Counter-Strike 2
This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 89 | 115 | 140 |
| 1440p QHD | 124 | 159 | 210 | 251 |
| 1080p Full HD | 182 | 235 | 318 | 380 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core i3-12100F + NVIDIA GeForce RTX 4060, In-Depth Analysis
The Intel Core i3-12100F and NVIDIA GeForce RTX 4060 combination delivers a highly capable Counter-Strike 2 experience, with the data showing a clear division of labor between the processor and graphics card. At lower resolutions, the CPU’s single-thread strength drives frame rates to exceptional levels, while at higher resolutions and settings, the GPU’s memory bandwidth and rendering capacity become the governing factor. This analysis breaks down the measured performance across the twelve benchmark rows to explain how each component contributes to the final frame rates.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake-S architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its benchmark results indicate strong single-thread performance, which is critical for Counter-Strike 2’s engine. The processor scores 893 in 3dmark_single_thread and 1681 in cinebench_r23_singlecore, placing it in the 72nd percentile of all CPUs. This single-thread capability directly translates to high frame rates at 1080p, where the CPU is more likely to be the limiting factor. The processor’s 12 MB of shared L3 cache also helps with game logic and map data, reducing latency in fast-paced scenarios.
At 1920x1080 with Low settings, the combination achieves 380.1 FPS average. This extreme figure is only possible because the RTX 4060 is not saturated at that resolution and preset, allowing the i3-12100F’s 4.30 GHz boost clock to push frames as fast as the game engine allows. The CPU’s 3dmark_8_threads score of 4026 and 3dmark_max_threads score of 4023 show that scaling beyond 8 threads is negligible, which is typical for a game like Counter-Strike 2 that relies on a few high-frequency cores rather than many cores. In contrast, the processor’s 3dmark_16_threads score of 4051 is nearly identical, confirming that the extra logical threads from hyper-threading provide minimal benefit in this workload.
Compared to its nearest rivals, the i3-12100F holds its ground. The data shows it is 1.8% faster than the Intel Core i7-7700K, which is a notable result given the older processor’s reputation. It is 0.4% faster than the Intel Core i7-1250U and 0.6% faster than the Intel Core i3-10105. This positioning means that in CPU-bound scenarios, such as 1080p Low, the i3-12100F will not be the weak link. The processor’s 4 cores are sufficient for Counter-Strike 2’s typical thread usage, and the high boost clock ensures that single-threaded game logic runs smoothly. The 58 W TDP also indicates efficient operation, though this is a qualitative observation since no thermal or power measurements are in the data.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4060 is built on the Ada Lovelace architecture with 8 GB of GDDR6 memory on a 128-bit bus, providing 272.0 GB/s of bandwidth. Its boost clock runs at 2460 MHz, and the GPU scores 19545 in passmark_g3d, placing it in the 66th percentile of all GPUs. For Counter-Strike 2, the 8 GB VRAM is more than sufficient, as the game is not VRAM-intensive. Instead, the GPU’s rendering throughput and memory bandwidth determine how well it handles higher resolutions and settings. The 272.0 GB/s bandwidth is adequate for 4K textures, but the data shows that performance drops significantly when moving from Medium to Ultra at 3840x2160.
The GPU’s nearest rival, the AMD Radeon RX 6600M, is 0.6% faster in average benchmark score, while the Intel Arc B580 is 0.7% slower. This tight grouping suggests that the RTX 4060’s performance in Counter-Strike 2 is well within expectations for its class. At 2560x1440 with High settings, the combination reaches 159.1 FPS, indicating that the GPU is handling the increased pixel count without bottlenecking the CPU. However, at 4K with Ultra settings, the frame rate drops to 70.8 FPS, showing that the GPU’s 128-bit memory bus and 15.11 TFLOPS of FP32 compute are the limiting factors at that extreme configuration. The GPU’s 48 ROPs and 96 TMUs are also relevant, as they handle pixel and texture processing, respectively, which become more demanding at higher resolutions.
The RTX 4060’s 8 GB VRAM is not a constraint in any of the measured rows, as Counter-Strike 2’s requirements are modest. The data suggests that the GPU’s raw compute and memory bandwidth, not capacity, dictate performance at 4K. For example, the transition from 1080p Medium (318.1 FPS) to 4K Medium (114.8 FPS) represents a 63.9% drop in frame rate, which is a direct result of the GPU having to render four times as many pixels. This illustrates that while the RTX 4060 is capable at 1440p, it is not designed for sustained 4K gaming with this CPU, particularly at higher presets.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured rows show a clear trade-off between visual quality and frame rate, with the optimal setting depending on the target resolution. At 1920x1080, all presets deliver playable frame rates, but the High preset at 234.8 FPS offers the best balance. Low settings produce 380.1 FPS, which is excessive for most displays, while Ultra drops to 182.2 FPS, still smooth but with diminishing returns on visual fidelity. The Medium preset at 318.1 FPS is also viable, but High provides a better visual experience without sacrificing the 200+ FPS threshold that competitive players prefer.
At 2560x1440, the High preset at 159.1 FPS remains the recommended choice, as it stays above the 144 Hz refresh rate common on modern monitors. Medium at 210.2 FPS is also excellent, but High offers better shadows and texture filtering for minimal frame rate cost. Low at 250.6 FPS is unnecessary, and Ultra at 123.5 FPS is borderline for high-refresh displays. At 3840x2160, the situation changes. High at 89.1 FPS is playable for casual gaming, but Medium at 114.8 FPS is the better option for maintaining a smooth experience. Low at 139.8 FPS is the only preset that consistently exceeds 120 FPS, but it sacrifices too much visual quality. Ultra at 70.8 FPS is not recommended for 4K, as it falls below the 60 FPS minimum for many players.
Across all resolutions, the High preset appears to be the sweet spot. It provides a meaningful visual upgrade over Medium while keeping frame rates above 85% of the Low preset’s performance at each resolution. For competitive play at 1080p, High is the pragmatic choice because the difference between 234.8 FPS and 380.1 FPS is imperceptible on most monitors, but the visual improvements are noticeable. At 1440p, High is the only preset that combines high frame rates with acceptable image quality, making it the default recommendation for this combination.
FAQ
Q: What is the best resolution for this CPU and GPU combination?
A: The data shows that 2560x1440 with High settings delivers 159.1 FPS average, which is above the 144 Hz threshold for most gaming monitors. At 1920x1080, the same preset reaches 234.8 FPS, but the visual difference between 1080p and 1440p is significant. For 4K, the High preset drops to 89.1 FPS, which is playable but not ideal for high-refresh displays.
Q: Is the CPU or GPU the limiting factor at 1080p?
A: At 1920x1080 with Low settings, the frame rate reaches 380.1 FPS, which indicates the CPU is driving performance to its maximum. The GPU is not saturated at this resolution and preset, as evidenced by the large gap between Low and High settings (380.1 vs 234.8 FPS). The i3-12100F’s single-thread performance, which ranks in the 72nd percentile, is the primary driver at this resolution.
Q: Can this combination handle 4K gaming?
A: Yes, but with caveats. At 3840x2160, the Medium preset achieves 114.8 FPS, which is smooth, while High drops to 89.1 FPS and Ultra falls to 70.8 FPS. The RTX 4060’s 8 GB VRAM is not a limitation, but its 272.0 GB/s memory bandwidth and 128-bit bus are the bottlenecks at this resolution.
Q: How does the i3-12100F compare to its nearest rivals?
A: The i3-12100F is 1.8% faster than the Intel Core i7-7700K and 0.4% faster than the Intel Core i7-1250U in average benchmark score. It is 0.6% faster than the Intel Core i3-10105. This means the processor is competitive with older high-end models, though it has fewer cores than some rivals.
Q: Is the RTX 4060 a good match for the i3-12100F in this game?
A: The data shows a balanced pairing. At 1440p High, the combination produces 159.1 FPS, indicating neither component is severely bottlenecking the other. The GPU’s average benchmark score is 23181, placing it in the 66th percentile, while the CPU’s score is 13516, in the 72nd percentile. This alignment suggests they complement each other well.
Q: What is the frame rate difference between Low and Ultra settings?
A: At 1920x1080, Low achieves 380.1 FPS while Ultra achieves 182.2 FPS, a difference of 197.9 FPS. At 2560x1440, the difference is 127.1 FPS (250.6 vs 123.5). At 3840x2160, the difference is 69.0 FPS (139.8 vs 70.8). The gap narrows at higher resolutions as the GPU becomes the limiting factor.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured rows reveal a clear pattern of performance scaling across resolutions. At High settings, the frame rate drops from 234.8 FPS at 1920x1080 to 159.1 FPS at 2560x1440, a 32.2% decrease. Moving to 3840x2160, the frame rate falls to 89.1 FPS, a 62.1% decrease from 1080p. This scaling is steeper than the pixel count increase would suggest, indicating that the RTX 4060 is becoming the bottleneck as resolution rises. The GPU’s 15.11 TFLOPS of FP32 compute and 272.0 GB/s bandwidth are insufficient to maintain the same frame rates at 4K.
At Low settings, the drop from 1080p to 4K is from 380.1 FPS to 139.8 FPS, a 63.2% decrease. This larger relative drop compared to High settings (62.1%) suggests that the CPU is less involved at 4K, as the GPU is fully occupied even at Low settings. The i3-12100F’s high boost clock of 4.30 GHz is less relevant when the GPU cannot keep up with pixel rendering. At Medium settings, the drop is from 318.1 FPS to 114.8 FPS, a 63.9% decrease, which is the largest relative drop among all presets. This indicates that Medium at 4K is particularly demanding on the GPU, as it balances texture quality with resolution.
The Ultra preset shows the smallest relative drop from 1080p to 4K, going from 182.2 FPS to 70.8 FPS, a 61.1% decrease. This suggests that Ultra settings are so GPU-intensive that even at 1080p, the RTX 4060 is already near its limit, and the resolution increase has a proportionally smaller effect. The data collectively shows that the RTX 4060 is the primary limiting component at 4K, while the i3-12100F is sufficient to avoid bottlenecking at 1080p and 1440p. The 128-bit memory bus is a notable constraint, as evidenced by the significant frame rate drops when pixel count increases.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the data shows a wide range of performance depending on settings. Low settings produce 380.1 FPS average, which is the highest frame rate in the entire dataset. Medium settings reach 318.1 FPS, High settings achieve 234.8 FPS, and Ultra settings drop to 182.2 FPS. The gap between Low and Ultra is 197.9 FPS, representing a 52.1% reduction in performance. This resolution is clearly CPU-limited, as the i3-12100F’s 4.30 GHz boost clock can drive frame rates far beyond what the GPU can render at higher settings.
At 2560x1440, the frame rates remain high but show more GPU influence. Low settings achieve 250.6 FPS, Medium reaches 210.2 FPS, High delivers 159.1 FPS, and Ultra falls to 123.5 FPS. The difference between Low and Ultra is 127.1 FPS, a 50.7% reduction. The transition from 1080p to 1440p reduces frame rates by 34.1% at Low settings (380.1 to 250.6), 33.9% at Medium (318.1 to 210.2), 32.2% at High (234.8 to 159.1), and 32.2% at Ultra (182.2 to 123.5). This consistent drop across settings indicates that the GPU is becoming the limiting factor, but the CPU still contributes to the high absolute numbers.
At 3840x2160, the performance drops significantly across all settings. Low settings achieve 139.8 FPS, Medium reaches 114.8 FPS, High delivers 89.1 FPS, and Ultra falls to 70.8 FPS. The difference between Low and Ultra is 69.0 FPS, a 49.4% reduction. From 1440p to 4K, frame rates drop by 44.2% at Low (250.6 to 139.8), 45.4% at Medium (210.2 to 114.8), 44.0% at High (159.1 to 89.1), and 42.7% at Ultra (123.5 to 70.8). This resolution is entirely GPU-limited, as the RTX 4060’s memory bandwidth of 272.0 GB/s cannot keep pace with the pixel throughput required at 4K. The data confirms that this combination is best suited for 1080p and 1440p gaming, with 4K reserved for lower presets or less demanding scenarios.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 4060 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 139.8 |
| 3840x2160 | Medium | 114.8 |
| 3840x2160 | High | 89.1 |
| 3840x2160 | Ultra | 70.8 |
| 2560x1440 | Low | 250.6 |
| 2560x1440 | Medium | 210.2 |
| 2560x1440 | High | 159.1 |
| 2560x1440 | Ultra | 123.5 |
| 1920x1080 | Low | 380.1 |
| 1920x1080 | Medium | 318.1 |
| 1920x1080 | High | 234.8 |
| 1920x1080 | Ultra | 182.2 |
Counter-Strike 2 with ii3-12100F + Other GPUs
See how Counter-Strike 2 performs with the same CPU but different graphics cards.
Counter-Strike 2 with RTX 4060 + Other CPUs
See how Counter-Strike 2 performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 4060
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