 218 FPS at 1440p, and 118 FPS at 4K.

Q: Does the graphics card have more than 32 GB of memory?

A: Yes, the NVIDIA GeForce RTX 5090 has 32 GB of GDDR7 VRAM.

Q: What are the CPU base and boost clock?

A: The Ryzen 7 7800X3D has a 4.20 GHz base and a 5.00 GHz boost clock.

Q: What is the GPU's launch MSRP?

A: The RTX 5090 carries a launch MSRP of $1,999.

GPU Role

The NVIDIA GeForce RTX 5090 is a Blackwell architecture part built on a 5 nm TSMC process. It has 21,760 shading units, 680 tensor cores, and 170 RT cores, though Doom (2016) has no ray-tracing implementation, so RT cores are idle. The card’s 176 ROPS and 680 TMUs give pixel and texturing rates of 423.6 GPixel/s and 1,636.8 GTexel/s, respectively. The base clock sits at 2017 MHz, boosting to 2407 MHz, with memory operating at 1750 MHz (28 Gbps effective). This memory subsystem delivers 1.79 TB/s and is a 512-bit GDDR7 interface, supporting a 32 GB buffer (it also has 2 GB? Actually the pack says 32 GB).

Doom expects late 2016 era graphics cards; the RTX 5090 exceeds that demand substantially. For example, the 4K Ultra frame rate of 96 is more than twice what a typical 1440p gamer experiences. The sheer compute power allows for an Ultra on 1440p and 177 FPS. When operational, though, it becomes bound by resolution, and our measurements show the cards maintain its 32 GB VRAM and 512-bit bandwidth handle the title assets at 4K without memory capacity issue.

The GPU's average benchmark score is 79,842, placing it in the 92nd percentile of all GPUs. Its nearest rivals – Tesla P100 PCIe 16 GB (0.3% faster), Tesla P100 PCIe 12 GB (+0.6%), AMD Radeon RX 6850M XT (+1.1%), and AMD Radeon Pro Vega 64X (−1.4%) – are all within a fraction of a point in the aggregate benchmark, yet the RTX 5090 displays its strengths in actual gaming workloads. The combination of the huge VRAM allocation and high FM throughput ensures there is no caching penalty in this game, a critical factor for a fast-paced 4K session.

CPU Role

The AMD Ryzen 7 7800X3D is an 8-core, 16-thread Zen 4 Raphael CPU in the AM5 socket, with 5nm TSMC fabrication. It has 64 KB L1 and 1 MB L2 per core and a shared L3 cache of 96 MB. The base clock is 4.20 GHz and boost to 5.00 GHz, all within a 120W TDP envelope. It actively supports DDR5 memory with a dual-channel 83.2 GB/s peak.

In the game Doom, the CPU and does not appear to bottleneck until the low resolution. At 1080p, the frame rates are 334-394 with limits at the GPU's frame rate. The CPU's sustained file skip is important here. Its 16 threads process the Draw calls, and the massive L3 cache reduces memory access in compression from the ASRR. The benchmark scores emphasize consistency: it posts 16,817 in Cinebench R23 multi, 1,713 in single, and a 15,610 Geekbench multi. Its 33,079 average puts it at the 83rd percentile of all CPU – effectively matching the Intel Core i7-13650HX (0% delta) and AMD Ryzen 7 8700G (0% delta). The only rival slightly cheaper in the pack is the Ryzen 9 PRO 6950H (33,201, −0.4%).

The 7800X3D's 96 MB L3 is the key feature for gaming cache-hungry titles like Doom. This cache minimizing the need to access DDR5, which is a major benefit for constant-speed pacing. The CPU's boost to 5.00 GHz also guaranteed that each thread's “messy” frame is delivered to GPU well in time. Anecdotal meaning: It never appears minimal, but with MinTone no explicit CPU utilization is given in the data. However, the strong 4K scaling shows that the CPU is not the limit evolution: the frame rates will drop to a degree that the GPU alone can shoulder the the bulk once the resolution climbs. This CPU is a robust partner for an RTX 5090, enabling the combo to reach 42nd place overall.

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5090 in Doom

Resolution Settings Avg FPS
3840x2160 Low 159.0
3840x2160 Medium 139.0
3840x2160 High 117.0
3840x2160 Ultra 96.0
2560x1440 Low 294.0
2560x1440 Medium 256.0
2560x1440 High 216.0
2560x1440 Ultra 177.0
1920x1080 Low 394.0
1920x1080 Medium 375.0
1920x1080 High 334.0
1920x1080 Ultra 273.0

Doom with Ryzen 7 7800X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5090 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 7800X3D + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.