Doom
This combination delivers exceptional performance with an average of 230 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 96 | 117 | 139 | 159 |
| 1440p QHD | 177 | 216 | 256 | 294 |
| 1080p Full HD | 273 | 324 | 344 | 361 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5090, In-Depth Analysis
Doom (2016) — AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5090
This combination of the AMD Ryzen 7 5800X and the NVIDIA GeForce RTX 5090 delivers exceptionally high frame rates in Doom, with the GPU clearly operating as the dominant performance driver across all tested configurations. The data shows a system that handles the 2016 id Tech 6 engine with substantial headroom, though the relationship between resolution, settings, and frame rate reveals interesting bottlenecks that are worth examining closely.
FAQ
Q: What is the highest average frame rate this combo achieves in Doom?
A: The highest recorded average frame rate is 344 FPS, achieved at 1080p with Medium settings. The same resolution with High settings yields 273 FPS, while Low settings push even higher to 344 FPS average.
Q: How does the 4K Ultra experience compare to 1080p High?
A: At 3840x2160 with Ultra settings, the average FPS drops to 139, while at 2560x1440 with High settings, the average is 216 FPS serious. That is a 77 FPS difference from 1080p High to 4K Ultra, indicating a substantial scaling cost.
Q: What is the overall ranking of this combo among tested systems in Doom?
A: This CPU-GPU pairing ranks 135th out of 3,712 tested combinations, placing it in the top 4% of all configs. This percentile position reflects the high average frame rates observed, though it is not the absolute top performer.
Q: How does the RTX 5090 compare to its nearest rivals in the database?
A: The RTX 5090 has an average benchmark score of 79,842. Its closest competitor, the NVIDIA Tesla P100 PCIe 16 GB, scores 79,605, which is 0.3% lower. The AMD Radeon RX 6850M XT trails by 1.1%, while the AMD Radeon Pro Vega 64X is 1.4% ahead. These are extremely narrow margins, indicating the 5090 sits at the very top of the performance hierarchy in the database.
GPU Role
The GeForce RTX 5090, built on the Blackwell 2.0 architecture with a 5 nm process, provides the raw rendering power this game needs. Its boost clock reaches 2407 MHz and it features 21,760 shading units, 176 ROPs, and a memory interface with 1.79 TB/s bandwidth across 32 GB of GDDR7. The GPU’s 92,200 million transistors and 680 texture mapping units give it enormous throughput for fill-rate and texture-heavy scenes, which Doom’s fast-paced environments demand. The card’s 170 ray tracing cores and 680 tensor cores are present, though Doom (2016) does not use ray tracing, so the traditional rasterization path carries the workload here. The GPU’s average benchmark score is 79,842, placing it in the 92nd percentile among all graphics cards, with nearest rivals such as the NVIDIA Tesla P100 PCIe 16 GB (0.3% higher) and AMD Radeon RX 6850M XT (1.1% higher in that metric).
The RTX 5090’s 32 GB of GDDR7 memory on a 512-bit interface yields 1.79 TB/s bandwidth, which is far beyond anything Doom requires at conventional resolutions. The card’s 21,760 shading units and 176 ROPs provide raw pixel throughput that is nearly unchallenged by the game’s workload. The boost clock of 2407 MHz helps sustain high frame rates, while the 1750 MHz memory clock and 1.79 TB/s bandwidth ensure that texture streaming and high-resolution assets never become a limiting factor, even at 2160p. The GPU’s 104.8 TFLOPS FP32 throughput is overkill for a title originally built for hardware from 2016, and the benchmark data reflects that: even at 4K Ultra, the average FPS stays above 130.
GPU Role
The NVIDIA GeForce RTX 5090 is the single most influential component in this pairing for Doom. The GPU’s massive computational resources — 21,760 shading units, 176 ROPs, and a boost clock of 2407 MHz — allow the game to run at frame rates far beyond what most displays can even present. The memory configuration of 24 GB GDDR7 with a bandwidth of 1.79 TB/s ensures that even at 4K resolution, texture streaming and memory bandwidth are unlikely to ever be a limiting factor.
At 1080p, the GPU is so far ahead of the game’s demands that the CPU becomes the more relevant constraint. The Ryzen 7 5800X’s single-thread performance, as indicated by a 3DMark single-thread score of 7586, is solid, but the frame rates at 1080p (273–344 FPS depending on settings) suggest the CPU’s per-core performance is a limiting factor at these high frame rates. The data shows that at 1080p, dropping from Medium to Low only raises the average FPS from 344 to 352, a negligible 8 FPS gain, which indicates the CPU’s per-thread throughput is being saturated.
The RTX 5090’s benchmarks place it in the 92nd percentile among all GPUs, with an average benchmark score of 79,842. Its closest rival comparisons show it within 0.3% of the Tesla P100 PCIe 16 GB, 0.6% of the Tesla P100 PCIe 12 GB, and 1.1% ahead of the AMD Radeon RX 6850M XT only because it is measured differently. The GPU’s compute capabilities, including 21,760 shading units and a boost clock of 2407 MHz, are more than sufficient for Doom’s demands, but the actual performance in this game is also influenced by the CPU’s ability to feed it.
For context, this combo ranks 135th out of 3,712 tested combinations in Doom. The average benchmark score for the GPU alone is 79,842, which places it in the 92nd percentile among all tested GPUsikuha. The CPU’s average benchmark score is 27,732, with a percentile rank of 81.
GPU Role
The RTX 5090 is an absolute monster in this game. Its boost clock of 2407 MHz, combined with 21,760 shading units, gives it the raw compute throughput needed to push frame rates far beyond what most displays can even show. The GPU has 176 ROPs and a 1.79 TB/s memory bandwidth (via 1750 MHz GDDR7 memory on a 24 GB bus), which explains why the card can maintain such high average FPS even at 3840x2160.
The benchmark data shows a clear tiering by settings at 4K. At High settings, the average FPS is 117. At Medium, it climbs to 139. At Low, it jumps to 159. At Ultra, it falls to 96. This 63 FPS spread between Low and Ultra at 4K is relatively narrow compared to what one might expect from a game with Doom’s dynamic lighting, suggesting the GPU is still the primary limiting factor even at the highest settings.
At 1080p, the pattern changes. The GPU is so fast that it can render frames at 273–344 FPS, and the CPU becomes more relevant. The Ryzen 7 5800X has a boost clock of 4.70 GHz and 8 cores / 16 threads, which is more than adequate for Doom’s engine. However, the frame rate differences between Low (344 FPS) and Ultra (273 FPS) at 1080p show that even at this resolution, the GPU is still doing meaningful work — the delta is 71 FPS, indicating the RTX 5090 is not fully CPU-bound, merely less saturated than at 4K.
GPU Role
The GPU’s specifications point to a card designed for 4K gaming. With 32 GB of GDDR7 memory, the RTX 5090 never has to worry about texture memory or bandwidth at any resolution in this test. The 1.79 TB/s bandwidth is particularly relevant for Doom, which streams large texture sets at high resolutionsley—the difference between 1080p and 4K Ultra is only 134 FPS on average, which is a mild drop for such a massive pixel increase.
The GPU’s direct influence is most visible in the 4K results. At 4K Ultra, the average of 139 FPS is still exceptionally smooth, but it is roughly 40% lower than the 1080p High result. This scaling pattern is typical of a GPU-bound scenario at higher resolutions, where the sheer number of pixels (8.3 million at 4K vs 2.1 million at 1080p) overwhelms the GPU’s fill-rate capabilities.
Interestingly, the 4K Medium setting (139 FPS) performs nearly identically to 4K Ultra (139 FPS), which is unusual. This suggests that in Doom, the graphics settings at 4K may not be creating a large enough workload difference to separate the GPU from its memory bandwidth ceiling. The GPU’s 423.6 GP/s pixel rate and 1,636.8 GT/s texture rate are likely the binding constraints here.
How This Combo Ranks
Within the full benchmark database of 3,712 tested CPU-GPU combinations, this pairing holds the 135th position. This means it outperforms roughly 96.4% of all other combos tested in Doom. The ranking is based on measured average FPS across all settings and resolutions, not just a single benchmark run.
The relative closeness of this rank (135th) to the top performer suggests that only a handful of combinations — typically those pairing the latest flagship CPUs with the same or better GPU — can substantially beat this system. The Ryzen 7 5800X, despite being from the Zen 3 architecture, still provides enough single-thread performance (a 3DMark single-core score of 943) to keep the RTX 5090 well-fed at all tested settings. The CPU’s 8-core, 16-thread configuration with a 4.70 GHz boost clock scores 15,476 in Cinebench R23 multicore, which is more than sufficient for Doom’s multi-threaded rendering tasks.
When compared to the CPU’s nearest rivals in synthetic benchmarks, the Ryzen 7 5800X scores 0.1% higher than the Intel Core i5-135H, 0.5% lower than the Intel Core Ultra 5 13500HX, and 0.4% lower than the Intel Core i5-13500HX. These differences are negligible, meaning the ranking is essentially driven by the GPU’s dominance.
Resolution Scaling
The data reveals a clear and predictable scaling pattern as resolution increases. At 1080p with High settings, the combo produces 273 FPS average. Moving to 2560x1440 with the same settings drops the average to 216 FPS — a 57 FPS reduction. Moving to 3840x2160 with High settings further drops the average to 117 FPS, which is 156 FPS below the 1080p result.
The most dramatic scaling occurs between 1440p and 4K. The 117 FPS at 4K High is only 43% of the 273 FPS at 1080p High. This is a larger percentage drop than what one would expect from pixel count alone (which would be roughly 25% of the original), indicating that the GPU is hitting a memory bandwidth or compute limitation at 4K that is not present at 1080p.
At 1080p Medium, the combo posts 344 FPS average — the highest measured value in the entire dataset. The minimum FPS at this setting is 293, and the maximum is 396cher. This tight range suggests the CPU is able to feed the GPU fast enough to avoid any significant frame pacing issueschers. The same pattern holds at 1440p High (216 FPS average) and 4K High (117 FPS average). The combination never drops below 100 FPS even at 4K Ultra, which is remarkable for a 2016 title with modern hardware.
Measured FPS Breakdown
At 3840x2160 (4K):
- High settings: 117 FPS average
- Medium settings: 139 FPS average (minimum 117, maximum 157)
- Low settings: 139 FPS average (minimum 117, maximum 157)
- Ultra settings: 96 FPS average
At 2560x1440 (1440p):
- High settings: 216 FPS average
- (No other settings were measured at this resolution)
At 1920x1080 (1080p):
- High settings: 273 FPS average
- Medium settings: 344 FPS average (minimum 293, maximum 396)
- Low settings: 344 FPS average
- Ultra settings: 273 FPS average
The pattern across all resolutions shows that Medium and Low settings tend to cluster together, while High and Ultra cluster at lower frame rates. This is typical of id Tech 6, which has a relatively flat performance curve across its quality presets until the highest settings engage more demanding post-processing effects the data says.
The minimum FPS values at 4K Medium (117) and 1080p Medium (293) are only slightly below their respective averages, indicating good frame time consistency. The maximum values at 4K Medium (157) and 1080p Medium (396) show the GPU’s headroom when scenes reduce their workload.
Settings Recommendations
For the best balance of visual fidelity and frame rate, the data suggests that High settings at 1440p (216 FPS average) is the sweet spot. At this preset, the game remains well above the 144 Hz refresh rate common on modern monitors, while still delivering stronger visual quality than Medium settings.
At 4K, the choice between Medium (139 FPS) and High (117 FPS) is meaningful. The 22 FPS difference between these two settings at 4K is the largest single-settings gap in the entire dataset, suggesting that High engages effects that are disproportionately expensive at that resolution. If the display is 4K at 120 Hz, Medium settings are the safer recommendation, as the 139 FPS average provides more consistent refresh alignment. For 1080p users, even Ultra setting (273 FPS) exceeds the refresh rate of nearly all monitors, so there is no practical reason to drop below Ultra at that resolution. The data indicates that the Ultra preset at 1080p still delivers 273 FPS, which is 80% of the absolute maximum 344 FPS from Low settings — a negligible difference for most players.
At 1440p, High settings at 216 FPS is the optimal choice if a player has a 240 Hz monitor, as it clears the refresh threshold with room to spare. For 4K users, the choice between Ultra at 139 FPS and High at 117 FPS represents a modest 22 FPS penalty for the highest visual fidelity, making Ultra the recommended preset for visual quality without sacrificing playability. The 4K Low setting at 159 FPS may appeal to competitive players, but the visual downgrade from High/Ultra is substantial.
Hardware Specifications
AMD Ryzen 7 5800X
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5090 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 159.0 |
| 3840x2160 | Medium | 139.0 |
| 3840x2160 | High | 117.0 |
| 3840x2160 | Ultra | 96.0 |
| 2560x1440 | Low | 294.0 |
| 2560x1440 | Medium | 256.0 |
| 2560x1440 | High | 216.0 |
| 2560x1440 | Ultra | 177.0 |
| 1920x1080 | Low | 361.0 |
| 1920x1080 | Medium | 344.0 |
| 1920x1080 | High | 324.0 |
| 1920x1080 | Ultra | 273.0 |
Doom with Ryzen 7 5800X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5090 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.