Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 28 32
1440p QHD 36 44 52 60
1080p Full HD 56 68 80 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 60
2560x1440 Medium 52
2560x1440 High 44
2560x1440 Ultra 36
1920x1080 Low 92
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 56

Doom with AMD Ryzen 7 3700X + AMD Radeon RX 570, In-Depth Analysis

The AMD Ryzen 7 3700X and AMD Radeon RX 570 combination delivers a playable experience in Doom, but the data clearly indicates that the GPU is the primary constraint. The measured frame rates show a consistent pattern across all resolutions, where the RX 570’s 4 GB of VRAM and Polaris architecture are the deciding factors. At 1080p, the combo is capable of excellent performance, but stepping up to higher resolutions quickly degrades the experience. The benchmark results show that this pairing is best suited for 1080p gaming, where it can leverage the CPU’s strong multi-threaded capabilities to maintain high frame rates.

Settings Recommendations

The measured FPS data provides a clear hierarchy for the best experience. At 1920x1080, the Low preset achieves an average of 92 FPS, which is the highest frame rate recorded for this combination. However, the Medium preset at 80 FPS offers a substantial visual upgrade over Low while still maintaining a very high level of smoothness. The gap between Medium and High is only 12 FPS (80 vs. 68), making High a viable option for those prioritizing image quality. The Ultra preset, at 56 FPS, is the only 1080p setting that dips below the 60 FPS threshold, which may be noticeable in fast-paced action.

For the best balance of performance and visual fidelity, the data suggests using the High preset at 1080p. The 68 FPS average is well within the playable range for a fast-paced FPS, and the jump from Medium to High is a smaller performance cost than the jump from High to Ultra. While Low provides the highest frame rate, the visual compromise is significant. The Ultra preset’s 56 FPS average, while still playable, introduces a risk of frame drops precisely when the game’s demanding scenes are most intense.

At 2560x1440, the situation changes. The Low preset is the only setting that maintains an average above 60 FPS, hitting exactly 60 FPS. The Medium preset drops to 52 FPS, and High falls to 44 FPS. Given that the average frame rate is on the edge of playability, the Low preset is the only sensible recommendation for 1440p. The 4K resolution (3840x2160) results are not playable, with the best average being 32 FPS on Low, which is too low for a responsive shooter. Therefore, the optimal experience is firmly at 1080p with High settings, offering a solid frame rate without sacrificing the visual quality that the game’s design benefits from.

FAQ

Q: What is the highest average frame rate achieved by this CPU and GPU combination in Doom?

A: The highest average frame rate is 92 FPS, which is achieved at 1920x1080 resolution with the Low settings preset.

Q: Can this system handle Doom at 2560x1440 resolution?

A: The data shows that at 2560x1440, only the Low preset reaches an average of 60 FPS. The Medium, High, and Ultra presets all fall below this mark, with averages of 52, 44, and 36 FPS respectively. This indicates that 1440p gaming is only viable with the lowest graphical settings.

Q: How does the Ultra preset compare to the High preset at 1080p?

A: At 1920x1080, the High preset achieves an average of 68 FPS, while the Ultra preset drops to 56 FPS. This represents a 12 FPS decrease, or roughly an 18% performance penalty, for the additional visual effects offered by the Ultra preset.

Q: Is the Radeon RX 570’s 4 GB VRAM sufficient for 4K gaming in Doom?

A: The measured results indicate that 4K gaming is not a viable option with this setup. The best average frame rate at 3840x2160 is 32 FPS on the Low preset, which is below the threshold for smooth gameplay. The Ultra preset at 4K yields only 19 FPS.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 60 FPS, while the Ultra preset averages 36 FPS. This is a significant 24 FPS difference, showing that the GPU is heavily taxed by the higher settings at this resolution.

Q: How does the combo’s ranking in Doom compare to its general hardware percentile?

A: The combo ranks 3547 out of 3712 tested combinations for Doom, placing it in the lower percentile of systems. This is notably lower than the CPU’s own 84th percentile and the GPU’s 74th percentile, indicating that the pairing is not optimal for this specific game’s demands.

Resolution Scaling

The measured FPS data shows a stark and predictable decline as resolution increases, which is a classic indicator of a GPU-bound workload. At 1080p, the average frame rate across all settings is high, but the drop to 1440p is substantial. For instance, the High preset falls from 68 FPS at 1920x1080 to 44 FPS at 2560x1440, a 24 FPS or 35% reduction. The Low preset sees a similar drop, from 92 FPS to 60 FPS, a 32 FPS reduction. This steep decline is consistent with the RX 570’s 224.0 GB/s memory bandwidth and 5.095 TFLOPS of compute power, which are insufficient to keep up with the increased pixel count.

The scaling from 1440p to 4K is even more severe. The High preset drops from 44 FPS to 24 FPS, while the Low preset drops from 60 FPS to 32 FPS. This halving of performance further underscores that the GPU is the limiting factor. The Ryzen 7 3700X, with its 8 cores and 16 threads, is not the bottleneck here. Its 32 MB of L3 cache and high memory bandwidth of 51.2 GB/s are more than adequate for the game’s logic at these lower frame rates. The data suggests that the RX 570’s 4 GB VRAM and 256-bit memory bus are being saturated, as the frame rate scales almost linearly with the pixel count, a hallmark of a fill-rate or bandwidth-limited scenario.

The frame time consistency also degrades with resolution. At 1080p Medium, the minimum FPS is 68 and the maximum is 93, a spread of 25 FPS. At 1440p Medium, the spread narrows to 16 FPS (44-60), and at 4K Medium, it is just 8 FPS (24-32). This narrowing suggests that as the GPU becomes fully saturated, the frame delivery becomes more consistent but at a much lower average, confirming the GPU is working at its absolute limit. The results clearly show that this combo is designed for 1080p, with any higher resolution requiring a significant compromise in settings to remain playable.

Measured FPS Breakdown

At 1920x1080, the performance is the strongest. The Low preset delivers an average of 92 FPS. The Medium preset averages 80 FPS, with minimum and maximum values of 68 and 93 FPS respectively. The High preset averages 68 FPS, and the Ultra preset averages 56 FPS. The gap between Low and Ultra is 36 FPS, which is a massive difference in smoothness. The data shows that the step from Medium to High costs 12 FPS, while the step from High to Ultra costs another 12 FPS, making the Ultra preset a significant downgrade in performance for the visual gains.

Moving to 2560x1440, the averages all drop. The Low preset is the only one to hit 60 FPS. The Medium preset averages 52 FPS, with a range of 44 to 60 FPS. The High preset averages 44 FPS, and the Ultra preset averages 36 FPS. The relative ordering of the presets remains the same, but the absolute values are all below the 1080p figures. The 60 FPS on Low is the only acceptable result here, but it is a marginal case. The 52 FPS on Medium is borderline, and anything below that is likely to feel sluggish in a game that requires quick reactions.

At 3840x2160, the results are uniformly poor. The Low preset averages 32 FPS. The Medium preset averages 28 FPS, with a narrow range of 24 to 32 FPS. The High preset averages 24 FPS, and the Ultra preset averages just 19 FPS. No setting at 4K comes close to a playable frame rate. The data shows a clear breakdown: 1080p is fully playable, 1440p is playable only on Low, and 4K is not playable at all. The min and max FPS data, where available, shows that the frame pacing is consistent, but the averages are simply too low for a smooth experience.

How This Combo Ranks

The combination of the AMD Ryzen 7 3700X and AMD Radeon RX 570 ranks 3547 out of 3712 tested combos in Doom. This places it in the bottom 5% of all systems tested for this game, which is a surprisingly low position given the individual capabilities of its components. The CPU itself ranks in the 84th percentile of all CPUs, and the GPU ranks in the 74th percentile of all GPUs. The fact that the combo ranks so much lower than either component’s individual standing indicates a significant bottleneck in the system.

The data suggests that the RX 570 is holding back the Ryzen 7 3700X. The CPU’s nearest rivals, such as the AMD Ryzen AI 7 350 and the Intel Core i5-13450HX, have average scores within 0.2% of the 3700X, showing it is a strong processor. However, the GPU’s nearest rivals, including the AMD Radeon RX 6800M and the AMD Radeon RX 470, show that the 570 is in the mid-range tier. When paired together, the GPU’s performance ceiling is reached far before the CPU’s potential is tapped, leading to the low overall ranking. The 3547th position out of 3712 confirms that this is not a balanced build for Doom; it is a system where the graphics card is the clear limiting factor, preventing the CPU from demonstrating its full strength in this title.

CPU Role

The AMD Ryzen 7 3700X is a Zen 2 architecture processor with 8 cores and 16 threads, running at a base clock of 3.60 GHz and a boost clock of 4.40 GHz. It has a 32 MB L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. In Doom, the CPU’s role is to handle the game’s physics, AI, and draw calls. The benchmark data shows that the CPU is not the bottleneck in this combo, as the frame rates are consistently high at 1080p and only drop when the GPU is overwhelmed by resolution.

The CPU’s strong multi-threaded performance, evidenced by its 2092 score in Cinebench R15 multi-core and 22458 in Passmark multi-thread, ensures that it can feed the GPU with enough data. The 0.1% deltaPct against its nearest rival, the AMD Ryzen AI 7 350, shows that its processing power is competitive with modern chips. However, the game’s performance is capped by the GPU’s output. The fact that the FPS scales primarily with the resolution and settings, rather than showing CPU-related hitches, indicates that the 3700X is adequately handling its workload. The 84th percentile ranking for the CPU confirms its capability, but in this specific pairing, its performance headroom is never fully utilized because the RX 570 cannot render frames fast enough to demand more from the processor.

GPU Role

The AMD Radeon RX 570 is a Polaris 20 chip with 2048 shading units, 128 TMUs, and 32 ROPs. It has a base clock of 1168 MHz and a boost clock of 1244 MHz. It is equipped with 4 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 224.0 GB/s. Its compute capability is rated at 5.095 TFLOPS. The measured FPS data shows that this GPU is the definitive limiting factor for the entire system. The performance cliff from 1080p to 1440p and then to 4K is directly attributable to the GPU’s inability to process the increased pixel load.

The 4 GB VRAM capacity is a key constraint. At 1080p, the game fits within the memory allocation, allowing for decent performance. However, as the resolution increases, the memory pressure grows, and the frame rate collapses. The GPU’s 74th percentile ranking among all GPUs and its proximity to the Radeon RX 470 (a deltaPct of -0.8%) show that it is a mid-tier part. The 39.81 GPixel/s pixel rate and 159.2 GTexel/s texture rate are insufficient for the demands of 1440p and 4K gaming in Doom. The data shows that the GPU is the primary reason the combo ranks so low in the game, as every performance metric is tied to its fill rate and memory bandwidth, rather than the CPU’s substantial processing power. The GPU’s end-of-life production status also reflects its age, which is evident in the benchmark results.

Hardware Specifications

AMD Ryzen 7 3700X

Cores / Threads 8 / 16
Base Clock 3600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 3700X + AMD Radeon RX 570 in Doom

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 28.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 60.0
2560x1440 Medium 52.0
2560x1440 High 44.0
2560x1440 Ultra 36.0
1920x1080 Low 92.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 56.0

Doom with Ryzen 7 3700X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 570 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 3700X + RX 570

Explore FPS benchmarks for other games using this same hardware combination.